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Horace Kinch
Aug 15, 2007

Fat Samurai posted:

There is an specific silver safe where it respawns. It has to be in a common area (near Hello Work?), because I have 4

I have literally never seen a silver safe respawn, once I've opened one it stays open. The briefcases always respawn though.

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Hwurmp
May 20, 2005

Don't grind before Chapter 12 unless you're changing to a brand new job.

Largepotato
Jan 18, 2007

Spurd.
Only "grind" on Substories and Part-Time Hero requests.

Get the job xp increasing items as they become available.

https://www.reddit.com/r/yakuzagames/comments/jwgxwl/job_exp_boost_items_and_where_to_find_them_yakuza/

Try to get any shop/exchange items before doing a substory as that will allow you to get 2 of them for that job.

And Tyler Too! posted:

I have literally never seen a silver safe respawn, once I've opened one it stays open. The briefcases always respawn though.

The Underground Dungeon safes respawn.

Kobal2
Apr 29, 2019

And Tyler Too! posted:

I have literally never seen a silver safe respawn, once I've opened one it stays open. The briefcases always respawn though.

Not only do silver safes refill, gold ones do too. I'm not sure what triggers the refill however - I'm fairly sure it's not chapter-based, so I would guess either time, XP or number of quests polished off. Possibly fights ?

Ryuga Death
May 14, 2008

There's gotta be one more bell to crack
Fun Shoe

PhoenixFlaccus posted:

Anyone have any ideas on how to unlock the True Final Tower? It seems bugged on PC unless I'm missing something. I've beaten the post game tower twice, once at lvl 99. Also, how leveled were you when you beat the True tower?

True Final Tower is really bugged right now. Even if you unlocked it and made it to the final boss, it may bug out and just kick you out. Assuming the threads are to be believed on the steam forums, there's a chance your save can also become corrupted.

I made it to the True Final Tower boss with everyone at level 99 with their main job at 99 and a healthy amount of levels in most other classes.

Barudak
May 7, 2007

Do not care for romancing Eri or Saeko, did not want.

Give me more parking lot assault handies or subway honk honks.

Shinjobi
Jul 10, 2008


Gravy Boat 2k
Just finished chapter 9....I think this story is good

Jack-Off Lantern
Mar 2, 2012



Watched a specific movie suited to a secret party members tastes

Dr. Fishopolis
Aug 31, 2004

ROBOT

Jack-Off Lantern posted:



Watched a specific movie suited to a secret party members tastes

more like joon-gi hung am i right

hubba hubba

Kaiju15
Jul 25, 2013

Barudak posted:

Do not care for romancing Eri or Saeko, did not want.

Give me more parking lot assault handies or subway honk honks.

I found the ultimate payoff to doing all the romance substories to be quite worth it.

Jack-Off Lantern
Mar 2, 2012

Nanba took the third slot, but Saeko was not in my third slot like I've seen with everyone else

I Before E
Jul 2, 2012

So I liked the ending, but it was very frustrating that Kasuga never told Masumi about his real father. I kept expecting that bomb to drop and it just... didn't. The stabbing was devastating, though, and Adachi's final revenge was fantastic.

Overall, it's a solid seven and a half out of ten, which puts it right around 4 in my personal rankings and I hope to god they don't go back to turn based combat.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Shinjobi posted:

Just finished chapter 9....I think this story is good

I'm in chapter 14

I also think the story is good

Dr. Fishopolis
Aug 31, 2004

ROBOT
me playing dragon kart

https://www.youtube.com/watch?v=F3V3tLfSVKg&t=42s

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

I Before E posted:

I hope to god they don't go back to turn based combat.

It's one of the best selling of the series so they likely will.

I'm sure it'll be refined though. Y7 was retooled to it partway through development and it's a miracle it's as good as it is.

History Comes Inside!
Nov 20, 2004




Jack-Off Lantern posted:

Nanba took the third slot, but Saeko was not in my third slot like I've seen with everyone else



Imagine that, it wasn’t a sexism at all

Hokkaido Anxiety
May 21, 2007

slub club 2013

Hwurmp posted:

Don't grind before Chapter 12 unless you're changing to a brand new job.

I wish I'd ground more, because I got my rear end handed to me on the Majima fight since nowhere in the lead up did it indicate that I'd need another 10 levels on me to handle the boss. Put a pretty big damper on my momentum and excitement.

Dr. Fishopolis
Aug 31, 2004

ROBOT
Yeah, no, definitely grind a bit in chapter 11.

History Comes Inside!
Nov 20, 2004




Hokkaido Anxiety posted:

I wish I'd ground more, because I got my rear end handed to me on the Majima fight since nowhere in the lead up did it indicate that I'd need another 10 levels on me to handle the boss. Put a pretty big damper on my momentum and excitement.

Yeah that’s in chapter 12 hence the suggestion to grind there when the battle arena opens.

Dr. Fishopolis posted:

Yeah, no, definitely grind a bit in chapter 11.

No, grind in chapter 12 at the battle arena where it makes sense.

MorningMoon
Dec 29, 2013

He's been tapping into Aunt May's bank account!
Didn't I kill him with a HELICOPTER?

Jack-Off Lantern posted:

Nanba took the third slot, but Saeko was not in my third slot like I've seen with everyone else



Huh, wonder why third slot in particular.

I do think I know why so many folks had Saeko on slot #3, tho.

You initially have
1Ichiban, 2Nanba, 3Adachi, 4Saeko
Eventually you'll swap 3Adachi for 3Eri
Nanba leaves, forcing
1Ichiban, 2Eri, 3Saeko, 4Adachi
You get Joon-Gi Han and probably swap 4Adachi for him. Either way, by not taking Saeko off the party or moving her at any point, she'll naturally be spot #3

Deified Data
Nov 3, 2015


Fun Shoe

Mokinokaro posted:

It's one of the best selling of the series so they likely will.

I'm sure it'll be refined though. Y7 was retooled to it partway through development and it's a miracle it's as good as it is.

For context think about how good it ended up being for something everyone thought was an april fools joke when it was announced lol

IMO I think the turn-based combat needs two things to go from good to great:
  • let me control my movement in battle Valkyria Chronicles-style - movement is tied to a gauge and you can move as far as your gauge allows. Enemies can intercept you on your way but you can intercept them also. Get rid of the "everyone moves around at random" system, it sucks.
  • more rigidly-defined classes. My magic-using class doesn't need this many physical attacks, pare classes down to traditional RPG archetypes that do specific things and aren't all jacks of all trades. Additionally give us more reason to experiment with other classes. Crossover skills are a good idea but only a couple of them were game-changers, and most were just redundant damage-dealers

Simone Magus
Sep 30, 2020

by VideoGames

History Comes Inside! posted:

Imagine that, it wasn’t a sexism at all

I am legitimately glad we cleared that up for that one guy who was about to CANCEL YAKUZA!!!!

History Comes Inside!
Nov 20, 2004




MorningMoon posted:

Huh, wonder why third slot in particular.

I do think I know why so many folks had Saeko on slot #3, tho.

You initially have
1Ichiban, 2Nanba, 3Adachi, 4Saeko
Eventually you'll swap 3Adachi for 3Eri
Nanba leaves, forcing
1Ichiban, 2Eri, 3Saeko, 4Adachi
You get Joon-Gi Han and probably swap 4Adachi for him. Either way, by not taking Saeko off the party or moving her at any point, she'll naturally be spot #3

He’s the second character you meet because Adachi is first so maybe he’s fixed as the “third” party member and the game just slaps him in there.

SettingSun
Aug 10, 2013

They're already cribbing a ton from Dragon Quest so I think they should double down on it. Instead of movement being a mechanic (I would hate this tbh) they should improve pathing through obstacles, drop interceptions, and make aoe attacks automatically target everyone.

Simone Magus
Sep 30, 2020

by VideoGames

SettingSun posted:

make aoe attacks automatically target everyone.

Or at least make enemies NOT CONSTANTLY MOVE AROUND even when you're just sitting on the menu. That would be fine

A Sometimes Food
Dec 8, 2010

So uh I'm starting to want to grind stuff, can someone please list the various 'get more job exp' gear and where to get them? I'm wary of spoilers.

And if anyone has good guides for koi-koi and the other Japanese games I'd be real interested.

Zaggitz
Jun 18, 2009

My urges are becoming...

UNCONTROLLABLE

Is there anywhere I can buy flowers/bouquets or am I stuck gardening with seeds for these relationship substories?

Hwurmp
May 20, 2005

Zaggitz posted:

Is there anywhere I can buy flowers/bouquets or am I stuck gardening with seeds for these relationship substories?

You can buy flowers & bouquets at Hamakita Park in the far northeast.

MadFriarAvelyn
Sep 25, 2007

There is a truck in the park on the NE part of the map that sells them.

[Edit] Beaten.

Pseudoscorpion
Jul 26, 2011


It's worth noting if, for some reason you're hard up for cash, it's cheaper to buy the individual flowers/trees and get the Survive Bartender to craft them into bouquets/bonsais than it is to just buy them pre-crafted.

PhoenixFlaccus
Jul 15, 2011

KFC Famous Bowl

A Sometimes Food posted:

So uh I'm starting to want to grind stuff, can someone please list the various 'get more job exp' gear and where to get them? I'm wary of spoilers.

And if anyone has good guides for koi-koi and the other Japanese games I'd be real interested.

Copied from a reddit post:

Freelancer+Hero - gold safe in Lullaby Mahjong in Kamurocho

Homeless - Substory 18

Detective - Substory 11 drop OR secret shop in south west of map

Hitman - substory 25 OR gold safe in New Serena, Kamurocho

Gangster - substory 24 drop OR secret shop

Barmaid - substory 19

Matriarch (DLC job) - ch 11 as part of story OR secret shop

Secretary - exchange for chips at casino

Bodyguard - substory 34

Host - substory 23 drop OR secret shop

Foreman - substory 37

Musician - casino

Breakdancer - substory 30

Enforcer - substory 38

Cook - substory 31

Fortuneteller - substory 25 drop OR secret shop

Idol - substory 30 OR secret shop

Hostess - reward for Part time hero Vegetable request 4

Dealer - substory 28 drop OR secret shop

Night Queen - substory 24

Devil Rocker (DLC job) - substory 39

Deified Data
Nov 3, 2015


Fun Shoe
So is the dating side content worth maxing out your personality stats for?

Madmarker
Jan 7, 2007

Deified Data posted:

So is the dating side content worth maxing out your personality stats for?

Ummmm there's a pretty funny scene and it does add some additional characterization to ichi and sae....but if you arent a glutton for content it is skippable. You will miss out on a permanent defense increase though

Kobal2
Apr 29, 2019

A Sometimes Food posted:

So uh I'm starting to want to grind stuff, can someone please list the various 'get more job exp' gear and where to get them? I'm wary of spoilers.

And if anyone has good guides for koi-koi and the other Japanese games I'd be real interested.

well, mahjong is a bit rich/complex but there are plenty of "guides" out there because it's a very popular game.

koi-koi tips :

if you want to make any money at all, only play expert, 12 rounds, 200 tags per point. Everything else is penny ante bullshit. You're here to win big, you're save scumming anyway.

First, understanding the deck itself : a hanafuda deck is the orthogonal of our "normal" playing cards. We have 4 suits of 13 cards each, a hanafuda deck is 12 suits of 4 cards each. Each suit has 2 chaff cards, one ribbon card (that in a few suits is replaced with a weak variety card) and a face card. Of those, 6 of the ribbons are "high ribbons" (those with writing on them) and 5 of the faces are "lights" (2 flower bunches, the Moon, the Heron and the Rain Main which is the "poo poo light"). The exceptions are November (leaves going downwards) which has the Rain Main as the face, but both a ribbon and a variety to compensate ; and December (purple flowers with little petals, not to be confused with May which is a purple iris) which only has a face card and 3 chaff cards.

The goal of koi-koi is to make combinations that mostly involve the ribbons and faces cards : the chaff cards are there to make pairs *with* but they're worth poo poo on their own. Scoring is relatively straightforward : Moon Viewing and Cherry Blossom Viewing are worth 5 points ; Seasons is 4 points ; combinations of lights are worth 5 points for 3, 6 for 4 and 7 for all 5 ; red/blue scrolls and boar-deer-butterfly is 5 ; everything else is 1. If you score 7 points or more, your points get doubled. Each time you make a point-scoring combination you get the koi/not koi choice : koi means "keep going", non-koi means "end it and score what points I have". Koi is always a risk : not only can the opponent undercut you if they score a point scoring combination themselves ; but if you can't make at least 1 more point yourself after calling koi the points you've already made don't get scored.

Every turn you can make up to two pairs : first you play a card from your hand which, if it matches suits with a card on the board, lets you take both cards ; then you draw a card from the deck and put it on the board and if *that* makes a pair you take it too. From this, understand that any card that is sitting on the board is always likely to get randomly paired with the card from the deck ; so you can make pairs unexpectedly through sheer luck (but of course, so can your opponent).

Being the dealer is a HUGE advantage, because he plays first (thus can snipe the most valuable cards on the initial board) and can play all 8 of his cards, which grants you some leeway to make points down to the last card, whereas the other player must call it at his 7th since he likely won't have an 8th turn (it's extremely rare to not have *some* point-making combination on turn 8 so the dealer will just win by default on Junk or something). This means that if you're not the dealer, you never want to call koi unless you have an ironcast reason to (like you're going to make all the points next turn). End the game ASAP with 1 point if it means you're getting that dealer marker back.
There's a tiny advantage to being the not_dealer, which is that after you play your 8th card and rip a card from the deck as usual, you get to draw a second time if you haven't already scored anything. This is a very tiny advantage and not worth putting any faith into because as I said, it's *very* unlikely the dealer won't have at least junk or ribbons by the time they play their own last card.

*When* you make a pair is important : if a pair of a given suit is already gone and you have a third of that suit in hand, and the fourth rips from the deck that pair is "safe" (the opponent can't ever make that pair) so you can leave it on the table as long as you want (if it's a point-scoring pair you should, even ; because that lets you end the game whenever you choose and your opponent doesn't know you have that possibility). In which case you should make other, more contested pairs first. Try to prioritize taking points away from the board over making points from your hand, since it denies more to your opponent (and hides what points you have in hand, although I don't know if the AI is coded to play with that info at all).

Always look out for the sake card (that's the high card of the camelia suit, red/orange flower with a purple... thing next to it). If you have it in hand score it ASAP, and you want to keep a cherry blossom (bunch of pink flowers) and/or the season that has moon in it (grey half-circle on the bottom) in your hand as long as possible so you can immediately snipe the Moon or Sakura cards should they rip from the deck. The combo of sake+moon and sake+sakura are worth 5 points each, that's the biggest bang for the fewest buck (and both together are already 20 points right there).
If you *don't* have it in hand, it's either in the deck or in your opponent's hand. In either case you don't want to let a camelia sit on the table at all because they'd be able to nab it and put you down the hole. If it's on the table and you can take it, don't even think, do it. It's the most valuable card in the game, you can't give the opponent any opportunity to snag it. If the opponent gets it, your mission is now to deny them sakura and moon : don't let cards from those suits sit on the board.

The next thing to look out for are the 3-card combos : the poetry ribbons with writing (blue and red), boar-deer-butterfly, and the light cards. If you have 2 figures of such combos in your hand, you want to look up which suit corresponds to the 3rd, so you can check if you have a card of that suit in your hand . In which case, keep it so you can snipe the missing card if it rips from the deck. After a while you'll just know which high cards are in which suit, but it takes a little while to learn all 12 suits by heart if like me you have never seen a hanafuda deck before.

Oh, also always look which season is the "trump" this game (the card displayed on the right of the board), if you get both pairs of that suit that's 4 points so make those pairs aggressively.

If you don't have easy access to moon viewing/cherry blossom viewing, season or a 3 card combo, well, things get sucky and you have to make a decision early : you're not going to make a lot of points except through sheer luck, so you want to tap out ASAP. Whether the fastest way to do that is with 5 ribbons, 5 high cards ("variety") or junk (any ten non-face cards) depends on your hand but you have to pursue it aggressively. Don't bother collecting ribbons, figures or lights if all you want is fast junk to get out of an unfavourable draw ASAP, it'll just slow you down and you'll be better served just making chaff pairs.

When you have to discard a card, pitch stuff that likely won't give your opponent points over stuff that might let you make a pair next turn (unless it's "safe" as explained above). It's ok to pitch a non-writing ribbon, or a figure of a combo that can't be made any more over a pure chaff card if the high card of that chaff card's suit hasn't been scored yet : the opponent might have it in hand and be looking for an opportunity to gently caress you over. It's ok to pitch ribbons if your opponent is collecting varieties and vice versa. It's almost always ok to pitch the rain man, he's only worth anything if you already have 3+ lights and even then he's not worth much more points.

Finally, there's the koi decision : so you have a point scoring combo. Do you end the game right now ? Well, that's where the gambling begins.
First, look at your opponent's revealed cards : are they close to a scoring combo themselves, and if so how many cards could give them a point ? If they're missing one specific card they only have 1 in 52 chances to get it every turn, that's an ok gamble to make (even moreso if the first pair of that suit is already gone). If they're missing "any pair of chaff" or "any ribbon" otoh that's much more likely to happen.
Then look at what cards are left on the board & in your hand : are you sure you can make another point scoring combo with that, and if so, how fast ? One or two turns, call koi for sure. More than that ? You're probably better off scoring right now instead of risking getting sniped. If you have Moon Viewing and have a cherry blossom in hand it might be worth it to wait for the Sakura (and vice versa) because that's lotsa points of course buuuut you'll hate yourself if you get sniped.
Similarly, if your opponent has called koi, your priority has now shifted from "making a lot of points" to "making a point, any point, as soon as possible and cut him from scoring".

Kobal2 fucked around with this message at 00:18 on Dec 1, 2020

purkey
Dec 5, 2003

I hate the 90s

The update is up on Steam.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.
Maxed all of Eri's jobs and the equivalent amount for the guys and I can now kinda fight the True Final Millennium tower, I got like a third in past the first boss before getting rinsed by some random enemy encounter because of some less than spectacular luck. Progress, but still not great.

I thought to try and buy some Premium First Aid Kits for easier revival but they're only earnable from the pachislot machines, seemingly? Along with Health/Attack Boosters which would prove pretty useful to me right now.

I hope the cheat tokens are genuinely effective because this is all starting to feel like a lot to ask just to clear one dungeon.

History Comes Inside!
Nov 20, 2004




SuccinctAndPunchy posted:

Maxed all of Eri's jobs and the equivalent amount for the guys and I can now kinda fight the True Final Millennium tower, I got like a third in past the first boss before getting rinsed by some random enemy encounter because of some less than spectacular luck. Progress, but still not great.

I thought to try and buy some Premium First Aid Kits for easier revival but they're only earnable from the pachislot machines, seemingly? Along with Health/Attack Boosters which would prove pretty useful to me right now.

I hope the cheat tokens are genuinely effective because this is all starting to feel like a lot to ask just to clear one dungeon.

You can buy premium first aid kits from the pharmacy in Sotenbori

At least I think it was there. You can definitely buy them somewhere because I bought a bunch with regular money in a regular store.

Sakurazuka
Jan 24, 2004

NANI?

Yeah, its there the pharmacy sells al the best healing. Whilst there isn't a single pharmacy at all in Kamurocho where you probably need one most.

Deified Data
Nov 3, 2015


Fun Shoe
If you got through the story without the dlc jobs are they really worth picking up in the post-game at all? Are they any good?

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Sakurazuka
Jan 24, 2004

NANI?

I ended up using them both til the end game, though for uh black metal dude it was mostly through inertia because I wanted the level 30 job trophies. Matriarch has some great skills though, including a fairly cheap full screen attack that either one shots or does a ton of damage to everything.

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