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Alyx is the kind of vanity project I can get behind. When you’ve got that money just make a weird tech demo every 3 years to keep your engine up to date.
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# ? Dec 11, 2020 19:31 |
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# ? May 15, 2024 11:12 |
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SeANMcBAY posted:Valve did just released a new HL game and it’s clear from the end of it that they’re at least starting to work on a HL3. They released a tech demo with half life stuff. VR is too expensive still to really call it a game release.
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# ? Dec 11, 2020 19:31 |
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site posted:It was clear from the end of hl2ep2 they were starting work on hl3 too. I'll believe it when it's in my steam library Good point but I feel it’s coming this time. Feel free to laugh at this post in 10 years when we get Alyx 2 with another teaser at the end instead. Keiya posted:They released a tech demo with half life stuff. VR is too expensive still to really call it a game release. I don’t think 3 would be a full VR game if it’s coming soon.
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# ? Dec 11, 2020 19:32 |
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al-azad posted:Alyx is the kind of vanity project I can get behind. When you’ve got that money just make a weird tech demo every 3 years to keep your engine up to date. Speaking of their engine, HL2, Portal 2, and all its ilk no longer run on Macs. Apparently there's no 64-bit build of that version of Source, so they're dead now. It's really disappointing.
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# ? Dec 11, 2020 19:33 |
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Twerk from Home posted:Speaking of their engine, HL2, Portal 2, and all its ilk no longer run on Macs. Apparently there's no 64-bit build of that version of Source, so they're dead now. It's really disappointing. Think of it as a bellwether for Steam on the Mac going forward in general. Once they drop OpenGL on Macs, most of the titles Steam offers there will evaporate.
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# ? Dec 11, 2020 19:37 |
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Groovelord Neato posted:I thought HL3 was all but officially canceled and that's why the writer posted a thinly veiled summary of its plot. Yes but that was years ago and they've since revived it (presumably)
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# ? Dec 11, 2020 19:38 |
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Groovelord Neato posted:I thought HL3 was all but officially canceled and that's why the writer posted a thinly veiled summary of its plot. Laidlaw released that before hl:alyx was a thing
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# ? Dec 11, 2020 19:40 |
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Hasturtium posted:Think of it as a bellwether for Steam on the Mac going forward in general. Once they drop OpenGL on Macs, most of the titles Steam offers there will evaporate. What really sucks is Apple is now shipping their own first-party GPUs that are between a desktop 1050 Ti and 1060, and games that get native Mac builds like WoW are running incredibly well.
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# ? Dec 11, 2020 19:42 |
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Keiya posted:They released a tech demo with half life stuff. VR is too expensive still to really call it a game release. Half Life Alyx is a full game, $299 isn't expensive. Geez.
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# ? Dec 11, 2020 19:46 |
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Twerk from Home posted:Speaking of their engine, HL2, Portal 2, and all its ilk no longer run on Macs. Apparently there's no 64-bit build of that version of Source, so they're dead now. It's really disappointing. Extra disappointing because making a 64-bit build is basically a matter of checking the 64 bit box in Xcode, and somebody found the time to fix the NPC blinking animation but not to do that. The OpenGL issue is bigger, but they have more time and as far as I know Apple still hasn't scheduled the complete removal of that API, just deprecated it.
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# ? Dec 11, 2020 20:06 |
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haveblue posted:Extra disappointing because making a 64-bit build is basically a matter of checking the 64 bit box in Xcode, and somebody found the time to fix the NPC blinking animation but not to do that. The latter is probably the blocking issue. They could attempt to reimplement the entire series of games into whatever variant of Source with Vulkan/MoltenVK support would best work, but they may just not want to plow resources into it.
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# ? Dec 11, 2020 20:19 |
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Keiya posted:They released a tech demo with half life stuff. VR is too expensive still to really call it a game release. Lol, then it's an expensive game, but that doesn't turn it magically into a tech demo. It's a 13 hour game.
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# ? Dec 11, 2020 20:33 |
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It’s a good game too. I only got to briefly try it but it’s the most impressed I’ve been with a VR game.
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# ? Dec 11, 2020 20:48 |
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Klaus88 posted:I hope to high hell they ditch the competitive mode with this game. I just want to shoot zombies.
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# ? Dec 11, 2020 21:57 |
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VS is good and fun but yeah its best with two actual teams you on a pub team vs a premade? huh buddy you guys better communicate well cuz you are hosed also ill say it l4d2 sucks poo poo lfd1 is so much better in all aspects MAINLY IMO the way the guns look! i liked how in lfd1 the guns sat real low on your hud it looked right! lfd2 its like im holding every weapon inches from my face
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# ? Dec 11, 2020 22:00 |
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found the forums for Battlegrounds 1 the hl1 revolutionary war mod and well i guess i didnt cuz its gone found the Battlegrounds 2 forums and most threads have last been posted in in 2016 my old hl mods noooooooo oh there is a BG3 gently caress yes verbal enema fucked around with this message at 22:31 on Dec 11, 2020 |
# ? Dec 11, 2020 22:28 |
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verbal enema posted:VS is good and fun but yeah its best with two actual teams I don’t think I ever thought if anything was better in L4D1. I figured 2 was a straight upgrade due to it having all of 1’s campaigns.
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# ? Dec 11, 2020 23:17 |
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SeANMcBAY posted:I don’t think I ever thought if anything was better in L4D1. I figured 2 was a straight upgrade due to it having all of 1’s campaigns. im 99% sure when it came out it was just the lfd2 campaign idk i didnt like how non vertical it was the skybox is like 30 feet off the ground in some levels it sucks rear end
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# ? Dec 11, 2020 23:22 |
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My hot take is that l4d was kinda built around spamming the block button and even though they added actual melee weapons in 2, adding fatigue to the block hurt the gameplay
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# ? Dec 11, 2020 23:25 |
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Battlegrounds for HL1 was one of my most played multiplayer games. FOR KING AND COUNTRY
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# ? Dec 11, 2020 23:31 |
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The Left 4 Dead series was really fun to play through a few times, but didn't really have much staying power once you've gone through each scenario a few times. The multiplayer was unique at least. I think if they were developed a bit later, they would have had some sort of persistent unlocks or experience system, but the lessons from CoD 4 hadn't quite sunk in yet.
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# ? Dec 11, 2020 23:35 |
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ponzicar posted:The Left 4 Dead series was really fun to play through a few times, but didn't really have much staying power once you've gone through each scenario a few times. Yeah, I don’t understand how people play it so much. It’s a fun game but nothing I’d put 100s of hours into.
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# ? Dec 11, 2020 23:38 |
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site posted:My hot take is that l4d was kinda built around spamming the block button and even though they added actual melee weapons in 2, adding fatigue to the block hurt the gameplay https://www.youtube.com/watch?v=93IOL_pYkp4 I also remember with aliases you could bind certain voice lines that would otherwise require a trigger. So you could create a bind that would first play an incredibly loud deathscream (when you get punched of a rooftop by a Tank) and then follow it with a hearty laugh.
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# ? Dec 11, 2020 23:40 |
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Groovelord Neato posted:Battlegrounds for HL1 was one of my most played multiplayer games. That mod ruled. Since the muskets were so inaccurate most people tried playing the sharpshooter class that could hit stuff at range but did puddly damage. I realized you could easily win every match by convincing your teammates to pick the regular soldier with a 1-hit kill musket and bayonet, run to close range, fire a shot, and stab one or two more people before you get picked off. You got bonuses for being near teammates so even a few people could wipe the enemy team if they worked together. Just hilarious to actually use somewhat realistic tactics and end up chasing the enemy team off the map with bayonets.
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# ? Dec 11, 2020 23:43 |
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Groovelord Neato posted:Battlegrounds for HL1 was one of my most played multiplayer games. gently caress yeah dude you remember an [H20] Jelly Belly or Caribou Lou? those were my handles in that lmao Rob Rockley posted:That mod ruled. Since the muskets were so inaccurate most people tried playing the sharpshooter class that could hit stuff at range but did puddly damage. I realized you could easily win every match by convincing your teammates to pick the regular soldier with a 1-hit kill musket and bayonet, run to close range, fire a shot, and stab one or two more people before you get picked off. You got bonuses for being near teammates so even a few people could wipe the enemy team if they worked together. Just hilarious to actually use somewhat realistic tactics and end up chasing the enemy team off the map with bayonets. bayonet moshpits kicked rear end
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# ? Dec 11, 2020 23:45 |
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SeANMcBAY posted:Yeah, I don’t understand how people play it so much. It’s a fun game but nothing I’d put 100s of hours into. I played a bunch of L4D2 with a friend, and I've got like, 250 hours because of it. There's enough randomisation that going through the base maps a few times isn't a huge deal, then you can get mods to really expand on that. There are plenty of excellent custom campaigns out there that can really keep it going. Never played Vs. though, it sounded unpleasant (not to mention every time I saw people talk about it, the Vs. players insisted you had to have at least 500 hours in the game otherwise you were just holding them back and might as well be a sacrifice). Well, once where my friend was curious so we played a couple 1v1 rounds. Back 4 Blood looks like Left 4 Dead. I'm saying that pretty positively, but I imagine mileage will vary depending on how much people are really looking for a new Left 4 Dead.
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# ? Dec 11, 2020 23:46 |
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is back 4 blood the new game by the old lfd team? is that the skaven one?
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# ? Dec 11, 2020 23:48 |
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I got probably hundreds of hours between the two because at the time I had a group of friends who played it a lot which makes a big difference. Being able to actually compete against either well coordinated vs teams or play on expert against the ai made a big difference in its staying power. Playing in pub matches meant you could never go above hard on ai and you always get dominated in vs which makes it much less fun (e: this was also before most people had mics/voice chat so a lot of time pub matches were completely silent besides the little voice macros valve included)
site fucked around with this message at 23:52 on Dec 11, 2020 |
# ? Dec 11, 2020 23:49 |
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Advanced was the pro move to play pub VS imo
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# ? Dec 11, 2020 23:50 |
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Rob Rockley posted:That mod ruled. Since the muskets were so inaccurate most people tried playing the sharpshooter class that could hit stuff at range but did puddly damage. I realized you could easily win every match by convincing your teammates to pick the regular soldier with a 1-hit kill musket and bayonet, run to close range, fire a shot, and stab one or two more people before you get picked off. You got bonuses for being near teammates so even a few people could wipe the enemy team if they worked together. Just hilarious to actually use somewhat realistic tactics and end up chasing the enemy team off the map with bayonets. I usually played sharpshooter if I'm remembering right but yeah the ballistics were bizarre (I think bullets tended to curve to the left) and I have the crosshairs etched into my memory and it did end up with bayonet charges. I'm specifically remembering maps where you each spawn near the top of a respective hill with a valley in between and a snow map. i;'m vaguely remembering some kind of seashore town map as well. I had a real life friend who played with me late into the night. I really miss the GoldSrc mod days I don't think I've ever had as much fun playing games online. Absolutely random poo poo I'd play with my brother and high schools friends - Science & Industry and Firearms and Sven Coop were the standouts but I remember some lesser played ones like Master Sword. Groovelord Neato fucked around with this message at 00:18 on Dec 12, 2020 |
# ? Dec 12, 2020 00:15 |
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those two levels you remember Gravelord were the best ones bg_valleyforge(?) and bg_snow i think Firearms was good i never played S&I and im still pissed off about that to this day The Specialists was loving top notch my lil bro loved Brainbread but when he found Natural Selection it was over
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# ? Dec 12, 2020 00:22 |
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I had a combined 400 hours in the L4D games but I don't think I'd bother with another one 12 years later. I'm already over feeling nostalgic about the way I used to feel nostalgic about the L4D days, I don't have the time or inclination for multiplayer games anymore. I'm still gonna spam the goon L4D steam group with fake announcements and events tho
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# ? Dec 12, 2020 00:42 |
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Have 80 hours in l4d2, the randomization wasn't enough to keep me hooked, it never felt like it did anything major. Everyone was talking about that director back in the day but it didn't feel like a smart AI made the changes, it just felt random. This one time when it went badly in the game the director kept throwing hordes at us over and over until we where completely wiped out, it was just frustrating. I'm glad to see turtle rock going back to the series though.
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# ? Dec 12, 2020 01:34 |
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I would like to see the ability for a non-AI player to step into the director role like a dungeon master. Give me buttons for triggering hordes, special encounters, locking and unlocking the doors, etc.
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# ? Dec 12, 2020 01:36 |
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I have friends who no joke still play L4D2 weekly . Its fun enough when a group of us play it together during our one-two year LAN get togethers, especially VS, but from what I heard (and backed up in this thread) VS online is way too competitive.
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# ? Dec 12, 2020 01:46 |
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verbal enema posted:those two levels you remember Gravelord were the best ones It makes sense that I'd remember the best maps. I played an ungodly amount of NS as well because an FPS/RTS was my ideal type of game. It was my little brother who got me into with his real life friends as well. Science & Industry was super cool and it's a bummer nobody made their own standalone version.
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# ? Dec 12, 2020 01:54 |
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Volte posted:I would like to see the ability for a non-AI player to step into the director role like a dungeon master. Give me buttons for triggering hordes, special encounters, locking and unlocking the doors, etc. oh you mean like the Zombie Master 1&2 mod for hl2 that game whipped HARDCORE rear end
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# ? Dec 12, 2020 02:01 |
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Kamrat posted:Have 80 hours in l4d2, the randomization wasn't enough to keep me hooked, it never felt like it did anything major. Ah, I originally played a bunch of L4D single-player, and after playing the campaigns and a few custom campaigns I came around to a bit less than that before my friend decided she wanted to play and made the numbers jump. You're right, there's nothing major, but the small variations helped, I thought, make each run ever so slightly different. I think they could really play into that and have some more major differences in runs. Alone in the Dark: Illumination tried, a bit, by having different routes that would be open each run, but it wasn't great and the choices were far too limited (would you like to go through the office or the trainyard?). Edit: verbal enema posted:oh you mean like the Zombie Master 1&2 mod for hl2 Zombie Master kicked rear end. Although it's also the only time I played a game (since I'm not generally one for multiplayer) where I had another player typing racial slurs at me. I got stuck in an elevator door and they got pissed at me. Next round I was the Zombie Master and set a horde of zombies at the top of the elevator, just for them. Eat poo poo, fucko. catlord fucked around with this message at 02:05 on Dec 12, 2020 |
# ? Dec 12, 2020 02:02 |
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Volte posted:I would like to see the ability for a non-AI player to step into the director role like a dungeon master. Give me buttons for triggering hordes, special encounters, locking and unlocking the doors, etc. I do wonder why that kind of thing is almost never done with these kind of horde shooters, something like that in Killing Floor 2 would be way more interesting than the lame VS mode that game has that no one plays
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# ? Dec 12, 2020 02:24 |
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# ? May 15, 2024 11:12 |
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wow there is not a good community in the BGIII game loooootta racial and homophobia slurs Man goddamnit
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# ? Dec 12, 2020 02:36 |