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Mistaken Identity
Oct 21, 2020

I have created a group of monsters in one of my earlier campaigns. Not only had I succumbed to the “orphaned children that the group saved are actually the real evil” trope but I had them ghoul-out and attack them in the middle of the night.

Things had never been the same after that. They had been burned forever, once bitten twice shy. No innocent or helpful NPC was ever save from almost stalkerish investigations and interrogations after that.

Later I found that keeping a table full of random in-universe appropriate names and random quirks worked wonders in endearing players to the most random of mooks.

Everyone is suspicious of Bob the Bandit but no one wants to murder Erec Three-Fingers that talks with a stutter because no way is that a throwaway enemy.


[Shameless Snipe]:
I recently picked up the Symbaroum bundle on a whim because I was on the market for a darkish fantasy setting anyway and the artwork really struck a cord in me. I have only had a cursory glance at the Quick Start rules so far but I really like the Shadow/Corruption mechanics.

Anything to keep in mind if I plan on running Symbaroum?

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My Lovely Horse
Aug 21, 2010

Once I had my group in a three-way combat with human bandits and goblins and at the end there was one mook from each side left, stood back to back and anxiously eyeing the party until they just said "oh for gently caress sake, get outta here before we reconsider."

I was absolutely have these two going to become friends and recurring NPCs, showing up as comic relief not-really-antagonists in whatever trouble the party got itself next. I kept picturing them as downtrodden underdog recruits in some villain's army, prisoners in the evil Drow queen's dungeon, popping up in a treasure chest after they hid from the dragon and it fell shut. Just, never got around to it, and kept thinking the party were just going to kill them on sight if they came off remotely as hostile, or perhaps even worse for me, leverage that they let them go for a disproportionate advantage.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



hyphz posted:

The counterpoint is that if the protagonists of a movie are acting in certain ways "so that there can be a movie", then the movie's badly written.
This seems to create an ever-escalating ground floor requirement and mistakes being able to navigate an inherently expanding meta-narrative environment for "good writing." At a certain point it is probably better to just move on to a new space rather than trying to create the 99th iteration of something, but there are strong incentives to Build the IP in the modern environment.

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗
It sounds a little like we're edging on reinventing 'verisimilitude.' We're grognards now and arguing about verisimilitude.
Time is a flat circle

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

My Lovely Horse posted:

Once I had my group in a three-way combat with human bandits and goblins and at the end there was one mook from each side left, stood back to back and anxiously eyeing the party until they just said "oh for gently caress sake, get outta here before we reconsider."

I was absolutely have these two going to become friends and recurring NPCs, showing up as comic relief not-really-antagonists in whatever trouble the party got itself next. I kept picturing them as downtrodden underdog recruits in some villain's army, prisoners in the evil Drow queen's dungeon, popping up in a treasure chest after they hid from the dragon and it fell shut. Just, never got around to it, and kept thinking the party were just going to kill them on sight if they came off remotely as hostile, or perhaps even worse for me, leverage that they let them go for a disproportionate advantage.

I'm picturing these two as a Fantasy version of Team Rocket and there's nothing you can do to stop me

thetoughestbean
Apr 27, 2013

Keep On Shroomin

Coolness Averted posted:

We're grognards now

I hate to break it to you but y’all have always been grognards

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Coolness Averted posted:

It sounds a little like we're edging on reinventing 'verisimilitude.' We're grognards now and arguing about verisimilitude.
Time is a flat circle
All I'm saying is that my own personal aesthetic, moral and philosophical judgments are self evident fact; that your aesthetic, moral and philosophical judgments are interesting thought exercises; and that their aesthetic, moral and philosophical judgments are stupid trash for idiot babies.

Is that really so hard for us all to agree on?

mellonbread
Dec 20, 2017
The bad guys never surrender, so we exterminate them to the last man.

Because we always exterminate them to the last man, the bad guys never surrender.

The bad guys never surrender, so we exterminate them to the last man...

whydirt
Apr 18, 2001


Gaz Posting Brigade :c00lbert:
https://youtu.be/S06nIz4scvI

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



drrockso20 posted:

I'm picturing these two as a Fantasy version of Team Rocket and there's nothing you can do to stop me

Thank god I wasn't the only one.

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.
I've been thinking similar thoughts about an online game I'm about to get started about students at a school for necromancy (think Harry Potter crossed with Gideon the 9th), playing a wizard sport (narratively taking the role of Quidditch, but mechanically playing more like a tactical combat). And there is always this issue of "when the stakes get high, why do they still go to class and play wizard sports?".

In a book, the author can just come up with a reason. Or they can just elide over it and have the characters go to class without giving a reason. But in an RPG, if the GM says "no, your characters don't sneak out! They have a big match to play in!" that comes across badly. The only answer that I've come up with for this is the same one that applies to the "players keep killing everything" problem - talk about it out of character and get buy-in. Get the players to agree to ground rules beforehand and then when they say "hmm, I think my character would skip this game," you come back with "okay, but we agreed we want to play the matches, so you need to come up with a reason why your character doesn't do that. And we can all help with suggestions if you're stuck."

Arivia
Mar 17, 2011

Jimbozig posted:

I've been thinking similar thoughts about an online game I'm about to get started about students at a school for necromancy (think Harry Potter crossed with Gideon the 9th), playing a wizard sport (narratively taking the role of Quidditch, but mechanically playing more like a tactical combat). And there is always this issue of "when the stakes get high, why do they still go to class and play wizard sports?".

In a book, the author can just come up with a reason. Or they can just elide over it and have the characters go to class without giving a reason. But in an RPG, if the GM says "no, your characters don't sneak out! They have a big match to play in!" that comes across badly. The only answer that I've come up with for this is the same one that applies to the "players keep killing everything" problem - talk about it out of character and get buy-in. Get the players to agree to ground rules beforehand and then when they say "hmm, I think my character would skip this game," you come back with "okay, but we agreed we want to play the matches, so you need to come up with a reason why your character doesn't do that. And we can all help with suggestions if you're stuck."

when the stakes get high, you still need to live your life afterwards. I've been doing Big poo poo all of December but I'm still fighting to finish out my classes and my grad school applications because Big poo poo doesn't move my life forward in and of itself and I want my life to keep moving forward.

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.

Arivia posted:

when the stakes get high, you still need to live your life afterwards. I've been doing Big poo poo all of December but I'm still fighting to finish out my classes and my grad school applications because Big poo poo doesn't move my life forward in and of itself and I want my life to keep moving forward.

Yeah, absolutely. But if you don't have player buy-in, explaining why their idea is a bad idea isn't the way to avoid friction. The way to avoid friction is to get that player buy-in.

Like, ooc we all want to play the tactical combat sports stuff and if one character skips it and that player has to sit out, that would suck. So we all buy in that the players won't have their characters skip matches and the GM won't force them to miss matches because of detentions or whatever.

And then what you said is a very good reason players can use to justify why their character would go play sports instead of taking more time to investigate the big dangerous mystery plot.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Jimbozig posted:

I've been thinking similar thoughts about an online game I'm about to get started about students at a school for necromancy (think Harry Potter crossed with Gideon the 9th), playing a wizard sport (narratively taking the role of Quidditch, but mechanically playing more like a tactical combat). And there is always this issue of "when the stakes get high, why do they still go to class and play wizard sports?".

In a book, the author can just come up with a reason. Or they can just elide over it and have the characters go to class without giving a reason. But in an RPG, if the GM says "no, your characters don't sneak out! They have a big match to play in!" that comes across badly. The only answer that I've come up with for this is the same one that applies to the "players keep killing everything" problem - talk about it out of character and get buy-in. Get the players to agree to ground rules beforehand and then when they say "hmm, I think my character would skip this game," you come back with "okay, but we agreed we want to play the matches, so you need to come up with a reason why your character doesn't do that. And we can all help with suggestions if you're stuck."

The game is actually an ancient and powerful ritual that's the source of the characters' powers or the only thing that keeps the castle standing or some slumbering demon-god appeased or something.

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗
Their wizard scholarships are tied to spellball

welfarestateofmind
Apr 11, 2020



"You are a violent and irrepressible miracle. The vacuum of cosmos and the stars burning in it are afraid of you. Given enough time you would wipe us all out and replace us with nothing -- just by accident."
You can use the same base motivations as most kids have: Make some kids they really hate be stars on the other team. If they skip out, have them drag them for it. There being some conflict and consequences on a spectrum outside of "but thou must", I think it adds pressure and stakes for say, the big dangerous mystery plot.

Berkshire Hunts
Nov 5, 2009
You could add some sort of ongoing mechanical benefit for doing a wizard school stuff. Like maybe you get a bonus to teamwork it you went to spellball practice, or your metagame currency refreshes faster when you go to classes?

Countblanc
Apr 20, 2005

Help a hero out!
it depends a bit on whether you want them to skip rarely or skip never. if you want it to be an actual weighted choice where sometimes the players will talk and decide to avoid The Big Game but face in-universe penalties for it then yeah something like getting bullied by their rivals works. but if you want it to never happen then the in-universe penalty needs to be so severe that it's just a total non-option (being expelled/losing a scholarship being a good example)

sasha_d3ath
Jun 3, 2016

Ban-thing the man-things.
I mean, what are they gonna do instead? Sit in the stands?

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

TK_Nyarlathotep posted:

I mean, what are they gonna do instead? Sit in the stands?

Presumably prepping for or doing the world-saving stuff.

Tulip
Jun 3, 2008

yeah thats pretty good


Countblanc posted:

it depends a bit on whether you want them to skip rarely or skip never. if you want it to be an actual weighted choice where sometimes the players will talk and decide to avoid The Big Game but face in-universe penalties for it then yeah something like getting bullied by their rivals works. but if you want it to never happen then the in-universe penalty needs to be so severe that it's just a total non-option (being expelled/losing a scholarship being a good example)

That last one will still not get "never." If you want "never," it's just much, much more efficient and effective to tell the players OOC "look, this is the campaign I am planning to run." It's like in kill puppies for satan - if you're not going to be 1) evil and 2) pathetic, then just play a different game.

Trying to discourage players with active penalties is mostly a losing proposition anyway. If the game responds to your actions, it becomes part of play, even when that response is your character getting owned.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


thetoughestbean posted:

I hate to break it to you but y’all have always been grognards

Speaking of Grognards, I just remembered that whole Mustard Grog thing grognards.txt unearthed a few years ago and got weirdly nostalgic.

Whatever happened to those threads anyways? I kinda drift in and out of lurking.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
There are so many rancid people in the hobby that grognards.txt quickly went from "Hey guys, get a load of this old dude who wrote thousands of words about how dwarf infravision works" to "Hey guys, get a load of this racist, misogynist, homophobic lunatic." We eventually reached a point where it was a Horrible People in Gaming thread, with up-to-the-minute tracking of what awful people like Zak and Tarnowski are up to. There's already room for calling out bad actors in the RPG industry in the Industry thread, so Ettin decided that there was no good reason for a C-SPAM version of that to keep existing.

Countblanc
Apr 20, 2005

Help a hero out!

Tulip posted:

That last one will still not get "never." If you want "never," it's just much, much more efficient and effective to tell the players OOC "look, this is the campaign I am planning to run." It's like in kill puppies for satan - if you're not going to be 1) evil and 2) pathetic, then just play a different game.

Trying to discourage players with active penalties is mostly a losing proposition anyway. If the game responds to your actions, it becomes part of play, even when that response is your character getting owned.

Sure, I had assumed this was in addition to any OOC discussion - the players wouldn't want to play a tactical combat system if they didn't want cool setpiece fights after all

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Halloween Jack posted:

There are so many rancid people in the hobby that grognards.txt quickly went from "Hey guys, get a load of this old dude who wrote thousands of words about how dwarf infravision works" to "Hey guys, get a load of this racist, misogynist, homophobic lunatic." We eventually reached a point where it was a Horrible People in Gaming thread, with up-to-the-minute tracking of what awful people like Zak and Tarnowski are up to. There's already room for calling out bad actors in the RPG industry in the Industry thread, so Ettin decided that there was no good reason for a C-SPAM version of that to keep existing.


Sadly it was right around the same time the Cat Piss thread switched from "This is for stories about awful insane game nights" to "This is for any story at all about any game night especially if you want to post in serial format about your own table" so now it is a boring place. We killed all the sleaze at once and I miss it.

FMguru
Sep 10, 2003

peed on;
sexually

Halloween Jack posted:

There are so many rancid people in the hobby that grognards.txt quickly went from "Hey guys, get a load of this old dude who wrote thousands of words about how dwarf infravision works" to "Hey guys, get a load of this racist, misogynist, homophobic lunatic." We eventually reached a point where it was a Horrible People in Gaming thread, with up-to-the-minute tracking of what awful people like Zak and Tarnowski are up to. There's already room for calling out bad actors in the RPG industry in the Industry thread, so Ettin decided that there was no good reason for a C-SPAM version of that to keep existing.
Also, a lot of sources of traditional groggery got tapped out, and the material that wasn't just Today In Gamer Misogyny And Racism became very, very thin. There were only so many quirky stories out there about some guy and his GM mask, or the elaborate mustard smuggling campaigns, and we pretty much got all of them, and what was left was just yet another Amazon review from 2008 saying that the D&D 4E PHB was a fine tabletop WoW simulator but in no way was it "really" D&D.

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗
I also recall there being an era when it was running out of steam where it was just quoting other goons with 'bad opinions about elfgame' which generally wasn't actual poo poo worth reading and more someone quoting their posting enemy when they said they enjoyed pathfinder society

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
I agree, the classic grogmines got tapped out. It was tempting to just, for example, quote people from one's own arguments in other forums, which is importing drama and never a good idea.

Leperflesh
May 17, 2007

There's been an ongoing conversation among the mods about helldump-style threads across the forums. TG's version was always mostly about offsite people, but it still attracted attention and occasionally people might show up because they'd been invoked (most notably zak, but also I think that zweihander guy?). So far there's been no clear directive that it's disallowed, and I don't think there is going to be; but it's raised awareness among mods that it can be a source of drama and hard feelings.

The TG as an Industry thread skirts that line anyway, but I like that it's specifically focused on the industry - that is, Industry Relevant Figures are fair game for discussion, but Joe Random GM's Bad Takes on some other forums really aren't. Again, discussion of piss wizard GM isn't off limits across TG, and probably if someone made a post about it here in the chat thread I wouldn't object, but I think it's good that we don't have a thread dedicated to it. Megathreads create communities, and communities whose main focus is on making GBS threads on other people have a tendency to engage in one-upmanship, enthusiastic seeking of new targets, and fights over where exactly in the grey area you draw the line for who is eligible for scorn and who isn't. None of that stuff is healthy or good for posters or the forum.

If TG demanded something like grogs.txt back, I'd listen. But I'm disinclined so I'd need some convincing arguments for it.

Plutonis
Mar 25, 2011

I would rather not have it brought back.

dwarf74
Sep 2, 2012



Buglord
We tried it for an April Fool's a while back and yeah it just wasn't as fun anymore.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I think its worked pretty well that most of it ends up in the Industry where it's related to the industry per se, and elsewhere it can go here because there's not really enough material to keep a whole thread going and trying to do so just creates obsessive behavior from actively pursuing hot takes

thetoughestbean
Apr 27, 2013

Keep On Shroomin
Just rename Trad Games chat grognards.txt (because we are the grognards now)

mellonbread
Dec 20, 2017
Isn't grognards.txt one of the reasons the forums have a "look, don't touch" rule? Something about the thread organizing raids on other forums, back in the primordial mists of time.

fool of sound
Oct 10, 2012
It had the exact same problems all mock threads end up having; they run out of content and then obsessive people go too far trying to dig up more.

FMguru
Sep 10, 2003

peed on;
sexually

mellonbread posted:

Isn't grognards.txt one of the reasons the forums have a "look, don't touch" rule? Something about the thread organizing raids on other forums, back in the primordial mists of time.
"Don't touch the poop" is a rule that far predates grognards.txt.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



As someone who loved and followed the old grognards.txt thread, it should not be brought back ; it was often hilarious but its time is over. Glad it got goldmined though, so the Consensual Rape Knights are not lost to time. (They should be lost to time.)

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Leraika posted:

edit: like, the big reason why people (at least in the groups I've seen) kill people instead of letting them go is because they don't want them coming back to haunt or punish them. Having someone come back to haunt or punish them is just gonna tell them they're not killing enough people because the information is still getting out.

Haunt reminds me, in fantasy games give the players a ghost or two of their more egregious victims causing trouble.

Berkshire Hunts posted:

You could add some sort of ongoing mechanical benefit for doing a wizard school stuff. Like maybe you get a bonus to teamwork it you went to spellball practice, or your metagame currency refreshes faster when you go to classes?

Americana has the PCs as high school students investigating the murder of one of their friends while juggling school, a job, activities, and team sports. A lot of the game is about how the players use their only real resource: time. There are consequences for missing a practice or skipping a shift at work and these constraints help drive play.

It's also a cool goon-made game with some amazing art.

SkyeAuroline
Nov 12, 2020

mllaneza posted:

Haunt reminds me, in fantasy games give the players a ghost or two of their more egregious victims causing trouble.

It's the reason behind Blades in the Dark having people who get killed and not incinerated by Spirit Wardens rise as ghosts. Either the authorities know people are getting killed and have the bodies (until they go in the electroplasmic furnace), the ghosts get to gently caress things up, or the players are a specific type of crew with a specific hard-earned advance that lets them bypass the concern after they've had to deal with it all game. Can't leave the city so you deal with it one way or another.

YMMV if that actually works.

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aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'
Hello, is anybody interested in doing a design jam of some kind? I recently got back from staring at dice while in a cabin alone for a week and I'm brimming with ideas, but thought it might be fun to see if people might be into such a thing.

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