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Pierzak
Oct 30, 2010

Waltzing Along posted:

3ds, the greatest gaming console ever
You have 120 words to convince me without using the word "Pokemon". Assume I already own a plain DS.

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Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Pierzak posted:

You have 120 words to convince me without using the word "Pokemon". Assume I already own a plain DS.
Full Ocarina of Time remake in 3D.

I'll save the other 113 words for later.

DisDisDis
Dec 22, 2013
The remakes come with both a story mode where you design one character (and I think they come with an op protagonist class) and classic modes where you roll your whole party.
I like Etrian because it has decently robust skilltrees with a lot of possible synergies between classes whereas Wiz you just decide what classes you're running with and then you just get them to level up, you're mostly done making character decisions from that point. (Class changing aside)

I think the issue with multi party is just that all that extra experience going to leveling multiple squads could instead be on one squad and then they'd be much stronger. You'd have to ground up design a game for it to really be optimal. I'd enjoy it if like you ran with the "bishops id stuff" idea and had your caster squad researching ancient artifacts you dug up while you take the bruisers for some loot grinding, or vice versa with strength guys blacksmithing or something. XCOM fatigue idea could also work. Having a whole slice of life/management layer on top would be really fun to me but then that's even more niche than regular dungeon crawlers probably.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Has anyone here played, or even heard of, "Nemesis: The Wizardry Adventure"? I did not know it existed until literally 20 minutes ago.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
I believe I actually saw it in the stores and was told by the ELECTRONICS BOUTIQUE dude that it was an adventure game (which Wikipedia sort of confirms), which explains why I immediately put it out of my mind forever

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

Waltzing Along posted:

I was able to get through the whole game with my only party. Every so often you have other people join up with you, and most of your party is set for you. Maybe you mean a different game? I think I only created a single character, actually. And this was the remake, the millenium girl.

I nearly 100% it, too. It was never particularly difficult. Some of the backtracking was annoying.


It is similar to Wizardry in that it is a dungeon crawler where you need to map. But it actually has quests and a story and character interaction. If you are interested in playing it, and you don't have a 3ds, the greatest gaming console ever, then what is the hold-up?

No it was Millennium Girl. I just played them in classic mode not story mode so I played with a custom party not the storyline party. I decided I wasn't interested in the story of the game. I dunno if it changes any of the fights though. I know there's some story mode only classes though.

Peaceful Anarchy
Sep 18, 2005
sXe
I am the math man.

JustJeff88 posted:

Has anyone here played, or even heard of, "Nemesis: The Wizardry Adventure"? I did not know it existed until literally 20 minutes ago.
Yes, I own it and beat it many years ago. It's an adventure game, not an RPG. It was fine for what it was at the time exploring a 3D world with puzzles. I've never played Myst but I imagine it was an attempt to cash in on that but with the Wizardry IP. I played it before I played any of the Wizardry games so I can't say for sure, but I don't think it was really related to the other Wizardry games in any meaningful sense.

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here

Pierzak posted:

You have 120 words to convince me without using the word "Pokemon". Assume I already own a plain DS.

It has a massive library, including the DS, and more great games than any other console. If you already own a DS then you have 2/3 of the great games, already available.

Genpei Turtle
Jul 20, 2007

Pierzak posted:

You have 120 words to convince me without using the word "Pokemon". Assume I already own a plain DS.

Games on my 3DS that have justified that purchase to me:
Elminage Gothic (the definitive edition--no "mod to make maps not consumed on use" here, that's a straight-up option you can just turn on)
Shin Megami Tensei IV/Final
Fantasy Life
Soul Hackers (yeah yeah I know)
Rune Factory 4
Weird e-shop titles like Fairune/Fairune 2.

Caveat: I have a Japanese 3DS and have no idea if most of those titles are available in English.


Also in actual Old School PC RPG chat, I finally finished Temple of Elemental Evil with all the CO8 bonus content, and it's probably one of the best mods I've ever played. It almost doubles the size of the game, and all the added quests are really good with two exceptions:

"What Lies Beneath:" Very clever (optionally) no-combat detective quest with a horrible execution.
"Demons and Demigods:" If you're going to put in an uber-fight, it should be at least plausibly winnable without resorting to cheese tactics. Siccing Four St. Cuthberts simultaneously on me because I made the wrong choice to have a Chaotic Neutral party does not count. (Also I wiped the floor with them using said cheese tactics but it didn't feel satisfying)

Overall 9/10 would play again. I've since moved on to the Keep on the Borderlands full conversion mod for TOEE, and so far it's proving to be very good too. It's kind of amazing what can be produced out of that engine with a little bit of work.

andrew smash
Jun 26, 2006

smooth soul

CYBEReris posted:

i'm probably like one of five people who played it but it kind of works in mordor: the depths of dejenol because party size affects how exp is divided and it gets easier and easier to level new characters the more of the map is a known quantity so you can constantly split, reform, and re-organize parties with various sizes and compositions to fit what you want to accomplish with them.

That game was so good. I have extremely fond memories of playing it on windows 95 and having no loving idea what I was doing.

90s Cringe Rock
Nov 29, 2006
:gay:
Last time I tried the guy's website was broken, but you can get it from https://www.gamersgate.com/DD-MORDOR/mordor-the-depths-of-dejenol if you don't mind figuring out how to run it. Or figuring out how to run the installer.

FanaticalMilk
Mar 11, 2011


DisDisDis posted:

The remakes come with both a story mode where you design one character (and I think they come with an op protagonist class) and classic modes where you roll your whole party.
I like Etrian because it has decently robust skilltrees with a lot of possible synergies between classes whereas Wiz you just decide what classes you're running with and then you just get them to level up, you're mostly done making character decisions from that point. (Class changing aside)

I think the issue with multi party is just that all that extra experience going to leveling multiple squads could instead be on one squad and then they'd be much stronger. You'd have to ground up design a game for it to really be optimal. I'd enjoy it if like you ran with the "bishops id stuff" idea and had your caster squad researching ancient artifacts you dug up while you take the bruisers for some loot grinding, or vice versa with strength guys blacksmithing or something. XCOM fatigue idea could also work. Having a whole slice of life/management layer on top would be really fun to me but then that's even more niche than regular dungeon crawlers probably.

Maybe if they added item drops that acted as giant experience point bonuses, kinda like the souls you find as items in the Dark Souls games. That way you could either use the items to further level your main team up or use them to level up another team, instead having to grind through the same areas with the secondary team.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Those really were a great and innovative idea and I wonder why more games don't use them. Especially party-based games would really benefit from something like that.

Sherry Bahm
Jul 30, 2003

filled with dolphins

FanaticalMilk posted:

Maybe if they added item drops that acted as giant experience point bonuses, kinda like the souls you find as items in the Dark Souls games. That way you could either use the items to further level your main team up or use them to level up another team, instead having to grind through the same areas with the secondary team.

I would love to see an Etrian Odyssey or similar CRPG dungeon crawler make use of multiple teams per dungeon.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
XP bonuses would be a good use for the "Fine Tapestry" and "Opal Dragon Pendant" type stuff you can get as random drops in old-school D&D. The stuff that's more interesting than just gold, but in practice was always just sold for gold.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Tin Can Hit Man posted:

I would love to see an Etrian Odyssey or similar CRPG dungeon crawler make use of multiple teams per dungeon.

I think the closest thing I've seen is 7th Dragon III: Code VFD. It's more JRPG than dungeon crawler, but the director of the first Etrian Odyssey game worked on it. You eventually make a total of 3 parties of 3 characters each; you can switch between parties at any time during a dungeon, they all gain experience whether they're currently your active party or not, and the backup parties can perform various support actions every few turns in battle. There are 8 classes and one of them has two mutually exclusive builds based on what weapon they're using, so 9 party slots is exactly enough to play around with all the character building options (or you can make 9 of the glass cannon class and just blow everything up before it does the same to you, that's also an option).

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Halloween Jack posted:

XP bonuses would be a good use for the "Fine Tapestry" and "Opal Dragon Pendant" type stuff you can get as random drops in old-school D&D. The stuff that's more interesting than just gold, but in practice was always just sold for gold.
Ironically, that's originally what that kind of thing was in really old old-school D&D, because back in the day 'wealth liberated' and 'XP gained' were literally the same thing.

Sherry Bahm
Jul 30, 2003

filled with dolphins

Thuryl posted:

I think the closest thing I've seen is 7th Dragon III: Code VFD. It's more JRPG than dungeon crawler, but the director of the first Etrian Odyssey game worked on it. You eventually make a total of 3 parties of 3 characters each; you can switch between parties at any time during a dungeon, they all gain experience whether they're currently your active party or not, and the backup parties can perform various support actions every few turns in battle. There are 8 classes and one of them has two mutually exclusive builds based on what weapon they're using, so 9 party slots is exactly enough to play around with all the character building options (or you can make 9 of the glass cannon class and just blow everything up before it does the same to you, that's also an option).

I played that one and, as I recall it, you still inhabited the space as one singular party?

What I would like to see if something more akin to (honestly only example coming to mind right now, I'm positive there's others) how Final Fantasy VI would split up the cast into 2 to 3 different parties that would traverse different parts of a dungeon in order to complete it.

Brimruk
Jun 5, 2009
Has anyone here played Wizards and Warriors recently? I’m trying to get the GOG version running on Windows 8.1 and the game starts up with only half of the screen being displayed (it looks like the window disappears into the left half of the monitor, except the window isn’t adjustable at all)

I haven’t been able to find anything about this issue online and my usual approaches, Compatibility Mode and running as an Admin, don’t help

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Cardiovorax posted:

Ironically, that's originally what that kind of thing was in really old old-school D&D, because back in the day 'wealth liberated' and 'XP gained' were literally the same thing.
Now that I think about it, those bits in PoR where you get rewarded with miscellaneous treasures come with a nice XP haul.

I think the NES version retained a lot of things from the PC version that were rendered pointless, like buying jewelry as a store of value. There was no limit on how much gold you could haul around, no stash, and treasures took up priceless inventory spots.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Brimruk posted:

Has anyone here played Wizards and Warriors recently? I’m trying to get the GOG version running on Windows 8.1 and the game starts up with only half of the screen being displayed (it looks like the window disappears into the left half of the monitor, except the window isn’t adjustable at all)

I haven’t been able to find anything about this issue online and my usual approaches, Compatibility Mode and running as an Admin, don’t help

I'd love to help you as I quite like that game and was very glad when GOG brought it back (it was a nightmare to run at all before), but I am on Windows 7 and haven't had those issues. I would suggest that you post in the GOG forums, honestly. This isn't a tech support thread per se and it's highly specialised for any of SA's tech forums, but I guarantee that there is a GOG thread for it.

Lunchmeat Larry
Nov 3, 2012

Tin Can Hit Man posted:

I played that one and, as I recall it, you still inhabited the space as one singular party?

What I would like to see if something more akin to (honestly only example coming to mind right now, I'm positive there's others) how Final Fantasy VI would split up the cast into 2 to 3 different parties that would traverse different parts of a dungeon in order to complete it.

Grand theft auto 5 is like this, it's a somewhat action focused blobber with an interesting second person perspective. Throughout many of the dungeons/quests you switch between up to three parties, but each of the parties is represented by a single character you view from third person like in an old JRPG. When it comes time to fight you switch freely between each of the characters that person controls. Also the characters are guns.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Lunchmeat Larry posted:

Grand theft auto 5 is like this, it's a somewhat action focused blobber with an interesting second person perspective. Throughout many of the dungeons/quests you switch between up to three parties, but each of the parties is represented by a single character you view from third person like in an old JRPG. When it comes time to fight you switch freely between each of the characters that person controls. Also the characters are guns.

2nd person perspective?

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
I admit, I would be kind of interested in seeing what a second-person perspective game could possibly be like. Text adventures, maybe? They're narratively second person, if nothing else. No idea how that would work visually, though.

Gaius Marius
Oct 9, 2012

Cardiovorax posted:

I admit, I would be kind of interested in seeing what a second-person perspective game could possibly be like. Text adventures, maybe? They're narratively second person, if nothing else. No idea how that would work visually, though.

There's a video on youtube that shows a second person game in driver san fran. Vids by that Nick fellow who got kicked outta polygon for sliding into girls dms though.

Peaceful Anarchy
Sep 18, 2005
sXe
I am the math man.

Cardiovorax posted:

I admit, I would be kind of interested in seeing what a second-person perspective game could possibly be like. Text adventures, maybe? They're narratively second person, if nothing else. No idea how that would work visually, though.
It'd just be 3rd person perspective, except your view is actually a character rather than a camera. Probably easier if you make it a ghost or bird.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Cardiovorax posted:

I admit, I would be kind of interested in seeing what a second-person perspective game could possibly be like. Text adventures, maybe? They're narratively second person, if nothing else. No idea how that would work visually, though.

One of the "The Driver" games had a level that might be Second Person. The camera is someone in a car following your character's car but the controls are for the car the camera is following.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Hmm, I can actually think of a game that did this. Forbidden Siren 2 has a character who is legally blind and can only see what he is doing when "sight-jacking" the perspective of other characters, such as his service dog. You have no direct control over the dog.

I guess you could call that a second-person perspective, although in all practical senses, I guess it's not that different from a third-person perspective with an uncontrollable autocam.

Chev
Jul 19, 2010
Switchblade Switcharoo

Cardiovorax posted:

I admit, I would be kind of interested in seeing what a second-person perspective game could possibly be like. Text adventures, maybe? They're narratively second person, if nothing else. No idea how that would work visually, though.
I feel most text adventures are first person still (even though the game adresses you in second person), but one that may fit the bill could be Spider and Web, in which instead of being an omniscient narration through which you wander, you are a prisoner narrating the story to your interrogator. Importantly, your role is not to tell the truth but to weave a story your jailers will believe, so the game switches between the two narrative layers whenever your story is unsatisfying or warrants more details.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Tin Can Hit Man posted:

I played that one and, as I recall it, you still inhabited the space as one singular party?

What I would like to see if something more akin to (honestly only example coming to mind right now, I'm positive there's others) how Final Fantasy VI would split up the cast into 2 to 3 different parties that would traverse different parts of a dungeon in order to complete it.

Oh yeah, I get what you mean now. There were two or three segments of VFD where that happened, but yeah, normally you were a single unit.

Lunchmeat Larry
Nov 3, 2012

Skwirl posted:

2nd person perspective?
Yeah I forgot to explain that part and can't remember where I was going with it now

Anyway, in Mario 64 Lakitu is an actual character and he operates the camera

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here

Brimruk posted:

Has anyone here played Wizards and Warriors recently? I’m trying to get the GOG version running on Windows 8.1 and the game starts up with only half of the screen being displayed (it looks like the window disappears into the left half of the monitor, except the window isn’t adjustable at all)

I haven’t been able to find anything about this issue online and my usual approaches, Compatibility Mode and running as an Admin, don’t help

Why are you still on Win8? I get staying on Win7. But staying on Win8? Never heard of that before.

Lunchmeat Larry
Nov 3, 2012

Skwirl posted:

2nd person perspective?
I remember where I was going with this now, it has a first person view mode, so if the actual character you play is the gun, you're looking down at it in second person. Boom

Catgirl Al Capone
Dec 15, 2007

by that rule would Maken X count?

Brimruk
Jun 5, 2009

Waltzing Along posted:

Why are you still on Win8? I get staying on Win7. But staying on Win8? Never heard of that before.

I think when I bought the PC it came with 8? And then I tried and didn’t like 10 so here we are!

If anyone is in a similar situation with Wizards and Warriors - I had to use both dgVoodoo *and* DxWnd to get this poo poo running! The former to set the Direct X version and some memory-related options, the latter to draw the game in the actual desktop area (and not half off the screen)

I’m sure it’ll be buggy at some point down the line, much like it was back in the day, but for now it’s working and I’m counting that as a win :dance:

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Brimruk posted:

I think when I bought the PC it came with 8? And then I tried and didn’t like 10 so here we are!

If anyone is in a similar situation with Wizards and Warriors - I had to use both dgVoodoo *and* DxWnd to get this poo poo running! The former to set the Direct X version and some memory-related options, the latter to draw the game in the actual desktop area (and not half off the screen)

I’m sure it’ll be buggy at some point down the line, much like it was back in the day, but for now it’s working and I’m counting that as a win :dance:

I just noticed 2 "Hotfix" packages for this game in my GOG Library; did you try either of those?

Edit: I just started this up (with both hotfixes, above) on Win7 Ult64 and it worked perfectly first time when I ran it as an admin. I'm not trying to "OS shame" the previous poster, I just wanted to share my experience. I actively dislike Win10, frankly.

Edit Edit: I went ahead and installed it on my Win10 laptop. I had to install "Direct Play", but it started right up after that. One difference I noted is that on my Win7 machine it started up in a stretched 16:9 ratio, but on my Win10 machine it was in its native 4:3 with the black vertical bars on either side. I am genuinely rather shocked it worked in Win10 so easily, GOG magic or not; I fully expected it to be difficult. That said, I still don't like Win10.

JustJeff88 fucked around with this message at 03:25 on Nov 7, 2020

Brimruk
Jun 5, 2009

JustJeff88 posted:

I just noticed 2 "Hotfix" packages for this game in my GOG Library; did you try either of those?

I’m away from my desk at the moment, so I can’t check on those, but I’d thought those were patches to upgrade older versions of the GOG executable.

I’m thinking it could also be an issue with my multiple monitor setup, because the only way to fix the display issue was to force DxWnd to render the window in the middle of the monitor window (maybe it was off-screen because it was somehow splitting across the two monitors)

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Brimruk posted:

I’m away from my desk at the moment, so I can’t check on those, but I’d thought those were patches to upgrade older versions of the GOG executable.

I’m thinking it could also be an issue with my multiple monitor setup, because the only way to fix the display issue was to force DxWnd to render the window in the middle of the monitor window (maybe it was off-screen because it was somehow splitting across the two monitors)

I will add that I had a multi-monitor setup on my Win7 machine, but it was clone rather than side-to-side.

Brimruk
Jun 5, 2009

JustJeff88 posted:

I will add that I had a multi-monitor setup on my Win7 machine, but it was clone rather than side-to-side.

On an unrelated note, you posted about Wizardry: Nemesis earlier this week and put me also in the ‘haven’t ever heard of this game’ camp. An FMV-like Wizardry, that’s something that might be worth digging up!

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Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
Win10 is definitely more annoying than Win7. However, at this point, Win10 is superior just because it is the defacto version of windows. And it will be going forwards. As time goes on less and less will work with Win7. I installed Win10 because I actually couldn't install Win7 when I built my new computer. The mobo would not accept Win7 so I was forced into the new system. Installing classic shell resolves a lot of the annoyances, but not all.

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