|
Uno cards or slips of paper will work fine. MTG is explicitly banned from this shop because the cranky owner "hates hordes of unaccompanied teenagers".
|
# ? Dec 1, 2020 07:47 |
|
|
# ? Jun 6, 2024 00:25 |
|
This place sounds perfect for BattleTech
|
# ? Dec 1, 2020 07:48 |
|
Considering it's hosted multiple successful international DBMM (or whatever rules that are used these days) tournaments makes me think so, yeah. There are a lot of old school grogs lurking in the shadows here.
|
# ? Dec 1, 2020 07:55 |
|
Strobe posted:BV is how weapons are balanced and outside of a few outliers it does a reasonably good job. I was complaining very specifically as an aside about the type whose instant reaction to a new 'Mech is "this 'Mech would be better if you replaced X weapon with its weight in Medium Lasers" (because they are loud and annoying and commonplace elsewhere). This thread isn't particularly bad about it, but then neither is there a meaningful volume of discussing 'Mech variants in any more than the broadest strokes. I can see how that would be annoying. I have a similar visceral reaction whenever someone talks about BV as a reason why a ‘Mech design is good or bad, particularly when it is suggested a ‘Mech is good because it has a low BV.
|
# ? Dec 1, 2020 13:50 |
|
Strobe posted:This place sounds perfect for BattleTech
|
# ? Dec 1, 2020 18:54 |
|
Carbolic posted:I can see how that would be annoying. I have a similar visceral reaction whenever someone talks about BV as a reason why a ‘Mech design is good or bad, particularly when it is suggested a ‘Mech is good because it has a low BV. I'm sorry my posting annoys you, but not sorry enough to stop. Sometimes 'Mechs are worth taking because they're cheap.
|
# ? Dec 1, 2020 22:39 |
|
Strobe posted:I'm sorry my posting annoys you, but not sorry enough to stop. Sometimes 'Mechs are worth taking because they're cheap. In the metagame, yes. That might make them cost-effective but it does not make them good.
|
# ? Dec 1, 2020 23:23 |
|
Carbolic posted:In the metagame, yes. That might make them cost-effective but it does not make them good. same_picture.jpg
|
# ? Dec 1, 2020 23:35 |
|
In a game with more active balancing it would be a sign they need to adjust some of these values.
|
# ? Dec 1, 2020 23:37 |
|
Defiance Industries posted:In a game with more active balancing it would be a sign they need to adjust some of these values. Yeah probably. I think there's something (a lot of something) to be said for the disadvantages inherent in expensive designs that can't be easily quantified because of the nature of BattleTech gameplay meaning that at any given moment a single gun can just remove your 3000 BV behemoth from the field.
|
# ? Dec 1, 2020 23:44 |
|
Carbolic posted:In the metagame, yes. That might make them cost-effective but it does not make them good. And in the narrative. You field the lance you can afford.
|
# ? Dec 2, 2020 04:08 |
|
HootTheOwl posted:And in the narrative. You field the lance you can afford. Nobody in-universe buys BattleMechs with BV. They may be limited by financial cost or by DropShip tonnage, but they are most certainly not limited by BV. Which is why, in-universe, there is an incentive to optimize units. I can't believe I am actually arguing the pro-optimization side here, because I find ultra-optimizers annoying too. I just don't think people are idiots when they point out that certain loadouts make more sense over others.
|
# ? Dec 2, 2020 04:15 |
|
Running Kell Hounds (Centurion & Warhammer) for a game on Thursday. Any role-playing tips to help give them some flavor? My understanding of them is that they're basically a borderline Mary Sue faction that is super good at everything, and also you fight them in the HBS game.
|
# ? Dec 2, 2020 04:16 |
|
Carbolic posted:Nobody in-universe buys BattleMechs with BV. They may be limited by financial cost or by DropShip tonnage, but they are most certainly not limited by BV. Which is why, in-universe, there is an incentive to optimize units. That you can't find a fluff reason why you can only afford so much BV is the problem.
|
# ? Dec 2, 2020 04:17 |
|
Taintrunner posted:Running Kell Hounds (Centurion & Warhammer) for a game on Thursday. Any role-playing tips to help give them some flavor? My understanding of them is that they're basically a borderline Mary Sue faction that is super good at everything, and also you fight them in the HBS game. They're not so much mercenaries as the personal army of a powerful Lyran nobleman that he uses to further his political goals. That's about it for them in terms of "having a personality." HootTheOwl posted:That you can't find a fluff reason why you can only afford so much BV is the problem. Isn't that most war games, where their balancing system exists purely as an abstract, because "fairness" isn't a goal that exists for armies? Patton wasn't going around Europe trying to figure out how to have a fair fight.
|
# ? Dec 2, 2020 04:52 |
|
Generally. You have to balance your fights somehow, and BV is by far the best existing way to do it no matter how unrealistic it may be. Balancing by c-bills or only by number of units is a recipe for having a really bad time.
|
# ? Dec 2, 2020 04:54 |
|
Defiance Industries posted:They're not so much mercenaries as the personal army of a powerful Lyran nobleman that he uses to further his political goals. That's about it for them in terms of "having a personality." Oh hey, that actually makes a shitton of sense in the larger narrative of my campaign. Thanks!
|
# ? Dec 2, 2020 04:58 |
|
Strobe posted:Generally. You have to balance your fights somehow, and BV is by far the best existing way to do it no matter how unrealistic it may be. Balancing by c-bills or only by number of units is a recipe for having a really bad time. Sure, but none of that has to do with in-universe storytelling, which is my point. If you want a mechanic for fairness it should probably exist only as an abstract gameplay concept, not something you're having to write around in stories.
|
# ? Dec 2, 2020 05:06 |
|
Important news:
|
# ? Dec 2, 2020 05:10 |
|
Defiance Industries posted:Sure, but none of that has to do with in-universe storytelling, which is my point. If you want a mechanic for fairness it should probably exist only as an abstract gameplay concept, not something you're having to write around in stories. I think we're talking past each other on this one. I'm not at all suggesting that BV should be consulted or considered when writing stories, but I think it's probably naive at best and a disaster waiting to happen at worst if you try to ignore it while doing things with other players. Or even yourself, if you're actually trying to have games against a bot or yourself that are reasonably well balanced and not a series of curb-stompings. The best middle ground is probably something along the lines of any given random opponent ends up by sheer cosmic coincidence being roughly XXX% of your protagonists' BV for whatever story you're trying to tell and whatever mission you're trying to undertake. In such a situation, BV cost-efficiency is still a consderation, though one the players can simply choose to ignore (which I think would be a mistake).
|
# ? Dec 2, 2020 05:14 |
|
Here is an artful rendering of a Jade Falcon Elemental in the tulips of Humptulips from the new Tukayyid book. The art pieces at the end of each Clan's section are pretty nice. I really like the book itself, too.
|
# ? Dec 2, 2020 05:47 |
|
I'm still incredibly pissed they won't give us .PDF versions of the BoT mapsheets and let us upscale them for Heroscape. The map sheets are beautiful, but a large part of the appeal of playing Battletech with games run by me (or anyone else who uses this) is the physical heroscape terrain which lets you instantly see any obstacles between you and the enemy, which helps speed up an already long in the tooth game. Also idiot question, but if I had a digital version of a standard size Battletech mapsheet, what factor would I scale it up by to fit with Heroscape hexes?
|
# ? Dec 2, 2020 05:56 |
|
I actually found myself liking some of the more bright, almost cartoonish-looking pieces of art in the Tukayyid book. I'll take something that was obviously drawn over 3d art any day, even if the 3d stuff has improved a lot.
|
# ? Dec 2, 2020 08:07 |
|
And all of it is head and shoulders better than the chaotic mess of black and white pictures that used to be in BattleTech books.
|
# ? Dec 2, 2020 08:13 |
|
What, you didn't like Snake Dance?
|
# ? Dec 2, 2020 08:20 |
|
Make fun of this at your own peril. You have been warned.
|
# ? Dec 2, 2020 08:57 |
|
The FLGS has some of the new stuff in stock. I picked up a salvage box with a Nova in it, the Clan Invasion set proper, and a Clan Command Lance. Here's the 25th Anniversary Summoner next to the new one.
|
# ? Dec 2, 2020 13:25 |
|
Strobe posted:And all of it is head and shoulders better than the chaotic mess of black and white pictures that used to be in BattleTech books. How about "shots of dioramas with minis" like we got for Wars of Reaving
|
# ? Dec 2, 2020 14:59 |
|
Does anyone know of any miniatures that look similar to the Ostrogoth aerospace fighter? The iron wind metal store only has it at micro scale.
|
# ? Dec 3, 2020 07:50 |
|
It'd be the wrong scale, but the Reaper CAV line's Kraken has a similar profile.
|
# ? Dec 3, 2020 08:29 |
|
That being said, any other of the Reaper CAV line good as stand-ins for Battletech? The tanks seem usable.
|
# ? Dec 4, 2020 07:55 |
|
For the record, I would like to confirm that the Kell Hounds have been completely humiliated off the face of the OC Planet Do Not Steal that is the centerpiece of my current narrative campaign; their will broken by a new player who thought jumpjets means he gets to do stupid handstand cartwheels over the rooftops of skyscrapers. He was, unbelievably, entirely correct in doing so. I am now chugging beer to the Crimson Tide theme.
|
# ? Dec 4, 2020 08:50 |
|
PoptartsNinja posted:It'd be the wrong scale, but the Reaper CAV line's Kraken has a similar profile. That looks really good, thank you for the suggestion.
|
# ? Dec 4, 2020 12:36 |
|
|
# ? Dec 4, 2020 19:22 |
|
It's true. You can only get it up to 53. Whoever wrote that copy is really overstating how hard it is to destroy the average American house though.
|
# ? Dec 4, 2020 19:41 |
|
The camospecs website got a full overhaul. It actually works on non-dialup speeds now.
|
# ? Dec 5, 2020 02:39 |
|
The new recognition guide has a new Davion Omni, the Inferno, which is basically an Omni Orion and it's excellent.
|
# ? Dec 5, 2020 06:45 |
|
What is with the Davions always getting omni versions of mechs that would better fit the Mariks? In fact, we already have an omni Orion! With a terrible sculpt, no less!
|
# ? Dec 5, 2020 07:11 |
|
Pussy Cartel posted:What is with the Davions always getting omni versions of mechs that would better fit the Mariks? We traded signature faction traits a while back. They got the Omni versions of everything, we got the not losing every single war of consequence.
|
# ? Dec 5, 2020 07:13 |
|
|
# ? Jun 6, 2024 00:25 |
|
Torn on going in on some of the Wave 2 kickstarter stuff. Both Comstar lances, desert mappacks, and physical copies of the Battlemech Manual and TRO Succession Wars would be great but it feels hard to justify the money when I've got so drat much Battletech stuff in my games shelves that I've barely gotten to the table yet. Being in Australia though the prices on the books with shipping are pretty good, and I feel like if I don't go for the new stuff now I'm not going to get a chance to get any of them for ages if at all. Battletech stuff seems pretty scarce where I live so my FOMO is running rampant.
|
# ? Dec 5, 2020 07:42 |