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LifeSunDeath posted:I love everything about this I watched a speedrun race of that live and one of the guys was cooking meat next to his console
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# ? Jan 9, 2021 04:56 |
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# ? May 14, 2024 14:41 |
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Tarezax posted:I watched a speedrun race of that live and one of the guys was cooking meat next to his console WONDERFUL lolol
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# ? Jan 9, 2021 05:00 |
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https://www.youtube.com/watch?v=YtVk8OH9nIg
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# ? Jan 13, 2021 09:43 |
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I noticed that area too as cars would just blow up near there or parts would be about, but never hung around long enough to see this. Pedestrians on sidewalks near inclines with rails tend to walk into the rails and ontop of the rails in a similar totally broken path.
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# ? Jan 13, 2021 16:18 |
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Bethesda should get an apology from the world because their radiant AI was light years ahead of this game lol
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# ? Jan 13, 2021 16:32 |
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moist turtleneck posted:Bethesda should get an apology from the world because their radiant AI was light years ahead of this game lol naw, they never made it better. but CDPR had like 20 years to learn from their engine and didn't.
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# ? Jan 13, 2021 16:35 |
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moist turtleneck posted:Bethesda should get an apology from the world because their radiant AI was light years ahead of this game lol The gods know what you've done.
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# ? Jan 13, 2021 16:52 |
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moist turtleneck posted:Bethesda should get an apology from the world because their radiant AI was light years ahead of this game lol Technically speaking, a lot of the things people pin on radiant AI weren't bugs; they were the game working completely as intended, it's just that the game's intentions were weird as poo poo and not always clear. Something I always think about regarding game AI is that we don't necessarily respond to the AI's actual intelligence, and more towards us being able to understand its processes. In stealth games for example, your Deus Exes and Metals Gear Solid, we very rarely respond to how smart the AI actually is; we respond to how it talks, how it visibly responds to things. Most stealth game AIs are rock-stupid, but we believe they've got some brains because they talk out their thought process. Radiant AI was really interestingly nuanced, but everyone saw it as dumb as bricks because it couldn't articulate that an NPC was hungry and lacked social responsibility and so thought that it was best to steal what they wanted; all it could communicate in was rumors about mudcrabs down by the water. This was especially true of Oblivion, the only game where radiant AI was really at its 'full power'; everything afterwards just took out more and more of the parts that were causing wild-rear end behavior. Cleretic has a new favorite as of 13:51 on Jan 14, 2021 |
# ? Jan 14, 2021 13:47 |
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I don't know that I'd call it interestingly nuanced given the basic complaint is a normal player is just completely unaware of all that nuance. I get that if you're into systems porn it's really cool on paper and maybe even in practice if you lead a digital safari looking for some of the weirder things. It's just nuanced but not in an interesting way in that case though. Get back to my favorite idea that if it's working as intended and the intention isn't good then maybe it's ok to call it a bug even if it's not an apparent effect from a technical mistake. Were kind of missing different contexts here in Oblivion vs Cyberpunk too. Morrowind and Dagger fall were kind of famous for real feeling towns in a 3d sandbox RPG so radiant AI was Bethesda fishing for the next great thing in that space. They got their peak in ladder scripted NPCs and wanted to see what the next level could be. But any flaw here was gonna be seized on real hard because TES is "that good town" series and because of the growing pains we're back to mostly ladder logic framed in their radiant system again. Cyberpunk is trying to turn their horse and peasants open world into a city open world. The bugs we're laughing at here are a much more fundamental failure to coalesce a believable city and are seized on because above all else you at least you want to feel like you're in a city and lanes diverging into barriers blowing up cars is very not city like. There's a paragraph you could write here about "delighters" and "expected needs" and their change over time but if I did that I'd have to take a shower afterwards to wash the slime off so I guess all that to say ok sure radiant AI did nothing wrong.
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# ? Jan 14, 2021 15:29 |
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dreamin of semen posted:oh man, I really miss bind mouse4 "vocalize playerdeath" If we get to the river, we can find a boat, Also: https://www.youtube.com/watch?v=8iD-Qvj-at0
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# ? Jan 14, 2021 20:01 |
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And so the legend of the Nameless Warrior began
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# ? Jan 15, 2021 02:03 |
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Assistant Manager Devil posted:
Obviously it's Egyptian: Unsetnamen.
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# ? Jan 15, 2021 09:31 |
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Byzantine posted:Obviously it's Egyptian: Unsetnamen. Honestly I did a double take at first because it almost looks like that style of name at first glance.
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# ? Jan 15, 2021 19:05 |
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https://i.imgur.com/lk8iDRR.mp4
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# ? Jan 17, 2021 12:21 |
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Standard twelve-thousand gauge shotgun shell, I'm not seeing the problem.
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# ? Jan 17, 2021 12:26 |
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Cardiovorax posted:Standard 1/10000 gauge shotgun shell, I'm not seeing the problem.
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# ? Jan 17, 2021 15:21 |
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is this game real if so what is it
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# ? Jan 17, 2021 22:14 |
Squiddycat posted:is this game real if so what is it
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# ? Jan 17, 2021 22:53 |
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I mean, I know that is probably an alpha or something (given all the debug info on the video) but that's what happens when you're coding and forget and re-use variables across objects.
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# ? Jan 17, 2021 23:12 |
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If you just right click and go to the video URL/imgur, the developer has links to their social media and etc. The ungoogleable name Dirge is especially ungoogleable considering the developer only has 5 twitter followers. https://twitter.com/NonNobisGames Pretty sure that Horror Mansion asset pack was free a couple of weeks ago. Odds are it's just someone having fun slapping together a couple bundles and iterating from there, and the product looks a lot more impressive because it's already using basically finished graphical assets + animations etc. (Epic has been handing out like 100-300usd worth of free assets as 'free to buy' every month for a year and a half-ish now, so anyone who's checked in once a month to claim the assets has a fuckton of high quality assets ready for use in any projects they might feel like making.) My guess is that whatever blueprint/code they're using to spawn+eject those cartridges doesn't sanitize correctly between uses, and resets to a default scale occasionally when spawning them. (And then for whatever reason the cartridges themselves were imported at the wrong scale. So instead of spawning a 6cm model at 1x scale, they're spawning a 600cm model at 0.01x scale. I've seen newbies do that instead of just correcting the model itself.)
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# ? Jan 18, 2021 00:40 |
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I don’t know if this counts as a glitch exactly, but I’ve been playing a lot of Musynx lately, a game where you hit buttons and play weird techno and songs with Chinese vocaloids. It’s not the best music game ever, but it’s fun! At the end of each song you get a results screen and it shows the song artwork in the background, and it has this really neat subtle warping effect to it right when it shows up, like a bubble zoom kind of deal. https://www.youtube.com/watch?v=4sJtbqqlgx0 Or, at least, I thought it did until I recorded a video of a song and uploaded it to YouTube. Got to the end of the video, no warping to be seen. Turns out that staring and concentrating at flying notes for a few minutes at a time has just been screwing with my depth perception, which I confirmed by looking around the room and saw my furniture warping. It’s me, I have the glitch.
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# ? Jan 18, 2021 00:42 |
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Dewgy posted:Turns out that staring and concentrating at flying notes for a few minutes at a time has just been screwing with my depth perception, which I confirmed by looking around the room and saw my furniture warping. It’s me, I have the glitch. I've heard of this referred to as the Guitar Hero Effect, and got it myself when I used to play it. It's kinda wild the first time you notice it, and it finally made me sort of understand people who get motion sick.
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# ? Jan 18, 2021 00:58 |
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SpacePig posted:I've heard of this referred to as the Guitar Hero Effect, and got it myself when I used to play it. It's kinda wild the first time you notice it, and it finally made me sort of understand people who get motion sick. What’s weird is I used to play a ton of Guitar Hero and Rock Band and never had it happen. Something about this specific weird little game sets it off though. Really trippy!
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# ? Jan 18, 2021 01:05 |
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It's probably related to the Tetris effect, honestly. Our brains are pretty plastic. If you're on the younger side (late teens through 20s or so) it's easier for your brain to slip into and out of this special visual processing mode. I, for one, have recently gotten a Oculus Rift and playing a lot of it. And after about a 1.5-hour session in Valve's free The Lab, I started feeling like my hands were very "floaty" and not real, as if I was still in the lab itself.
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# ? Jan 18, 2021 02:05 |
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zedprime posted:Fixed for way gauging works.
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# ? Jan 18, 2021 02:13 |
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Cardiovorax posted:Thanks, I actually didn't know that. Learn something new every day. American measurement systems are the real game glitch.
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# ? Jan 18, 2021 02:22 |
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DelphiAegis posted:It's probably related to the Tetris effect, honestly. Our brains are pretty plastic. If you're on the younger side (late teens through 20s or so) it's easier for your brain to slip into and out of this special visual processing mode. This only happened to me the first few times I did VR, it was some game where you're at the returns counter at a store and have to slap customers and groceries around or something. I had to stare at my hand and open/close my fist until it went away. I just got a headset too and the only thing that screws me up (so far) is smooth movement of my character, using the control stick like a console game instead of point-and-zap movement. I went up a ladder in smooth mode and nearly paint jobbed my office.
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# ? Jan 18, 2021 02:23 |
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16-bit RDRAM posted:This only happened to me the first few times I did VR, it was some game where you're at the returns counter at a store and have to slap customers and groceries around or something. I had to stare at my hand and open/close my fist until it went away. Yeah, I thought the same motion sickness couldn't affect me until I turned on the movement via control stick instead of teleportation in the VR home. I quickly got a very queasy feeling. I suppose that's a testament to how immersive it is.
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# ? Jan 18, 2021 02:34 |
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TooMuchAbstraction posted:American measurement systems are the real game glitch. Yeah, gauge is basically 'how many round bullets can you make from a measure of lead'.
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# ? Jan 18, 2021 02:38 |
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SpacePig posted:I've heard of this referred to as the Guitar Hero Effect, and got it myself when I used to play it. It's kinda wild the first time you notice it, and it finally made me sort of understand people who get motion sick. I've never played Guitar Hero or similar, but half a lifetime ago, I'd go play various FPS/Call Of Duty/what-have-you at a LAN center as a way to just get out of the house more, and a lot of the time, when I got out and went to drive home, my brain would still process things in a sped-up kind of way. I'd unintentionally peel out of the center and race down the road to the light, where I'd always stop, realize I'm driving like I'm playing a racing game, and have to mentally switch gears in my brain and purposefully process things a bit more slowly.
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# ? Jan 18, 2021 03:38 |
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When gta4 came out I played all weekend, then on Monday morning a Lamborghini went past me while I was driving to work and I almost jumped out of my moving car to try and steal it. Had my seatbelt off and my hand on the door handle before I came to my senses
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# ? Jan 18, 2021 04:13 |
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Jack Thompson was right
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# ? Jan 18, 2021 05:49 |
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Good thing flavor doesn't carry a gun.
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# ? Jan 18, 2021 05:52 |
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The worst I've had was when, after a long binge of World of Tanks, I was woken up by a lawn mower or some other similarly noisy motorised thing passing right by my window, and I bolted out of bed like "Aw gently caress an enemy JagdPanther, run away!"
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# ? Jan 18, 2021 06:00 |
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Cardiovorax posted:Good thing flavor doesn't carry a gun. https://www.youtube.com/watch?v=cJiHL3i52F8
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# ? Jan 18, 2021 06:03 |
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Played Detroit: Become Human, and walking around IRL doing chores around the house and shopping for groceries felt like taking the androids through the paths and actions of the multiple choice scenes.
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# ? Jan 18, 2021 14:59 |
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Too much video games sometimes makes me feel like real life isn't "real" and everything feels predetermined for a while. Like I'll go talk to somehow and think in terms of dialogue choices or like I know what will happen next because I've already played this section before. It's a weird and subtle effect but apparently it's normal, or at least if you're a goon.
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# ? Jan 18, 2021 18:08 |
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If I hadn't experienced derealization before and I didn't know that it's really a very common and harmless phenomenon, I might be a bit concerned how many people seem to experience it as a consequence of playing video games.
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# ? Jan 18, 2021 18:13 |
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I'm glad autosaves are so prevalent now, I've finally gotten passed having the urge to quicksave my life.
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# ? Jan 18, 2021 18:22 |
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# ? May 14, 2024 14:41 |
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I played a ton of Gran Turismo in VR over the course of a day and not typically driving in real life, riding in the passenger seat of a car the next morning gave me quick flashes of "oh poo poo, this car is out of control."
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# ? Jan 18, 2021 18:22 |