A lot of the songs in the default FO4 radio are actually about loving not nuclear war.
|
|
# ? Dec 3, 2020 11:47 |
|
|
# ? Jun 5, 2024 05:32 |
|
cheesetriangles posted:A lot of the songs in the default FO4 radio are actually about loving not nuclear war. Everytime I listened it seemed to be about both. Maybe there are more songs that are just about loving and not also making puns about atomic apocalypse but hey it seems to be a prevailing theme.
|
# ? Dec 3, 2020 16:50 |
|
I've been using Delta Wasteland Radio lately. It's a bunch of blues and jazz songs, and feels particularly fitting for exploring Far Harbor. The DJ is a robot/AI who occasionally says things (sometimes even slightly humorous things), and you can skip tracks by turning the radio off and on again, which is a pretty handy feature. It even includes Leadbelly's "When I Was A Cowboy" for a hint of New Vegas! There's enough variety that you won't hear a bunch of songs that have the same/very similar melodies but with different lyrics. There are a few of those because it's a blues station, of course, but it's not like listening to a Robert Johnson album where the music is almost identical for every song. There's an extra track pack available, to give it even more variety. Also, many of the songs are about loving. I definitely recommend if you're a fan of old blues and jazz.
|
# ? Dec 3, 2020 18:32 |
|
I went with multiple blues/old radio show stations, for the most part, but did go to the trouble of fixing the file structure to get Minutemen Dem Radio going. About as anachronistic as I was willing to go. ("HEY HERE IS ALL_RUSSIAN HARDBASS 24/7 FOR FALLOUT!" I wouldn't even jam that into STALKER.)
|
# ? Dec 3, 2020 19:43 |
|
Has anyone tried this new UI mod yet? I like what I see from the screenshots. https://www.nexusmods.com/fallout4/mods/48758
|
# ? Dec 4, 2020 18:09 |
|
Electric Phantasm posted:Has anyone tried this new UI mod yet? I like what I see from the screenshots. Thanks, I'm giving it a go. Getting back into the game with Sim Settlements 2, and I'm finding an old mod doesn't work so well anymore. Has anyone used/is anyone using the Power Armor Storage system? (effectively, clip a minigun onto your power armor) Apparently it broke with an update sometime back in 2019?
|
# ? Dec 5, 2020 03:10 |
|
flightless greeb posted:I've been playing a sim settlements 2 game up to like level 63 or something now and have hit a few serious bugs I had to stop and look up online (I've hit about the same number that were inherent to FO4 itself too) nothing super frustrating like CTDs but stuff like getting stuck in weird dialogue mode, unable to locate quest items or quest givers etc. Only one of them so far was actually unsolvable and was apparently just fixed in the patch that came out on Friday. Recreational plots say in the description that they can accommodate multiple settlers as they increase in level, up to 3. Not sure about the actual requirements for them to get up there, though. Somebody's hobby is either stat training or relaxing, and happiness goes up more when they're relaxing. Basic human happiness is 80 - 20 for enough food, 20 for enough water, 20 for enough defense, 10 for a bed and 10 for a roof over the bed. :bethesda: means that often the "has a roof" calculation was done with an arbitrary amount of the settlement actually rendered to determine where the roofs were, so SS plots all assume roofs. Other happiness-producing items generate some number of "happiness points" which are averaged over the number of people in the settlement. I think after some game time has passed the plot threshold to upgrade is 70/80 happiness for levels 2 and 3, and the only reason to go higher is to increase how fast happiness climbs or provide a buffer against shortages, because the calculated happiness value is treated as a target that the current happiness value will drift to, over time. Then again there may be some secret level 4 shenanigans out there that need 90 happiness, I dunno. Just look for the red frowny face icons and curse your lack of urban planning, I guess? SS2 is a beast and a hoot, even if it can't quite escape :bethesda:. I really like the simplified 4-resource cost system plots use, which let settlements require and produce "rare material" without bearing you aloft on a cushion of nuclear waste, but where you can still boost places up by scrapping trees/guns/raider harnesses/fine crystal drinkware to give them resources the industries aren't producing yet. It's also neat to have a cross-settlement tech tree instead of handling industrial upgrades on a settlement-by-settlement basis. Also the supply of sensors feels well throttled even after you get the recipe - seeing a shipment of fiber optics out of Vault 81 had me emptying my pockets to take it home with me.
|
# ? Dec 8, 2020 11:49 |
|
Yeah I finally figured out that I needed to specify recreation instead of training for those plots, also apparently the bar type commercial plot provides general happiness as well? How does linking settlements so they use each other's rare resources work? Is it just standard provisioners or do I need to build caravan municipal plots everywhere? Also I haven't figured out how to make someone a mayor, whenever I try the only option available is Codsworth no matter if he's there or not.
|
# ? Dec 8, 2020 17:15 |
|
flightless greeb posted:Yeah I finally figured out that I needed to specify recreation instead of training for those plots, also apparently the bar type commercial plot provides general happiness as well? I think training recreation plots provides some happiness just not as much as the relaxation recreation plots. Cause I had a happiness problem with Taffington until one of the special characters talked about how bored they were so I plopped a few purple plots down, let the game decide what they were and Taffington's happiness just skyrocketed. Training plots also raise a settler's SPECIAL which may also be important because I think a settler's SPECIAL affects their output so a settler with 10 END will get a higher food rating out of agricultural plots than one with 1 END not to mention being able to use advanced plot types which require a SPECIAL stat of 5 or more. Yeah you got it, a caravan service municipal plot will link up to a nearby settlement that has one as well. Although they have a limited range, so Sanctuary won't connect to the Castle. The 2x2, 1x1, and interior plots function the same so just whatever fits better into your settlement. As far as I can tell the only people you can make mayor at the moment are all vanilla companions plus three others you get by progressing through the SS2 story. Although there are mods out already that adds in more eligible candidates, but make sure they are for SS2 and not SS1.
|
# ? Dec 8, 2020 18:09 |
|
flightless greeb posted:Yeah I finally figured out that I needed to specify recreation instead of training for those plots, also apparently the bar type commercial plot provides general happiness as well? In the base game, bars provide the most happiness but clinics and clothing stores also provide a little. Haven't gotten far enough to verify that's true for the respective commercial plots, but I wouldn't be surprised if it was. Electric Phantasm posted:I think training recreation plots provides some happiness just not as much as the relaxation recreation plots. Cause I had a happiness problem with Taffington until one of the special characters talked about how bored they were so I plopped a few purple plots down, let the game decide what they were and Taffington's happiness just skyrocketed. Training plots also raise a settler's SPECIAL which may also be important because I think a settler's SPECIAL affects their output so a settler with 10 END will get a higher food rating out of agricultural plots than one with 1 END not to mention being able to use advanced plot types which require a SPECIAL stat of 5 or more. Yes, this is definitely true. Old Paul is a beast.
|
# ? Dec 8, 2020 20:01 |
|
PSA: to anyone playing this game for the first time or again after a long break, please use mods to replace all pipe guns and most of the other firearms. I can't tell you how much it's increased my enjoyment to be using guns that don't look like total poo poo. I recommend Defenseguns, Defenseguns to pipe guns replacer, Mossburg 500 replacer, and the service rifle personally. But honestly you could replace them all, Bethesda really dropped the ball on the weapons in this game.
|
# ? Dec 10, 2020 07:37 |
|
I have to agree. Being able to take the stock off a gun to make it into a "pistol" is not the same thing as making a new weapon. The variety of guns is hugely lacking, which feels bad both to play against and to use. Personally I am a big fan of the 10mm SMG, hunting shotgun, Mauser (aka Chinese Pistol) and Schofield, all of which spawn to varying degrees on raiders and gunners, without replacing the basic guns entirely. Makes early game looting a lot more rewarding, and makes the enemies more interesting to fight against. There are a couple weapons which do spawn on these enemies but incredibly rarely like the DKS-501 sniper, R91 assault rifle, and plasma cycler, and I wish those would show up more often on the enemy leveled lists too.
|
# ? Dec 10, 2020 21:48 |
|
It's apparently been 2 years since I've played FO4 so I have no idea what's recommended mod wise these days. Are there any good mod lists floating around? I finished up a New Vegas play through recently with Viva New Vegas and was looking for something similar but the same guy's Fallout 4 list was kinda short in comparison. Baring a list, what are the recommended game play mods these days? I like adding in the survival aspects and prefer to make the combat less spongey; much more quick and visceral with a low TTK in both directions. I'm looking to use Sim Settlement 2, and would love anything that expands settlement building and customization.
|
# ? Dec 16, 2020 02:39 |
|
Gonna shill for the combo of Horizon and Sim Settlements because I can't imagine playing without either. Plus the mod that makes your character oblivious to the actual main plot. Don't think there's a patch for Sim2 yet though, so I'm holding off of a new run.
|
# ? Dec 16, 2020 02:58 |
|
Chronojam posted:Gonna shill for the combo of Horizon and Sim Settlements because I can't imagine playing without either. Plus the mod that makes your character oblivious to the actual main plot. I think some comments earlier were saying Horizon likely had a new version coming out pretty soon didn't it? Maybe I'll just wait for that to drop haha
|
# ? Dec 16, 2020 03:17 |
|
Opals25 posted:I think some comments earlier were saying Horizon likely had a new version coming out pretty soon didn't it? Maybe I'll just wait for that to drop haha It's had a new version coming soon for like six months at this point and the author is mostly radio silent. Might as well jump in now
|
# ? Dec 16, 2020 03:26 |
|
Zore posted:It's had a new version coming soon for like six months at this point and the author is mostly radio silent. Might as well jump in now Haha, so some thing never change. It sounds like Sim Settlements 2 and Horizons likely wont play well together; unless I'm missing it it looks like a patch isn't out yet. Is there an alternative to Horizons that may provide the hardcore/combat aspects without interfering with settlements? Or is Horizons (or SS2 bad enough) good enough I should just use Sim Settlements 1 with a patch?
|
# ? Dec 16, 2020 05:01 |
|
Dude, I'm running RDO dailies, Division 2 Season stuff, and OCD'ing CP2077. If I have to reinstall FO4 for "spawn 100-120 Ghouls" obnoxiousness, I'll never sleep.
|
# ? Jan 5, 2021 19:27 |
|
|
# ? Jan 6, 2021 00:26 |
|
What's the go to mod for overhauling The Institute? More so the location/building than the overall Faction
|
# ? Jan 6, 2021 01:11 |
Nissin Cup Nudist posted:What's the go to mod for overhauling The Institute? More so the location/building than the overall Faction There is none.
|
|
# ? Jan 6, 2021 01:19 |
I saw a mod that removed fog from it once but don't remember where.
|
|
# ? Jan 6, 2021 06:36 |
|
I just started a new run of Fallout 4 specifically to build settlements. Once I had plopped my first Sum Settlement plots I learned that there was a Sim Settlement 2 now. Is it stable enough to be enjoyed yet? Can I just delete my Sim Settlement 1 settlement, unload the mod, and put Sim Settlement 2 on? Anyone know if it's compatible with VR (SS1 was only compatible until version 4.2)? E: so apparently getting it to run with fo4vr is janky and maybe I'll postpone that until my next playthrough Lord Stimperor fucked around with this message at 00:00 on Jan 12, 2021 |
# ? Jan 11, 2021 23:55 |
|
I played an entire game with Sim settlements 2 so it's fairly stable I'd say. Ran into a few bugs but none I couldn't overcome with forum searches. Don't know anything about VR tho.
|
# ? Jan 12, 2021 05:10 |
I tried giving Horizon a go but holy hell is it difficult. I never did play Survival mode and was more or less looking for a fun rehash so I didn't play just another playthrough. May just opt instead of a bunch of mods instead of a brutal overhaul. I will give that it is quite well done and has some interesting additions to it, but overall much more difficulty than I was looking for.
|
|
# ? Jan 17, 2021 03:34 |
|
Horizon isn't for everybody. For anyone giving it a shot, keep in mind that skipping an engagement, hiding/running, and even dying and needing to wake up at a camp are part of the new experience, especially low level. Feels awkward at first when you're used to face-tanking every battle. For sadists, there's an even harder (though less supported) mode it calls Desolation.
|
# ? Jan 17, 2021 03:37 |
|
flightless greeb posted:I played an entire game with Sim settlements 2 so it's fairly stable I'd say. Ran into a few bugs but none I couldn't overcome with forum searches. Don't know anything about VR tho. I will say that sometimes if you build a settlement up enough, SS2 can get very overzealous about getting its plot upgrades going, so much so that the scripts pile up and crash the game. Generally I drop a safety save before I head back to a big place, and things have worked out for me when I stopped just at the edge of visual range and played a game of Red Menace to give things time to run through. It's operated at a pretty reasonable pace so far, and I can actually bundle a lot of the stuff the main SS2 quest asks me to do in with other early-game quests, like clearing the library for Daisy or finding the lost BoS patrol. And of course I never know when I'm going to find some new body at a settlement with something for me to do.
|
# ? Jan 18, 2021 05:27 |
|
For SS2 you want to go nuts on only one of the Sanctuary / Red Rocket locations and leave the other fallow, because going beefy on both at once is a recipe for disaster. May also apply to the Abernathy farm (?) just to the southwest.
|
# ? Jan 18, 2021 07:49 |
|
It does; those three settlements are pretty much the Devil's Triangle and you should only focus on one of them as a proper settlement unless you want to court engine instability.
|
# ? Jan 18, 2021 08:39 |
|
So i'm playing again, but now realising the long loading times are due to them being tied to the limited framerate. Did anyone figure out how to have limitless frames while loading and still have the limit while playing so it doesn't CTD?
|
# ? Jan 26, 2021 00:08 |
So I have been playing a TON of Horizon, lowered the difficulty and I am enjoying it much more. It's got a hefty settlement system with Architect which is pretty cool but I've needed help with a wiki for most of it lol. Anyways, I am wondering about two things which likely affect vanilla basegame players too. 1. Anyway to fix the pop up messages that appear on the top right from not disappear after a while? I feel like it happens on PS4 as well after you play for long enough. 2. What is the best FPS fix? Certain outdoor environments dip me into single digits at points and my PC just shouldn't do that.
|
|
# ? Jan 26, 2021 00:20 |
|
Party In My Diapee posted:So i'm playing again, but now realising the long loading times are due to them being tied to the limited framerate. Did anyone figure out how to have limitless frames while loading and still have the limit while playing so it doesn't CTD? There is a F4SE plugin for that somewhere on the Nexus site.
|
# ? Jan 26, 2021 01:01 |
|
dragonshardz posted:There is a F4SE plugin for that somewhere on the Nexus site. Great, thanks. He fixed my graphic card crashing with the weapon debris setting too. His mod should be way more prominent on that site: https://www.nexusmods.com/fallout4/mods/44798
|
# ? Jan 26, 2021 19:08 |
|
dragonshardz posted:There is a F4SE plugin for that somewhere on the Nexus site. Good to see this thread still going :-) Heres the thing i use https://www.nexusmods.com/fallout4/mods/10283 (Load Accelerator) It's honestly staggering how much time this saves, like seriously
|
# ? Feb 3, 2021 18:03 |
|
I feel like every time I start putting together a mod build I run into armorsmith/weaponsmith and the 5 different mutually exclusive keyword mods and immediately lose all interest
|
# ? Feb 9, 2021 16:04 |
|
Internet Wizard posted:I feel like every time I start putting together a mod build I run into armorsmith/weaponsmith and the 5 different mutually exclusive keyword mods and immediately lose all interest I'm in a similar boat. Everytime I start figuring out mods I remember that the only decent item sorting mod that's updated at all anymore is VIS-G, which changes the names of all the weapons for the sake of 'immersion'. It's dumb and I hate it. 99% of the time I just want to kill things, loot stuff, and build, I don't that the weapon has a name that's 'historically accurate' or whatever.
|
# ? Feb 9, 2021 18:07 |
|
You only need this one though? Or am i misunderstanding https://www.nexusmods.com/fallout4/mods/6091 Armor and Weapon Keywords Community Resource (AWKCR)
|
# ? Feb 11, 2021 17:20 |
|
|
# ? Jun 5, 2024 05:32 |
|
Talking about mods like VIS, VIS-G, and the other sorting mods that make your inventory better organized.
|
# ? Feb 11, 2021 18:39 |