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L. Ron Hoover posted:The game will have hundreds of thousands of living NPCs indistinguishable from players, so you wouldn't even know who to grief! Unless NPCs do similar erratic running around like PCs, latter will be easily identifiable.
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# ? Nov 1, 2020 12:06 |
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# ? May 31, 2024 12:35 |
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New Babbage
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# ? Nov 1, 2020 12:08 |
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COMPAGNIE TOMMY posted:New Babbage It's still the worst name. I know that's named after an english polymath, but cmon.
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# ? Nov 1, 2020 12:26 |
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Combat Pretzel posted:Uh, what? Easily solved by removing player ability to run, jump and/or crouch. Fidelity!
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# ? Nov 1, 2020 12:50 |
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So this citizen thinks that the AI could hold up to basic questioning, especially with regard to verbiage, response times, are we capitalizing words while typing or speaking or what? Is this player prepared to perfectly imitate an in-game generic NPC? What if the player is German, or doesn’t speak whatever localization you’re on? Can’t wait for Turing Tests designed specifically to determine who to grief! Oh god now I’m playing Imagination Citizen too
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# ? Nov 1, 2020 13:17 |
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Rotten Red Rod posted:They actually finished and implemented the bartenders, and it's hilarious how much work they clearly put into their animations and AI, and it's still janky as hell and often broken. CIG spent more time on developing bartenders than was spent on the entirety of Anthem. Anthem sucked but it was still a game that was released whereas bartenders still don't even work while also providing zero gameplay. I'm not sure where I was going with this but they're both bad.
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# ? Nov 1, 2020 14:45 |
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playground tough posted:Oh my god this rocks so much While better late than never joining this dumpster fire party, you missed the good old days of constant gently caress ups that were much more funny than the general plodding along they are doing now. A couple of the best laughs are the citcons and a certain holiday stream. The wheels falling off the rover will always be a classic.
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# ? Nov 1, 2020 15:37 |
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This is the game https://i.imgur.com/GFbNnXj.mp4 https://i.imgur.com/CEm3DMG.mp4 https://i.imgur.com/zglw7vI.mp4 https://i.imgur.com/r14R9xf.mp4
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# ? Nov 1, 2020 15:47 |
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Zaphod42 posted:It physically hurts me. He's unironically exactly the typical parody of the clueless armchair game developer. "LIKE DARK SOULS!" but not remotely comprehending what that means or why. Yeah, it's similar as when every hard game is described as "soulslike", I hate that. I stopped at every review I red for the Doom: Eternal DLC as soon as a comparission to dark souls was made in regard to difficulty, because the two genre have nothing in common. Difficulty is NOT what defines dark souls, demon's souls etc.
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# ? Nov 1, 2020 16:01 |
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https://www.youtube.com/watch?v=vO7RxsZpcKc&t=49s https://www.reddit.com/r/starcitizen/comments/jlo2l6/how_it_looks_when_a_ship_quantum_jumps_and_arrives/
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# ? Nov 1, 2020 16:13 |
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Pixelate posted:This is the game Remember, Crobear's company has a 4x funding efficiency advantage. It would take a regular AAA developer/publisher at least 1.2 billion dollars to achieve this level of quality. I mean, look at the high-fidelity-physics jangly grenades on that character as he vibrates out of his chariot and clips through the planet. Wow! Most AAA game developers would have been ordered by their evil publisher to just cheat, and put FAKE grenades on their models, and use lovely cheap cheats to keep their players inside their chariots and on top of the planet surface. SO FAKE.
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# ? Nov 1, 2020 16:15 |
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What's so great about being able to drink and eat in this "game" anyway? In real life I eat and drink because I am hungry and it tastes good. In video games it's because some annoying mechanic is compelling me to. People are going to drink one can of space soda for the novelty of it and never do it again.
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# ? Nov 1, 2020 16:58 |
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AndrewP posted:People are going to drink one can of space soda for the novelty of it and never do it again.
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# ? Nov 1, 2020 16:59 |
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Pixelate posted:This is the game Thanks for collating these for the thread, btw. They're always worth a chuckle
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# ? Nov 1, 2020 17:09 |
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zebedy posted:fully fizzicalized
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# ? Nov 1, 2020 17:25 |
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AndrewP posted:What's so great about being able to drink and eat in this "game" anyway? In real life I eat and drink because I am hungry and it tastes good. In video games it's because some annoying mechanic is compelling me to. It is almost as if someone at CIG had a though "Hey, a lot of people like survival games, right?" and they just went with it. And they placed it into setting where city planet exists and not in some setting where food and drink is scarce
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# ? Nov 1, 2020 17:30 |
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Imagining future gameplay : Agriculture posted:We know that the priority for 2021 is to develop gameplays already present which are cargo transport and bounty hunting, as well as tier 0 medical gameplay. Salvage will therefore probably not arrive before 2022 at the earliest, and will be followed by repair and refuel since they were all three originaly planned for the same patch (Q2 2018). Other gameplay that has never been mentioned and never appeared on the roadmap will probably arrive much later, agriculture is one of them. "[img posted:https://i.imgur.com/DjGy4nHs.png[/img]"]That is exactly the kind of fantasy I hope to live out in the verse!
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# ? Nov 1, 2020 17:39 |
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zebedy posted:fully fizzicalized
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# ? Nov 1, 2020 17:42 |
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an actual frog posted:That poor guy on the stairs I’m mainly just stealing them from this YT channel at the moment. (Once you cut out the standard 'oh no ship exploded' stuff there’s some deep disfunction being documented there XD)
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# ? Nov 1, 2020 18:19 |
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I'm not sure I like how the discussions around DOASM are going posted:
quote:Its not meant to be fun. Its punishment for dying. If you dont wanna lie dead on the floor with a black screen, dont die.
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# ? Nov 1, 2020 18:34 |
Pixelate posted:This is the game I love the thousand yard stares. I'd almost feel sorry for these people if they weren't streaming Star Citizen.
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# ? Nov 1, 2020 18:49 |
commando in tophat posted:It is almost as if someone at CIG had a though "Hey, a lot of people like survival games, right?" and they just went with it. And they placed it into setting where city planet exists and not in some setting where food and drink is scarce I like to compare Star Citizen to Fortnite. That might sound weird at first, but Fortnite was originally intended to be a tower defense FPS single player/co-op game. It was stuck in development hell, changing styles and forms many times over. They finally went into beta with the single player/co-op campaign, but it wasn't until the advent of PUBG which inspired Fortnite to shoe horn in a Battle Royale mode into what was at that point a very mediocre game. Obviously the Battle Royale mode took off for Fortnite and the single player side (which again was the original concept for the game) was almost completely forgotten about overnight, eventually they dropped the Fortnite Battle Royale mode name and the BR mode simply became Fortnite as we know it. CIG is trying to follow this same path, except they do not have the creativity or skill to make any of that work. The Fortnite model is a 1 in a million lucky turn around for a game that wasn't really going anywhere based on it's original premise, it is not a model that game developers should aim for. But CIG keeps chasing that Fortnite Battle Royale dragon, hoping one of these modes (Theaters of War) takes off on it's own as a wildly popular mode that they can then pivot the entire game around.
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# ? Nov 1, 2020 19:21 |
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Pixelate posted:The third absurd ship showroom nears completion So I don't watch Star Trek, like Star Trek, or have ever on-purpose watched a non-movie episode, but even to me this to me looks like the bridge from the Patrick Stewart version of Star Trek as envisioned by somebody with less creativity. I can only guess that if you look up in that room, there's like some kind of circular futuristic light system.
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# ? Nov 1, 2020 19:34 |
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The Titanic posted:So I don't watch Star Trek, like Star Trek, or have ever on-purpose watched a non-movie episode
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# ? Nov 1, 2020 19:35 |
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an actual frog posted:That poor guy on the stairs That, for once, isn't a glitch - that's the end of the "escape from prison" run. The last staircase has a missing step, which, if you don't spot it after 45mins of painstaking jumping around tunnels, you fall through !
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# ? Nov 1, 2020 19:36 |
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L. Ron Hoover posted:Ok this is interesting to me because this is apparently how some shitizens have wiggled their way out of the death penalty issue. The game will have hundreds of thousands of living NPCs indistinguishable from players, so you wouldn't even know who to grief! So to fit in, stand on a chair or stare at a wall and as soon as the perp walks past you, turn and shoot them in the back then immediately return to standing on a chair or staring at a wall. Nobody will consider you because you look just like a fidelity npc indistinguishable from a human player.
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# ? Nov 1, 2020 19:38 |
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Prop Wash posted:So this citizen thinks that the AI could hold up to basic questioning, especially with regard to verbiage, response times, are we capitalizing words while typing or speaking or what? Is this player prepared to perfectly imitate an in-game generic NPC? What if the player is German, or doesn’t speak whatever localization you’re on? So tell me about... your mother.
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# ? Nov 1, 2020 19:41 |
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The NPC's are far more intelligent than the human players. For a start they haven't spent a penny on Star Citizen.
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# ? Nov 1, 2020 19:46 |
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AndrewP posted:What's so great about being able to drink and eat in this "game" anyway? In real life I eat and drink because I am hungry and it tastes good. In video games it's because some annoying mechanic is compelling me to. After 8 years of promising engaging gameplay like fighter pilots and mercenaries and doing missions on desert planets with sandworms jumping around and derelict ships to explore in space and land to buy and own and defend in deep space and a million onlther things... People got eating and drinking animations and food and drink bars that go down over time and kill them if they get to zero, which I don't even believe was in the Kickstarter anywhere or a feature anybody was wanting. It's the closest thing to a gameplay loop people can attach to so it's what it is. It's kind of like all the stuff above and then the big gameplay feature is a prison system in a game that routinely can't tell if you're committing a crime, and if you are caught or die you just teleport to jail. I'm not sure anybody was wanting or expecting that... but it also is what it is. I mean, all those missions and good gameplay is hard. Building a prison map with a timer not so hard. Food and drink survival mechanics also not so hard. Lots of tutorials online to get those rolling. My suggestion is that if it's not a CryEngine tutorial somewhere, it's probably going to take a long time for cig to get it implemented. If it is... expect to see it in Star Citizen! Yay!
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# ? Nov 1, 2020 19:50 |
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Sunswipe posted:And to think I respected you. My respect just increased.
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# ? Nov 1, 2020 19:51 |
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trucutru posted:Hold on a second, brb, I'm doing a corpse run. Don’t bother bud. and thanks for the Hot Topic gift card.
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# ? Nov 1, 2020 19:54 |
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commando in tophat posted:It is almost as if someone at CIG had a though "Hey, a lot of people like survival games, right?" and they just went with it. And they placed it into setting where city planet exists and not in some setting where food and drink is scarce https://youtu.be/65WePpefz98
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# ? Nov 1, 2020 19:54 |
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Sunswipe posted:And to think I respected you. We can still rub together friend. Kosumo posted:My respect just increased. We will just enjoy rubbing even more together!
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# ? Nov 1, 2020 19:56 |
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Tippis posted:Now I'm tempted to crosspost my multicrew rant from over on the FDev forums, because that's another area where they have managed to stay ignorant of two decades worth of game design experience. I for one would like to read it.
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# ? Nov 1, 2020 19:57 |
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AndrewP posted:What's so great about being able to drink and eat in this "game" anyway? In real life I eat and drink because I am hungry and it tastes good. In video games it's because some annoying mechanic is compelling me to. NOTHING in Star Citizen is great or even remotely fun in any conceivable way. They're talking about gameplay features they're spending years programming that will replace the gameplay of getting shot and respawning with getting shot and crawling around bleeding with a broken femur for 6 hours begging the nearest space-doctor with a level 2 space-medbay to come over and patch up your leg so you can loving walk again. This game is driven entirely on "IMMERSION" and "ITS REAAAAAL" and the thought of what would be fun doesn't remotely even enter the discussion. They're spending millions of dollars developing things that are intentionally, by design, tedious and frustrating. This is all because of a complete failure of understanding how to design games, combined with a fanatical cultish faith that one day they'll flip the switch, the virtual universe will come alive, and they can retire into the matrix and spend all day drinking harry roberts in a jacuzi with space models. Its delusion all the way down.
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# ? Nov 1, 2020 19:59 |
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Popete posted:I like to compare Star Citizen to Fortnite. That might sound weird at first, but Fortnite was originally intended to be a tower defense FPS single player/co-op game. It was stuck in development hell, changing styles and forms many times over. They finally went into beta with the single player/co-op campaign, but it wasn't until the advent of PUBG which inspired Fortnite to shoe horn in a Battle Royale mode into what was at that point a very mediocre game. Obviously the Battle Royale mode took off for Fortnite and the single player side (which again was the original concept for the game) was almost completely forgotten about overnight, eventually they dropped the Fortnite Battle Royale mode name and the BR mode simply became Fortnite as we know it. Yeah my theory is that at some point in the last few years, CIG (possibly pushed by the Calders) realized that they’ll never be able to finish the MMO part of Star Citizen. So they started working on Theaters of War as something they could spinoff and turn a nice profit on. They hired Rexzilla to test the waters and lay the ground work by bringing aboard the Battlefield/Arma crowd. But Rex only provided a hangout spot for existing whales and never brought in enough fresh blood to move the needle. Around the same time CIG realized in its internal tests that TOW was just as bad of a dumpster fire as the PU. So they decided to adopt the Fabian strategy and keep delaying it until whatever little interest it had in the community simply fizzled out.
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# ? Nov 1, 2020 20:01 |
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Mirificus posted:a player discover the location of the famous Centennial Bloom plant. What? There's a whole species of plant that's worth millions but nobody knows where it is? How is that even remotely possible? Did the plant exist on colonized planets but they drove it extinct? I'm lost as to how they know this plant even exists but they don't have any samples or DNA they can clone?? Mirificus posted:You need to know the optimal conditions for the development choosing the right type of soil, the right type of fertilizer, the temperature, as well as the type of electromagnetic radiation. It turns out that the Centennial Bloom only blooms near a red dwarf, and there are only two systems with this type of star, the Horus and Orion system, the Horus system is the closest but this is a Vanduul system, but you feel that the long crossing to the Orion system is not worth it and head for the Vanduul system. Lmao this is the dumbest sci-fi writing i've ever heard. The plant is superman?? There's nothing that a star does that you couldn't replicate with a nuclear reaction... But no, it HAS to be a red dwarf, and... only two of those exist in SC's universe???! Lmao WHAT. quote:In order for the plant to take advantage of the star's radiation you must be extremely close to the solar corona, very rare are the ships able to approach so close, luckily Endeavor is made for, and you will not be bothered by enemy ships. You spend several weeks in your ship orbiting a star close enough to grow a plant, but this doesn't harm you in any way??? Shouldn't you have cancer now or something? Why the gently caress wouldn't you just build a drone ship that has the soil and plant on it and launch the drone to orbit the sun and then come back in a few weeks and pick the thing up god damnit star citizens don't know poo poo about space or sci-fi Zaphod42 fucked around with this message at 20:06 on Nov 1, 2020 |
# ? Nov 1, 2020 20:04 |
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Pixelate posted:Hell, they have enough trouble keeping a mining vehicle alive All this to use a stupid car that shoots a laser at terrain. Imagine what a disaster the Kraken will be when they finally build it. They’ll never build the Kraken. Better buy an Idris.
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# ? Nov 1, 2020 20:07 |
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Flared Basic Bitch posted:I for one would like to read it. You only have yourself to blame then… Tippis posted:
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# ? Nov 1, 2020 20:10 |
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# ? May 31, 2024 12:35 |
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Tippis posted:You only have yourself to blame then… Lol I was about to post "wow this star citizen actually gets it" and then I realized you were quoting yourself. Yep, you're totally on the money here. CIG's extremely unethical business model has kneecapped their gameplay design. The need to sell jpgs that punch above their weight has rendered the game unbalanced to the point of parody, with no way to reconcile that with what has already been sold.
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# ? Nov 1, 2020 20:14 |