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I once avoided a 20 minute gridlock by taking one of those slip ramps and just getting right back on the freeway on the other end.
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# ? Sep 5, 2020 19:57 |
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# ? May 24, 2024 22:10 |
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This section here is the canary for my city's traffic. Basically, if anything goes wrong somewhere in my city - traffic-wise - this entropic mess gets backlogged quickly. It actually works remarkably well, given how fugly it is. Ideally, the middle interchange wouldn't be there, but there isn't a way to distribute the sheer quantity of traffic that needs to go 'up' or 'down' through it any other way. This is probably the fifth major iteration of that interchange; it's taken a lot of time to get working (there are mini-slowdowns, but those are always caused by lane-switching). There's generic industry just south of the picture, my first large residential hub to the north and roughly half of my city to the east. We just hit 75k population and I'd guess half the traffic in the city goes through that turbine.
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# ? Sep 8, 2020 23:16 |
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Arglebargle III posted:What's this kind of intersection called? No idea what they are called, but Mexicali Mexico has a bunch of intersections using various combinations of tunnels and/or bridges bypassing intersections that are sometimes like those, and sometimes round-abouts or bastardized round-abouts. They work really well if you are taking the tunnel or bridge... not so much if you need to make a turn and not use the bypass.
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# ? Sep 9, 2020 05:25 |
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Arglebargle III posted:What's this kind of intersection called? Like always there's a mod for that: https://steamcommunity.com/workshop/filedetails/?id=2182208524
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# ? Sep 13, 2020 00:33 |
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Does anyone get white outlines on ninjanoobslayer's vehicles? The farther out I zoom the worse they look. Example: Not so bad zoomed in but awful from far away. I tried a bunch of different anti-alias settings but no luck. This has been happening for years but I'm finally trying to get to the bottom of it. Maybe it's just the assets...
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# ? Sep 15, 2020 06:10 |
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I think it's an unfortunate combination of mipmapping + texture bleed because of the atlas on the asset. Have had this problem myself when creating stuff as well. Maybe the Sharp Textures mod helps?
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# ? Sep 15, 2020 06:39 |
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Its been 5 months since I loaded this game. I have missed it. Some really useful new mods. Some useful mods completely broken. Didn't really 'finish' anything today apart from this junction but I worked on a fair whack of stuff in the background. This junction leads off from this Motorway interchange. Still only got 15k population!
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# ? Oct 4, 2020 22:45 |
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Its almost 2 years since I last did a video on my city. Its had a name change since then and various face lifts in lighting and skyboxes. https://www.youtube.com/watch?v=mh7wjQcswBo
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# ? Oct 5, 2020 22:54 |
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Looking for some inspiration as someone who doesn't want to deal with mods at all. Do any of you any recommendation, of someone/somewhere that does awesome poo poo with just the current vanilla offerings? I can look at streams, screenshots..how-to articles, whatever. There's no dearth of folks doing amazing looking stuff with all the modded goodness.. but you know, I mostly just want to zone out after work, making pretty towns, solving simple problems - not deal with dependencies and mod-related breakage. Extra points if I can look for particular topics.
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# ? Oct 14, 2020 13:10 |
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Splorange posted:Looking for some inspiration as someone who doesn't want to deal with mods at all. ImperialJedi has a vanilla series that's got like -25 ish videos in it on youtube that shows the whole city process
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# ? Oct 14, 2020 13:37 |
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Waroduce posted:ImperialJedi has a vanilla series that's got like -25 ish videos in it on youtube that shows the whole city process gently caress me...I'm a dense moron.. 7 minutes into the "How to" series and I already learned that elevation steps can be changed to lower than 12m and junction traffic light/stop signs can be toggled. I have a couple of hundred hours in this, on off over the years.. but I used to be with it, they just changed what it was. Also, thanks!
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# ? Oct 14, 2020 14:34 |
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Is Sunset Harbor worth it?
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# ? Oct 23, 2020 15:08 |
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BigBallChunkyTime posted:Is Sunset Harbor worth it? I'd say no, free stuff coming out in the form of mods like Intersection Marking Tool and Node Controller is more game-changing than anything the devs have produced since initial release IMO. Here's what this stupid game looks like these days if you put only a bit of effort into doing better nodes and markings on the freeways alone BTW:
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# ? Oct 23, 2020 20:31 |
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I've got my city up to 91k people and I'm only just starting my first ore mine. Biggest challenge today was trying to sort out the traffic in my generic industry area. Just masses of traffic backing up even with pretty decent through-flow. Ended up having to make the external roads into a one-way system and then experiment with road layout to get something that works. I also set up yet another Cable Car route and within a couple of in-game months, over 600 people were using it. I'm really starting to like Cable Cars.
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# ? Oct 24, 2020 20:18 |
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Cable cars are very good and people really like using them, can you run them over buildings in vanilla? I do with mods on and it's one of the best things about them.
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# ? Oct 25, 2020 02:21 |
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Another few hours in this game and they could possibly be some of the last due to the performance issues i'm getting now. It takes nearly an hour to load in and the fps is so low even on pause that its getting difficult to do anything in the city. My computer isn't the greatest so we'll see what an upgrade does but I won't be able to work on the town anymore. I'll see what happens when i'm working over the other side of the map.
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# ? Oct 25, 2020 22:20 |
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This game eats RAM, especially if you have any appreciable number of assets. My work computer (hey, sometimes I have downtime) starts to really chug at 40K people, and that's with minimal mods. My home computer has a bunch more and can handle 300K people and about 2500 assets, but it does start to crawl as either number pushes up.
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# ? Oct 26, 2020 04:19 |
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Albino Squirrel posted:This game eats RAM, especially if you have any appreciable number of assets. My work computer (hey, sometimes I have downtime) starts to really chug at 40K people, and that's with minimal mods. My home computer has a bunch more and can handle 300K people and about 2500 assets, but it does start to crawl as either number pushes up. Ram isn't the issue. I have 9000 assets.
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# ? Oct 26, 2020 07:58 |
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I've been trying to get back into the game for several months. I keep starting cities and just not feeling it. I have a couple of issues, I think: 1. I'm having trouble figuring out how to fit the different industries into my cities. I understand the basics for them, but I can't seem to grow them in a way that makes sense. Is there a guide or any helpful hints somewhere? 2. I can't find a new map I like. I want to try something like some islands, or a desert area, or an area with a lot of mountains, instead of just a lot of open buildable area. I like to make a lot of little towns as well as a central city area, and I'd like to follow the terrain that's available. I've tried a lot of maps but haven't found one I really like yet. I also am trying to avoid downloading a bunch of extra assets, so I don't want a map with all custom trees and props. Does anyone have a suggestion or two? Thanks!
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# ? Oct 27, 2020 18:41 |
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Trying to build on uneven terrain without it coming out looking like total rear end is beyond my patience for hours of painstakingly finicky work, and building strictly flat cities gets old after a while. That’s basically the cycle for me with Skylines, spend a few hours trying to build on/around hills -> say gently caress it and start a new city on a huge flat plain -> get bored by around 50,000, ok, this time I’m gonna make a cool city on terrain that’s half realistic! -> get frustrated and quit, play SC3000/SC4 for a few months -> repeat. This has been the last 5 years of my life. Ultimately I think if you don’t actually enjoy hours and hours of careful methodical finetuning to make everything just so, you’re too casual for Skylines (or even SC4) and SC3000 is the best citybuilder for you. But then I see the mind blowing screenshots in this thread or on reddit, and I know better but I just can’t... resist... Eric the Mauve fucked around with this message at 19:14 on Oct 27, 2020 |
# ? Oct 27, 2020 19:10 |
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colossal order needs to spill the beans about their next project(s) already
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# ? Oct 27, 2020 19:18 |
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ROFLburger posted:colossal order needs to spill the beans about their next project(s) already a dlc that adds a pony express transit option
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# ? Oct 28, 2020 09:59 |
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ROFLburger posted:colossal order needs to spill the beans about their next project(s) already Eric the Mauve posted:Ultimately I think if you dont actually enjoy hours and hours of careful methodical finetuning to make everything just so, youre too casual for Skylines (or even SC4) and SC3000 is the best citybuilder for you.
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# ? Oct 28, 2020 10:51 |
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ROFLburger posted:colossal order needs to spill the beans about their next project(s) already cities in motion 3
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# ? Oct 28, 2020 11:14 |
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Eric the Mauve posted:spend a few hours trying to build on/around hills -> say gently caress it and start a new city on a huge flat plain -> get bored by around 50,000, ok, this time I’m gonna make a cool city on terrain that’s half realistic! -> get frustrated and quit Dwesa posted:I spend hours finetuning traffic and trying to come up with functional city layout until I am reasonably happy. And then I see some other people's creations and I feel like I was building sloppy sand castles from dung the whole time. I also gently caress around with millions of mods and assets which cause my game to become bloated and slow so I uninstall a few and then come back months later and my mods are out of date and broken so I say "lets uninstall all of em and go stock" and then I need to spend an hour pruning mods and then I inevitably say "man ok maybe just a few mods" and then I spend dozens of hours on the workshop and troubleshooting and getting them all to work and then I'm back to a million mods and the cycle begins anew. Otacon fucked around with this message at 13:54 on Oct 28, 2020 |
# ? Oct 28, 2020 13:51 |
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One thing I miss, from SC2K of all things, is the ability to open up a map generator, fiddle with a few mountain/water/etc sliders, and hit GENERATE until an interesting landscape fell out. I don't have the patience (or the hardware) to wrangle a billion mods and hand-place custom assets, but I could easily kill 30 minutes at a time with a 'roll the dice and surprise me' mode. Other things for a successor checklist: mixed-use zoning; getting rid of utilities because ugghhh busywork; a more organic, non-highway-junction start...
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# ? Oct 28, 2020 17:27 |
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Mixed use zoning kind of already exists if you want to use the generator cubes. You can put a housing cube and a commercial cube in the same building etc. But then its not really 'zoning' as we know it.
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# ? Oct 28, 2020 19:23 |
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I would kill for roads with more realistic lanes tbh.
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# ? Oct 28, 2020 22:47 |
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I'm on ps4 so I don't get fancy things like mods.
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# ? Oct 28, 2020 22:59 |
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I would enjoy a region simulator. Even if it meant smaller workspaces at a time (like the default 9 square), having your other areas be visible and connected to your primary city (or multiple cities) with the ability to make actual farm country and forests without having to use dozens of extra assets and mods to sort of make it look right would be a dream.
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# ? Oct 29, 2020 01:36 |
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Are there any mods that add some sort of like... Racetrack or NASCAR or Formula 1 things? I feel like you could probably use the football stadium mechanics as a base and I'm curious about adding something like that to a city but I haven't had luck with finding such a mod. EDIT: also if we're doing wishlist things, Formula 1 track making using the existing road and zoning/district mechanics. It seems like a relatively easy thing to include all things considering, and would add a lot of fun to pruning your own race tracks that most people can probably enjoy like the existing park mechanics.
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# ? Nov 4, 2020 11:36 |
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Deltasquid posted:Are there any mods that add some sort of like... Racetrack or NASCAR or Formula 1 things? I feel like you could probably use the football stadium mechanics as a base and I'm curious about adding something like that to a city but I haven't had luck with finding such a mod. Yes theres a complete pack for F1 track. It runs like a bus depot so the cars actually go out onto track. https://steamcommunity.com/sharedfiles/filedetails/?id=1500446351
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# ? Nov 5, 2020 13:44 |
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I feel like you could take the Cities Skyline engine as the starting point and make a really drat awesome Rollercoaster Tycoon game out of it.
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# ? Nov 5, 2020 13:56 |
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You probably could but it just uses Unity Engine.
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# ? Nov 5, 2020 17:03 |
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Yeah but that's like saying the GTA3/Vice City/SA engine was just renderware. The Skylines engine is it's own engine build atop the Unity engine. The point was that there's a whole bundle of systems: the landscaping and the dynamic and flexible road building and network construction and placement, and the time-progressing agent population simulation with all the various forces on individual agents, that would be extremely cross-applicable and prime to be adapted out. I mean we all occasionally just build a rollercoaster interchange just for the hell of it anyway.
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# ? Nov 5, 2020 17:16 |
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Well that's fair. They've certainly built up a lot of systems that could translate well.
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# ? Nov 6, 2020 02:17 |
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C:S is on sale at IndieGala (85%) and DLCs are also on sale (from 60% to 25%), including newest ones.
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# ? Nov 15, 2020 18:25 |
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If I was going to buy one DLC for this game, what would you recommend? I have just the base game and have about 8 hours into it. Loving it, but still learning early/intermediate game.
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# ? Dec 9, 2020 03:50 |
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I'd vote Mass Transit and Industries, but most of them are pretty fun Possibly wait for Steam Holiday sale?
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# ? Dec 9, 2020 04:01 |
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# ? May 24, 2024 22:10 |
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LiterallyATomato posted:If I was going to buy one DLC for this game, what would you recommend? I have just the base game and have about 8 hours into it. Loving it, but still learning early/intermediate game. Otacon posted:I'd vote Mass Transit and Industries, but most of them are pretty fun and then Green cities for being able to fill in empty space with parks, alternative garbage processing etc. Also seconding that you wait for the upcoming Holiday sale.
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# ? Dec 9, 2020 14:22 |