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I just want to play a Stand user with the astral monk...
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# ? Nov 20, 2020 07:12 |
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# ? Jun 5, 2024 04:55 |
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Am I understanding this right or do the new Sorcerers get ten free spells each?? I know more spells isn't necessarily more power but still...ten? How is this not flat-out openly unbalanced? They're practically a whole new class.
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# ? Nov 20, 2020 08:41 |
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Yeah the two new Sorcerer subclasses are a big stepup on the other ones apart from maybe Divine Soul. It goes some way to bringing the Sorcerer up to the power level of the Wizard
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# ? Nov 20, 2020 10:41 |
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Oh oops, I was thinking it was +int bladesongs per long not +prof. Yeah that part got worse.
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# ? Nov 20, 2020 14:35 |
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A Single Sphink posted:I just want to play a Stand user with the astral monk... you can play a stand user with echo knight too if you want to do stardust crusaders.
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# ? Nov 20, 2020 16:45 |
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pog boyfriend posted:you can play a stand user with echo knight too if you want to do stardust crusaders. Multiclass and do both!
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# ? Nov 20, 2020 16:48 |
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AnEdgelord posted:How are people feeling about the new Tasha's subclasses? I'm a bad judge of power level but both the new fighter subclasses are really interesting and thematically evocative. I hope I get a game where I can take either of them out for a spin soon. they’re cool, i like fighter subclasses that give fighters stuff to do besides hit stuff and i think the two new druid classes are really neat the clockwork sorcerer seems really powerful conceptually and the peace cleric seems pretty unbalanced i’m gonna be playing a way of mercy monk on sunday for a one shot so i’ll report back with how that goes
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# ? Nov 20, 2020 17:49 |
BrianWilly posted:Am I understanding this right or do the new Sorcerers get ten free spells each?? I know more spells isn't necessarily more power but still...ten? How is this not flat-out openly unbalanced? They're practically a whole new class. It's just like how Cleric domains get two bonus spells at odd levels 1-9 At least for Sorcerers I think they played with the idea first when Storm Soul was in UA, but the bonus spells didn't make it to print. This was a consistent disappointment when I played Pal 2/Sor X as more-magical Thor from character level 1 to 14 and the whole deal back in 3e was Sorcerers got more spell slots than Wizards but way harsher limits on spell selection but in 5e everyone has the same spell slot progression but sure Sorcerers get Sorcery Points that can be used to get spell slots which only recharge on long rests but Wizards just get some spell slots back on short rests so gently caress it, let Sorcerers get subclass-specific bonus spells like Clerics, who cares? stringless fucked around with this message at 18:14 on Nov 20, 2020 |
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# ? Nov 20, 2020 18:05 |
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I feel like Twilight Cleric gets more stuff at low level than most? I think they toned down the high level from the UA but I was expecting one of the low level features to go away, but they're all intact. Advantage on init in particular is hugely useful, but the Darkvision feature can also be surprisingly good depending on party comp, and the Channel Divinity is very solid.
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# ? Nov 20, 2020 20:17 |
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thespaceinvader posted:I feel like Twilight Cleric gets more stuff at low level than most? Woah, it is really good. Maybe I'll take a dip on my star druid... and that level 6 "fly in dim light" feature is amazing in Frostmaiden
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# ? Nov 20, 2020 20:20 |
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I'm playing a cleric of Selune right now and wondering if I should switch from Light to Twilight domain. I like being a laser blast cleric, but I'm thinking there's more overall utility to the Twilight stuff.
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# ? Nov 20, 2020 20:26 |
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As someone currently playing a bladesinger, I hate the bladesong change and it sucks that dndbeyond has changed my character to use the new version.
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# ? Nov 20, 2020 20:49 |
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change my name posted:Woah, it is really good. Maybe I'll take a dip on my star druid... and that level 6 "fly in dim light" feature is amazing in Frostmaiden NuclearWinterUK posted:As someone currently playing a bladesinger, I hate the bladesong change and it sucks that dndbeyond has changed my character to use the new version. It was errata'd so they were correct to do so, but it does kinda suck if you were used to it and preferred the old way.
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# ? Nov 20, 2020 21:08 |
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No Safe Word posted:It was errata'd so they were correct to do so, but it does kinda suck if you were used to it and preferred the old way. Balance errata should not be automatically applied to characters created with older rules, it should be optional. Especially for a subclass that has been around for 5 years and I had to spend money to use in their builder. This current campaign has an oddball party mix where we're running with my bladesinger as the only melee combatant. This change would not only screw over the way I currently play the character, but also affects the entire party. To an extent that I would have never even picked the class if this errata had been in place previously. I'll have to figure out if I can change it back via the homebrew tools.
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# ? Nov 20, 2020 21:16 |
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You should be able to just add a custom feat. Ignore whatever the check boxes are for for the new version, and just use that updated feat.
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# ? Nov 20, 2020 21:20 |
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What was the actual change? I don't know enough about blade singer to pick out the differences
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# ? Nov 20, 2020 21:34 |
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Glagha posted:What was the actual change? I don't know enough about blade singer to pick out the differences The number of uses changed from 2 per short/long rest to proficiency modifier per long rest. If you're typically getting two short rests per day then it's a significant nerf at lower levels, turning it into an 'only use in emergencies' option. It wouldn't be until level 17 that it catches up with two short rests under the old rules.
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# ? Nov 20, 2020 21:42 |
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Glagha posted:What was the actual change? I don't know enough about blade singer to pick out the differences Basically you get more charges of the bladesong, but they only come back on long rest not short rest. Original was "you get two, recharge on short or long" now it's "you get Proficiency Bonus # of charges, recharge on long rest only".
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# ? Nov 20, 2020 21:42 |
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If I could change one thing about 5e, it would be balancing all classes along both short and long rests (or just one or the other). Having some classes prefer one type of rest over another causes more problems than any other issue.
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# ? Nov 20, 2020 22:01 |
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change my name posted:Woah, it is really good. Maybe I'll take a dip on my star druid... and that level 6 "fly in dim light" feature is amazing in Frostmaiden I certainly felt like it was overtuned in a level 3 campaign and the level 1-3 stuff hasn't changed. I'd say it's among the better ones to dip for, especially if you don't already have darkvision. Heck, advantage on initiative is probably worth a dip just on its own.
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# ? Nov 21, 2020 00:57 |
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thespaceinvader posted:I certainly felt like it was overtuned in a level 3 campaign and the level 1-3 stuff hasn't changed. I'd say it's among the better ones to dip for, especially if you don't already have darkvision. I'm a drow so I already have 120 feet, but 2/5 party members don't have darkvision so spreading it seems really good
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# ? Nov 21, 2020 01:17 |
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Does anyone have a go-to store for token art when you just have to have the perfect art for a creature? One of my players is going to be a Battle Smith and I'd like to find a decently drawn steel defender for him. I could always make a bordered pog for it but player characters in my game are always non-pog tokens and I'd like that to extend to his pet. I'm looking for a wolf, for the record.
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# ? Nov 21, 2020 02:09 |
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A dip in Twilight cleric seems like a nice gimmick pickup for a Gloomstalker ranger now, sniping from invisibility in darkness 330 ft away.
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# ? Nov 21, 2020 02:16 |
Baller Ina posted:Does anyone have a go-to store for token art when you just have to have the perfect art for a creature? One of my players is going to be a Battle Smith and I'd like to find a decently drawn steel defender for him. I could always make a bordered pog for it but player characters in my game are always non-pog tokens and I'd like that to extend to his pet. I'm looking for a wolf, for the record. maybe Retrograde Minis? the Matapacos here in particular perhaps:
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# ? Nov 21, 2020 02:30 |
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I dont know if the Swarmkeeper ranger, but I really want to play one and run around with a beard made of bees.
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# ? Nov 21, 2020 13:10 |
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Big Mouth Billy Basshole posted:I dont know if the Swarmkeeper ranger, but I really want to play one and run around with a beard made of bees.
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# ? Nov 21, 2020 14:37 |
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Got to use Summon Fey for the first time today and it's definitely a fun spell to take on a Spore Drood. The Fuming version is very good
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# ? Nov 21, 2020 23:19 |
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Some of the new feats are pretty neat. Opening up metamagic to everyone has some potential. I've always wanted to give necromancer a try and it might be fun to twin spell dragon's breath on two zombies. I love the imagery of two zombies vomiting up a massive spray of poison/acid onto your foes, and 3d6 cones x2 with a bonus action seems pretty powerful.
Kung Food fucked around with this message at 00:44 on Nov 22, 2020 |
# ? Nov 22, 2020 00:41 |
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I used Dragon's Breath on my druid friend. He used wildshape to shift into a giant spider, I cast Dragon's Breath on him, and he climbed over the wall of a fortress. All you would hear is brief screams followed by chittering and the roar of flames.
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# ? Nov 22, 2020 00:50 |
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Kung Food posted:Some of the new feats are pretty neat. Opening up metamagic to everyone has some potential. I've always wanted to give necromancer a try and it might be fun to twin spell dragon's breath on two zombies. I love the imagery of two zombies vomiting up a massive spray of poison/acid onto your foes, and 3d6 cones x2 with a bonus action seems pretty powerful. https://www.twitter.com/JeremyECrawford/status/944272988983062528
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# ? Nov 22, 2020 00:53 |
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That is complete bullshit. The spell targets one creature. The effect then affects multiple creatures, but twinned doesn't talk about the number of creatures affected, it talks about the creatures targetted.
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# ? Nov 22, 2020 00:59 |
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Theswarms posted:That is complete bullshit. the moment you learn that you cant trust jeremy crawford rulings for poo poo is the most liberating moment of any 5e dms life
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# ? Nov 22, 2020 01:10 |
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Look the object of 5e is to make sure that Dragonborn Sorcerers are bad. Never lose sight of that.
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# ? Nov 22, 2020 01:11 |
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Due to some crazy poo poo going on my 6th Level Wizard has stolen a shitload of magical power that is turning her into an Archdevil. For the final session of the campaign I'm going to have the Spell Mastery feature and be able to use a 2nd and 1st level spell at will. Normally when you get that at 18th level, taking damage spells for Spell Mastery is of very little use, but I feel like Dragon's Breath is a good choice here (I only plan to be casting it on myself), plus maybe shield or something. Is there a better/cooler combo someone can think of? I'm expecting wall-to-wall combat with no time for short or long rests, with most enemies being devils of some variety.
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# ? Nov 22, 2020 01:13 |
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I can usually see the logic in Crawford rulings but this one is just bad. It's not like the combo is game breaking either.
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# ? Nov 22, 2020 01:16 |
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If Magic Missile is one die, that then gets multiplied by number of missiles, then an Evoker Wizard might want to pick up Magic Missile for a nice at will damage option. Though that does mean no Shield at will. But yeah that Crawford ruling is wrong. Just straight up he gave the wrong answer. But Mearls and Crawford have repeatedly proven they don't know how their game works.
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# ? Nov 22, 2020 01:17 |
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There's a reason they said his Tweets aren't official rulings lol. It's essentially just asking a DM how they would rule something. If a DM ruled the way that Crawford just did I'd be fine with it as it's their game and their rules. Mostly just ask your own DM
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# ? Nov 22, 2020 01:22 |
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The official documentation addresses this as well: Can my sorcerer use Twinned Spell to affect a particular spell? You can use Twinned Spell on a spell that … • targets only one creature • doesn’t have a range of self • is incapable of targeting more than one creature at the spell’s current level If you know this rule yet are still unsure whether a particular spell qualifies for Twinned Spell, consult with your DM, who has the final say. If the two of you are curious about our design intent, here is the list of things that disqualify a spell for us: • The spell has a range of self. • The spell can target an object. • The spell allows you to choose more than one creature to be affected by it, particularly at the level you’re casting the spell. Some spells increase their number of potential targets when you cast them at a higher level. • The spell can force more than one creature to make a saving throw before the spell’s duration expires. • The spell lets you make a roll of any kind that can affect more than one creature before the spell’s dura- tion expires.
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# ? Nov 22, 2020 01:28 |
Wouldn't it have just been easier to give a list of the spells that CAN be twinned?
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# ? Nov 22, 2020 01:32 |
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# ? Jun 5, 2024 04:55 |
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Reveilled posted:Due to some crazy poo poo going on my 6th Level Wizard has stolen a shitload of magical power that is turning her into an Archdevil. For the final session of the campaign I'm going to have the Spell Mastery feature and be able to use a 2nd and 1st level spell at will. Scorching ray's 6d6 at will would be pretty nice, and you can use shield along with it.
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# ? Nov 22, 2020 01:39 |