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Rosaria's moveset is supposed to be low hit, I guess it's because she's the first non-Liyue polearm user and that's the style for moonstat.
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# ? Jan 6, 2021 05:43 |
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# ? May 26, 2024 02:09 |
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https://www.youtube.com/watch?v=NWCKwcrkxpA
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# ? Jan 6, 2021 05:49 |
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take all my gems ganyu
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# ? Jan 6, 2021 06:02 |
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I'm not particularly excited for Ganyu but I might roll for her just because it opens up the option for a pretty different playstyle in charged shot archery (which you can technically do with Amber already, but, well...). Seems like it'll give a bit more variety than yet another melee carry like Xiao/Hu Tao, even if it is a bit awkward. More importantly, I've been sitting on a stack of primos for ages and I'm never going to get Xingqiu or my final Fischl/Ningguang constellations if I don't use them. I will admit that I wish Ice Amber was a 4* and regular Amber was the significantly better 5* just because regular Amber is a pretty likable character while Ganyu just sort of seems to be there. Vargs fucked around with this message at 06:14 on Jan 6, 2021 |
# ? Jan 6, 2021 06:10 |
well, she seems like a perfectly lovely character i just won't be rolling https://twitter.com/GenshinImpact/status/1346682910347309056?s=20 looking forward to her story quest
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# ? Jan 6, 2021 06:19 |
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She's an immortal slave to capitalism and I feel like that probably represents something.
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# ? Jan 6, 2021 06:27 |
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Clarste posted:She's an immortal slave to capitalism and I feel like that probably represents something. She's the blessed perfect hardworking goat waifu?
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# ? Jan 6, 2021 06:29 |
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Framboise posted:No, I'm not f2p, but I'm also not blowing fat stacks on the game like I have for other gacha games (because it's literally not worth it in Genshin). The Battle Pass actually has very little impact on wishes imo-- there's still about a week left on this current banner and I'm one 4* away from soft pity on a 5* where I stop pulling, waiting for the next banner. The Battle Pass just gets me there just a liiiiiiittle bit faster-- I get that more for the hero's wits and mora more than anything else. Oh no, I wasn't thinking you were a whale or anything I don't think anyone's a whale in here- at most I think someone might spend maybe 40$ once every other month- I was just shocked at people doing that many rolls and had to wonder how they were pulling off having that many primogems. dogsicle posted:well, she seems like a perfectly lovely character i just won't be rolling If Ganyu turns out to be another character that returns from expeditions faster, I'll be forced to roll for her.
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# ? Jan 6, 2021 06:30 |
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RPATDO_LAMD posted:Even with R5 crescent pike, and ignoring all damage from skills, an anemo goblet gives you more damage than a phys goblet during the ult buff. PHYSICAL% GOBLET
There are some factors that can change things but that I can't really calculate right now:
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# ? Jan 6, 2021 06:31 |
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Yangu is an interesting character I guess. I miss those ar4 days when I spent so much time amber sniping everything. ‘Interesting’ is the maximum value a thing can have so maybe I roll but also I don’t have gems and don’t have books to level anyone so hmm.
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# ? Jan 6, 2021 06:38 |
RareAcumen posted:If Ganyu turns out to be another character that returns from expeditions faster, I'll be forced to roll for her. the leak had her giving ore refund on crafted bows, similar to Diluc and Zhongli for their respective weapon types. at least with 5* we know of, all have skills unrelated to expeditions unless they change in release.
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# ? Jan 6, 2021 06:40 |
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Oh I don’t have mora either. I do have plenty of liyue talent books. And slime secretions. Someone buy these brochures and slime from me.
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# ? Jan 6, 2021 06:41 |
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dogsicle posted:the leak had her giving ore refund on crafted bows, similar to Diluc and Zhongli for their respective weapon types. at least with 5* we know of, all have skills unrelated to expeditions unless they change in release. Keqing's skill is reduced expedition time in Liyue, just like Chongyun. Bennett and Fischl are the reduced expedition time characters for Mondstadt.
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# ? Jan 6, 2021 06:42 |
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Expedition time reductions are the loving worst.
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# ? Jan 6, 2021 06:46 |
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I'll take it over refunds on crafted weapons, something you do approximately never thanks to have rare the drops are for them.
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# ? Jan 6, 2021 06:48 |
Framboise posted:Keqing's skill is reduced expedition time in Liyue, just like Chongyun. sorry, with that i meant to imply future 5* (Ganyu, Xiao, Hu Tao, Ayaka) none of which have expedition skills
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# ? Jan 6, 2021 06:48 |
Crescent pike really needs to be nerfed or something or it will be the only worthwhile DPS polearm for the rest of the life of the game, either that or they need to make all the current and future polearms completely broken so that they are at least worth considering over crescent.
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# ? Jan 6, 2021 06:49 |
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I finally slightly unfucked Keqing's crit stats. Previously she was sporting an extremely lopsided 11% crit rate and 141% crit damage. Now she has ~30% crit rate and 101% crit damage (and the rate will increase ~15% more once I finish leveling the artifact). The ideal ratio is something like double the crit damage of your crit rate, right? dogsicle posted:the leak had her giving ore refund on crafted bows, similar to Diluc and Zhongli for their respective weapon types. at least with 5* we know of, all have skills unrelated to expeditions unless they change in release. Ore refund on crafting weapons seem like one of the worse passives, since it seems like you'll never be running even remotely low on ore (unless you're using all your crystals for weapon XP I guess, but even then it wouldn't amount to muhc).
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# ? Jan 6, 2021 06:53 |
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That ganyu trailer man Mihoyo knows their audience
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# ? Jan 6, 2021 06:57 |
i'm pretty sure you still need the full amount of ore to initiate the craft despite the game knowing you're using a refund character lol anyway it's a pretty sad refund but the less ore i have to spend on things that aren't weapon exp, the better. i'm sure eventually the craftable roster will fill up with some good bs for other weapon types.
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# ? Jan 6, 2021 07:02 |
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AVeryLargeRadish posted:Crescent pike really needs to be nerfed or something or it will be the only worthwhile DPS polearm for the rest of the life of the game, either that or they need to make all the current and future polearms completely broken so that they are at least worth considering over crescent. Also it's looking like Hu Tao may suck with the Crescent Pike as she has bad Base ATK, converts her damage to Pyro, scales better with HP% (though if it just adds to her sheet ATK it could result in very powerful Pike hits), and wants to do Charged Attacks to apply her Pyro DoT. The 5 star Polearm she's been shown with is also extremely heavily tuned toward her (and Zhongli to a lesser extent) and is probably much better for them than the Crescent Pike. The relative value of the Pike is also significantly worse on a Pyro character with actual Pyro conversion (unlike Xiangling) because she can trigger a lot of Vaporizes or Melts and that's going to do way more damage than Pike procs. Now, have I run the numbers for that on Hu Tao? I have not. She might turn out to also be really good with the Crescent Pike, I dunno. She only has one multihit so maybe, maybe not. If she wants to spam Charged Attacks while her skill's up and then switch out to let other people abuse her Crit Rate buff then I don't think she'll really want it.
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# ? Jan 6, 2021 07:02 |
Nakar posted:Or they need to create Polearm users with high multipliers but a smaller number of slower-executing hits. That appeared to have been the idea for Rosaria (who had Diluc-esque multipliers but a similar 4 hit chain), but they pulled all her data and we don't know what they were planning with it or whether it'll change when she comes back. There are ways to design around pike but it just being there is massively restrictive. Plus from what I understand the melee weapons were supposed to differentiate based on attack speed, claymores being slow and hard hitting, swords being in the middle ground and polearms being quick, they could abandon that design choice but I doubt they want to.
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# ? Jan 6, 2021 07:19 |
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AVeryLargeRadish posted:There are ways to design around pike but it just being there is massively restrictive. Plus from what I understand the melee weapons were supposed to differentiate based on attack speed, claymores being slow and hard hitting, swords being in the middle ground and polearms being quick, they could abandon that design choice but I doubt they want to. Polearms are also supposed to have a lot of forward reach, so that's something to play around with too
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# ? Jan 6, 2021 07:20 |
they definitely screwed themselves with Pike but it does make me interested to see how they design around it, and Hu Tao seems like a promising first example. Albedo has also been an interesting character for similar reasons, so i'm optimistic i guess. i wouldn't be surprised if Rosaria comes out and shows some even more disgusting Pike use though, being cryo. would be nice if the Dragonspine lived up to its seeming association with her though
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# ? Jan 6, 2021 07:33 |
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A Pike character that had a lot of horizontal/vertical sweeps would be cool too. All of the ones we have so far are thrusters.
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# ? Jan 6, 2021 07:35 |
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Hi, I'm that example of the F2P user saving up gems. I'm currently AR51, just shy a few hundred exp until 52. Only rolled on the standard banner with all the freebie fates they gave out from battle pass. This is the first gacha I've played with pity mechanics, so it's really good to know you got a good shot if you save enough. I should really be trying to get some cryo or hydro users that aren't Kaeya or Barb but Hu Tao's characterization is just too fun to ignore rolling on.
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# ? Jan 6, 2021 07:36 |
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Nakar posted:[snip] Okay this math is super helpful, I see where you're coming from. There are some things I'd change though though. The 582% atk is the level 6 attack talent but you're using the value for level 2(?) ult damage bonus (I assume that's where the 1.77 is coming from?). At talent level 6, the ult should give +86.4% attack damage, plus an additional 5-25% from his A1 passive. If we just take the minimum of 5, that gives +91.4%, so your multiplier should be 1.914, not 1.77. On top of that, % increased normal attack damage (from Xiao ult or Gladiator set) should (AFAIK) stack multiplicatively with physical/elemental damage bonus, not additively. Here's the numbers with those changes (differences bolded) quote:PHYSICAL% GOBLET If we add in the 35% normal attack damage bonus from Gladiator set as well (which probably stacks additively with Xiao's ult for a total of 91.4+35 = 126.4%), we get this: quote:PHYSICAL% GOBLET RPATDO_LAMD fucked around with this message at 07:40 on Jan 6, 2021 |
# ? Jan 6, 2021 07:38 |
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Blight Runner posted:Hi, I'm that example of the F2P user saving up gems. I'm currently AR51, just shy a few hundred exp until 52. Only rolled on the standard banner with all the freebie fates they gave out from battle pass. This is the first gacha I've played with pity mechanics, so it's really good to know you got a good shot if you save enough. I should really be trying to get some cryo or hydro users that aren't Kaeya or Barb but Hu Tao's characterization is just too fun to ignore rolling on. What characters have you managed to pick up from your rolls so far?
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# ? Jan 6, 2021 07:41 |
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I drew 2 Fischls, and one each of: Razor, Ningguang, Sucrose, and Xiangling. I got a Rust and Stringless somewhere in there, still leveling those up but gated by ascension mats. Game loves to give me 4star bows for some reason. Needless to say, I'm not really down for bow use as I prefer hack and slashing. For the longest time, Xiangling was my DPS carry, but Razor truly is best boi. Currently trying to bring up Ningguang as my alternate DPS main with some Sucrose support.
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# ? Jan 6, 2021 07:48 |
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RPATDO_LAMD posted:The 582% atk is the level 6 attack talent but you're using the value for level 2(?) ult damage bonus (I assume that's where the 1.77 is coming from?). At talent level 6, the ult should give +86.4% attack damage, plus an additional 5-25% from his A1 passive. If we just take the minimum of 5, that gives +91.4%, so your multiplier should be 1.914, not 1.77. RPATDO_LAMD posted:On top of that, % increased normal attack damage (from Xiao ult or Gladiator set) should (AFAIK) stack multiplicatively with physical/elemental damage bonus, not additively. The Anemo% damage is probably a bit higher than listed factoring in the Ascension passive, but the Ascension passive also benefits Physical damage output because it applies to all of Xiao's damage, but you also have to figure Xiao can do more than one attack string in 5s and that it's unlikely you get the full 15s uptime on his Burst, both of which are going to favor Physical setups (even before Superconduct). Even throwing those factors in Anemo's favor it's kind of close, so I'm skeptical that Anemo is better for Crescent Pike unless you have very high Talent levels (or a very low refinement Pike, of course, as the further yours is from R5 the less you can expect out of it).
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# ? Jan 6, 2021 08:04 |
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Nakar posted:Xiao's damage bonus from Bane of All Evil is 77% at lv6, or so says the datamine website. Ah, I was looking at this wiki which claims to have numbers from the pre-release CBT2. The datamine site is probably more up to date. Are you sure damage bonuses of separate types are additive? that sounds really weird and surprising to me I agree that all those other factors like uptime etc are in favor of physical though.
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# ? Jan 6, 2021 08:14 |
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"All damage stacks additively" seems to contradict what people here often say about elemental damage on the cup being the single biggest boost in damage (which also tracks with my own personal experience). I was under the impression that identical damage boosts stacked additively but distinct boosts stacked multiplicatively.
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# ? Jan 6, 2021 08:16 |
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Feels nice to be top tier this Abyss season https://i.imgur.com/pLIue4J.mp4
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# ? Jan 6, 2021 08:33 |
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Clarste posted:"All damage stacks additively" seems to contradict what people here often say about elemental damage on the cup being the single biggest boost in damage (which also tracks with my own personal experience). All similar damage types do, yes. I belive they're referring to the fact that Xiao's ult causes him to deal anemo damage with his attacks, so you go from a multiplicative damage element to additive with an anemo goblet. Unless I'm misunderstanding the post, because yeah, you don't additively stack separate elemental damage types. S.J. fucked around with this message at 08:51 on Jan 6, 2021 |
# ? Jan 6, 2021 08:48 |
Clarste posted:"All damage stacks additively" seems to contradict what people here often say about elemental damage on the cup being the single biggest boost in damage (which also tracks with my own personal experience). All damage boosts are indeed additive, ATK boosts are multiplicative on damage boosts which are then multiplied by crit damage if applicable, IIRC the formula is something like ((baseatk*atk%)+flatatk)*(dmg+dmg)*(critdmg+critdmg)*(resistance)
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# ? Jan 6, 2021 08:50 |
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S.J. posted:All similar damage types do, yes. I belive they're referring to the fact that Xiao's ult causes him to deal anemo damage with his attacks, so you go from a multiplicative damage element to additive with an anemo goblet. The question is whether "Increased Anemo Damage" stacks additively or multiplicatively with "Increased Normal Attack Damage" It's a big deal for Xiao who gets increased attack damage from his burst but it's also relevant to, say, Ganyu using the Wanderer set for increased charge attack damage along with a Cryo% goblet, or Diluc/Chongyun using the Gladiator 4pc set.
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# ? Jan 6, 2021 08:55 |
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To clarify, the game differentiates between ATK and DMG bonuses https://genshin-impact.fandom.com/wiki/Damage RPATDO_LAMD posted:The question is whether "Increased Anemo Damage" stacks additively or multiplicatively with "Increased Normal Attack Damage" I'm aware, I'm just waiting for Xiao to actually come out to see what's what, just trying to help clarify
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# ? Jan 6, 2021 08:58 |
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I nerded out after reading a post on Reddit and made an Artifact Optimizer for figuring out the optimal ATK/Crit ratios, figured I'd toss it here for the other math freaks to look at. It uses impossibly maxed out artifacts at the base, but you can tune that down what % of max stats you want. The major inflection point around 60% artifact strength is probably the most interesting thing it illustrates.
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# ? Jan 6, 2021 10:16 |
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Okay seriously how badly run is the English team that a major mistranalation made it all the way to the final trailer cut? (Reference to ganyu's heartbeat number)
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# ? Jan 6, 2021 10:49 |
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# ? May 26, 2024 02:09 |
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Tae posted:Okay seriously how badly run is the English team that a major mistranalation made it all the way to the final trailer cut? What should it have been? "I've been awake for the last 4 hours or so" didn't seem all that impressive
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# ? Jan 6, 2021 10:55 |