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Is Atomicrops any good? It looks like the intersection of many things I enjoy but that could so easily go wrong.
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# ? Dec 26, 2020 01:06 |
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# ? May 24, 2024 15:10 |
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Love me some Dungeonmans. Thanks! Merry Xmas! Used: 4E3QD-0DBE5-T6QFI
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# ? Dec 26, 2020 01:18 |
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madjackmcmad posted:Merry Christmas! Merry Christmas to you too! I took the quoted codes.
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# ? Dec 26, 2020 01:20 |
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madjackmcmad posted:R78DL-RRTV0-546PZ
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# ? Dec 26, 2020 01:21 |
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Re: Atomicrops. It's... pretty good. 7/10. The pacing is sort of weird; it's somehow both frenetic and slow at the same time. The basic loop is: you run out of your farm during the day, killing stuff and collecting seeds. There's a passable variety of enemies to fight and powerups to find, but it's not gonna blow your mind. Then at nightfall you return, plant the seeds, and defend and water and fertilize them until you are forcibly returned to town at dawn. (You can farm during the day, but you usually want to spend every possible second outside - otherwise you'll run out of seeds.) It's a bit of a minigame to plant and grow things effectively, which I won't spoil since it's kind of fun to puzzle out yourself. In town, you buy stuff, particularly seeds and guns (guns last only one day outside of rare circumstances, so you have to buy a new one every time). Rinse, repeat. Every few days there's a boss (and the bosses are always exactly the same, unfortunately). I'd say it's definitely fun, but I beat it about two times and don't feel any particular urge to try again. It's got some metaprogression unlocks, like other characters etc., but if there are any really cool things buried in there, I didn't stick around to see them. If you decide to try it out, I can give some tips, since there are some aspects that are very much non-obvious, and the tutorial is laughably bad at explaining what you're actually supposed to do. megane fucked around with this message at 01:33 on Dec 26, 2020 |
# ? Dec 26, 2020 01:31 |
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Atomicrops does have a ascension system sort of like slay the spire, and if you keep going up to later "years" it becomes dramatically more difficult. I didn't go super far but there's a reasonable amount of meat on the bone for the price.
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# ? Dec 26, 2020 01:39 |
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madjackmcmad posted:Merry Christmas! Took these 2. Thanks, bud!!
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# ? Dec 26, 2020 01:52 |
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When I redeemed the Dungeonmans codes (thanks!) another game showed up in my library: Demon Truck. What gives
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# ? Dec 26, 2020 03:51 |
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bees x1000 posted:When I redeemed the Dungeonmans codes (thanks!) another game showed up in my library: Demon Truck. What gives It's a Christmas Miracle. From Satan, the driver of Demon Truck. Or: anyone who bought the Champion Edition of dmans was given Demon Truck for free when Demon Truck launched, partially as a mea culpa for not being able to get the almanac together in time. The steam backend then switched all future copies of the champ edition to a different ID that did not include demon truck. But I still have a whole mess of keys from the old version so, hey, yeah enjoy some arcade helltrucking. The music is the best part -- again, thanks Zircon.
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# ? Dec 26, 2020 05:01 |
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The Colonel posted:i've been playing baroque. it's very baroque What are you playing it on? I got real excited when I saw it was out for the Switch, but apparently it's a Japan-only release
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# ? Dec 26, 2020 06:04 |
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madjackmcmad posted:
Grabbed this code. Thanks a bunch
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# ? Dec 26, 2020 07:47 |
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madjackmcmad posted:Merry Christmas! Hi, took these two codes, thank you very much madjackmcmad!
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# ? Dec 26, 2020 11:19 |
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Merry goonmas madjackmcmad, you beastly dev.
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# ? Dec 26, 2020 11:26 |
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I want to recommend Ratropolis that recently came out of Early Access. https://store.steampowered.com/app/1108370/Ratropolis/ It's a deckbuilder, in the style of Slay the Spire or Monster Train, but with Tower Defense elements instead. I'm gonna admit that I originally bought the game for the art but I ended up enjoying the gameplay a lot.
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# ? Dec 26, 2020 11:29 |
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megane posted:Re: Atomicrops. Bosses are no longer the same each run, a new patch dropped earlier this week that adds four new bosses and a few other new items/events/whatnot. I haven't checked it out yet myself so I'm not sure what all it added and how much variety it actually adds.
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# ? Dec 26, 2020 12:29 |
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madjackmcmad posted:Merry Christmas! I took these two. Thank you, and happy holidays to you too.
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# ? Dec 26, 2020 13:07 |
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Angry Diplomat posted:Breacher is cool but I gotta have that double dash and invulnerability on dash. Love to parry a rocket-propelled grenade with my face and then kill a main battle tank with my 10,000 credit combat knife Same but with Heavy Gunner instead. Extra long dash means that I get to slide into enemies's DMs full of iframes while raining unholy amount of lead and rockets upon them.
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# ? Dec 26, 2020 13:51 |
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madjackmcmad posted:The music is the best part -- again, thanks Zircon. (not that Demon Truck itself is not reasonably fun for what it is, though not my cup of tea, but the music owns)
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# ? Dec 26, 2020 17:48 |
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So I'm looking at Gordian Quest and Trials of Fire as two card-based games to add to my ever-expanding collection of early access could-be-good card builders. Anyone have any strong thoughts about either to help me choose between them?
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# ? Dec 26, 2020 20:50 |
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Has anyone played Stoneshard recently? What's the goonpinion on it? I'm looking for something with a good build variety that gives you a very different experience depending on which archetype you choose, the same way, ToME, DCSS and Qud do.
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# ? Dec 26, 2020 23:23 |
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The former is about* to have a giant update gunning directly for the general Slay the Spire experience alongside The Sprawl it seeks, the latter has pretty much just made nigh-constant, weekly progress for quite some many months---perhaps, it will exit Early Access sometime early 2021 whereas Gordian has a few more Big Chunks to go. Odds of losing with either are Slim, both primed to do well at wildly different senses of cadence. Consider also, for kicks, the Newcomer into the adventure just starting down the winding road: https://store.steampowered.com/app/1056840/ARCANIUM_Rise_of_Akhan/
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# ? Dec 26, 2020 23:29 |
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Jack Trades posted:I want to recommend Ratropolis that recently came out of Early Access. I got as far as "real time" and checked the hell out in real time. Not for me at all, sorry.
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# ? Dec 27, 2020 00:36 |
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Memnaelar posted:So I'm looking at Gordian Quest and Trials of Fire as two card-based games to add to my ever-expanding collection of early access could-be-good card builders. Anyone have any strong thoughts about either to help me choose between them? Trials of Fire is in my top 10 of most played games already, I'm a big fan. The core gameplay loop is really solid. I haven't played Gordian Quest yet, I'd be interested in feedback about it as well.
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# ? Dec 27, 2020 01:25 |
Trials of Fire is excellent and has a very cool and original energy mechanic. I'm also always a sucker for equipment that add cards to your deck, something both games share. Gordian quest is a lot more conventional in a lot of ways, but that can be a bonus depending on your taste. It also has much more of a structured quest and story. The power curve for your characters feels a lot more gradual though I hear they're working on changing this. I like both but prefer Trials. I like Chrono Ark more than either of them. Osmosisch fucked around with this message at 01:47 on Dec 27, 2020 |
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# ? Dec 27, 2020 01:45 |
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Dirk the Average posted:I feel the opposite. It's neat to see all the little bits and pieces of lore that they do have, and how the monsters escalate over time. The events and boss quotes lend to the whole idea that this is an endless loop, and that no matter what happens, you're going to be back, sometimes victorious, and sometimes not. The characters have been trapped in the endless dance for so long that they've even forgotten some of the steps, only to remember them on their journey back to the top. It's just a little touch and dash of flavor on top of a very strong mechanical game, and the game is much better for it. Oh I think you misunderstood. I love all that stuff in Slay the Spire. I'm saying that Vault of the Void would probably not have me criticize it for being half-assed if it hadn't bothered, instead of doing a half-way thing where it only tries a little and then Beep Boops the rest of the way.
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# ? Dec 27, 2020 02:01 |
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Mithross posted:Bosses (in Atomicrops: ed) are no longer the same each run, a new patch dropped earlier this week that adds four new bosses and a few other new items/events/whatnot. I haven't checked it out yet myself so I'm not sure what all it added and how much variety it actually adds. The new patch adds quite a bit. I guess what I've been enjoying about it is the gradual difficulty curve. It ramps up with an even-ness that most games like this seem to lack.
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# ? Dec 27, 2020 02:29 |
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Memnaelar posted:So I'm looking at Gordian Quest and Trials of Fire as two card-based games to add to my ever-expanding collection of early access could-be-good card builders. Anyone have any strong thoughts about either to help me choose between them? I haven't played Gordian, but Trials is extremely solid and well designed.
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# ? Dec 27, 2020 03:29 |
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After completely forgetting about Ultima Ratio Regum for years, a major, final-ish release appears to be imminent. It will be interesting to poke around in it, even if it's understandably of a much more modest scope than the initial roadmap. e: maybe not that interesting: corn haver fucked around with this message at 20:21 on Dec 27, 2020 |
# ? Dec 27, 2020 05:46 |
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I bounced off Trials the first time a couple of months ago and refunded it, but its combat mechanics are interesting and energy makes for a neat twist on the hexgrid card battler style, it's mostly the weathered/muted/worn overworld and UI aesthetic that left a bad taste in my mouth. It's a good game that I expect a lot of people will like, I just wasn't one of them in the first two hours and I wanted the money for something else. I don't think any of the stuff I disliked is going to change but maybe in future the stuff I like will improve enough to make up for it, so maybe I'll look at it again in the future. The thread comparing the two got me to try Gordian last night after initially putting it in the Tainted Grail "wait until it had more of the promised classes and content" box, and then before I knew it it was 1 AM. The fights I got into in that time were way more reminiscent of StS (which can be a good or bad thing, YMMV) but it adds most of what I liked about Trials to the formula (making positioning relevant to the combat, more substantial equipment/loot/crafting), as well as neat looking progression systems for XP/levels and talents (which apparently will be changing in the near future?). The packaging is, I definitely agree, more conventional than Trials in terms of "roguelike deckbuilders", and more conventional than either Trials or StS in terms of RPGs. I've barely scratched the surface of either game and of course neither is entirely done (Trials is closer, obv) but Gordian left a much better first impression for me. I don't think you can go wrong with either, though.
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# ? Dec 27, 2020 17:16 |
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Dallan Invictus posted:I bounced off Trials the first time a couple of months ago and refunded it, but its combat mechanics are interesting and energy makes for a neat twist on the hexgrid card battler style, it's mostly the weathered/muted/worn overworld and UI aesthetic that left a bad taste in my mouth. It's a good game that I expect a lot of people will like, I just wasn't one of them in the first two hours and I wanted the money for something else. I don't think any of the stuff I disliked is going to change but maybe in future the stuff I like will improve enough to make up for it, so maybe I'll look at it again in the future. Fam, this was me last night. I gave it half an hour before taking a deep breath and deciding that I just couldn't get past the UI and the overworld. The gameplay might get deep, but I have to ENJOY being in the game space to actually play the game. The mechanics seemed fine, but not so overwhelmingly neat that I wanted to keep accessing them through that framework. A real bummer. I may take the refund credit and pump it right into Gordian Quest and see how it looks on the other side. It definitely presents as a bit more polished.
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# ? Dec 27, 2020 20:37 |
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Enjoying Jupiter Hell so far although it really seems to provide sudden difficulty spikes. I've died quickly after getting to like Europa 3 a few times now. Just need to spot the danger signs I guess. Melee is fun and seems surprisingly viable in some situations.
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# ? Dec 27, 2020 20:37 |
Not that I don't mind deckbuilding discussion, but does anyone know if there's a thread for it? I really, really like the genre and would be happy to do a reviewpost of everything I've played so far if either the thread exists, or if it doesn't, I'll make one. They don't even need to be permadeath run ones, I just really like games with deckbuilding & cards...
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# ? Dec 28, 2020 09:31 |
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perc2 posted:Not that I don't mind deckbuilding discussion, but does anyone know if there's a thread for it? I really, really like the genre and would be happy to do a reviewpost of everything I've played so far if either the thread exists, or if it doesn't, I'll make one. They don't even need to be permadeath run ones, I just really like games with deckbuilding & cards... There's no thread for it, but I think it'd make sense as well. Dallan Invictus posted:I bounced off Trials the first time a couple of months ago and refunded it, but its combat mechanics are interesting and energy makes for a neat twist on the hexgrid card battler style, it's mostly the weathered/muted/worn overworld and UI aesthetic that left a bad taste in my mouth. Ha, I have this problem with Crono Ark. I can't get over the anime presentation.
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# ? Dec 28, 2020 12:42 |
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on the one hand, there are a ton of deckbuilder games out now so a thread to talk about them all makes sense. on the other hand most of them are roguelites so they could just be talked about here.
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# ? Dec 28, 2020 15:11 |
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Question about the new Shiren. I'm having trouble getting my head around night. Is there any way to tell what level an enemy monster is without hitting them with something? It's all well and good to carry a bunch of rocks around, but it'd be nice to be able to tell instantly.
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# ? Dec 28, 2020 21:28 |
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i think of demons posted:After completely forgetting about Ultima Ratio Regum for years, a major, final-ish release appears to be imminent. It will be interesting to poke around in it, even if it's understandably of a much more modest scope than the initial roadmap. So is this essentially just a walking simulator?
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# ? Dec 29, 2020 11:07 |
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A dedicated deckbuilding game thread could be a good idea. A lot of them are roguelites, but not all of them, so there'd be some overlap. But it's not like there's never been overlap in genre discussion before. And I'm sure there's a bunch of non-roguelite deckbuilders I've never heard of before that I'd find out about because of a dedicated thread. Hell, it'd be a place where we could talk about if Card Hunter was actually any good or if the mechanics were just novel at the time.
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# ? Dec 29, 2020 11:31 |
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Yeah I kept wanting to mention Quantum Protocol the last few times card game stuff came up here but its not a roguelike.
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# ? Dec 29, 2020 16:33 |
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Im_Special posted:So is this essentially just a walking simulator?
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# ? Dec 29, 2020 16:59 |
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# ? May 24, 2024 15:10 |
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Epic Games Store has a free roguelite... Solitaire? https://www.epicgames.com/store/en-US/product/solitairica/home
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# ? Dec 29, 2020 17:54 |