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Azhais
Feb 5, 2007
Switchblade Switcharoo
I've got them both and they're mostly interchangeable, they just have two different exploration styles. They both have the big issue of running out of raw materials way too fast.

I haven't played endzone in a while, but the biggest issue I had at the time was the specializations. You had no way to enforce that colonist A worked at a farm every day so they could get a farming badge (or water hauling or crafting or whatever), but the exploration requires colonists with specific badges. I eventually gave up because the only badges any of my guys had was the generic hauling badge so I couldn't do the exploration gimmick

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KirbyKhan
Mar 20, 2009



Soiled Meat
I find it funny how Endzone spends so much text on environmentalism but the mechanics don't give saving trees and poo poo that same weight.

After The Fall flavor text gives 0 flying ducks about the environment, but their mechanics are the most brutal and deceptively punitive I've experienced since Surviving Mars. I have had to reorient my entire play style around carefully sculpting my buildings around the treeline because I simply cannot afford to have that precious resource go poof and not be turned into wood. The fallout poison you live next to will put your pawn in the hospital for half of their lifespan. If you poop too much in the same hole without cleaning it out, that hole will be as toxic as the center of that sandworm noman's land, and your people will keep pooping in that hole.

You can beeline the midgame building that stores pink goop, but it requires getting power which requires a specialist mission of at least 10 turns to get the resources, which is like 40 minutes of game time I guess. Along the same time another specialist has to hoover up around 2000 worth of science which I guess is 3 schools and that first mission they introduced 2 updates ago, which also lines up around the same time, but I had to make that concert happen after 6 false starts.

The tech tree is a mess. There are 4 different trees that have dependancy within each other and passive bonuses interspersed. There are arbitrary forks and rejoins and offshoots. Sometimes you need to take both sides of the fork (like farming and fishing) or sometimes a thing gets obsoleted too early (like tents and shanties). When you start you get to make a choice that sprinkles lil techs that range from useless to WILD; if you choose Explorer as your word of the day you get to double your plastic output, if you pick Survivalist you can do something as forgettable and definitely not as good. There is no real information presented that gives you an idea of which things are even good or necessary.

Thank you for coming to my ted talk, my doordash is here waiting for me to finish my post.

KirbyKhan fucked around with this message at 01:50 on Jan 19, 2021

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I'm in!. Watch Sky Storme's mini look at NIMBY https://www.youtube.com/watch?v=6f0-G37Ll6o Boy, two possibly awesome management games coming out in a week! NIMBY and Dyson's sphere. Can't wait!

explosivo
May 23, 2004

Fueled by Satan

Oh poo poo NIMBY looks sweet

Bug Squash
Mar 18, 2009

Mayveena posted:

I'm in!. Watch Sky Storme's mini look at NIMBY https://www.youtube.com/watch?v=6f0-G37Ll6o Boy, two possibly awesome management games coming out in a week! NIMBY and Dyson's sphere. Can't wait!

The Sky Storme video is wierding me out as he sounds like Paul Joseph Watson, one of the more popular YouTube racists. Like I walked into an alternative world where the guy just became a giant dork. Pretty interesting looking game, though!

Edit: edited to post to be more clear. Sorry!

Bug Squash fucked around with this message at 17:55 on Jan 19, 2021

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
I really really want Dyson Sphere to be good.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Bug Squash posted:

The Sky Storme video is wierding me out as he sounds likely like one of the more popular YouTube racists. Like I walked into an alternative world where the guy just became a giant dork. Pretty interesting looking game, though!

How is he racist? Explain please, as he's currently linked in the OP.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Mayveena posted:

How is he racist? Explain please, as he's currently linked in the OP.

I think they meant he sounds like someone else who is an Internet Racist, not that they are.

KirbyKhan
Mar 20, 2009



Soiled Meat

Mayveena posted:

How is he racist? Explain please, as he's currently linked in the OP.

I think poster is just saying that Skye Storm has that Ben Shapiro voice. But I don't wanna type words in another posters quote box I WANNA GOSSIP

Nivalrious has been my main funny accent strategy guy channel for the past couple months. Before then I watched Nilaus but I got put off by the building up of divorced dad energy.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Volmarias posted:

I think they meant he sounds like someone else who is an Internet Racist, not that they are.

Ah. OK I'll wait to hear back, noting that Skye is British with some kind of regional accent (Brits chime in here). Don't want to link to racists!

skeleton warrior
Nov 12, 2016


KirbyKhan posted:

Watched a stream of Endzone and I've been playing After The Fall. Yeah, you're not wrong it does seem better.

The two game model the same sort of thing but goes about it mechanically different. After The Fall has been best in the early game and put a lot of its actual engagement into the Specialist Mechanic. It is kinda wild how it took the Tropico 3/4/5 Presidente as pawn framework and pushed it full speed ahead in base. Or you can shove all your specialists out of the colony and play a civ like german board game, each turn having to alt tab to the base so time can move forward. After 15 turns you might get those components required for power which is required for wood and waste clean up... I guess. The tech tree is a mess.

Endzone strikes more Hearts of Iron, or Victoria vibes with me. The UI is very spreadsheet and intricate, but well crafted. Their version of out of base exploration is far more immidiate and fulfilling.

It's very different engines but to the same purpose.

Endzone is either based upon or just copied the Banished engine. You assign people to specific jobs, and people have kids based on whether there's room in their house, and you can only farm things you have seeds for. A lot of the gameplay is watching the job assignments like a hawk and moving people around as your population declines or grows, and a lot of the frustration in the game is that there's a huge amount in the game that dictates efficiency that you have no control over (how far away from their job does a person live? Do they hit the hunger or thirst threshold at home, at work, or (worst) on the way between the two? Which random entertainment building do they choose to go to for fun?). It's very much a game where you have to build big stockpiles of everything because the critical point where you're failing is when production of something starts to dip, and if you don't have giant reserves you won't be able to notice the dip, identify that it's a real dip and not just random noise, building the necessary infrastructure and adjust, and find people to work the jobs without running out of something and having an extinction event.

Surviving The Aftermath conversely seems to be based upon the Tropico engine, but with a lot of extraneous crap pulled in from Surviving Mars. (For example, your colonists have traits which make them worse or better at certain jobs! Also, you can't assign colonists to specific jobs.) The internal economic engine is much better and easier to deal with on a regular basis - you won't get nearly the same weird fluctuations you get in Endzone. Conversely, the landscape is much tougher to deal with - pollution is everywhere and makes areas dangerous, and you won't have ways to deal with it for a long while. There's also an entire system around 'specialists' - people who you can send out into the world to find stuff and deal with random events. It's still being fleshed out, and isn't that good yet - it's a little too straightforward and uninteresting.

Overall, I'm hard pressed to call one better than the other. Endzone has better art and a better sense of place right now, but the opaqueness of the economy and the lack of control makes gameplay occasionally incredibly frustrating. Meanwhile, Surviving has a better overall gameplay line but isn't as pretty nor as interesting a world to deal with.

Kvlt!
May 19, 2012



Has anyone played Parkasaurus? What did you think? The cute art style really appeals to me after playing a lot of Shadow Empire and Factorio

Bug Squash
Mar 18, 2009

Mayveena posted:

How is he racist? Explain please, as he's currently linked in the OP.

Sorry, that's a typo. I mean he sounds just like Paul Joseph Watson.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Mayveena posted:

I'm in!. Watch Sky Storme's mini look at NIMBY https://www.youtube.com/watch?v=6f0-G37Ll6o Boy, two possibly awesome management games coming out in a week! NIMBY and Dyson's sphere. Can't wait!

Oh god I can see me losing many hours of sleep playing NIMBY Rails

Grevlek
Jan 11, 2004
A game I've been following for a few years now hit very early access. I've put about an hour into it, not a ton there yet but it's enough of a good start on what they've set out to do. Less going on right now than Dawn of Man, which reminds me I haven't played that since the pandemic started.

https://ancient-cities.com/

I want to put some time into this, but I'm in the process of learning how to make my own waste processing in Oxygen not Included.

toasterwarrior
Nov 11, 2011
After the Fall's reviews don't look great while Endzone's is a lot better, but I'm also tempted by Space Haven. You guys reckon there's enough substance in either of these or are they just too early access to commit to?

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Mayveena posted:

Ah. OK I'll wait to hear back, noting that Skye is British with some kind of regional accent (Brits chime in here). Don't want to link to racists!

I'm not super at different accents but Watson is from Sheffield and this guy sounds like he could be from around there also. It's a Northern accent but not a strong one.

KirbyKhan
Mar 20, 2009



Soiled Meat

toasterwarrior posted:

After the Fall's reviews don't look great while Endzone's is a lot better, but I'm also tempted by Space Haven. You guyps reckon there's enough substance in either of these or are they just too early access to commit to?

Space Haven mining base start is a distilled good space man game about using every rimworld min max instinct you have and pushing it to get a spaceship running from the asteroids you got floating around your lovely mining base. It is divine experience that replicates a SOS Rimworld modpack well.

After you get in that ship there isn't much else there. I enjoy the ship building pipeline, the granularity of peicing a ship together block by block hooks me deep. Ive done about 5 full runs since launch and my pb time for getting a ship out was 22 days. Supplies should last 35-45 days before like YOU HAVE to get off that rock.

Every run, some sort of scarcity in the first system ruins the game for me. My latest run on the current patch I could not tamp down my Energinium consumption. Even with 4 full asteroids in system, even with me shutting my ship down and returning to the base, even with me being on second lowest difficulty settings, I wasn't able to research the energy generator tech in time.

Last patch cycle it was because there wernt enough resources to make a cryosleep bay in the first system. (Cryosleep was not necessary I did it to myself)

If you are down to see an early access game from begining of lifecycle, Space Haven is a fine one to do. But it is not finished oh no it is not. But there is 20 to 30 hours of good dopamine there if you are similarly broke brained as me.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy
space haven is one of the more fleshed out early access management games right now. the spaceship building part is real fun and crunchy, but there's less to do once you get your ship built. keeping a ship crewed up and fueled up is kind of tough

don't try to build an entire ship before you start scooting around. you will fly your under-construction ship to new places to scavenge, else you'll run out of gas and food before you even leave the first system

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!
Dyson Sphere Program looks like it could be really good and interesting. NIMBY Rails I have some serious doubts about being good because the scope seems way beyond what anybody could keep to any standard of quality.

Pornographic Memory
Dec 17, 2008
#1 space haven tip if you're new: research the improved power generators as your first priority because they are way more efficient. The basic power generators suck down energium like nobody's business and you cannot keep up with your demand unless you have a small ship or dedicate almost all of your time to tracking down and mining more energium. Once you get the second tier of generators going you get some breathing room and they get more and more efficient as you go up.

Conversely the base jump drives are fine and you can put off upgrading them for a very long time

TheOmegaWalrus
Feb 3, 2007

by Hand Knit

Kvlt! posted:

Has anyone played Parkasaurus? What did you think? The cute art style really appeals to me after playing a lot of Shadow Empire and Factorio

It's a cute, slightly janky indie game that has a focus on "chill antfarm" rather than "management".

You can breed dinos, create elaborate living spaces for them, there's even loot that boosts the stats of your attractions but it all feels a little too micromanagy for what it offers.

It's fun but it's not "meaty". Personally I'd get a lot more enjoyment out of it had it a management mode ala Rollercoaster Tycoon 1, but the devs (I think a husband and wife team?) are very responsive and might add just that in an expansion at some point.

PerniciousKnid
Sep 13, 2006

lordfrikk posted:

NIMBY Rails I have some serious doubts about being good because the scope seems way beyond what anybody could keep to any standard of quality.

It didn't seem that ambitious to me, just an interesting presentation using a Google maps background.

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!
Being able to built anywhere on an map of the world at the road level doesn't seem ambitious? :raise: Maybe I'm just imagining that it will be more than simulated railway with OpenStreeMap background :shrug:

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

They also talked about simulating every passenger individually and such. Seems a bit ambitious.

Agean90
Jun 28, 2008


is there any real point to simulating every passenger

are they gonna simulate drunk people talking to themselves loudly

SkyeAuroline
Nov 12, 2020

Agean90 posted:

is there any real point to simulating every passenger

are they gonna simulate drunk people talking to themselves loudly

Depends on the depth of simulation. Something as shallow as (or shallower than) Surviving Mars will give you something to track and little else, and I don't see the benefit but it also wouldn't exactly add much overhead.

zedprime
Jun 9, 2007

yospos
They need to simulate something because just taking google streets to paint your lines on to and penalizing your trains for not paying for tunnels or bridges is maybe the least ambitious train game I can imagine.

If passenger routing/destination simulation and civics don't exist/are half assed then this isn't even a game. Getting extreme wait and see feelings from this.

GetDunked
Dec 16, 2011

respectfully
I can see it. I don't think it's necessarily going to be that crazy of a simulation in terms of detail, I think the store page acknowledged there would be some concessions to serve the gameplay. Something simple enough to not grind the system to a halt, but complex enough to make emergent patterns in terms of passenger density and line usage. I'm imagining something like Mini Metro but slower and deeper/more complex, maybe.

Like anything EA though, I'd rather wait and see for a bit before making a decision.

Harminoff
Oct 24, 2005

👽
Looks like there's another casino tycoon in the works

https://www.alphabetagamer.com/grand-casino-tycoon-beta-sign-up/

Snooze Cruise
Feb 16, 2013

hey look,
a post
God that is a terrifying face

Harminoff
Oct 24, 2005

👽

Snooze Cruise posted:

God that is a terrifying face

Yeah idk why they decided to go with a cartoon version of Gavin Mcinnes for it.

KirbyKhan
Mar 20, 2009



Soiled Meat

Snooze Cruise posted:

God that is a terrifying face

Proclick to see that fuckin face

skeleton warrior
Nov 12, 2016


Never associated Wolf Blitzer with casinos, but sure, go off

Anime Store Adventure
May 6, 2009


I’ve seen it a few times in this genre where a certain ‘setting’ suddenly makes a reappearance and then there’s a few copy cat games. Copy cats sort of make sense when something gets huge - like battle royale - but it’s struck me as weird that we saw Surviving the Aftermath and then two other very similar styled games. Sim Airport and Airport CEO were almost on what felt like the same dev cycle after years of no airport building games. There wasn’t much theme park building and then it seemed like suddenly we had Planet Coaster and several others. Now we’ve got two casino games. I’m sure I’m forgetting one or two other instances of games that have this parallel development for almost the same content.

Is it just a weird observational bias or is there something else at play? Do devs spot another game and say “I wanna do that better/my way” or something? Not accusing any dev of trying to ride coat tails like in the case of some obvious clones of hyper popular games as steam shovel ware - most of these ‘copycat’ games seem to at least have a genuine interest in providing a finished game and aren’t just a weird asset flip.

Maybe it’s just me finding patterns where there are none.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME
I think it's just a combination of "hey, there's actually a market for this niche idea I had?" and "hey, these guys did the same thing that's been bouncing around in my head for years but if I had it my way I'd do X instead of Y"

KirbyKhan
Mar 20, 2009



Soiled Meat
Happens in hollywood all the time. Friends With Benefits and No Strings Attached were the same premise. The Prestige vs The Illusionist for another example.

Shits wierd, but kinda cool sometimes.

Anime Store Adventure
May 6, 2009


I mean I’m kind of a fan if it gives me multiple options within an eztremely niche sub-sub genre.

I only wish one of the two raft-city builders would get good. It seems like both are a little bit too early in the early access.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Pretty sure Parkitect was in development (as Theme Parkitect) before Planet Coaster was announced.

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zedprime
Jun 9, 2007

yospos
It's usually synchronicity because even a half assed indie video game doesn't spring forth in a day. Literal copycats are usually years apart unless there is specific cross pollination of people.

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