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Yeah it's right up there with Oko for post-1994 cards that are utterly inexplicable
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# ? Nov 20, 2020 17:32 |
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# ? Jun 1, 2024 15:00 |
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Kuisma putting "come on one time" in paint and dragging it cover his hand in the semifinal made me laugh
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# ? Nov 20, 2020 17:46 |
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Babylon Astronaut posted:The cards were bad. The diablo inspired ob nyx was the best one. Genesis Hydra rocks. Love that cast trigger.
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# ? Nov 20, 2020 18:41 |
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LifeLynx posted:There's only one correct answer. Close.
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# ? Nov 20, 2020 19:38 |
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I know they make standard cards years in advance, but I’d love to see what the decks they come up with in testing look like. We see the cards they think will be good, but end up great so there’s also cards they think will be good that end up bad.
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# ? Nov 20, 2020 20:20 |
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Still mad about losing the designer search in 2002 or whatever even though i was in 6th grade and I only made it like 2 rounds
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# ? Nov 20, 2020 21:09 |
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Ethiser posted:I know they make standard cards years in advance, but I’d love to see what the decks they come up with in testing look like. We see the cards they think will be good, but end up great so there’s also cards they think will be good that end up bad. If I remember, someone said that they don't test entire standards anymore, just individual sets. That may have just been speculation, but it's the only way it makes sense that Oko, Uro, and Omnath were all supposed to be in standard at the same time. Someone in play testing probably had a sick Party deck that will never materialize in the real world.
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# ? Nov 20, 2020 21:13 |
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Imagine Gilded Goose into Oko into Omnath
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# ? Nov 20, 2020 21:26 |
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TheKingofSprings posted:Imagine Gilded Goose into Oko into Omnath Urza's tower into mine into power plant and toss down karn, then tower into ugin
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# ? Nov 20, 2020 21:42 |
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Ethiser posted:I know they make standard cards years in advance, but I’d love to see what the decks they come up with in testing look like. We see the cards they think will be good, but end up great so there’s also cards they think will be good that end up bad. iirc they used to do an article showing them sometimes, but then they got clowned on for how ridiculous their khans of tarkir era decks were so they stopped
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# ? Nov 20, 2020 21:44 |
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I remember that lol it was like planeswalker precons
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# ? Nov 20, 2020 21:49 |
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Panzeh posted:Urza's tower into mine into power plant and toss down karn, then tower into ugin 1. 3 cards are, historically, less than 5 2. The relative power level of formats and their ability to accommodate is vastly different
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# ? Nov 20, 2020 21:49 |
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Procrastinator posted:iirc they used to do an article showing them sometimes, but then they got clowned on for how ridiculous their khans of tarkir era decks were so they stopped Oh yeah wasn’t there some sinister Bitterblossom clone Siege Rhino was buffed to high heaven to run over that never made it to print?
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# ? Nov 20, 2020 21:50 |
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I have been enough corporate environments think the acronym came first, and they figured out what it stood for later.
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# ? Nov 20, 2020 21:55 |
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TheKingofSprings posted:Oh yeah wasnt there some sinister Bitterblossom clone Siege Rhino was buffed to high heaven to run over that never made it to print? First Response gave Rhino Trample. Then First Response went from 1W to its current 3W.
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# ? Nov 20, 2020 22:07 |
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Orange Fluffy Sheep posted:First Response gave Rhino Trample. Then First Response went from 1W to its current 3W. Should have renamed the card to Third Response as well.
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# ? Nov 20, 2020 22:13 |
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At 1W, in a format with fetches, yea First Response would've been Bitterblossom Lite. Not as strong but a serious player since the tokens can convoke. That was a format that saw Hordeling Outburst and Secure the Wastes make a lot of 1/1s.
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# ? Nov 20, 2020 22:17 |
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Orange Fluffy Sheep posted:At 1W, in a format with fetches, yea First Response would've been Bitterblossom Lite. Not as strong but a serious player since the tokens can convoke. That was a format that saw Hordeling Outburst and Secure the Wastes make a lot of 1/1s. That was also a format with Painlands so it actually could get out of hand respectably quickly
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# ? Nov 20, 2020 22:19 |
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TheKingofSprings posted:That was also a format with Painlands so it actually could get out of hand respectably quickly I forgot the enemy painlands were the rare land cycle for M15 because they were the rare land cycle for Origins as well.
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# ? Nov 20, 2020 22:20 |
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Silhouette posted:Waste Not came from that crop of cards, so this is Objectively Wrong
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# ? Nov 20, 2020 22:36 |
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Orange Fluffy Sheep posted:First Response gave Rhino Trample. Then First Response went from 1W to its current 3W. Would've been fun in an 8blossom modern deck
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# ? Nov 20, 2020 23:17 |
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Yo. The Dive Down, somehow, hit episode 100 this week. To celebrate, we did a live stream of the recording on Twitch where we did mini-dives into 100 decks throughout Modern's history. More importantly, we did a charity drive for Feeding America, where we matched the first $1,000 donated. Please consider donating to Feeding America here: https://streamlabscharity.com/@thedivedown-shane/the-dive-down-nation-helps-feed-america If you want to check out the livestream, it's at YouTube here: https://www.youtube.com/watch?v=pFnnKXkfQGM; or you can just get the cleaned up audio version at the usual site: https://thedivedown.fireside.fm/100 Thanks to everyone who has given us good feedback here, we appreciate the support!
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# ? Nov 20, 2020 23:27 |
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Babylon Astronaut posted:Waste not was the community card, and pretty cool. The designs weren't bad per se, but they weren't playable. Genesis Hydra defined the green ramp decks for that whole year, but other than that, the rest didn't see much play.
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# ? Nov 20, 2020 23:33 |
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Babylon Astronaut posted:Waste not was the community card, and pretty cool. The designs weren't bad per se, but they weren't playable. I've seen Chasm Skulker get some legacy play, it really excels in an environment with lots of card draw and opponents having islands.
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# ? Nov 20, 2020 23:37 |
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Didn't seth do a mining/donate ponza deck or am I making that up? Not that that's anything resembling competitive play.
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# ? Nov 20, 2020 23:49 |
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Jabor posted:IMO, if you're picking cards to deliberately push and make powerful, the most important design question should be "is this fun to play against?" Proof Dark Confidant is the best card ever designed
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# ? Nov 20, 2020 23:59 |
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Alright, new round of "Old Format Superstar, would it see play?" Entrants: Hatred Samurai of the Pale Curtain Mind's Desire Keep in mind, these would be reprinted into sets in the current standard with modern design ethos on the cards around them
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# ? Nov 21, 2020 00:22 |
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Shrecknet posted:Alright, new round of "Old Format Superstar, would it see play?" Probably Main deck probably not, in sideboards sure Has no business being legal anywhere outside of vintage and commander
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# ? Nov 21, 2020 00:28 |
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I don't think Mind's Desire has anywhere close to the density of cantrips and rituals necessary to be even playable in standard, never mind good. Even in historic it's probably a dud.
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# ? Nov 21, 2020 00:39 |
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How about: Rancor Geist of Saint Traft Rishadan Port
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# ? Nov 21, 2020 00:59 |
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Shrecknet posted:Alright, new round of "Old Format Superstar, would it see play?" No lmao white cards No
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# ? Nov 21, 2020 01:11 |
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The Shortest Path posted:I don't think Mind's Desire has anywhere close to the density of cantrips and rituals necessary to be even playable in standard, never mind good. Even in historic it's probably a dud. It would be insane in historic in a few decks imo
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# ? Nov 21, 2020 01:27 |
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Infinite Karma posted:How about : Rancor would be very good in standard right now, just giving any of the giant undercosted green creatures trample for 1 mana would be very playable. I would like to see Geist and Port in historic though, where a more tempo style deck can work.
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# ? Nov 21, 2020 01:43 |
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Dysgenesis posted:I have been enough corporate environments think the acronym came first, and they figured out what it stood for later. That's called a Backronym
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# ? Nov 21, 2020 01:43 |
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ShaneB posted:Yo. The Dive Down, somehow, hit episode 100 this week. To celebrate, we I'm star struck. Seriously love the pod and I'm new to the thread didn't know you guys were here.
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# ? Nov 21, 2020 01:46 |
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The thread has historically been podcaster friendly, to the extent that it has been anything friendly.
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# ? Nov 21, 2020 01:54 |
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Port would be a huge boost to every aggressive archetype and absolutely be a format staple. It's better with Vial and Wasteland as partners-in-crime but there will always come a time when the weenie deck has more lands than it needs for mana.
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# ? Nov 21, 2020 02:16 |
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FIRE stands for [insert marketing bullshit that doesn't matter here] but what it actually means is "every card at rare or mythic cannot be printed with feel-bad text." Which means that all creatures have on-rate stats with upside, all negative effects only ever affect opponents, all positive effects only ever affect the controller, and feel-bad mechanics like land destruction don't get printed. The result is that modern day standard decks are linear solitaire value piles where each creature and permanent that hits the board must swing the game wildly in one direction or the other to be competitive. There are no interesting decks because there are no powerful-with-drawbacks cards worth building around. Decks are essentially built for you.
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# ? Nov 21, 2020 02:32 |
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HootTheOwl posted:I'm star struck. Seriously love the pod and I'm new to the thread didn't know you guys were here. Hey, thanks!! I'm the only one on the forums, actually. But glad you enjoy it.
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# ? Nov 21, 2020 02:34 |
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# ? Jun 1, 2024 15:00 |
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The Klowner posted:FIRE stands for [insert marketing bullshit that doesn't matter here] but what it actually means is "every card at rare or mythic cannot be printed with feel-bad text." Which means that all creatures have on-rate stats with upside, all negative effects only ever affect opponents, all positive effects only ever affect the controller, and feel-bad mechanics like land destruction don't get printed. The result is that modern day standard decks are linear solitaire value piles where each creature and permanent that hits the board must swing the game wildly in one direction or the other to be competitive. There are no interesting decks because there are no powerful-with-drawbacks cards worth building around. Decks are essentially built for you. they've printed a ton of cards that are powerful and have drawbacks, they just keep having to ban them because they are too powerful and/or the drawbacks are nowhere near as restrictive as they thought they were relative to that power. like, have you read fires of invention? or the loving companions?
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# ? Nov 21, 2020 03:16 |