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S.J.
May 19, 2008

Just who the hell do you think we are?

Serenade posted:

Does Privateer Press not sell parts anymore? I'd really like to not drill out or resculpt these demolisher shoulder pads I magnetized poorly.

There's a section on the store for parts, but it's empty. https://store.privateerpress.com/games/parts/

They're short staffed because of covid stuff so they took it down while that's happening because it's a lot more labor intensive for what they're getting out of it than normal production. That being said if you contact customer support they might be willing to make an exception.

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neonchameleon
Nov 14, 2012



New dynamic update is out. Trolls got some of their upgrades through from the last CID. The other thing is that the weaker battlebox casters were finally (finally!) given buffs, with the big winner being Beastmaster Xekaar losing his useless Witch mark but gaining a range of things including both Reposition [5"] and Alpha Hunter; Absylonia's ability for +2 SPD and Mat for battlegroup when killing an enemy.

rantmo
Jul 30, 2003

A smile better suits a hero



Yeah Maddox got Resourceful, her blast got Electro Leap, and she got Flank: Storm Knights. Really need to get my friends together for some WarTable and give her a whirl because that's some exciting poo poo.

S.J.
May 19, 2008

Just who the hell do you think we are?

Everything about the Trollblood updates has be excited, tbh. Animii everywhere again, Power of Dhunia theme got way better as a result, Doomy 3 gets better as a result, Madrak 3 did a complete 180 in power imo, he seems great now.

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner
Malekus got

quote:

Divine Passages - Once per turn at the start of this model’s activation, it can use one of the following effects:

Fable of Ash - While within this model’s control range, friendly Faction warrior models gain Ashen Veil. Fable of Ash lasts for one round.
Hymn of Might - This model can cast one spell this turn without spending focus.
Verse of Cinders - Friendly Faction warjacks activating in this model’s control range gain Blazing Wrath. Verse of Cinders lasts for one turn. (Blazing Wrath - A model with Blazing Wrath can charge enemy models suffering the Fire continuous effect without spending focus.)

and swapped immolation for Kallus2's fire spreading spell.

Seems pretty solid, free ashen veil in a big area is pretty good (hi both allegiants are def20 vs living today), free casting on a scourge caster is extremely nice, and verse might be useful sometimes.

Maneck
Sep 11, 2011
20% off at Privateer Press' webstore right now. If you can get there (the link from their main page is broken).

S.J.
May 19, 2008

Just who the hell do you think we are?

xiw posted:

Malekus got


and swapped immolation for Kallus2's fire spreading spell.

Seems pretty solid, free ashen veil in a big area is pretty good (hi both allegiants are def20 vs living today), free casting on a scourge caster is extremely nice, and verse might be useful sometimes.

This is a pretty great buff for him imo.

I'm still in awe of the Ragnar changes. I'll have to play him for sure, he almost seems like a different character.

I said come in!
Jun 22, 2004

Painted my first Warcaster model today.


S.J.
May 19, 2008

Just who the hell do you think we are?

I said come in! posted:

Painted my first Warcaster model today.




Slick as gently caress. I have two Marcher starts but haven't assembled anything yet because although I really wanna play, I don't necessarily trust the judgement of some of the guys around here.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


New Agatha seems okay? Seems like PP acknowledging Dark Host kinda sucks, so here's some Bane Knights for your Scourge list.

Getting the most out of Death Shroud seems risky though, goona have to test it but I think she might be a little too balsy when I have to face loving Agathon in a full quarter of the matches I play.

I said come in!
Jun 22, 2004

Another Iron Star Alliance model down.

ShowTime
Mar 28, 2005
Is anyone interested in a bunch of Trollbloods I managed to finally pack up? I realize this isn't a buy/sell thread and I was planning on listing them on Ebay, but I figured i'd throw them out for goons first. It's also cool seeing Trollbloods just got an update, but I don't have time to play anymore. That's why they've been sitting in my garage for going on 3-4 years now.

https://imgur.com/jKdM1fU
https://imgur.com/TQjEA6a
https://imgur.com/IG4Rbwm
https://imgur.com/hu1KWW1

And if you were curious, this is how I packed them up. I just wrapped a line of models of up in bubble wrap and stacked them in a row in a box. Then I'd lay a piece of cardboard on top of them to distribute weight evenly and layer another row of models on top of that. Repeat until I filled a box up. Wish i'd done this years ago. I don't know how well they'll survive a shipping, but i'm hoping well enough that they only need minimal repairs or touchups.

https://imgur.com/QmWSpYR
https://imgur.com/qWigvOO
https://imgur.com/dPoKWXN

I don't have a list of all the models, but what you see in the picture is what you get. Including the Glacier King and the extreme Mauler. There are even some Convergence of Cyriss models. I believe it was the battle box. Some mercenaries stuff, even the Menoth caster from their new battle box. I honestly just want to get rid of this stuff, so if you are interested, private message me and we'll work something out. Tomorrow is my day of listing everything on Ebay, so they'll be going up tomorrow if no one is interested.

TotalHell
Feb 22, 2005

Roman Reigns fights CM Punk in fantasy warld. Lotsa violins, so littl kids cant red it.


Finished the alt sculpt Druid Wilder and Tanith the Feral Song.




Maneck
Sep 11, 2011
Nice work. Poor Trollkin!

S.J.
May 19, 2008

Just who the hell do you think we are?

https://www.youtube.com/watch?v=jRm4TAj9bnw

I am so looking forward to these. God drat MonPoc is great. I legit think it's my favorite minis game right now.

Captainicus
Feb 22, 2013



Those new models for Monpoc look so good, and they haven't jumped the gun with broken rules/outdating old models or anything. I don't know how they did it but all the factions look so good, I can't buy them all :shepspends:

S.J.
May 19, 2008

Just who the hell do you think we are?

Captainicus posted:

Those new models for Monpoc look so good, and they haven't jumped the gun with broken rules/outdating old models or anything. I don't know how they did it but all the factions look so good, I can't buy them all :shepspends:

I have all the Zerkalo Bloc on the way right now and I'm so excited. They've done a pretty drat good job avoiding power creep in the game so far. Not that there isn't some stuff above the curve, but drat.

I guess I'm just glad there aren't more good games about giant monsters and kaiju like this because yeah :shepspends:

Iron Crowned
May 6, 2003

by Hand Knit
Considering now I've got Warcasters and Riot Quest on my plate, I'm really wanting to not add MonPoc to my queue, but it's becoming a bit difficult.

a pale ghost
Dec 31, 2008

This game is dead in my local scene, is it still active in other places? I love warjacks and the factions in this game, it would be a shame to see it go under

Maneck
Sep 11, 2011
It's highly regional. It was doing quite well (Ottawa) here before the pandemic, and there's optimism that'll keep going once that's over.

As to PP's long term health? Yeah, even in the good areas, that's a worry. There was a recent mild panic when someone claimed Privateer Press was being dropped by a major distributor, so it may not be stocked by the big local store. The store has now confirmed they'll continuing stocking it, but I'd be stunned if they didn't scale back the number of SKUs. Warmachine/Hordes has a massive number of models relative to sales numbers these days.

a pale ghost
Dec 31, 2008

Maneck posted:

It's highly regional. It was doing quite well (Ottawa) here before the pandemic, and there's optimism that'll keep going once that's over.

As to PP's long term health? Yeah, even in the good areas, that's a worry. There was a recent mild panic when someone claimed Privateer Press was being dropped by a major distributor, so it may not be stocked by the big local store. The store has now confirmed they'll continuing stocking it, but I'd be stunned if they didn't scale back the number of SKUs. Warmachine/Hordes has a massive number of models relative to sales numbers these days.

That's really unfortunate. I found the gameplay and rules of WMH really innovative and super enjoy the universe they've created.

Fyrbrand
Dec 30, 2002

Grimey Drawer
There's still a dedicated community in Michigan, but nowhere what it was in its heyday ~5 years ago. I have concerns about Privateer Press also. Feels like lots of old timer staff leaving, products harder to get, etc. That being said, they're still releasing models so hopefully they're just hitting a new, smaller equilibrium.

I haven't played WMH in almost a year(and Riot Quest never) but someday I'll be able to do both these things again. So here's a General Brug:



I tried to do that 'mirrored horizon' effect on his glasses. I'd never done it before but thought it would be dumb and cool here.

S.J.
May 19, 2008

Just who the hell do you think we are?

You can still reliably get stuff directly from PP, but getting things from distro was an issue even before 2020, and there was a lot going on to compound that problem. I'm really bummed about Oz leaving in particular because he was heading up the MonPoc rerelease and that's legitimately my favorite miniature game right now.

Iron Crowned
May 6, 2003

by Hand Knit
I haven't actually been to a game store in about a year now, but the last time I went to my preferred store, all miniatures were scaled back from what they used to be, and they seemed to be focusing more on board games now.

I'm guessing that the glut of miniatures games out there in the 2010s has caused some sort of overload.

Maneck
Sep 11, 2011

Iron Crowned posted:

I'm guessing that the glut of miniatures games out there in the 2010s has caused some sort of overload.

Around here I think they're just running into the space issues to physically stock the full range. You've got to figure half (?) the units in most Warmahordes armies will never actually be played by someone who plays that army regularly over the course of a year. Bad units, trapped in bad themes, with no CID in sight. Without large numbers of new players (and more particularly the completionists among them) there's basically zero chance of selling those products outside of clearance prices.

That's not meant as a criticism of PP. It's normal for a large miniatures game. GW's lines have the same problem.

Where PP's deserves criticism is how stores proceed with the obvious answer to the above problem: reducing what is carried. This store doesn't have someone in ownership or stocking who is chasing the meta and even if they did, these days without tournaments how do you really predict what's going to drive sales? So how do they figure out which SKUs to stock or not stock? Tracking sales only works if they had the unit there to sell in the first place. And since they're being cautious, they probably had only 1 unit in the fist place. That makes it tough to see where a spike in demand occurs. That's how they end up with zero Seige Animantarax on the shelf (they sell before being put out) for a year, but a constant presence of Cataphract Incideniarii, Cataphract Arcuarii, Cataphract Cetrati and Venator Reivers.

What would normally happen would be guidance from the publishing company. GW, for example, is on the phone with this store multiple times a week. PP has historically had zero relationship with the store, despite them being at the top tier for Canadian retailers. And instead of addressing this, PP is making clear they want to disengage further from retail.

All of which drives a comparison at the store to GW, whose products sell so fast the only issue is whether GW will let them order enough to meet demand. And, well, the Warmahodes community gets nervous, for good reason.

neonchameleon
Nov 14, 2012



Iron Crowned posted:

I haven't actually been to a game store in about a year now, but the last time I went to my preferred store, all miniatures were scaled back from what they used to be, and they seemed to be focusing more on board games now.

I'm guessing that the glut of miniatures games out there in the 2010s has caused some sort of overload.

Both that and Privateer managing to have messed up almost as badly in the second half of the 2010s as GW did in the first half, and PP are a much smaller company with much less resilience.

First they spent the first half of the 2010s chasing after the online dollar and burning the retail stores in the process. The short term result of this was that they sold more stock to existing players because it was cheaper. The long term result was the FLGSs stopped directing people at Warmachine because people would buy their minis online rather than there, so growth slowed without slowing natural attrition.

Then in 2016 PP decided to bring out Warmachine Mk3. Which on its own was a fine idea and some of the structural changes (like a free focus point for every jack, and allowing pre-measuring) were IMO good changes. But whenever making a new edition it's important to not half-rear end things. And PP did to the point that one of the core Hordes factions, the Skorne, needed errata that buffed almost every model in the faction a year after launch. (My main faction as it happens). Even the update was not especially polished and left things that had stopped working with the edition change still not working.

Possibly more importantly was that PP also threw out the two games that gave Warmahordes a structural advantage over 40k that made the players much happier with the upgrade cycle. The first is that GW has codexes/army books so only one army gets upgrades at a time. Before Warmahordes Mk3 Privateer didn't do this - instead they had timeline books that advanced either the Warmachine or the Hordes storyline (depending) and had new units for every Warmachine (or Hordes) faction. This didn't eliminate power creep (far from it) but lead to a lot less inter-faction jealousy because everyone in Warmachine was getting their cool new stuff at the same time and everyone in Warmahordes was getting theirs on the same cycle. (It also meant that everyone bought all the army books and could read everyone else's unit stats). Warmachine Mk3 instead replaced it with the community playtesting CID system where only one faction at any one time got new stuff - and that stuff was almost invariably power-creepy meaning everyone who had to face this stuff when they hadn't had a CID for a while got cranky. Tied to this was the new factions - between the launch of Hordes Primal and the start of Mk3 there were only two playable factions added to the game; Retribution and the explicitly limited release Convergence of Cyriss (and arguably Minions who weren't playable on their own but had models and units and were always going to get warlocks). Starting in Mk3 they added one entire new playable faction per year (Grymkin, Crucible Guard, Infernals) in each of 2017, 2018, and 2019. Factions that were highly competitive, had been through the CID, and you had to start collecting from scratch. So that was effectively three GW style army books for new armies from a company that had had as a selling point that they didn't do that sort of nonsense.

Then there was the Mk3 implementation of themes, which broke one of the subtler aspects of the PP business model. In Mark 2 theme forces were highly specialised and thematic lists that you wouldn't normally take but that gave you bonuses for taking them. This was mostly cool and good, but PP decided to make Mark 3 all about themes (and many of those themes are exceptionally bland). A key Warmahordes way of convincing people to expand their model collection was through mercenaries and minions; the mercenaries had some good and interesting stuff that were mostly character oddballs, so you bought some. And then realised that you'd got most of the way to being able to play a mercenary army and you just needed a merc warcaster and a jack or two and it would be fun to play mercs for a change. Then after you'd been playing mercs for a bit mixed with your original faction you realised you'd always hated facing Cryx's Deneghra, and she worked just as well with mercenaries as she did with Cryxian troops so why not buy her battle box. And through a set of logical choices, none of them individually that expensive your collection covered almost every army in Warmachine, and you'd spent as much as you would on 40k armies - but had more of them. Themes in early Mk2 broke this because they gave you bonuses based on how many core options you bought so you wanted to avoid mercs. (They revamped the entire theme system IIRC in 2019 to fix this).

And then in 2019 they blew up the entire setting Age of Sigmar style. Right down to trying to replace it with an entire new game (Warcaster) that let them sell entirely new armies. I mean sure, Warmahordes still exists with the new setting being "The demons are calling in their contract and are taking a third of all humans. Many previous rivalries are irrelevant because everyone's being overrun by the new Mary Sue faction with their own special mechanic (demon summoning) that's completely broken at low points values so you basically have to play at a set points value. As for how Warcaster is doing, 2020 was the wrong time to launch a new wargame. But there seems to only be one retailer of it in the UK - and the expansion managed less than half as many backers and less than half as much money on Kickstarter as the base game.

Maneck
Sep 11, 2011
I was not around for the start of 3rd, so I don't know the details of how it played out. I've run into legacy issues from that era (odd choices with the contents of those 2017 army boxes which are still sitting on shelves, etc.) I do know there's a lot of bitterness from players who were around at that time - to the point where one particularly bitter former press ganger has repeatedly tried to mislead me about how bad PP is to get me to not play. There's people out there with axes to grind.

Anyway, Infernals and Crucible Guard never had army books. And that is a shame. The last army book which PP released, Grymkin, was the best army book for any miniatures game I've ever seen. It had no rules in it, which turns out to be perfect, actually. The rules are free, online and up-to-date, but to understand the army, you buy the book. It would never need to be updated with rule and edition changes. It's a shame they had such a disastrous run up to that revolutionary concept such that there would never be another, because it ruled.

PP also didn't end the universe. They did shake it up, with many character deaths (and also some resurrections). And they've moved back to campaign books, which was well received. But there was expressly more to come, in that the Hordes side was barley involved, and the Skorne in particular seem to have the Infernal's number.

If you have a Skorne army, give them a spin when your local health situation allows. They were fixed. They have multiple distinct but good ways to be played. Including allowing them to take basically all non-warlock minions as Skorne faction models in one theme.

S.J.
May 19, 2008

Just who the hell do you think we are?

neonchameleon posted:

And then in 2019 they blew up the entire setting Age of Sigmar style. Right down to trying to replace it with an entire new game (Warcaster) that let them sell entirely new armies. I mean sure, Warmahordes still exists with the new setting being "The demons are calling in their contract and are taking a third of all humans. Many previous rivalries are irrelevant because everyone's being overrun by the new Mary Sue faction with their own special mechanic (demon summoning) that's completely broken at low points values so you basically have to play at a set points value. As for how Warcaster is doing, 2020 was the wrong time to launch a new wargame. But there seems to only be one retailer of it in the UK - and the expansion managed less than half as many backers and less than half as much money on Kickstarter as the base game.

Most of what you're saying is either true or close enough, but they didn't blow up the setting, and it wasn't even remotely Age of Sigmar style. Did you follow the summoning mechanics and how they changed through the CID?

At any rate, the introduction of themes was probably for the worse, business wise, but at this point the majority of themes are very well done and tend to include things that thematically you'd want to play together anyway. I'm not gonna go to bat for them, really, because I prefer the old way themes were done (and the a la carte style default to army building from Mk2), but the current version isn't bad and has developed quite a bit from what the initial Mk3 theme launches were.

Also, and I can't stress this enough, the last half of Mk2 was absolutely full of people playing themes. The vast majority of lists were hyper focused themes that devolved the game into a Rock Paper Scissors style list chicken exercise in many cases where not having access to a particular list meant you had to dodge certain matchups completely or you'd practically auto lose. Mk2 had a lot going for it but list building was a loving nightmare for the last year or two of that edition.

S.J. fucked around with this message at 08:26 on Jan 5, 2021

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

S.J. posted:


Also, and I can't stress this enough, the last half of Mk2 was absolutely full of people playing themes. The vast majority of lists were hyper focused themes that devolved the game into a Rock Paper Scissors style list chicken exercise in many cases where not having access to a particular list meant you had to dodge certain matchups completely or you'd practically auto lose. Mk2 had a lot going for it but list building was a loving nightmare for the last year or two of that edition.

Co-signed.

At the end of Mk2 it was some broken rear end things.

smug jeebus
Oct 26, 2008
At least half of our local community gave up on WM/H shortly after Mk 3 dropped, including most of my closest friends who went on to try Guild Ball and Legion. a handful backed Warcaster and it's neat, but every one was floored by how fast the second kickstarter dropped and not everyone was able to kick in another $100+ so soon. I don't expect PP to fail or anything; Wyrd and Infinity have shown that you can be pretty niche and just exist without pulling down GW numbers.

S.J.
May 19, 2008

Just who the hell do you think we are?

smug jeebus posted:

At least half of our local community gave up on WM/H shortly after Mk 3 dropped, including most of my closest friends who went on to try Guild Ball and Legion. a handful backed Warcaster and it's neat, but every one was floored by how fast the second kickstarter dropped and not everyone was able to kick in another $100+ so soon. I don't expect PP to fail or anything; Wyrd and Infinity have shown that you can be pretty niche and just exist without pulling down GW numbers.

Yeah, I didn't get in on the 2nd kickstarter for it because it was so soon so I'm just waiting until I can order my Razorbat through retail.

Iron Crowned
May 6, 2003

by Hand Knit
Warcaster's problem was very unfortunate timing.

S.J.
May 19, 2008

Just who the hell do you think we are?

Iron Crowned posted:

Warcaster's problem was very unfortunate timing.

True as hell, which sucks considering how great the overall structure of the game is. I'm fairly partial to sci-fi over fantasy in general though.

S.J. fucked around with this message at 19:13 on Jan 5, 2021

rantmo
Jul 30, 2003

A smile better suits a hero



I really hope I get a chance to play Warcaster some day, it looks fun as hell and I've gone pretty much all in an the Continuum. I'm glad they're going to release a settings book too.

LaSquida
Nov 1, 2012

Just keep on walkin'.
I was a big Warmachine MK2 fan before the march of the themes and the MK3's launch lost me to Malifaux.
What are warcaster's selling points? It really hasn't made any sort of splash locally or with the people I game with.

rantmo
Jul 30, 2003

A smile better suits a hero



It's kind of a mashup between WM and Infinity. It's got alternating activations, scenarios built in as the default, it's much deadlier than WM but as you loose forces you can re-summon them endlessly. All the multi-figure units have dramatically simplified movement and squad cohesion too, which is great.

smug jeebus
Oct 26, 2008
It's sort of a streamlined Warmachine, with some twists, this is my take after playing one game, fyi:
Alternate(ish) activation.
You can summon (and re-summon non-charcter) units back to the field, looks like you'll never have your entire army on the field so list flexibility is good and you can adjust strategy on the fly sorta.
Magic is a lot simpler with a limited deck of cards, generally you can only cast each spell once per game.
Warjacks feel real strong because they got lots of weapons and can fire them all unlike most units, so that's good.
Dice system is closer to Monpoc's, kind of on the fence about it.
No engaged/engaging so consequently no free strikes or locking down in melee. This one shook me the most but it ends up advantaging WJs which I like.
No plastics besides bases(so far), not really a rules thing but I'm guessing PP is done with new plastic kits (biggest units in WC are 3 models so far.)
Feels less 'hard counter' driven than WM/H felt sometimes, which is a definite thumbs up from me.

MCPeePants
Feb 25, 2013

S.J. posted:

True as hell, which sucks considering how great the overall structure of the game is. I'm fairly partial to sci-fi over fantasy in general though.

Can you convince me the game is good? I was really excited for it, and would love to be again, but the one demo game left my opponent and I completely cold. Gameplay was extremely foreign, and we definitely learned things that would have made further games more fun, but it was such a slog we never touched it again. My issues, as I remember them:

1) Killing things didn't feel very good, and was sometimes an actively bad idea. Bringing a unit (ordinarily 3 models for those unfamiliar) down to 1 model was way more effective than finishing it off, because it saddles your opponent with a terrible ineffective activation.

2) Unit balance seemed kinda... terrible? This one might not count because you don't get your whole force on the table at once, but standouts were the AC solo feeling VERY strong and the AC unit feeling very weak.

3) It sure seemed like a long grind. First game is going to be slow, but action resolution was not quick, and reinforcement ensured there would be plenty of models on the table all game long.

4) Things like no engagement and the bizarre cover rules feel like a huge step back from Warmachine. The freedom to move past your opponent especially made board control extremely leaky, so it was easy to place gates pretty well anywhere.

I'd love a skirmish game, I like enough of the models, and the mechanics sounded really neat on paper, but I just did not enjoy it. I would be delighted to have my mind changed though.

smug jeebus
Oct 26, 2008

MCPeePants posted:

Can you convince me the game is good? I was really excited for it, and would love to be again, but the one demo game left my opponent and I completely cold. Gameplay was extremely foreign, and we definitely learned things that would have made further games more fun, but it was such a slog we never touched it again. My issues, as I remember them:
I'd love a skirmish game, I like enough of the models, and the mechanics sounded really neat on paper, but I just did not enjoy it. I would be delighted to have my mind changed though.
You didn't address me specifically, but I know everyone is holding their breath for my thoughts so:
1: Yes, that's an argument for not killing every model, but a unit of one can still grab objectives and drop gates.
2: You might be right that units are not broadly balanced; I'm not sure yet. I do think the expectation of the designers is that more specialized units will be held until they are useful or not even get played in every game.
3: It took us 3 hours for our first game but got faster as we got used to it. I'm sure clocks will come out if we ever get tournament play.
4: Kind of ambivalent about this one, too.
At this point I just want dece models and to hang out with my friends; I've given up on the quest for the perfect game, and this one seems good enough to throw another Benjamin or two at.

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Serenade
Nov 5, 2011

"I should really learn to fucking read"
My "local scene" was mostly my friend group. We stopped playing around MK3 because we were busy with life stuff, but in 2019 we got ready to start regularly start playing in the new year. Which did not work out because of obvious reasons.

And my Riot Quest kickstarter stuff arrived in the mail. I'm already behind on my painting, but a collection of single models is much less intimidating than a cohesive army.

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