|
ApplesandOranges posted:I honestly don't have a lot of experience with shooters (and honestly if it's too jerkycam or aim dependent they might put me off), so I imagine I'd have to be sold on the cast and storylines. A good worldbuilding can overcome a lot but if the gameplay is too much of a slog I could just read a synopsis or something.
|
# ? Nov 27, 2020 18:12 |
|
|
# ? Jun 10, 2024 04:41 |
|
DAO starting off lower fantasy, gritty and the setting pulling back more curtains to reveal ancient evils and massively powerful lost magics is to be expected along the core series development arc. The writers have a big challenge on their hands to keep things true to DA's established tone and people who deeply give a poo poo just have to look at Patrick Weeke's other works to see if they should have confidence in that. imo, DA4 may see a slight bump of that comic book intensity as we're looking at Tevinter, with a big bang finale and Scouring of the Shire-esque epilogue showing how the gritty little people you first met in DAO are not coping with the hellworld let loose. The DA series has such ASOIAF influences that we all must hope that we get the GRRM version of the ending of the overall world arc, rather than any HBO ending.
|
# ? Nov 27, 2020 19:45 |
|
I'd recommend playin ME1 on the lowest difficulty only doing main quest and maybe some talkies on the Citadel.
|
# ? Nov 27, 2020 19:46 |
|
It's the franchise starter, you really need to play it through with some degree of interest if you are looking at the sequels. Literally the entire point since day 1 was the idea of this epic space opera where choice mattered from minute 1 game 1 all the way to the planned end of the trilogy. The reality of how it shook out isn't as important as the feeling you get from seeing things carry through games. That said, it's best played nowadays with infinite credits to avoid all the bad RPG mechanics they stuck with and poo poo rear end inventory system. It's more a game of adventure and discovery, not enjoyed for difficultly in combat.
|
# ? Nov 27, 2020 20:09 |
|
I decided to do another run of DA:O, now as a sword & board dex tank(assuming that's possible). Do I go light or medium armor, and how much do I want to invest into things like constitution and willpower? Also, which armor set do I want to go for? Wade's superior light/medium?
|
# ? Nov 27, 2020 20:20 |
|
Dance Officer posted:I decided to do another run of DA:O, now as a sword & board dex tank(assuming that's possible). Do I go light or medium armor, and how much do I want to invest into things like constitution and willpower? Also, which armor set do I want to go for? Wade's superior light/medium? Armor choice doesn’t really matter. If anything, focus on items & skills that give defense, since past 140 or so you can be only hit by special attacks. Stats wise, just get enough STR to wield your preferred armor and put rest to DEX. Use a dagger as a weapon, obviously.
|
# ? Nov 27, 2020 20:23 |
|
You should play ME1 so you form an attachment to the characters ME2/3 don’t hit as hard otherwise
|
# ? Nov 27, 2020 20:39 |
|
Pattonesque posted:You should play ME1 so you form an attachment to the characters Pretty much. But that having been said, ME1 has aged like poo poo gameplay wise.
|
# ? Nov 27, 2020 20:45 |
|
Captain Oblivious posted:Pretty much. Yeah I really hope for the remaster they unfuck it a bit Like it was cool to be able to snipe enemies from a mile away in ME1 but everything else in 2/3 is better
|
# ? Nov 27, 2020 20:58 |
|
me1 had the jankiest physics and when you get singularity it turns the game into goofy mode
|
# ? Nov 27, 2020 21:42 |
|
I still remember the days when Benezia was the most dangerous boss in the whole game because there was at least a 10% chance that one of her Asari commandos would bumrush you in the first five seconds of the fight and fling you right over the railing of the arena like a ragdoll.
|
# ? Nov 28, 2020 00:00 |
|
Lt. Danger posted:ME2 is the best. it has style and substance - cinematic, thoughtful storytelling and a rock-solid shooter with an impactful powers/defences mechanic I agree with all of this. I am looking forward to the remaster and revisiting it all to see if it still holds up for me.
|
# ? Nov 28, 2020 00:57 |
|
Fingers crossed it won't be a randomly broken lesser product with no ongoing support, like, uh, Human Revolution Director's Cut, or the Silent Hill director's cut, or the Bulletstorm Full Clip edition, or... (None of which were unplayable, I hasten to add, just definitely less.)
|
# ? Nov 28, 2020 01:28 |
|
Ginette Reno posted:I agree with all of this. ME3 has its issues but boy is the combat just exceptional. Just the weapon variety alone makes it tough to go back
|
# ? Nov 28, 2020 01:31 |
|
Open Source Idiom posted:Fingers crossed it won't be a randomly broken lesser product with no ongoing support, like, uh, Human Revolution Director's Cut, or the Silent Hill director's cut, or the Bulletstorm Full Clip edition, or... What was wrong with Human Revolution? I played both and it seemed fine? It lost the yellow filter but that’s about it.
|
# ? Nov 28, 2020 01:44 |
|
chaosapiant posted:What was wrong with Human Revolution? I played both and it seemed fine? It lost the yellow filter but that’s about it. It was the first act of the story they were trying to tell and felt like it. Didn't sell well enough, so there will only be a first act. Mass Effect 1-3 are great. Not perfect, but great. The ending of the trilogy was kind of Contact-ish, and people were maaaaad and some still are. I maintain that it's thematically appropriate and that at no point were any humans actually anywhere near as important as we think we are. It's a Asari galaxy, we just live in it. My face is tired.
|
# ? Nov 28, 2020 06:09 |
|
I’m pretty sure you’re talking about Mankind Divided.
|
# ? Nov 28, 2020 07:55 |
|
HR Directors Cut was based not on the latest build of the original release. Some bugs returned and were never fixed again.
|
# ? Nov 28, 2020 08:10 |
|
A modder was working on re-adding the yellow filter to Deus Ex: Director's Cut, last time I checked. Don't know if the little bugs that cropped up again (which I think were mostly stuff like misaligned textures in some places?) were ever fixed through mods though.
|
# ? Nov 28, 2020 09:12 |
|
A bunch of new bugs turned up too, including a bunch of messed up lighting.
|
# ? Nov 28, 2020 14:06 |
|
I'm thinking of picking up DA:I. I played it for a bit on someone else's pc and I can't say the mouse+kb controls endeared me. Is a controller fine, and is the game easy enough not to need active control of other party members?
|
# ? Nov 28, 2020 14:41 |
|
DAI works much better on a controller. I think you can get away with controlling a single character on normal difficulty.
|
# ? Nov 28, 2020 14:48 |
|
You never need to control other characters even on Nightmare (except when your character is incapacitated obviously). Just make sure you set your companions's preferred ability in tactics.
|
# ? Nov 28, 2020 15:06 |
Dance Officer posted:I'm thinking of picking up DA:I. I played it for a bit on someone else's pc and I can't say the mouse+kb controls endeared me. Is a controller fine, and is the game easy enough not to need active control of other party members? I played through it on the PS4 and had zero issues. I assume the PC version if basically the console version with a couple more bells and whistles, so it should be perfectly fine with a controller. For your second question, it really depends on your difficulty level. On Normal and Easy you don't have to control the other party members at all. Higher than that you may have to manually control them here or there, but it's not constant control every fight. I made it through on Nightmare and I think I really only ever controlled them during boss fights when they were doing something dumb or to set up a combo.
|
|
# ? Nov 28, 2020 16:18 |
|
I'm curious why the AI feels worse on Inquisition compared to DA2. There's less customization of tactics and it's not like the AI is particularly smarter to make up for it. Even jiggering when to use potions is a little restrictive.
|
# ? Nov 28, 2020 16:32 |
|
Do you guys know if EA play includes all of Dragon Age DLC? I was thinking of finally playing this series but if I have to choose between spending 30+euros to get all three games along with DLC vs 3 euros a month of EU play, i think the math definitely checks out on the latter.
|
# ? Nov 28, 2020 18:10 |
|
I actually play DA:I on K/M and it’s fine. The trick (for me) is to map the controls as close as you can to Origins/DA2 controls. I use Shift for jump since I prefer Space for pausing. Alt for “tactical cam” and I also have it setup so pausing and zooming all the way out does NOT engage tactical cam. That alone gets you close to DA2’s level of zoom with similar enough combat controls. The tactical cam, while a bit cumbersome, works fine for detail work. You can easily zoom as far out as you can in Origins and move it around the battlefield. Biggest issue with the tactical cam is that it still has collision as though your a character on the ground, and so you must move it as such, meaning going up stairs and not just directly “over” them, around obstacles, etc. I think I have Q to ping/search and E to “activate/pickup.” F1-4 for character select and Tab for map. It really does work just fine. I’m sure some of my controls are the default ones but since I’ve changed them numerous times I can’t remember the defaults.
|
# ? Nov 28, 2020 18:11 |
|
ApplesandOranges posted:I'm curious why the AI feels worse on Inquisition compared to DA2. There's less customization of tactics and it's not like the AI is particularly smarter to make up for it. Even jiggering when to use potions is a little restrictive. Inquisition is definitely intended to be played with a controller, possibly for the same reasons.
|
# ? Nov 28, 2020 19:31 |
|
I remember that in party tactics you have to set everyone's resource-using thresholds way down so that they reliably spam abilities instead of cast something every 5 seconds when they feel like it. Iron Bull's AI is almost completely useless because he'll use all the health-draining moves of Reaper spec without actually bothering to heal himself.
|
# ? Nov 28, 2020 19:42 |
|
I also wouldn’t be surprised if the engine was also part of why the tactics options in this game are more limited than previous titles.
|
# ? Nov 28, 2020 20:03 |
|
Yeah, didn't the forced switch to Frostbite cause tons of problems, making it a miracle the game turned out playable?
|
# ? Nov 28, 2020 21:52 |
|
99 CENTS AMIGO posted:Yeah, didn't the forced switch to Frostbite cause tons of problems, making it a miracle the game turned out playable? ApplesandOranges posted:I'm curious why the AI feels worse on Inquisition compared to DA2. There's less customization of tactics and it's not like the AI is particularly smarter to make up for it. Even jiggering when to use potions is a little restrictive.
|
# ? Nov 28, 2020 22:21 |
|
It was still a square peg/round hole situation as they spent the bulk of their dev time trying to make Frostbyte do rpg things, when it wasn't made for that and really didn't want them included. They did the best they could and it wasn't like Andromeda, but another engine would've been WAY easier for them. And it shows in the final product. There's tons of weird and odd behaviour that just sort of works but not really. My favorite is just getting stuck on every little bit of terrain when you try and melee. Or not being able to automatically move towards your target like in the other two games.
|
# ? Nov 29, 2020 03:13 |
|
Raygereio posted:No, it caused the standard array of problems any dev team would experience when switching technologies between games. The DA:I development wasn't a dumpster fire and was run competently, so those problems were foreseen and accounted for. Pffft hahahahaha
|
# ? Nov 29, 2020 03:42 |
|
Eimi posted:It was still a square peg/round hole situation as they spent the bulk of their dev time trying to make Frostbyte do rpg things. Taking Eclipse/Lycium codebase and trying to upgrade that to 2014 graphical standards and have it support the larger areas they wanted would also taken a huge investment of time & resources. Eimi posted:And it shows in the final product. There's tons of weird and odd behaviour that just sort of works but not really. My favorite is just getting stuck on every little bit of terrain when you try and melee. Or not being able to automatically move towards your target like in the other two games.
|
# ? Nov 29, 2020 09:58 |
|
I forgot how good Awakening is. No joke probably Bioware's best work. Each of the zones is amazing, extremely varied and unique. Great quests. Great reactivity. All the companions are solid, sans Oghren and kind of Velenna ( though I liked her once I figured her out. ). Vigil's Keep and upgrading it is top notch. Hell, it also matters the power fantasy in a way few games do. Coming in as the HoF, everyone is in awe of you. Coming in as the Orlesian, you really feel the disdain for you.
|
# ? Nov 29, 2020 22:56 |
|
Raygereio posted:Creating the custom systems, middleware and necessary stuff is a core part of game development. If they had taken another engine, they would have to do similar poo poo. Jason Schreier on Bioware/Anthem posted:BioWare first shifted to Frostbite for Dragon Age: Inquisition in 2011, which caused massive problems for that team. Many of the features those developers had taken for granted in previous engines, like a save-load system and a third-person camera, simply did not exist in Frostbite, which meant that the Inquisition team had to build them all from scratch.
|
# ? Nov 30, 2020 12:15 |
|
Taking an engine designed from the ground up to do one thing (FPS games) and adapting it out to do whatever the gently caress is one of the dumbest things EA has ever done. Verses investing in their own more adaptive engine or continuing to use a 3rd party one. I cannot imagine the number of man-hours they've wasted attempting to wrangle all those sunk costs. There are probably a handful of legacy folks at DICE who would happily sucker-punch whichever leadership team chained them to that boulder.
|
# ? Nov 30, 2020 13:01 |
|
orcane posted:I agree that the camera/combat style can be explained as their own (wrong, obviously ) choice but "Frostbite is not the/an issue" is still wrong: You may disagree with the vision Laidlaw, Gaider & Co had for Inquistion (and there are certainly a bunch of design choices I don't like). But at least they had a coherent vision and were able to run a tight ship during the development. It's still really loving stupid of EA that they didn't allocate proper support from Dice to Bioware and let Bioware figure stuff out of their own. But Frostbite isn't the reason Andromeda & Anthem are poo poo games. Those games' developments were badly run dumpster fires. If they had used Unreal, Bioware's own Eclipse/Lycium, or any tech of your choosing, then those games would still have ended up as poo poo.
|
# ? Nov 30, 2020 16:46 |
|
|
# ? Jun 10, 2024 04:41 |
|
It wasn't the only reason, but it was a reason. Another millstone about their neck. Would the games still have been poo poo on any other engine? Sure, but that doesn't mean Frostbite didn't bog them down, limit their options, and increase their workload the same as it did for DA:I Doubly so because the madmen running ME:A decided not to use any of the work the DA:I team put in adapting the engine to a third-person RPG. Like, the DA:I team got a fully functioning inventory system figured out from scratch and the ME:A didn't use any of it and rebuilt a whole new inventory system, again from scratch.
|
# ? Nov 30, 2020 18:12 |