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Captain Hygiene posted:Something nice I wasn't expecting in GTAV was the help it gives you if you repeatedly fail a mission. Sometimes it stops spawning in particular threats, and if you fail a few times, you can choose to skip to the next segment of a mission. That doesn't solve all of its difficulty issues and there are still plenty of weirdly long segments without any checkpoint help, but it's nice and more than I expected from the game. Something I really like with Rockstar games in general in this regard is the in-mission conversations all have multiple variations on them, so you're not getting the same lines rehashed after every single time you die.
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# ? Oct 28, 2020 05:36 |
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# ? May 24, 2024 13:44 |
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Reminds of of Saint's Row The Third; the Boss voice you choose (out of seven, including an incoherent zombie grunt iirc) will have different lines, and responses from the other characters, for nearly every conversation... even the ones where the Boss is impersonating the STAG commander, using their voice actor, but has entirely different lines fitting to the personality of the voice you've chosen. One of the male Boss voices will hit on his second in command, while one of the female ones will talk about Pierce who she's clearly attracted to.
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# ? Oct 28, 2020 10:54 |
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Veotax posted:Not quite the same, but Final Fantasy XIV usually gives you a warning before a really long string of cutscenes.
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# ? Oct 28, 2020 12:29 |
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Tiggum posted:I've always wondered, whenever I saw one of those "don't turn your computer off while this symbol is on-screen" messages, what would cause a person to lose all reason and suddenly switch their computer off. A 45-minute cutscene would probably do it. I mean you'd think, but never ever underestimate how stupid people are with anything computer related.
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# ? Oct 28, 2020 13:53 |
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Tiggum posted:I've always wondered, whenever I saw one of those "don't turn your computer off while this symbol is on-screen" messages, what would cause a person to lose all reason and suddenly switch their computer off. A 45-minute cutscene would probably do it. Reminds me of how my PS4 tries to shame me whenever the power goes out.
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# ? Oct 28, 2020 18:45 |
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christmas boots posted:Reminds me of how my PS4 tries to shame me whenever the power goes out. Lol that just happened the other evening. Yes I know you're not happy but I don't need to read your big warning screen for the dozenth time.
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# ? Oct 28, 2020 19:22 |
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it's for like any impossibly brief dip in power, too, like if my coffee maker clock doesn't even start blinking why are you out here calling me an irresponsible piece of garbage for utility issues beyond my control, product?
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# ? Oct 28, 2020 23:09 |
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Tiggum posted:I've always wondered, whenever I saw one of those "don't turn your computer off while this symbol is on-screen" messages, what would cause a person to lose all reason and suddenly switch their computer off. A 45-minute cutscene would probably do it. The time I learned the lesson of save often across multiple slots was when I lost my Dark Cloud 2 save to a power flicker.
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# ? Oct 29, 2020 00:47 |
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Now that is the true Dark Chronicle
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# ? Oct 29, 2020 05:28 |
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AC Odyssey is kind of blowing my mind, I'm like 70 hours in at this point and Kassandra can teleport, fall from great heights without taking damage, and can launch tactical nukes from her bow. She's also real and strong and my friend. And I'm only 40~% through the game!
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# ? Oct 29, 2020 06:47 |
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Biplane posted:AC Odyssey is kind of blowing my mind, I'm like 70 hours in at this point and Kassandra can teleport, fall from great heights without taking damage, and can launch tactical nukes from her bow. She's also real and strong and my friend. And I'm only 40~% through the game! I've heard about Greek fire, but this is ridiculous!
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# ? Oct 29, 2020 06:57 |
I restated odyssey after playing through a large part of unity and its just incredible how far the game has evolved and how good the series is at this point. I played through it with alexios the first time and chose Kassandra this time around since everybody told me she's so much better, and she is.
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# ? Oct 29, 2020 07:52 |
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Kassandra's arms are their own character.
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# ? Oct 29, 2020 08:20 |
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“Do you have tickets to this gun show, malakas?”
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# ? Oct 29, 2020 08:24 |
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Watching LPs of Breath of the Wild made me by a Switch. I guess to some extent I was enjoying a climbing/exploring style of gameplay already because of Death Stranding, but with BOTW you can climb anything, glide down to places, and then just fast travel back up to somewhere you've already visited for zero cost. This is the first Legend of Zelda game I've approached with any hype since Majora's Mask, and it's actually kind of exciting because it's threatening. Weapons and shields break in the middle of fights, you need to make or find food to restore health, the different environments of heat and cold can kill you just from exposure, and enemies will one hit kill you without warning. It has been unexpectedly challenging. What's funny is that I still have this mental block in my brain of wanting to tap A to roll everywhere like an N64 Zelda game despite not playing one for over a decade, which has messed me up constantly because X is the jump button in BOTW.
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# ? Oct 29, 2020 13:58 |
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Captain Hygiene posted:Something nice I wasn't expecting in GTAV was the help it gives you if you repeatedly fail a mission. Sometimes it stops spawning in particular threats, and if you fail a few times, you can choose to skip to the next segment of a mission. That doesn't solve all of its difficulty issues and there are still plenty of weirdly long segments without any checkpoint help, but it's nice and more than I expected from the game. Resident Evil 4 (and maybe the later games I dunno) had something similar, where if you die to a particular room repeatedly, it stops spawning certain enemies to make the room easier.
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# ? Oct 29, 2020 15:54 |
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Biplane posted:AC Odyssey is kind of blowing my mind, I'm like 70 hours in at this point and Kassandra can teleport, fall from great heights without taking damage, and can launch tactical nukes from her bow. She's also real and strong and my friend. And I'm only 40~% through the game! I forget about most of the bow abilities in game, but the super exploding arrow one is a keeper. You just point at a group and let fly. I used to clear out the crowd around a nation leader, and it knocked half of them off the wall to their death.
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# ? Oct 29, 2020 16:36 |
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TheMostFrench posted:Watching LPs of Breath of the Wild made me by a Switch. I guess to some extent I was enjoying a climbing/exploring style of gameplay already because of Death Stranding, but with BOTW you can climb anything, glide down to places, and then just fast travel back up to somewhere you've already visited for zero cost. This is the first Legend of Zelda game I've approached with any hype since Majora's Mask, and it's actually kind of exciting because it's threatening. Weapons and shields break in the middle of fights, you need to make or find food to restore health, the different environments of heat and cold can kill you just from exposure, and enemies will one hit kill you without warning. It has been unexpectedly challenging. And once you're less concerned with shield durability you can also slide down hills and mountains.
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# ? Oct 29, 2020 16:59 |
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The BotW paraglider is so good it slightly worsens every open world game where you can't just casually jump off of any tall object to glide away.
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# ? Oct 29, 2020 17:30 |
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I remember talking to the developers of Shadow of Mordor and they mentioned that game originally had fall damage but they removed it for testing and realized it made the game way more fun so they left it that way. I wish every developer with open world games would make the same realization
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# ? Oct 29, 2020 17:36 |
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ImpAtom posted:I remember talking to the developers of Shadow of Mordor and they mentioned that game originally had fall damage but they removed it for testing and realized it made the game way more fun so they left it that way. Unless it's a linear game with platforming puzzles expressly built around getting down a large cliffside in some areas, fall damage has absolutely no place in a game. Like, in Ghosts of Tsushima Legends, the fall damage was removed and it makes things so much cooler when you can just leap off cliffs to go to objectives. There's nothing fun about realizing that you need to stumble down a cliff to get to your objective.
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# ? Oct 29, 2020 17:48 |
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Spelunky 2: The game's framing device is that you've gone to the moon to find your missing parents (and in search of treasure naturally). When you beat the game, you unlock Dad Spelunky and Mom Spelunky as playable characters. But what's also cool is that they show up in the pre-game hub with all your other characters and you can talk to them. They have unique dialogue when you're playing as Daughter Spelunky, but also when you're playing as either Mom or Dad talking to the other. It's a fun little touch and it made me to have Dad Spelunky say "I'm so proud of you, kiddo!" after I came back from a tough successful run.
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# ? Oct 29, 2020 17:50 |
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ImpAtom posted:I remember talking to the developers of Shadow of Mordor and they mentioned that game originally had fall damage but they removed it for testing and realized it made the game way more fun so they left it that way. I kind of like the Dishonoured compromise, where you take fall damage UNLESS you land on a mook to break your fall
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# ? Oct 29, 2020 17:51 |
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Retro Futurist posted:I kind of like the Dishonoured compromise, where you take fall damage UNLESS you land on a mook to break your fall https://i.imgur.com/F8KlvaD.mp4 Figuring out that special attacks overrule fall damage was a great moment in Ghost of Tsushima
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# ? Oct 29, 2020 18:04 |
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ImpAtom posted:I remember talking to the developers of Shadow of Mordor and they mentioned that game originally had fall damage but they removed it for testing and realized it made the game way more fun so they left it that way. Assassin Creed: Odyssey initially has fall damage but it will never kill you. Than at level 20 you will start doing tactical rolls and you won’t even be scratched. It’s pretty great for a game that wants you to climb up to high spots and then jump down into a bail of hay a lot.
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# ? Oct 29, 2020 18:06 |
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Using some poor sap to break your fall has been the coolest way to jump off a building in video games ever since Valve made it a mechanic in Left 4 Dead. https://www.youtube.com/watch?v=8og1us74EY8&t=12s Listen to that sweet, solid thud. edit: I remember back in the day you knew you got a 25+ damage one by the extra bone crunch sound and the split-second stutter between hitting the survivor and the pin animation starting. CJacobs has a new favorite as of 18:14 on Oct 29, 2020 |
# ? Oct 29, 2020 18:12 |
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ImpAtom posted:I remember talking to the developers of Shadow of Mordor and they mentioned that game originally had fall damage but they removed it for testing and realized it made the game way more fun so they left it that way. The Secret World is mostly a bad game but during development Ragnar Tornquist was supposedly playing and jumped off a thing and died and demanded they remove fall damage. It messed with his sense of exploration and the game turned out for the better because of it
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# ? Oct 30, 2020 00:12 |
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I don't mind fall damage if there's a way to save yourself because if you jump off something high then you know to use that method and if you can't use the method because you get stuck in an animation from being hurt then it makes fighting near cliffs risky (as it should be). But some games like Ghost of Tsushima have a height threshold that still kills you even if you do the roll and it's tough to know what that height is. It's why I don't get why some fans want Spider-Man to have fall damage. In a game about a superhuman character leaping up and down and across rooftops, how is the player supposed to know the point at which his huge jumps will hurt? It can't be intuitive at all so it would need some dedicated audio or visual cue.
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# ? Oct 30, 2020 00:54 |
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Fall damage is only acceptable when its primary purpose is to enable you to kick, shove, or otherwise knock people into falling to death.
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# ? Oct 30, 2020 02:36 |
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Fall damage only as a result of a physics engine that the game allows me to exploit. Consistent rules is all I'm asking for.
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# ? Oct 30, 2020 02:46 |
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Halo 2 had fall damage until they added the sword and people would kill themselves when the lunge animation made them hit something too solid
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# ? Oct 30, 2020 04:15 |
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My favorite moment of fall damage in video games is right after the start of Nier Automata. You land on top of a building and get a nice view of the surroundings, and then there's a special voice line if you decide to jump right off the side and splat for 99% damage instead of floating down safely using your pod.
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# ? Oct 30, 2020 04:42 |
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My favorite fall damage thing in games is N, the old game where you play a ninja dodging robots and grabbing gold. It implements fall damage, quite reasonably, as "if you hit a surface too hard, you die" (there's no health, just dead/alive). Turns out that if you have a sufficiently long vertical shaft, you can walljump up it and gain enough vertical speed to die from "falling" damage as you hit the ceiling.
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# ? Oct 30, 2020 04:53 |
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My favorite instance of fall damage was someone tweeting about how you could run forward too fast going down stairs in Shadow Warrior and end up dying from the fall damage, so the dev offered to make a special patch for the person that'll disable fall damage.
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# ? Oct 30, 2020 04:56 |
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The final level of Shadow Warrior puts you directly at the top of an enormous flight of stairs you can either cinematically walk down slowly and approach the boss like a cool guy, or do the dash move having forgotten about the fall damage stairs thing and fling yourself off from the top and splatter into gibs embarassingly right after a very serious story moment. It is fuckin awesome and I bet 2/3rds of players have done it.
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# ? Oct 30, 2020 05:09 |
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They should have made that a secret achievement.
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# ? Oct 30, 2020 05:19 |
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Lobok posted:It can't be intuitive at all so it would need some dedicated audio or visual cue.
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# ? Oct 30, 2020 06:24 |
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https://www.youtube.com/watch?v=ngORPZj4wwY Spider Man With Fall Damage
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# ? Oct 30, 2020 06:27 |
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CJacobs posted:Using some poor sap to break your fall has been the coolest way to jump off a building in video games ever since Valve made it a mechanic in Left 4 Dead. If I remember right there was no damage cap and it was calculated by air time. So if you knew where to jump from you could just down someone instantly. They patched that because they hate fun.
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# ? Oct 30, 2020 07:14 |
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# ? May 24, 2024 13:44 |
Zoig posted:Fall damage is only acceptable when its primary purpose is to enable you to kick, shove, or otherwise knock people into falling to death. Again with ac odyssey, my main strategy for difficult forts above my level is to sneak around, backstab people, and then lure them on top of something to spartan kick them off. The fact that spartan kicking is actually a skill shows that the devs actually want this to work. It's so satisfying to kick someone off and see the huge damage this does. The fact that i have to use a tactic like this instead of choosing it, is however an unfortunate consequence of the worst decision the series had ever done, the leveling system. But that's for the things ths tbother you thread.
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# ? Oct 30, 2020 08:03 |