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https://twitter.com/HipstersMTG/status/1334633735317311490 https://twitter.com/HipstersMTG/status/1334634006789427201 So I'm guessing we're going to see more of this, uh.
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# ? Dec 4, 2020 11:07 |
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# ? May 25, 2024 03:47 |
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paradoxGentleman posted:https://twitter.com/HipstersMTG/status/1334633735317311490 Lmao, that’s awful. WotC’s just going to keep screwing over its customers for a buck
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# ? Dec 4, 2020 11:26 |
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I don’t think I’ve seen a more generally negative reaction to something in MTG than this Walking Dead Secret Lair. There are always people complaining but every single site and big name said it was a terrible idea. So naturally wizards looks at the numbers and says “sold the most, brought in the most people to magic AND the most first time secret lair purchases.” There’s no way we don’t end up with Secret Lair Avengers inside of a year.
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# ? Dec 4, 2020 12:45 |
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Chakan posted:I don’t think I’ve seen a more generally negative reaction to something in MTG than this Walking Dead Secret Lair. There are always people complaining but every single site and big name said it was a terrible idea. It will be crossovers on the same level of quality as The Walking Dead. It’ll be a Rick and Morty crossover
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# ? Dec 4, 2020 12:50 |
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thetoughestbean posted:It will be crossovers on the same level of quality as The Walking Dead. It’ll be a Rick and Morty crossover "Game of thrones, that was big right guys? Get HBO on the phone."
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# ? Dec 4, 2020 13:24 |
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Son of a Vondruke! posted:"Game of thrones, that was big right guys? Get HBO on the phone." You can this all you want, but even as bad as the last season and finale were, people still, by and large, remember the first half of GoT with a fondness, and it would shatter every sales number like glass.
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# ? Dec 4, 2020 14:01 |
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theironjef posted:Eh, it's not like porn is the godwin of performance descriptions. Yes, it's got a lot of problems, but no one is talking about those. What it has in common with AP is that it has the appearance of being a fun thing that lots of people do themselves, a process that might not be as fun as the end result actually makes it look, and an end goal of generating a product for other people (that can convey false impressions that it's either easy or the norm), that's enough to pull from it without having to discuss or be concerned with the million ways it's a terrible profession. It sounds like it is a fun thing the Critical Role people do. They might cut out a lot of the cruft of D&D, and I know Matt homebrews equipment and classes for his players, so I wouldn't be surprised if they're also be operating on some background house rules to make it "run" better. And it's problematic to present D&D 5e as a more accessible and playable system than it is, or a more diverse and open one with better representation and treatment of fantasy races, but it sounds like that's not the issue here? If you are comparing something to the porn industry, you are comparing it to the unrealistic, dangerous, racist, homophobic, transphobic, and sexist aspects of it that distort our perception of healthy and safe sex. Maybe you weren't thinking of stuff like the societal perception of sex workers in relation to porn or frequently abusive or exploitative porn studios, but it sounds like those other things are the baseline points of comparison people are making? That the portrayal of certain acts or fetishes in porn are distorted and harmful? Someone even brought up choke play last time we had this discussion. Conflating CR with porn still feels like a reach to me. If the point is only "Well if you try to do this IRL, you won't have the exact same result most of the time, unless you also play with a group of trained actors." Well yeah, you couldn't go out and recreate the John Wick movies, either. All entertainment media is a distorted reflection of reality, but I assume we're pulling porn in here specifically for the other baggage that goes unexamined by its consumers while being deeply embedded in our social psyche.
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# ? Dec 4, 2020 14:05 |
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Nuns with Guns posted:It doesn't seem like anyone here disagrees with "Playing an RPG privately with friends is different than playing with professional voice actors as part of a streamed live show" as a concept. But, as admanb points out, the things you keep referring to aren't the things that are the exclusive domain of Critical Role or other actual play shows. Jef has listed off some better examples of ways your behavior or objectives can be modified when you're focusing on entertaining an audience. You certainly can behave differently with an audience, but you don’t have to, and similarly you can do a home session and pretend there’s a big prize for fan reaction to get people to ham it up. I’m having a hard time teasing apart “these are elite players and would excel at X, Y, and Z in a private home game” from “the audience aspect causes people to want to behave differently, so they do”. If people want the accolade-chasing behaviour or whatever of a broadcast game at home, why not make that part of what you’re pretending? Make up some fake sponsor voiceovers and whatnot if you really want to get into it. Have a breathless “previously on” recap at the beginning.
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# ? Dec 4, 2020 14:56 |
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Subjunctive posted:You certainly can behave differently with an audience, but you don’t have to, and similarly you can do a home session and pretend there’s a big prize for fan reaction to get people to ham it up. Apropos of nothing, I've definitely had GMs do the previously on recaps before game starts and they're a massive help, especially in games where scheduling can be tricky due to us all being adults. Deffos recommend.
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# ? Dec 4, 2020 16:08 |
A decent wedge of my gamer friends are also huge stoners so "what did we do last week" is a common fixture in my games
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# ? Dec 4, 2020 16:14 |
Leraika posted:Apropos of nothing, I've definitely had GMs do the previously on recaps before game starts and they're a massive help, especially in games where scheduling can be tricky due to us all being adults. Deffos recommend. Wait, people don't *always* do recaps before a game starts?
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# ? Dec 4, 2020 16:56 |
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RudeCat posted:Wait, people don't *always* do recaps before a game starts? Only when my players pay for the recap DLC for my campaign
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# ? Dec 4, 2020 16:59 |
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RudeCat posted:Wait, people don't *always* do recaps before a game starts? My group doesn't always, usually just if we miss a week, but because a) we play online, b) hearing impairment and ADHD combine poorly for memory, I have running session notes in a Google doc that everyone has access to read.
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# ? Dec 4, 2020 17:00 |
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Nuns with Guns posted:It sounds like it is a fun thing the Critical Role people do. Oh look the system works! No but seriously I'm fairly up to speed on how horrible the porn industry is, I just agree that most of it isn't a 1 to 1 comparison. Also I think the person that brought up the rise in noncon choking among teenage sex partners and it's concurrent rise as a display in porn was me.
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# ? Dec 4, 2020 17:39 |
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gm doing a recap? thats great gm incentivizing players to do the recap? now we're in business
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# ? Dec 4, 2020 18:04 |
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GM doing a recap is also a nice signal that the game has begun and the period of before-game shooting the poo poo and table talk is over.
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# ? Dec 4, 2020 18:06 |
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Farg posted:gm doing a recap? thats great Yeah. If the game has fun levers to pull to make players want to summarize, like some kind of metacurrency bennies or whatever, that's great. But even just politely asking if someone can do a recap is good because 1) there's more natural player buy in when I'm not doing all the talking and 2) it let's me the GM know what the players feel like happened in the last session so I know what plots and themes were salient and memorable. It's one of those incredibly subtle and simple things that can improve games and I don't even remember if I stole it from somewhere or independently derived it.
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# ? Dec 4, 2020 18:52 |
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My GM does written recaps, which is great and takes a lot of dedication.
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# ? Dec 4, 2020 18:57 |
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I think it's Torchbearer that explicitly gives Artha to the player that does the recap
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# ? Dec 4, 2020 19:27 |
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Pretty sure that's in Burning Wheel too but I know I've been doing it from way before I touched either game so that's neither here nor there.
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# ? Dec 4, 2020 19:36 |
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Farg posted:gm doing a recap? thats great Way back when, I had an Earthdawn GM who both encouraged us to do post-session write-ups and annotate them in character. There was some IC organization that was paying for travelers' experiences, since it was still Fallout: Fourth World in a lot of ways.
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# ? Dec 4, 2020 20:02 |
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Way back when I used Feng Shui 2 to run a VERY SUCCESSFUL but still-unfinished Fist of the North Star sequel series game, I did every intro as if it was the "Previously on Dragonball Z..." thing 80s and 90s dubbed anime did. I might still have those somewhere.
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# ? Dec 4, 2020 20:03 |
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Xiahou Dun posted:Pretty sure that's in Burning Wheel too but I know I've been doing it from way before I touched either game so that's neither here nor there. It's definitely something I heard as GMing advice when I was getting back into RPGs which was also before I read Burning Wheel. It even makes thematic sense to give XP or whatever for it, as the person who best remembers their experiences is likely to learn the most from them.
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# ? Dec 4, 2020 21:44 |
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FMguru posted:GM doing a recap is also a nice signal that the game has begun and the period of before-game shooting the poo poo and table talk is over. Never underestimate the power of this
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# ? Dec 4, 2020 22:32 |
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Bieeanshee posted:Way back when, I had an Earthdawn GM who both encouraged us to do post-session write-ups and annotate them in character. There was some IC organization that was paying for travelers' experiences, since it was still Fallout: Fourth World in a lot of ways. That's some next level blue booking. I like it.
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# ? Dec 5, 2020 00:03 |
FMguru posted:GM doing a recap is also a nice signal that the game has begun and the period of before-game shooting the poo poo and table talk is over.
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# ? Dec 5, 2020 00:03 |
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In one of our Blossoms are Falling games everybody did tanka poems about the events of the previous session from the view of their character. They were all bad, but it was fun! In-character diaries are good and fun too!
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# ? Dec 5, 2020 00:10 |
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Nessus posted:My best idea for a Star Wars game, never used, was to use one of those Star Wars crawl generators to do session opener recaps. One player had to do a recap, another has to attempt singing the opening crawl music acapella.
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# ? Dec 5, 2020 00:25 |
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Nessus posted:My best idea for a Star Wars game, never used, was to use one of those Star Wars crawl generators to do session opener recaps. The GM for the FFG Star Wars game I played in did this. It was cool.
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# ? Dec 5, 2020 00:29 |
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"The dead speak? What, was the acapella music super distracting or something?"
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# ? Dec 5, 2020 01:15 |
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FMguru posted:GM doing a recap is also a nice signal that the game has begun and the period of before-game shooting the poo poo and table talk is over. yea this is how my group do it, we chat around and poo poo and then when whoever's GMing goes 'alright so last time...' we know we're actually starting the game, it's a nice easy way to transition from talking about other stuff to game time.
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# ? Dec 5, 2020 03:49 |
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A thing my groups have found useful is, rather than the GM doing the recap themselves, asking if one of the players would like to do the recap. Has all the benefits outlined above, plus helps you judge what information the players have attached importance to and what they've either forgotten or don't think is very significant.
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# ? Dec 5, 2020 05:22 |
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Warthur posted:A thing my groups have found useful is, rather than the GM doing the recap themselves, asking if one of the players would like to do the recap. Has all the benefits outlined above, plus helps you judge what information the players have attached importance to and what they've either forgotten or don't think is very significant. We go round the table giving a couple sentences each about what our character did and what they noticed others doing. You're encouraged to interject with "yeah, that was me! I..." if someone mentions your actions, and to cheerlead other people's accomplishments.
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# ? Dec 5, 2020 08:01 |
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Toshimo posted:people still, by and large, remember the first half of GoT with a fondness You mean just like The Walking Dead? Hence the comparison.
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# ? Dec 5, 2020 08:33 |
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https://koboldpress.com/hark-news-from-the-warrens/ Amanda Hamon, going from Paizo to Kobold Press to WotC in less than a year.
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# ? Dec 8, 2020 01:39 |
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Danger Patrol has each player give a brief "Previously on Danger Patrol" at the start of the session. Since Danger Patrol is a 0 prep one shot game they're actually making up stuff for the GM to base the session on.
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# ? Dec 8, 2020 14:55 |
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The tale of bad dice, Mike Mearls and WotCquote:To recap: I ordered the WotC 45th anniversary dice set back in September, got a damaged set in October and returned them and have had the runaround trying to get a replacement set or any information on when they might come since. After my post on r/dndnext blew up, I got a message from Mike Mearls offering to look into the issue and to try to get a replacement set for me. I mean, I can understand a megacorp not caring, but he went out of his way to contact the op, and then didn't actually DO anything about it. The face of D&D everyone: blemished and incompetence $300 for that. Comstar fucked around with this message at 23:16 on Dec 8, 2020 |
# ? Dec 8, 2020 23:13 |
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Why do they keep letting Mike Mearls do anything customer-facing or PR-related? It's not part of his job description, and he's TERRIBLE at it. Did he save John Q. Hasbro's life in The War or something?
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# ? Dec 8, 2020 23:20 |
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KingKalamari posted:Why do they keep letting Mike Mearls do anything customer-facing or PR-related? It's not part of his job description, and he's TERRIBLE at it. I don’t think they are. He’s doing it of his own accord
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# ? Dec 8, 2020 23:27 |
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# ? May 25, 2024 03:47 |
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Sounds like social media outreach. Guess people aren't yelling at him enough again.
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# ? Dec 8, 2020 23:43 |