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Mister Bates
Aug 4, 2010

Darkrenown posted:

This thread is excellent!

How advanced is the Roswell craft? Is it in the "basically magic" range or does the Comintern understand what technology they are lacking to be able to duplicate it? For example, is it made of the same armour which was just developed?

By conventional standards it's basically magic, capable of moving through atmosphere thousands of times faster than conventional human aircraft and going to orbit with casual ease, but now that Comintern scientists are developing a better understanding of TNEs, the Roswell object is notable for how advanced it isn't. It's still beyond human capabilities, but it's very much an understandable piece of technology whose components all seem to work on principles known to human science. Making a spacecraft of similar performance is, while not possible right now, definitely feasible. It's powered by nuclear fission, the generated electricity is stored in batteries and capacitors and transmitted by wires, the internal illumination uses LEDs, the weapons in the missile tubes seem to have been held in place by simple mechanical clamps, it's all shockingly comprehensible to a human observer. The hull material is beyond current materials science, but only with regards to making it, not understanding what it is (it's a complex metal-matrix composite, composed largely of duranium, with aluminum, carbon, and other elements). Like existing human spacecraft, it appears to lack any provision for generating gravity, with the exception of the gradar active-sensor array, which can generate very brief and minute pulses of it.


Zurai posted:

You can deploy a space station anywhere, and a space station with a habitat module can function as a planet for the purposes of R&R (or at least, that was the original plan going into the C# rewrite of the game code, dunno if it ended up being implemented).

There is a separate Recreation Module facility to be used for crew R&R on outposts with no permanent population, and such an outpost can be anywhere and doesn't need to be orbiting anything. You could in theory also combine it with maintenance modules and a refueling hub and make a space station that provides almost every service a populated planet can to a ship, without needing the planet. Stick it wherever you want.

Orbital hab modules do nothing for ships unless they've got population in them, though, as far as I know (I could be wrong, Aurora is not a well-documented game) and due to the way the game handles population, that can only exist on a body. You need at least one million people on a body in order for it to provide crew R&R.


Stairmaster posted:

re:venus specifically, Wouldn't it be cheaper to build multiple terraforming stations for the price of an orbital habitat? You also don't have to worry about the civiliian economy dumping too many colonists on the planet either.

With the improved terraforming speed technology you are currently working on, it would take 100 terraformers over 3,000 years to terraform Venus to habitability.

Mister Bates fucked around with this message at 22:42 on Oct 30, 2020

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sebmojo
Oct 23, 2010


Legit Cyberpunk









Well we'd better get started then

Serf
May 5, 2011


Mister Bates posted:

With the improved terraforming speed technology you are currently working on, it would take 100 terraformers over 3,000 years to terraform Venus to habitability.

could 3000 terraformers get it done in 100 years

Foxfire_
Nov 8, 2010

Basically yes. There's no penalties for stacking multiples. One base level terraformer adds or removes 0.0003 atm/year of gas from an Earth-size planet. Venus has 90atm of CO2 to remove, then some final fixing up with adding O2, a little magic space antigreenhouse gas, and water. It terraforms at 110% of earth-speed.

In practice, you'd also be stacking better technology (38000RP gets you 0.0006atm/year terraformers) and officers with ~20-30% bonus to terraform speed. It's still a way bigger project than something like the Moon or Mars where you just need to add O2, water, and a little bit of magic gas to fix temperature and lower O2 partial pressure. The Moon & Mars also get big speed bonuses from being little (13.5X and 3.5X)

Stairmaster
Jun 8, 2012

Unfortunately you can not do asteroid based terraforming to cool planets down.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Sounds like the game has a bias against floating airship colonies in the Venusian habitable zone.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Speleothing posted:

Sounds like the game has a bias against floating airship colonies in the Venusian habitable zone.

in an eclipse phase game i ran i sent my players to venus specifically so they could have a fist fight on top of one of those, 40 kilometers up

Mister Bates
Aug 4, 2010
April 30, 1979

A nuclear thermal engine design is submitted for final prototyping and safety tests by a state-owned lab in the People's Republic of California. It is huge, bulky, relatively underpowered compared to the technology's theoretical maximum, incredibly fuel efficient, and over five times more powerful than the engines powering humanity's existing fleet of spacecraft.


This is an extremely important project, so labs are temporarily re-allocated from other work to focus on it. The engine will be ready for full production in less than a month.

May 4, 1980
Josip Broz Tito, former anti-Nazi partisan and head of state of Comintern founding member Yugoslavia, dies in the hospital at the age of 87, after a long period of illness. The 'Old Man' of the Comintern was well-liked and there is widespread public mourning worldwide.

May 8, 1980
Tito's state funeral is held. It is an enormous event, the largest funeral in recorded history in fact. It draws in hundreds of important world leaders, including Castro, Gerry Adams, Vo Nguyen Giap, and Cosmonaut-Hero Alexei Leonov, who flies from his home on the Moon just for the occasion.

UDBA, the Yugoslav state security agency, is on alert for any possible interference by reactionary elements, but nothing out of the ordinary happens...at the funeral. During the proceedings, a military armory near the Italian border is burglarized. One guard is killed while the remainder are distracted by the television broadcast, and an unmarked white van, caught on security camera, pulls up to the loading dock. A pallet of 155mm high-explosive artillery shells are stolen. The van is found just hours later in the woods a few miles away, stripped bare and burned. It had been stolen from a local dealership that morning.

May 18, 1980
Mount St. Helens, a long-dormant volcano in the nation of Cascadia, erupts. The area around the mountain was sparsely populated before the war and is now almost uninhabited, so casualties are light. An orbital shipyard worker at Ascension Yards takes a photograph of the eruption from space which becomes an iconic image of the event.

May 29, 1980
Vernon Jordan, a former prominent leader in the American civil rights movement who has since become an aggressive campaigner in support of the Comintern in the former USA's remaining disputed territories, is shot and killed by a sniper outside of Fort Wayne, Indiana. Jordan had just addressed a large crowd in the town encouraging them to join in a Comintern-aligned government. The sniper is not identified.

June 1, 1980
The Comintern News Network, the first worldwide 24-hour television news network, is launched. Its main offices are in Paris, with major branch offices soon established in Los Angeles, Atlanta, Moscow, Beijing, Johannesburg, Sydney, Santiago, and Lunagrad. As live television broadcast to the Moon is currently not technically feasible, CNN-Luna functionally operates as a separate network.

June 10, 1980
A group of masked gunmen attempt to assassinate communist student union leader Victor Manuel Valverth on the campus of the University of San Carlos in Guatemala. Valverth is shot twice and wounded. The gunmen are mobbed by students and beaten to death before security forces can arrive on scene. They are armed with American weapons and carrying an encrypted two-way radio.

June 12, 1980
After months of tense negotiations and debates, the Constitution of the Islamic Socialist Republic of Iran is finalized, with the first post-constitution government formed out of a coalition agreement between the Marxist Tudeh party and a Shia Islamist party. The new government extends friendly overtures to the Comintern but expresses no interest in actually joining the alliance at this time.

June 20, 1980

The 1st Battalion of the Luna Self-Defense Force finishes training and officially begins active duty. Their assignment is primarily research and evaluation, but A Company is given light rovers and assigned to patrol the roads connecting settlements, to prevent another Station Six incident, and B Company is assigned to security duty in Lunagrad city itself.

More importantly, the JPL engine design is deemed ready for production. The labs are reallocated.


Most of the lab complexes are returned to their previous work, but four of them are detached and assigned to the Comintern's preeminent experts in various fields, who are given autonomy and allowed to pursue projects of their choosing

this was actually a proposal in the last session that I missed and did not put up for a vote like I should have, oops. I'm doing it anyway because it probably would have passed easily and also it's just a very good idea, it lets us skill up those scientists


Production orders are immediately placed for new ship designs using the engines, using blueprints already developed. The exploration ships will begin construction immediately, the freighters will follow in a few months after yard expansions finish.
the first time you retool a shipyard for a new class, it's free and happens instantly, otherwise it takes a little while.


The two ships will be done next February. They'll need names - and now that the Ministry is gradually growing a proper fleet, we'll also need a naming prefix for our ships.

July 8, 1980
The US Army's 82nd Airborne Division, currently dug into the Colorado Rocky Mountains and conducting a guerrilla/bandit campaign from its fortified mountain holdouts, issues a statement that it no longer recognizes the authority of the US Federal government. Rather than defecting to the Joint Chiefs as expected, the 82nd elevates its current commanding officer, General William Carlyle, as 'Acting Chairman of the Joint Chiefs of Staff' and head of state of the USA. There are now five US governments.

July 19, 1980
The 1980 Summer Spartakiade begins in Moscow. Luna sends two athletes, competing in the track and field events. Notable non-Comintern nations attending include Hawaii, New England, Japan, Switzerland, and Iran.

July 28, 1980
The KGB investigation team on Luna identifies four empty cargo containers, several sheets of radiation shielding, two oxygenators, a habitat water reclamation system, four carbon dioxide scrubber units, an airlock assembly, and various other hab components that either went missing from cargo deliveries or were broken and have since gone missing from the waste dumps in which they were disposed of. Also unaccounted for are a number of EVA suits and hand tools.

A man is arrested in Trieste attempting to plant a roadside improvised explosive device constructed out of a 155mm artillery shell. He is the first presumed Gladio member to be captured alive, and is identified as Vittori Pais, a former Italian Army sergeant who chose not to re-enlist after the Communist Party took power. He rapidly breaks under interrogation and provides information on the other four members of his cell, which he refers to as '3rd Platoon, 5th Brigade, Free Italian Army'. They are quietly rounded up in a night-time operation, news of which is suppressed for state security reasons. All four are former Italian Army personnel. In their possession are a pallet of 155mm artillery shells and a large cache of small arms and ammunition.

Under interrogation the men tell a fantastic story. They allege that they were part of an organized stay-behind force established by NATO prior to the outbreak of the revolution, whose function was to coordinate resistance to communist forces should NATO ever fall. They further allege that their cell was activated in 1971 and that they have been receiving regular orders from 'their superiors' the entire time. The men are inexplicably confident despite the utter failure of their operation, to the point of arrogance, and their response to 'interrogation' comes across almost like boasting, like they want to talk. They claim this network has hundreds of thousands of members and talk a big game about 'throwing off the Communist yoke'. Things the interrogation does not yield include 'any information at all about how this organization works', 'who their superiors are' and 'how they receive their orders'.

August 1, 1980
One of the Gladio terrorists arrested in Trieste secretly turns on his friends and compromises the location of the dead-drop from which they receive their orders, in exchange for leniency in sentencing. The site is staked out.

August 4, 1980
The Hawaiian Royal Space Agency finishes the assembly of Hawaii Voidworks, their orbital shipyard station.

idhrendur
Aug 20, 2016

The People's Republic of California proposes the Computer Science Network (CSNET). Computer Science departments throughout the Comintern will receive funding or authorization as needed to connect to the existing ARPANET. All existing ARPANET nodes will be simultaneously upgraded to use the TCP/IP protocol to ease the expansion of the network.

Antilles
Feb 22, 2008


How's our industrial upgrade going? Is the demand for our aid program still outstripping what we can supply?

NewMars
Mar 10, 2013
How far off are we from getting the ability to TN survey?

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
Ship names
I propose the ship prefix be PS for "People's ship" and that the first ship be named "Iskra" (spark) as it's the first small ember from which the Comintern's survey fleet shall grow.

Speleothing
May 6, 2008

Spare batteries are pretty key.
I believe the question was regarding class types. Like BB or CVN or DD

Rhjamiz
Oct 28, 2007

Suggesting CSS or CIS for Comintern Space Ship or Communist International Ship, respectively.

Edit; ah, maybe you’re right. Well either way.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Rhjamiz posted:

Suggesting CSS or CIS for Comintern Space Ship or Communist International Ship, respectively.

Edit; ah, maybe you’re right. Well either way.

A terrible prefix. How about ‘Transnewtonian-Rocket Aerospace Navy Ship?

Mister Bates
Aug 4, 2010
August 11, 1980
The Chernobyl reactor complex in the USSR completes its conversion from conventional RBMK reactors to modern Trans-Newtonian fission reactors, the first operational power plant to do so.

August 14, 1980
A woman leaves a dead-drop at the Trieste stakeout site. She is tailed home and the dead-drop is recovered. It is encrypted using a one-time pad, which fortunately we managed to recover during the arrests. The message is very brief and unsigned, simply an order to detonate at least two bombs in public places in the next month, locations 'at your discretion'.

August 19, 1980
An office of the CNT labor union in Madrid, Spain is firebombed, injuring three and destroying the building. No one is killed and the swift action of the Madrid Fire Brigade, who rescued over a dozen people who had become trapped on the upper floor by the blaze, is highly praised.

On the same day, the first Socialist Aid Program housing block in Amiens, France comes online. The city, which was subject to the worst fighting of the war, is still badly damaged, but things are markedly improving there.

August 25, 1980
Zimbabwe is formally admitted to the Comintern.
ten million people are added to your population

September 1, 1980
Surveillance in Trieste identifies three more Gladio dead-drop locations serviced by the same agent. Over the course of the next few days, all three cells are rolled up, consisting of three people, five people, and two people, respectively. An attempt to arrest the dead-drop agent ends in a frustrating failure when she produces a firearm and shoots herself in the head.

September 17, 1980
Former dictator of Nicaragua Anastasio Somoza, who had been living in exile on a farm in Paraguay since Nicaragua was liberated nearly a decade ago, is assassinated with a Soviet-made rocket-propelled grenade, which strikes his limousine while he is travelling to a business meeting.

September 20, 1980
The frame, bulkheads, and internal deck structure of the Karzelek-class survey ships are complete, and installation of internal components begins. The engines and the massive duranium hull plates have yet to be fabricated.

October 8, 1980
The Trans-Newtonian sensor arrays for the Karzelek-class survey ships, huge systems which will take up most of the ships' internal volume, are put through a dramatic public test. Completed, but not yet installed in the ships, they are powered up, set to their highest possible resolution, and used to scan the presumed site of the ancient Battle of Actium. In addition to the shipwrecks already discovered by Greek archaeologists, the sensors identify over one hundred more, from orbit.

October 10, 1980

TN factory conversions are over 50% completed. The newest complex to come online is in Libya.

October 12, 1980

Two additional slipways are added to the Comintern's civilian shipyards, and both yards begin tooling to produce the new Berowra-class freighters.

October 30, 1980

The Ministry of Outer Space Affairs promotes Akratic Method, the captain of the Luna since the ship was commissioned, to flag officer rank; Akratic Method is relieved from their duty and reassigned to Ascension Island. Newly-promoted Captain kyoon griffey jr. is assigned to the Luna, a position which does not agree with their personality much at all.




November 20, 1980

After years of research, development, and construction, the Inter-Network is officially brought online. A mildly-amusing picture of a cat is transmitted through the network from Moscow to the Cybersyn control center in Santiago, Chile as the first official communication sent on the new system.

It will take many years before the full potential of this system is truly realized, but the immediate effect is that its earliest adopters, academic institutions, will be able to share information with truly unprecedented speed and efficiency. There is still room to improve this initial implementation, with scientists pointing to the Chilean Cybersyn system as a source of inspiration, and an upgraded transfer protocol suite already being discussed as well.

Kodos666 is given a well-deserved break, and the research complexes under his command are reassigned to other projects on a temporary basis, to be reallocated as the Comintern sees fit when the next legislative session opens.

boy if only I had a medal to award people for completing major projects

November 30, 1980
A slow, asynchronous connection between the Lunar intranet and the Internetwork is established, allowing limited data transfer between the two systems.

December 11, 1980
The Neutronium Crunch


Neutronium is the heaviest and densest of the known Trans-Newtonian elements. It's also one of the most unstable, and refining it into a form usable for industrial applications is a difficult and energy-intensive process. These two factors combine to make it one of the most difficult TNEs to mine - which has become a problem, because it has numerous industrial applications. This has at last come to a head. As of today, the Comintern's vast industry modernization program has become a victim of its own success - as production speed increases, the burn rate of our resources increase along with it. The Comintern is out of neutronium. Mining operations remain in progress, but they are insufficient to keep up with demand, and production will slow until proper TN mines are brought online or a new source is found.

this is my bad, it didn't even occur to me to keep track of this. Most of this is being consumed by factory conversions, which cost 10 neutronium per factory, but all shipyard operations also consume it. The two extra slipways we're building on our yards right now will cost a total of 720, I believe, half of which has already been spent. The biggest problem is actually that our only mining right now is done by conventional industry, so with every factory conversion we're both spending it and reducing our production of it.

January 1, 1981

After some procedural delays, the next session of the People's Congress begins, this one held in Ho Chi Minh City.

Planets



Industry - Earth


Minerals - Earth


Shipyards



Research

the new scientist graduated literally today

The 1981 legislative session is now open!

Orders of the day:

- Industry and mining. The neutronium shortage will cripple our industrial projects if not addressed.

- Research priorities, and reallocation of labs if any.

- Whether or not to continue the Socialist Aid Program, which has already had an enormous positive effect, but is also taking up 10% of our total industrial capacity.

- Medals. This is not actually important at all, I just want them. Antilles already proposed a couple on page six, and I explain how they work in this post: https://forums.somethingawful.com/showthread.php?threadid=3943978&userid=166604&perpage=40&pagenumber=1#post509249212

The floor is now open for deliberations and will remain open for ~48 hours before we move on to voting.

Mister Bates
Aug 4, 2010

Speleothing posted:

I believe the question was regarding class types. Like BB or CVN or DD

Those are provided by the ship designers, what we need is a naming prefix for our ships.


NewMars posted:

How far off are we from getting the ability to TN survey?

Survey ships will launch in almost exactly one month.


Antilles posted:

How's our industrial upgrade going? Is the demand for our aid program still outstripping what we can supply?

There's always going to be demand for new housing, but the three largest refugee camps remaining in the world in 1978 have been almost completely rehoused, and the program has been a resounding success so far.

Rhjamiz
Oct 28, 2007

Darkrenown posted:

A terrible prefix. How about ‘Transnewtonian-Rocket Aerospace Navy Ship?

Too much of a mouthful, honestly. Three letters is ideal, four at most.

Perhaps SSV; Socialist Space Vessel.

RSV/RSS; Revolutionary Space Vessel/Space Ship.

Telsa Cola
Aug 19, 2011

No... this is all wrong... this whole operation has just gone completely sidewaysface
Peoples Interplanetary Space Ship

welfarestateofmind
Apr 11, 2020



"You are a violent and irrepressible miracle. The vacuum of cosmos and the stars burning in it are afraid of you. Given enough time you would wipe us all out and replace us with nothing -- just by accident."
We propose a shift in industrial focus to mining, by taking the industrial capacity we are using for the Socialist Aid Program and orienting it towards conventional neutronium mining until our modernization program is complete. With it being such a resounding success, we can afford to now work on building the future, instead of mending the past.

I ride bikes all day
Sep 10, 2007

I shitposted in the same thread for 2 years and all I got was this red text av. Ask me about my autism!



College Slice
August members of the legislature, we have once again been reminded of the importance of securing our position on the ground before stretching for the stars. Considering both our current bottleneck and our plans for off-world mining, I submit that we prioritize both mining technology and infrastructure. I fear our piecemeal approach to legislature in general will continue to generate these unexpected hurdles. I submit that we should return to the practice of long term plans to guide our annual sessions. The 5 and 10 year plans have served many member states well in the past, I see no reason they shouldn't continue to do so.

With an eye to the future, I argue that the Socialist Aid Program should continue until such time the true vision of Marx and Engels is made reality. We must never stop pushing for the ideals of a society without classes, where all goods are distributed fairly. This cannot be a reality while there continues to be homelessness, starvation, and unemployment under our many flags. Let us complete our perfect society, and show the workers of other nations the myriad benefits of the revolution!

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Rhjamiz posted:

Too much of a mouthful, honestly. Three letters is ideal, four at most.

Perhaps SSV; Socialist Space Vessel.

RSV/RSS; Revolutionary Space Vessel/Space Ship.

Not sure if you missed the joke or are out drying me :confused:

Rhjamiz
Oct 28, 2007

Darkrenown posted:

Not sure if you missed the joke or are out drying me :confused:

I almost said it didn’t have good mouthfeel but decided against it. :v:

Foxfire_
Nov 8, 2010

Mister Bates posted:

this is my bad, it didn't even occur to me to keep track of this. Most of this is being consumed by factory conversions, which cost 10 neutronium per factory, but all shipyard operations also consume it. The two extra slipways we're building on our yards right now will cost a total of 720, I believe, half of which has already been spent. The biggest problem is actually that our only mining right now is done by conventional industry, so with every factory conversion we're both spending it and reducing our production of it.
I thought you were doing this on purpose; it's the most efficient way to do the conversions.
- If no mineral is missing, the fastest way is to do all the factory conversions first so their BP increases compound
- Once neutronium runs out, the fastest way is to switch just enough conversion to mines (which only uses corundium) to cover the neutronium needs of that increments factory conversions
- If corundium also ran out (which I don't think will happens with our setup), switch otherwise unusable factory capacity to either fuel refineries (boronide) or financial centers (corbomite) instead of doing those at the end
Essentially front load factory conversion as much as possible because increases to conversion speed compound.

Doing that perfectly is annoying though since you don't have a crack team of Soviet process engineers to do the math every month, so:

Proposal: Drunken Industrial Bear
- Lurch back and forth between 100% CI->factory and 100% CI->mines every few months depending on if there's enough neutronium stockpiled to do a factory conversion segment

Proposal: Research Optimization Cleanup
- Put Dr. Kodos in charge of the Revolutionary Spirit per million workers improvement project instead of Dr. Hapke. Specialization bonus adds about 400RP/year, plus Dr. Kodos will gain experience and Dr. Hapke doesn't

Medal

To be awarded after 10 years of service without getting blown up by aliens or killed in an accident

Debate!
We've got labs freed up to pick what to do with.
Getting people to work in-specialty would be good, the 4x bonus multiplier is really big. We have someone in every field except biology, defensive systems, and ground combat. It may be worth reassigning someone from a field we have duplicates to cover those gaps and start skilling up.

We should probably keep a decent chunk on economic improvements since there's low hanging fruit still and Kodos is good at it. Propulsion improvements should also be a target since its both important and our scientist is really good at it.

We've also got people that are good for slow-burn projects in logistics and missiles (high bonus, low max labs). Right now they're doing discretionary projects but we might want to pick a direction and give them some labs. M&K has three broad areas it goes into: (1) missiles, (2) point defense (also needs turret and sensors research), (3) railguns (if we pick that as a short-range weapon to focus on). The broad areas in Logistics are (1) hangers, (2) incremental improvements to refuel/rearm/maintenance, (3) space station modules, (4) cargo shuttles, and (5) bureaucracy improvements. If I were picking, I'd probably go with missiles and cargo shuttles.

The biggest hole in our current technology I see is in sensors. We don't have anything that can detect ships besides the telescopes on Earth. Our one specialist isn't particularly good though. Their in-field bonus is comparable to other scientists out-of-field bonus, so we might not want to put lots of labs on sensors until they skill up.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Rhjamiz posted:

I almost said it didn’t have good mouthfeel but decided against it. :v:

:vince:
:five:

Kodos666
Dec 17, 2013
Did anybody noticed, how we are still using bourgeois ranks?
I hereby propose the Adaption of a revolutionary rank-structure.

Naval ranks:

Lieutenant Commander >> Junior officer 2nd Rank
Commander >> Junior Officer 1st Rank
Captain >> Ship Commander
Rear Admiral (lower half) >> Fleet Officer 3rd Rank
Rear Admiral (upper half) >> Fleet Officer 2nd Rank
Vice Admiral >> Fleet Officer 1st Rank
Admiral >> Flag Officer 2nd Rank
Fleet Admiral >> Flag Officer 1st Rank

Ground Forces ranks:

Major >> Major
Lieutenant Colonel >> Pdpolkovnik
Colonel >> Polkovnik
Brigadier General >> Kombrig
Major General >> Komdiv
Lieutenant General >> Komkor
General >> Komandarm
General of the Army >> Marshall

and the title of scientist should be: 'Member of the international Academy of Science' of short 'Academician'

Rhjamiz
Oct 28, 2007

Proposal: Adoption of the ship prefix CSV, “Comintern Space Vessel”.

Rhjamiz
Oct 28, 2007

Also if different prefixes can be assigned across the navy, we can use it to specify role or class. Comintern Science Vessel. Combat Vessel. Naval Vessel. Etc.

Mister Bates
Aug 4, 2010

Rhjamiz posted:

Also if different prefixes can be assigned across the navy, we can use it to specify role or class. Comintern Science Vessel. Combat Vessel. Naval Vessel. Etc.

You can! Technically you could assign them per ship class if you wanted to, but don't do that, it'll be annoying to keep track of. Different prefixes for different administrative commands or different roles is fine though.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Mister Bates posted:

- Whether or not to continue the Socialist Aid Program, which has already had an enormous positive effect, but is also taking up 10% of our total industrial capacity.

The very essence of socialism is aiding others. Ceasing the Socialist Aid Program as long as there's anyone to benefit from it would be to go against the very grain of what we are.

Boksi
Jan 11, 2016
We are currently researching railguns and plasma carronades. I don't mind it, it's only one lab on each and the main purpose is on-the-job training rather than anything more significant, but it go me thinking. There are many forms of armaments we could put into space if need be, but there's no reason to pursue all of them. We should decide on a few types to focus on - maybe not now, since there's no urgent need, but at some point in the future. I've already noted my preference towards fightercraft, so I'm a bit leery towards plasma carronades, which are big and require big generators. I also think missiles will undoubtedly play a role in any hypothetical space war, but I'd rather keep away from too much development in that area for now - the nonaligned polities of Earth probably won't like hearing that "the commies are developing better nukes".

Rhjamiz
Oct 28, 2007

I’m in favor of a Star Destroyer Doctrine, which can absolutely make use of fighter screens, while also allowing us to put those cannonades to use. Is there a smaller weapon that compliments both that we can put research into?

HereticMIND
Nov 4, 2012

The Delmarva Commonality suggests the following:


THAT MARS BE SCANNED/SURVEYED AS SOON AS POSSIBLE FOR TNES AND FOR NEUTRONIUM SPECIFICALLY; IF ANY ARE PRESENT THEN FAST TRACK COLONIZATION EFFORTS

THAT THE SOCIALIST AID PROGRAM BE GRADUALLY DOWNSCALED OVER A PERIOD OF TEN YEARS, STARTING AS SOON AS IS CONVENIENT

THAT ANY EXISTING KNOWN NEUTRONIUM RICH ASTEROIDS BE EXPLOITED AS SOON AS IS POSSIBLE

THAT ALL FACTORIES WITHIN THE DELMARVA COMMONALITY BE PRIORITIZED/FAST TRACKED FOR FOR UPGRADES, PROVIDED THAT THE CURRENT STOCKPILES OF NEUTRONIUM ARE ABLE TO SUPPORT SUCH AN ENDEAVOR

Boksi
Jan 11, 2016

Rhjamiz posted:

I’m in favor of a Star Destroyer Doctrine, which can absolutely make use of fighter screens, while also allowing us to put those cannonades to use. Is there a smaller weapon that compliments both that we can put research into?

I've already mentioned missiles, but there's also energy weapons and kinetic weapons. These use different specialists, which is important to keep in mind - we should be using at least one type of energy weapon if we want to make use of all our specialists.

Lasers: Long-ranged and reasonably powerful. The standard, so to speak.
Mesons: Only ever do 1 damage but bypass shields and sometimes also armor.
Microwaves: Only damage shields and electronics.
Particle Beams: Less damage than lasers, but do full damage even at maximum range. Can't be put in turrets so their maximum tracking speed is limited by ship speed.
Plasma carronades: Short range, high power, can't be put in turrets. Only requires 1 tech to research unlike the other weapons systems.
Railguns: Less range than lasers, but fires four-shot bursts, so a higher damage potential.
Gauss cannons: Only ever do 1 damage, but don't need reactors, have a very rapid rate of fire and can be made very small at the cost of accuracy. Used to make CIWS.

Foxfire_
Nov 8, 2010

Weapons effortpost!

There are two big categories of weapons, missiles and direct-fire weapons.

Missiles
- Have typical ranges in 10s to 100s of millions of km depending on tech and tradeoffs
- For the same size missile, longer ranges require trading off warhead size, missile speed, or missile agility (to-hit chance)
- Ammunition has to be produced in ordnance factories and transported. This is a large logistical undertaking and wants things like dedicated ammunition transports, supply dumps, etc...
- Missile damage doesn't penetrate armor particularly well
- Research overlaps with propulsion & sensor research a bunch. Most missile things are in the missile field

Direct-fire weapons
- Have typical ranges <1 million km
- Either deal more damage than missiles or have other nice effects (bypassing armor, targeting sensors, etc...)
- No direct ammunition needs. Firing any weapon will make it use maintenance supplies, but they are much easier to transport and store on a ship
- Better armor penetration generally
- Can be used for point defense (but effective point defense needs either a tech or local tonnage advantage)
- Research overlaps with point defense. Techs are more spread out, there's lots in the sensor tree

Any weapon system additionally needs an active sensor contact to fire on. For direct-fire this isn't a big deal since pretty much any tiny sensor can detect a ship at short range. Detecting a ship at 50mkm for missiles is a bigger problem, but good scouts are desirable anyway. Detecting small ships at range is much harder than detecting big ones.

For firing platforms, fighter's main advantage is in being small. A 250ton fighter can detect and target a 5000ton ship at much longer ranges than the reverse. This makes them good platforms for launching relatively short range missiles (also allows skipping reload speed techs if they're hanger reload). You can try to make them have direct-fire weapons, but it gives up their size advantage. Fighters can be faster than big ships (but are slower than missiles), so if their weapons outrange any point defense they can plink away. Point defense that shoots antimissile missiles will smush direct-fire fighters easily.

Individual direct-fire weapons:
Gauss: Best at point defense, low damage vs ships
Laser: Best general purpose weapon, good armor penetration. Supports spinal mounts for ships built around a single gun
Particle Beam: Best at long range
Particle Lance: Variant of Particle Beam that is best at cutting through armor
Plasma Carronade: Best at point blank. Big. As bad at getting through armor as missiles, but makes up for it with enormous damage (+shock damage for big hits)
Railgun: Multishot, best at low tech. Can't go in a turret
Meson: Low damage, bypasses armor
Microwave: No damage, bypasses armor, destroys sensors & fire controls

We don't have much research sunk into anything, so no reason to be married to railguns/carronades.

e: beaten!

Foxfire_ fucked around with this message at 22:23 on Oct 31, 2020

Speleothing
May 6, 2008

Spare batteries are pretty key.

PurpleXVI posted:

The very essence of socialism is aiding others. Ceasing the Socialist Aid Program as long as there's anyone to benefit from it would be to go against the very grain of what we are.

Agreed.

Mister Bates
Aug 4, 2010
Those weapon effortposts are great, thanks! The only thing I'd add is that High-Powered Microwaves don't just do damage to shields, they do triple damage to shields.

Also, if you've played VB6 Aurora or participated in past LPs, mesons have been massively nerfed from their VB6 version. VB6 mesons automatically passed through all armor, and you could make up for their tiny damage by massing them, which could result in some terrifyingly effective knife-fight builds. Now they've only got a percentage chance to pass through armor, and that chance is per layer, so heavily-armored ships are more or less impervious to them. They're still situationally useful but they're no longer 100% guaranteed damage like they used to be.

Oh, and one other thing: missiles do need a sensor lock to hit a target, but it doesn't necessarily need to be from sensors on the launching ship - and, if the sensors are mounted in the missile itself, it doesn't even need to be an active sensor lock. A missile with a thermal sensor or EM sensor will home in on thermal or EM contacts instead of active sensor targets. This is risky because you can't tell the missiles which thermal/EM contact to home in on, they'll just go for the biggest one they see, but it can be situationally useful. Missiles can also be fired at nothing, which is mainly useful for deploying sensor buoys or mines, but can also be handy for multi-stage self-guiding missiles, if you know roughly where an enemy is but not exactly where they are.

Mister Bates fucked around with this message at 22:48 on Oct 31, 2020

welfarestateofmind
Apr 11, 2020



"You are a violent and irrepressible miracle. The vacuum of cosmos and the stars burning in it are afraid of you. Given enough time you would wipe us all out and replace us with nothing -- just by accident."
We should not mistake charity for socialism. Spending on capacity on something that has driven us into an unsustainable position helps no one but those would see us fail and backslide. We can ill-afford to lose the initiative to chart a new interplanetary era, especially because most of the work has already been done and will continue to be done after we have righted ourselves. If our industry was sabotaged, we would be put in a position where millions more lives could be endangered, as well as the entire Comintern project.

Rhjamiz
Oct 28, 2007

Boksi posted:

I've already mentioned missiles, but there's also energy weapons and kinetic weapons. These use different specialists, which is important to keep in mind - we should be using at least one type of energy weapon if we want to make use of all our specialists.

Lasers: Long-ranged and reasonably powerful. The standard, so to speak.
Mesons: Only ever do 1 damage but bypass shields and sometimes also armor.
Microwaves: Only damage shields and electronics.
Particle Beams: Less damage than lasers, but do full damage even at maximum range. Can't be put in turrets so their maximum tracking speed is limited by ship speed.
Plasma carronades: Short range, high power, can't be put in turrets. Only requires 1 tech to research unlike the other weapons systems.
Railguns: Less range than lasers, but fires four-shot bursts, so a higher damage potential.
Gauss cannons: Only ever do 1 damage, but don't need reactors, have a very rapid rate of fire and can be made very small at the cost of accuracy. Used to make CIWS.

Ah, thank you. Very useful. It would seem Lasers seem the most useful and versatile. I would recommend we focus our efforts there. They can be scaled down for fighters and scaled up for the backbone of our fleets. Missiles for our fighters perhaps.

Edit: and can be used for massive Ion Frigate specialist ships.

Rhjamiz fucked around with this message at 22:59 on Oct 31, 2020

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I ride bikes all day
Sep 10, 2007

I shitposted in the same thread for 2 years and all I got was this red text av. Ask me about my autism!



College Slice

Rhjamiz posted:

Ah, thank you. Very useful. It would seem Lasers seem the most useful and versatile. I would recommend we focus our efforts there. They can be scaled down for fighters and scaled up for the backbone of our fleets.

Between the limited range of direct fire weapons and the need to scale their output to the size and energy production of the ship itself, I think this is a poor idea. It would be more efficient if we treated fighter craft as reusable torpedo delivery systems.

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