That HUD looks awful, why is it so busy? There is just random dots and numbers all over the place. A HUD doesn't need to display every piece of possible information, it's supposed to be a concise easy to ready display that you can glance at in combat. EDIT: Why are there so many random dots and lines that appear to serve no purpose?? Popete fucked around with this message at 00:08 on Oct 30, 2020 |
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# ? Oct 30, 2020 00:04 |
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# ? Jun 6, 2024 12:50 |
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Popete posted:That HUD looks awful, why is it so busy? There is just random dots and numbers all over the place. A HUD doesn't need to display every piece of possible information, it's supposed to be a concise easy to ready display that you can glance at in combat. F35 HUD https://images.app.goo.gl/nwMZu7BgDW9SV5vL9 One results in a kill the other results in "what the gently caress is that?" dead
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# ? Oct 30, 2020 00:12 |
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monkeytek posted:F35 HUD If F35 pilots could handle a high fedility hud they would be astronaughts
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# ? Oct 30, 2020 00:57 |
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Popete posted:Also what happened with that dumb UEE election? I'm sure whoever won is making a big impact in game. In the what now?
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# ? Oct 30, 2020 01:23 |
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https://twitter.com/RobertsSpaceInd/status/1318968423297110016
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# ? Oct 30, 2020 01:31 |
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Zaphod42 posted:
Holy crap, he really did go there (Also turns out that Chris’s head-in-hands mugging was due to a 'CRINGE-TASTIC' SQ42 finale scene. Even more fitting ) Pixelate fucked around with this message at 02:25 on Oct 30, 2020 |
# ? Oct 30, 2020 01:59 |
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Cyberpunk is in so much trouble I swear BARTENDER PATRONS IGNORE PLAYER CAUSING CLIENT CRASH https://www.youtube.com/watch?v=IzDU9WVegnQ * Guy with monster rig stands in dystopian bar, while NPCs perch drinks in mid air * 1 minute later he manages to order a drink * 2 minutes later the bartender starts making the drink * 3 seconds later the game crashes
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# ? Oct 30, 2020 02:18 |
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Popete posted:That HUD looks awful, why is it so busy? There is just random dots and numbers all over the place. A HUD doesn't need to display every piece of possible information, it's supposed to be a concise easy to ready display that you can glance at in combat. Just wait for the elevator panels.
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# ? Oct 30, 2020 02:20 |
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Mailer posted:FS2020 is a hack job from some mediocre dev. You might think you're flying over a farm, but it's just satellite imagery with some bland fakery on top of it. In CIG's Earth, you'll be able to fly down to that farm and meet the farmer who will have his own hopes and dreams and will react to you based on how his life is going. This is all tracked server-side thanks to icache or quanta or something that looks like a lot of writing on a whiteboard. It might be a player, enjoying the game by never leaving that farm or seeing space because that's Star Citizen and you can't tell the NPCs from the players. Then you'll hide in the barn with lust on your mind. That's not my fault, Ram Ranch really rocks.
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# ? Oct 30, 2020 02:50 |
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Corncrobbled again https://i.imgur.com/4DdIqTz.mp4 (there's audio if the mic in his face doesn't make it obvious)
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# ? Oct 30, 2020 03:24 |
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Pixelate posted:Cyberpunk is in so much trouble I swear i thought everything in this world was "fully physicalized" but at like 1:35 in the video, the player instantly swaps outfits in the middle of a bar?
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# ? Oct 30, 2020 04:10 |
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it'd be cool if every player was constantly wearing every outfit they own. and then when you change outfits they just keep ripping off layers like velcro track suits until it gets to the outfit you chose.
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# ? Oct 30, 2020 04:11 |
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Defiance Industries posted:That's not my fault, Ram Ranch really rocks. 18 naked Citizens in the showers at Crob Ranch
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# ? Oct 30, 2020 04:39 |
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Nicholas posted:it'd be cool if every player was constantly wearing every outfit they own. and then when you change outfits they just keep ripping off layers like velcro track suits until it gets to the outfit you chose. All the whales would be stuck like Ralphie's brother in Christmas Story. I can't put my arms down!!!
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# ? Oct 30, 2020 06:03 |
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This is the evolution of Star Citizen's design philosophy in one picture. You might have to right click and open in another window to enlarge: 1: Normal HUD. Readable. Screens are poorly positioned but big enough to be usable. Understands that is a video game. Immovable chat window obscures whatever that top-left information is. Screens from left to right: your ship, radar, enemy ship. Simple. 2: Holy poo poo. They didn't bother to fix the chat bug, but they sure hosed everything else. Hundreds of tiny, incomprehensible screens, each one requiring that the user hold down a button and use the mouse to interact with them, essentially preventing them from flying the ship. But they sure look fidelitous! Screens, left to right: Heat signature (useless), power (useless), your ship, radar (now broken), enemy target (also broken), your ship again but without the model this time (useless), component power (useless). Just loaded with pointless bullshit. 3: To go even further beyond. They are now actively placing a major element in the area that will collide with the chat in their design picture, they have learned nothing. The new HUD color is sure to be obscured by any reasonably bright surface. The screens are even tinier and less comprehensible, but they look like a movie fighter cockpit. Most of the numbers on-screen do not represent anything meaningful at all. Screens, left to right: power triangle (useless, will be obscured), your ship + random numbers, enemy ship + random numbers, random numbers + circles. Only one panel conveys anything even approaching coherent information. The most critical element, the radar, no longer even features in their design thought process.
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# ? Oct 30, 2020 06:46 |
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I was just thinking, with the long elevator rides, the long corridors, the unexplainable length of animations, are they just smoke and mirrors / "loading screens" to ensure the server has enough time to resync with the player? Otherwise what's the logic in all this time-wasting bullshit?
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# ? Oct 30, 2020 06:47 |
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no_recall posted:I was just thinking, with the long elevator rides, the long corridors, the unexplainable length of animations, are they just smoke and mirrors / "loading screens" to ensure the server has enough time to resync with the player? yes
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# ? Oct 30, 2020 06:53 |
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Lets do a year end raffle for the inevitable upcoming poo poo sale since there's no shitizen's conned. Prizes will be a copy of cyperpunk'ed + 2x humble monthlies cause this thread has given me a lot of entertainment this year. Please note : You must have a Platinum Account with PM's turned ON to receive the reward. e: I'm half drunk and its the afternoon here, the event is still drat far away, I will repost with the start date when we're closer to IAE 2950. no_recall fucked around with this message at 07:05 on Oct 30, 2020 |
# ? Oct 30, 2020 06:55 |
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no_recall posted:I was just thinking, with the long elevator rides, the long corridors, the unexplainable length of animations, are they just smoke and mirrors / "loading screens" to ensure the server has enough time to resync with the player? Sort of yes: it is not a sync issue, but they do not load everything to the client at once. CryEngine maps eat up a shitload of memory with all the art objects glued all over them, so Star Citizen tries to avoid ever presenting more than one at a time to the client to handle. It is possible that the server itself unloads these areas until a player is present, but I don't really know how all of that functions. The cities are not loaded until you get there. This is why entry/exit to the big maps is so gated via the landing areas. They do not load in the rest of the city until you are on the train headed towards them- Microtech currently has some fun bugs where the new map sections will not load, and your train will continually stop in the middle of an abyss. If you watch the trains take off, you'll see the area you are leaving instantly unload and be replaced by a blank tunnel wall as well. This is also why the big stations are now being divided up into "Decks" that are large physical distances away from each other, and also why none of the elevators have ever been given windows. It's all to get around the asset limit. However, the long QT times appear to be unrelated.
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# ? Oct 30, 2020 06:56 |
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I think its funny how SC insists on using displays on the cockpit when even moden fighter jets have HUD integrated into the helmet so pilots can move their head freely.
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# ? Oct 30, 2020 07:25 |
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WaltherFeng posted:I think its funny how SC insists on using displays on the cockpit when even moden fighter jets have HUD integrated into the helmet so pilots can move their head freely. WWII in space, baby!
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# ? Oct 30, 2020 07:31 |
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Sarsapariller posted:However, the long QT times appear to be unrelated. QT length should be due to the fact that they are trying some cross server shenanigans that isn't working out the way they're hoping. Cryengine back in my day used XML data for everything, nothing is dynamic and everything has to be loaded on to the client. It would appear that the QT length is due because a request is probably sent to the server to sync player data with the server and destination state data with the player / client. The fact that the mean time for some QT jumps are hilariously long makes me think that a 3 year old is building their backend.
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# ? Oct 30, 2020 07:45 |
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no_recall posted:QT length should be due to the fact that they are trying some cross server shenanigans that isn't working out the way they're hoping. Cryengine back in my day used XML data for everything, nothing is dynamic and everything has to be loaded on to the client. It would appear that the QT length is due because a request is probably sent to the server to sync player data with the server and destination state data with the player / client. Or that the backend is just some monstrosity built out of hopes and stupidity.
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# ? Oct 30, 2020 09:43 |
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If Disco wasn't cringey enough, amateur headhunter second-life-avatar guy had to add some cringe to it.Popete posted:Also what happened with that dumb UEE election? I'm sure whoever won is making a big impact in game. Sarsapariller posted:This is the evolution of Star Citizen's design philosophy in one picture. You might have to right click and open in another window to enlarge: Dwesa fucked around with this message at 10:01 on Oct 30, 2020 |
# ? Oct 30, 2020 09:49 |
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Now I want to see a CIG Obra Dinn clone Walk around an Idris full of glitchy dead commandos clipping through the geometry Try to figure out which bug caused each death
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# ? Oct 30, 2020 10:22 |
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DGP Space Lion posted:Now I want to see a CIG Obra Dinn clone The answer for all: Chris Roberts is behind it all.
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# ? Oct 30, 2020 10:49 |
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Sarsapariller posted:This is the evolution of Star Citizen's design philosophy in one picture. You might have to right click and open in another window to enlarge: I see enough art assets for 3 games....yet I see no games? Game development might be hard but CIG only develop art so they can only speculate.
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# ? Oct 30, 2020 12:19 |
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DGP Space Lion posted:Now I want to see a CIG Obra Dinn clone While Obra Dinn's death reasons are lengthy and some are humorous, they probably couldn't hold a candle to what SC's version would be. I picked up Obra Dinn last night. After a while got the hang of it and felt pretty good identifying the first group of three or so. Then it went downhill from there real quick.
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# ? Oct 30, 2020 13:18 |
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Colostomy Bag posted:While Obra Dinn's death reasons are lengthy and some are humorous, they probably couldn't hold a candle to what SC's version would be. That's normal, don't give up. It's the point where imo the game overwhelmes you and doesn't explain much. Just keep going.
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# ? Oct 30, 2020 13:38 |
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An important thing to realise about Obra Dinn is that everything is a clue, not just in the murder scene but in every other scene; in the current-time scene; and pretty much every page in the note book. Ship map? Clues. Manifest? Tons of clues — in every column. Even the one that you don't think of as a column at first. Passenger drawing? Omfgwtfcluevaganza. Text captions? Well, yeah, clues. There are a few bodies that require a bit of out-of-game knowledge, and those can be pretty cruel, but they're still not obscure enough not to be subject to pretty simple rules of elimination. Also, if you haven't had a ton of exposure to English dialects and accents, some distinctions can be a bit tricky, but they're not requried to figure out the answer — they just help. Tippis fucked around with this message at 13:57 on Oct 30, 2020 |
# ? Oct 30, 2020 13:55 |
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# ? Oct 30, 2020 14:33 |
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Thoatse posted:Corncrobbled again “mr chairman, what is your opinion on the current electoral campaign in the verse?“
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# ? Oct 30, 2020 14:35 |
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Still not off the starting grid... https://i.imgur.com/wJKHK0u.mp4 https://i.imgur.com/5FtGifL.mp4 https://i.imgur.com/4T7YGwu.mp4
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# ? Oct 30, 2020 15:38 |
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Tippis posted:There are a few bodies that require a bit of out-of-game knowledge, and those can be pretty cruel, but they're still not obscure enough not to be subject to pretty simple rules of elimination. Also, if you haven't had a ton of exposure to English dialects and accents, some distinctions can be a bit tricky, but they're not requried to figure out the answer — they just help. I actually had to read up on some stuff on the net, like uniforms of that age, and that added a lot more to the overall experience. I agree that I'd say three fates are pretty hard to solve without beeing able to identify the dialect. I have to say the only death I had to lookup after more than an hour looking at the scenes around it was the death of the two guys beeing blasted by the cannon. I had the names correct (I was sure), the cause of death, but it would never register...I spent so much time identifying the person that lit the cannon, but somehow my stupid brain never thought off the monster beeing the shooter...I mean you can see why the cannon shoots the wrong way, but I still never thought of that solution/didn't realize it was even possible... ...sometimes you can totally run into a dead end for quite some time only to go for the big old facepalm once you see the solution
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# ? Oct 30, 2020 15:51 |
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dozens of streamers laughing directly at the game is great
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# ? Oct 30, 2020 15:58 |
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Pixelate posted:Still not off the starting grid...
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# ? Oct 30, 2020 16:22 |
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tuo posted:I actually had to read up on some stuff on the net, like uniforms of that age, and that added a lot more to the overall experience. I agree that I'd say three fates are pretty hard to solve without beeing able to identify the dialect. On the spoiler, that's another thing that the game does pretty brilliantly: the answers available aren't restricted and often allow for interpretation without calling out outright “wrong”. That instance is the only one that really forces it. But I think it is also intended to be an early hint and pseudo-tutorial that, yeah, this isn't Clue; the answer isn't always “Colonel Mustard™ in the Library® with the Candlestick©”. The way the facts can be combined allows for some odd potential answers, and this means something for how some bodies are resolved. Again: the game-interface itself almost is a clue. Sure, in that particular scene, it can be a bit annoying because it requires a lot to click at once but still.
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# ? Oct 30, 2020 16:24 |
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Pixelate posted:Still not off the starting grid... getting into a ship is more lethal than CoD - they weren't lying
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# ? Oct 30, 2020 16:31 |
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Golden Bee posted:Gameplay that doesn’t cut anything else would have to start with you as a baby and take more than one minute to make for every one minute of gameplay, which explains why this game has never come out. I, too, wanted to spend nearly two decades in the vault before witnessing Megaton. Bethesda was almost there.
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# ? Oct 30, 2020 16:45 |
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# ? Jun 6, 2024 12:50 |
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Sarsapariller posted:This is the evolution of Star Citizen's design philosophy in one picture. You might have to right click and open in another window to enlarge: Picture gone. Can you repost?
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# ? Oct 30, 2020 17:50 |