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Arcsquad12 posted:That would be cool to encourage you to actually search a room or location using visual cues. The problem is that since the game was designed around map markers, such visual cues might not exist
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# ? Jan 10, 2021 13:17 |
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# ? May 26, 2024 19:58 |
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Yeah. That would require rewriting every quest description & related dialogue to give the player proper directions. And work those directions into the level design. For example a sign with "Colonel Hsu's office this way" when you enter Camp McCarran. But also lots of unique, visually distinctive landmarks all over the place. That's a lot of work. Also a sizeable portion of player would not pay enough attention for this. So after a dev invested a ton of resources into given directions without markers, they'd just get bombarded with people bitching at them because they can't find anything. Rinkles posted:Seeing a few CoD weapon rips on the nexus. Apparently Activition's okay with that? Is that true?
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# ? Jan 10, 2021 13:50 |
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Oh, so it's a mod that means the compass marker only appears when I'm right next to the objective? I thought that was just how it was designed, it's a bit annoying. And yeah, if the game was designed with some environmental cues to guide you to objectives or things like that it might work better, but like, in Vault 22 you need to find a keycard that's just sitting on a random rear end shelf somewhere. And when I was reading the wiki about the quests in there, apparently there was a common bug at release that meant that keycard just wasn't there sometimes.
Bardeh fucked around with this message at 14:16 on Jan 10, 2021 |
# ? Jan 10, 2021 14:13 |
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So this looks like a cool mod, alters some minor story events to solve player gripes. https://www.nexusmods.com/newvegas/mods/63870 Also has an optional module that gets rid of the "Don't Tread on the Bear" and "Beware the Wrath of Caesar" mods. Hmmmm
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# ? Jan 11, 2021 22:01 |
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2house2fly posted:I prefer the idea of removing quest markers within a certain distance That's essentially what the AC series (and many others) moved toward: you get directed toward either a radius or a more tightly-defined area. You know when you're in the area, but you have to use your eyes and brain once you get to the "zone". Raygereio posted:Yeah. That would require rewriting every quest description & related dialogue to give the player proper directions. And work those directions into the level design. For example a sign with "Colonel Hsu's office this way" when you enter Camp McCarran. But also lots of unique, visually distinctive landmarks all over the place. That's a lot of work. rope kid fucked around with this message at 23:44 on Jan 11, 2021 |
# ? Jan 11, 2021 23:41 |
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rope kid posted:That's essentially what the AC series (and many others) moved toward: you get directed toward either a radius or a more tightly-defined area. You know when you're in the area, but you have to use your eyes and brain once you get to the "zone". Yeah, and once they've done that they also got advanced enough in graphics to add stuff like dynamic fog and HDR (aka, the blacks are really black.)
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# ? Jan 12, 2021 03:21 |
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Been playing viva new vegas via couch and bed with a controller. This mod is vnv friendly and adds a customizable realtime minimap. I've been roaming the lovely dried out nevada land with my pewpew laser pistol on hardcore/v.hard now. https://www.nexusmods.com/newvegas/mods/64596
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# ? Jan 12, 2021 04:04 |
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Can anyone recommend a mod that adds more NPCs to the world without going insane? I'm currently running The Living Desert which is great for livening up the wasteland and I'm using Freeside Review which is downright amazing in how it changes the feel of the area, but I want a mod to add more regular NPCs around populated areas like the Strip and Freeside. I've used RePopulated Wasteland for years but it is buggy and extremely laggy, so im looking for something a bit more lightweight that does the same thing without all the feature bloat.
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# ? Jan 12, 2021 08:02 |
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Is there a flashlight mod that's preferred? I'm planning on a pretty minimalist jsawyer run but I remembered that I hated the default light and its incredibly short range.
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# ? Jan 12, 2021 08:03 |
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Holybat posted:Is there a flashlight mod that's preferred? I'm planning on a pretty minimalist jsawyer run but I remembered that I hated the default light and its incredibly short range. I'd recommend a mod to increase the pipboy range and a mod to fix the lighting issues with pipboy lights. The lighting engine simply doesn't handle flashlight-style lights well, unlike Fallout 4. Am in a bit of a hurry, will toss the link recommendations in an edit when I'm back home.
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# ? Jan 12, 2021 09:42 |
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Holybat posted:Is there a flashlight mod that's preferred? I'm planning on a pretty minimalist jsawyer run but I remembered that I hated the default light and its incredibly short range. I'd recommend Dynamic Pipboy Light, potentially combined with Improved Lighting Shaders for an overall better lighting experience. DPL has a mod configuration menu and allows you to freely change the range, intensity, color and "activation timing" of your flashlight.
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# ? Jan 12, 2021 11:31 |
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So I got around to playing Russell, one of the Someguy mods. It's actually really good, I'd almost say it's dev quality good. Russell can comment on lots of little areas around the Mojave which is a nice touch, and his questline is really good. Very Western fare, tracking a bounty through the Wastes, then coming upon a town that's hired the bounty to wipe out a local tribe that has been raiding and killing their people. Apparently there was originally supposed to be an option to choose which group you saved, the town or the tribe, but it got cut to save on development time. Aside from some excessive cursing (I don't mind some here and there but some characters it's every other word, kind of takes away from the enjoyment of it) the dialog is really good. The set pieces, especially Cholla Mountain, are fantastic. Only two complaints are 1)It's buggy as heck. I needed to reload multiple times to get quest markers to activate and show me where to go, and several characters had broken dialog issues where they wouldn't update their dialog and it basically broke the quest until I used the console to move forward. Hendershot was really bad, as I couldn't advance past the part of his quest where I fought Tunnellers. 2nd) I'm sure it takes a tremendous amount of time to create a new world area, but I wish the Caruthyers Canyon at the end was a bit more built up. Maybe some little sidequests, more space. Still, it's all free, and I appreciate the effort. Highly recommend.
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# ? Jan 13, 2021 14:04 |
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So hey, Fallout: The Frontier comes out tomorrow, and I'm excited to give it a shot. I reinstalled New Vegas a while back, and was following the Viva New Vegas guide. I only got about halfway through it (finished the Visuals portion and stopped there). EDIT2: Oh, I forgot that it was also getting released on Steam. There's is also an Excel sheet outlining mod compatibility: https://docs.google.com/spreadsheets/d/1haLudyV-q4IXVu3jmJ_KjvF82CmsQDTIiyJXODHsdAs/edit#gid=0. However, it doesn't mention anything pertaining to LOD, so maybe I'll have to toggle that off. But anyway, who's excited for it? It's been what feels like 4 years since it was announced, and I've wanted to play it since then. Max Wilco fucked around with this message at 13:53 on Jan 14, 2021 |
# ? Jan 14, 2021 13:36 |
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I'm also looking forward to seeing The Frontier in action. Really interested to see how it will shape up like story and setting wise.
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# ? Jan 14, 2021 14:42 |
It will be interesting to see and like Arcsquad say's if all else fails it will be fun ramping a Deathclaw in a Sherman tank if it cannot impress anything else.
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# ? Jan 14, 2021 16:26 |
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I'm excited for this mod to a Gamebryo engine game to have better car handling than Cyberpunk 2077
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# ? Jan 14, 2021 17:35 |
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I want to see this supposed argonian vault.
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# ? Jan 14, 2021 18:27 |
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Max Wilco posted:So hey, Fallout: The Frontier comes out tomorrow, and I'm excited to give it a shot. I reinstalled New Vegas a while back, and was following the Viva New Vegas guide. I only got about halfway through it (finished the Visuals portion and stopped there). this out yet? anyone got any thoughts
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# ? Jan 15, 2021 20:55 |
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If nothing else the vehicles are using gamebryo black magic. https://www.youtube.com/watch?v=wcr8cDwuM7I
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# ? Jan 15, 2021 21:07 |
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Dongicus posted:this out yet? anyone got any thoughts Literally just came out within the past ten minutes: https://www.nexusmods.com/newvegas/mods/68009?tab=description
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# ? Jan 15, 2021 21:07 |
Acebuckeye13 posted:Literally just came out within the past ten minutes: Sure, we're going to need a time machine though to really give you the thoughts.
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# ? Jan 15, 2021 21:13 |
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Good luck downloading it, Nexus is of course not well-equipped for this
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# ? Jan 15, 2021 21:14 |
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It's also available on Steam. Though I hear if you want to do serious modding of it then get the Nexus version.
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# ? Jan 15, 2021 21:16 |
Namnesor posted:Good luck downloading it, Nexus is of course not well-equipped for this Well, unless you are a premium member.
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# ? Jan 15, 2021 21:18 |
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SeanBeansShako posted:Well, unless you are a premium member. Premium status doesn't matter when the site itself is effectively down
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# ? Jan 15, 2021 21:20 |
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Proletarian Mango posted:It's also available on Steam. Though I hear if you want to do serious modding of it then get the Nexus version. Steam release got delayed by a bit unfortunately.
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# ? Jan 15, 2021 21:26 |
Namnesor posted:Premium status doesn't matter when the site itself is effectively down Woah, seriously?
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# ? Jan 15, 2021 21:27 |
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Acebuckeye13 posted:Literally just came out within the past ten minutes: well?
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# ? Jan 15, 2021 21:32 |
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Dongicus posted:well? No one has been able to download it because Nexus is down
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# ? Jan 15, 2021 21:37 |
Well the file size is only 12 gigs more or less, thought it would be bigger. That is it.
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# ? Jan 15, 2021 21:39 |
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Skwirl posted:No one has been able to download it because Nexus is down smdh.
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# ? Jan 15, 2021 21:41 |
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SeanBeansShako posted:Well the file size is only 12 gigs more or less, thought it would be bigger. Isn't an install of the whole game something like 20GB? A 12GB mod is pretty dang substantial.
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# ? Jan 15, 2021 21:47 |
geeko55 posted:Isn't an install of the whole game something like 20GB? A 12GB mod is pretty dang substantial. I know I thought due to ye olde modder bloat it would be a bigger TC.
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# ? Jan 15, 2021 21:48 |
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I'm in the process of downloading it right now because I managed to start the second the mod went up and before Nexus crashed Still got at least two hours before it'll be completely downloaded though. geeko55 posted:Isn't an install of the whole game something like 20GB? A 12GB mod is pretty dang substantial. I just reinstalled New Vegas for the mod and Steam had me download a hair under 8GB, so the mod is actually bigger than the base game.
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# ? Jan 15, 2021 22:24 |
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Bogart posted:Also, I don't like the Viva New Vegas' offered ini at all. Better to download the blank one and edit to your satisfaction. I don't have LPAM but I had Lombard Station sitting around. https://www.dropbox.com/s/rya0bm04y63c9ya/FNV%20-%20Lombard%20Station.zip?dl=0
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# ? Jan 15, 2021 22:46 |
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If you get Lombard Station, make sure to get the 20ga ammo fix King of Swag whipped up a while back:The King of Swag posted:
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# ? Jan 15, 2021 22:59 |
Balls, I misplaced my older NV character saves. Guess I might need to roll a new character for The Frontier then.
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# ? Jan 15, 2021 23:05 |
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https://cdn.discordapp.com/attachments/315940317092249601/799782004291010600/Fallout_-_The_Frontier.7z.torrent Torrent for the mod if anyone wants, taken straight from the frontier's discord. Doesn't include the hotpatch that was just released on the Nexus, get that. https://www.nexusmods.com/newvegas/mods/68009?tab=files
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# ? Jan 16, 2021 02:33 |
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i've never downloaded a mod from the steam store page before. if i grab the frontier when it comes out will it just work without me having to install half a dozen other things?
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# ? Jan 16, 2021 02:36 |
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# ? May 26, 2024 19:58 |
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Farm Frenzy posted:i've never downloaded a mod from the steam store page before. if i grab the frontier when it comes out will it just work without me having to install half a dozen other things? I heard in a video that the Steam page version should include everything you need. Have not confirmed myself.
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# ? Jan 16, 2021 02:47 |