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NV modding is elementary, keep adding mods until you hit the theoretical island of stability.
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# ? Jan 20, 2021 05:35 |
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# ? May 22, 2024 05:53 |
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You know you've gone a bit too far when the roads start turning into teeth
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# ? Jan 20, 2021 05:40 |
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Zeta Acosta posted:I followed a guide and i have like 200 loving mods. I'll never know whats breaking the game My advice would be to pare down the number of mods drastically, the Frontier is huge and any number of mods could be causing balance or stability issues. This list has a number of mods you absolutely should not be using since they're known to cause issues, but in general I'd reduce your modlist down to a much smaller and more manageable set. Light Gun Man posted:You know you've gone a bit too far when the roads start turning into teeth Once when I was playing a heavily-modded TTW game all the tree branches turned into eyes, that was fun Acebuckeye13 fucked around with this message at 05:43 on Jan 20, 2021 |
# ? Jan 20, 2021 05:40 |
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Anyone know how to use this tool to bulk edit nif files for asurah/hitmans ironsights animations? To get compatibility you have to add a node to each nif file, which is easy to do manually but not really viable when you got hundreds of guns https://www.nexusmods.com/newvegas/mods/67829
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# ? Jan 20, 2021 05:43 |
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Zeta Acosta posted:I followed a guide and i have like 200 loving mods. I'll never know whats breaking the game ya you should do a fresh install for The Frontier, its loving huge and can/will conflict with a ton of poo poo
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# ? Jan 20, 2021 05:50 |
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Light Gun Man posted:You know you've gone a bit too far when the roads start turning into teeth New Vegas, body horror edition sounds kinda fun to walk around in for a few minutes though. At least until you see the mole rat boob doorknobs.
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# ? Jan 20, 2021 05:58 |
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DoubleNegative posted:New Vegas, body horror edition sounds kinda fun to walk around in for a few minutes though. At least until you see the mole rat boob doorknobs. https://store.steampowered.com/app/698670/Scorn/
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# ? Jan 20, 2021 06:05 |
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Skwirl posted:Oh horrors, I was being cautious about the politics of the mod that locks a third of its content behind joining the "rape and slavery rock" faction. Idiot (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Jan 20, 2021 06:06 |
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everyone shut up because this is way more important the best mod ever has been released https://www.nexusmods.com/newvegas/mods/70898
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# ? Jan 20, 2021 06:15 |
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Skwirl posted:Oh horrors, I was being cautious about the politics of the mod that locks a third of its content behind joining the "rape and slavery rock" faction. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Jan 20, 2021 06:30 |
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Harrow posted:Seconding this, and I'll do the probes myself. So stop dragging this out unless you want Richard Spencer's face on your rap sheet. Talk about Fallout: New Vegas instead. For example, Desperately trying to clamp down on it rather than just letting people post lol is kinda counterproductive if you actually want people to move on about it though, don't you think?
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# ? Jan 20, 2021 06:36 |
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You mod FNV to improve an already great game, you mod F4 to try to turn it into a good game
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# ? Jan 20, 2021 06:37 |
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Skwirl posted:Oh horrors, I was being cautious about the politics of the mod that locks a third of its content behind joining the "rape and slavery rock" faction. Log off, you are terminally online.
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# ? Jan 20, 2021 06:48 |
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legit question, is there an easy way to start a new game file as johnny fiveaces without having to painstakingly recreate his wonderful face in the chargen menu
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# ? Jan 20, 2021 06:59 |
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Make him as a custom race in GECK and then pick that when you start? Long and painstaking the first time around but then you can use him for every playthrough afterward.
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# ? Jan 20, 2021 07:20 |
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Unless I'm forgetting something, I don't think he'd need to make a custom race? If Johnny is part of the default Caucasian race, they should just have to check the box that says "Is Chargen Preset" or whatever. Then it would be one of the available preset faces at character creation.
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# ? Jan 20, 2021 07:35 |
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Hobo on Fire posted:Unless I'm forgetting something, I don't think he'd need to make a custom race? According to my quick google search this is probably the easiest route. Will probably only take a couple of minutes.
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# ? Jan 20, 2021 09:02 |
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So I downloaded the Sarah Weintraub companion mod beause it seemed interesting. Has some bugs but it seemed like waiting and loading the mod last fixed them (for now). Also, Sarah Weintraub has one mean Caravan deck.
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# ? Jan 20, 2021 13:54 |
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TheDiceMustRoll posted:Is it true you once coded a vaccine into Space Station 13 that gave people 200brain damage and labelled the effects "Causing autism"? lmao
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# ? Jan 20, 2021 14:12 |
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Skwirl posted:Has there been a finished one since Morroblivion? Which is still in Beta. OpenMW exists and is good
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# ? Jan 20, 2021 14:43 |
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permaban iamagoofball
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# ? Jan 20, 2021 15:27 |
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Do Not Fear Jazz posted:Related to the thread, is New Vegas worth it for the modding if I already I have Fallout 4? modding new vegas is about playing new vegas. modding fallout 4 is about not playing fallout 4 lol
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# ? Jan 20, 2021 17:17 |
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Why do people seem so confident that F4NV is coming out? I remember so many enhanced remake in another engine mods and pretty much none of them came out. FNV had multiple FO1/2 remake mods in production at one point or another. Does the F4NV team just really have its poo poo together?
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# ? Jan 20, 2021 17:59 |
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They have shown impressive advancement so far, but I'm not *confident* they will release, I give them 50/50.
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# ? Jan 20, 2021 18:01 |
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FrancisFukyomama posted:Why do people seem so confident that F4NV is coming out? I remember so many enhanced remake in another engine mods and pretty much none of them came out. FNV had multiple FO1/2 remake mods in production at one point or another. Does the F4NV team just really have its poo poo together? It's a lot harder for mod developers to do a fake "vertical slice" trailer because they don't have the resources of a big publisher. A lot of the stillborn engine remake mods have trailers that only show off the worldspace and vistas because the mapmaking is the easy part. Rigging new animations, making new gameplay functions is trickier and the F4NV team has shown off their dialogue and level up mechanics just as much as they've shown off vistas and locations. The fall preview videos they did a few months ago were really impressive.
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# ? Jan 20, 2021 18:12 |
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It's never a certain thing - I've seen KS games with really transparent and seemingly competent direction fade into the ether - but the only thing that really concerns me about F4NV is the preponderance of audio lines they'll need to rerecord.
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# ? Jan 20, 2021 18:59 |
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Basic Chunnel posted:It's never a certain thing - I've seen KS games with really transparent and seemingly competent direction fade into the ether - but the only thing that really concerns me about F4NV is the preponderance of audio lines they'll need to rerecord. Just do everything as Phoenix Wright-style subtitled beeps and boops IMO
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# ? Jan 20, 2021 19:04 |
Basic Chunnel posted:It's never a certain thing - I've seen KS games with really transparent and seemingly competent direction fade into the ether - but the only thing that really concerns me about F4NV is the preponderance of audio lines they'll need to rerecord. A group of VA's have already done most of the recording for them already with a recent FNV mod (though a few NPC's should retain their original dialogue, gently caress the creative tweaks they did). So that isn't a huge hurdle aside from some minor tweaks for them.
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# ? Jan 20, 2021 19:10 |
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SeanBeansShako posted:A group of VA's have already done most of the recording for them already with a recent FNV mod (though a few NPC's should retain their original dialogue, gently caress the creative tweaks they did). Wait F4NV is using the Brave New World recordings? gently caress, I dont need their terrible Chavez voice.
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# ? Jan 20, 2021 19:38 |
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Arcsquad12 posted:Wait F4NV is using the Brave New World recordings? gently caress, I dont need their terrible Chavez voice. I think they have to after that C&D they got. It was that or hire a whole other set of VAs. VVV Oh nice Psycho Landlord fucked around with this message at 19:46 on Jan 20, 2021 |
# ? Jan 20, 2021 19:40 |
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I don't know where people are getting this from. They've already started recording with their own actors and mimicking the original performance, I doubt they'd use Brave New World. Sorry, I meant, OY PUTO IT'S A BRAVE NEW PUTA MADRE WORLD.
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# ? Jan 20, 2021 19:43 |
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I mean if they used some of the voices from Interesting NPCs I'd be cool with that.
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# ? Jan 20, 2021 19:58 |
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its legal to just import the original voice files providing you own a copy of the game but idk if you'd need some kind of software to do that
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# ? Jan 20, 2021 20:05 |
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Dongicus posted:its legal to just import the original voice files providing you own a copy of the game but idk if you'd need some kind of software to do that My understanding of the situation is Fallout 4 uses a different format for audio files, so while TTW was able to get away with importing the Fallout 3 files into New Vegas unchanged, converting the files into the new format goes against the ToS. There will almost certainly be a tool that will allow you to convert and use the OG audio files yourself when the mod releases, but it won't be packaged with the mod or allowed to circulate openly.
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# ? Jan 20, 2021 20:09 |
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Acebuckeye13 posted:My understanding of the situation is Fallout 4 uses a different format for audio files, so while TTW was able to get away with importing the Fallout 3 files into New Vegas unchanged, converting the files into the new format goes against the ToS. It's not so much the conversion itself as that it would be converted and then redistributed by the mod makers which breaks copyright. Bethesda doesn't actually own these audio recordings, they are licensed to be used with the game and thus can't give the mod makers power to redistribute the files. The mod makers don't want to distribute the game with no voiced dialogue and just a wink wink nudge nudge tool conversion or whatever so redoing the audio themselves is where that lands them. For most Bethesda games I believe, as a general rule, mods aren't allowed to package any actual assets from the original game. Which, as you mentioned, is why TTW just takes the assets from an existing Fallout 3 installation. They aren't actually packaged with the mod, the assets have to already be installed on your computer.
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# ? Jan 20, 2021 20:20 |
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Acebuckeye13 posted:There will almost certainly be a tool that will allow you to convert and use the OG audio files yourself when the mod releases, but it won't be packaged with the mod or allowed to circulate openly. As long as you're not distributing files, you're not doing anything against the EULA. The big rule is that you don't contact Bethesda about your mod that ports content from one game to another. As long you don't distribute any actual files, Bethesda doesn't care and ignores you. But if you contact them, they'll send a scary cease & desist letter because they don't want to be seen condoning or supporting licensed audio files being used outside the scope of that license. The team that was porting FO3 contacted Bethesda. They got that C&D letter and got scared. Which in turned, scared the F:NV port team into rerecording all the dialogue.
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# ? Jan 20, 2021 20:43 |
Arcsquad12 posted:I mean if they used some of the voices from Interesting NPCs I'd be cool with that. That is what I was getting it. Like 90% of that mod is fine, but seeing as they themselves are recording their own acting that is pretty sweet. I mean I feel the F4NV might make it simply because this games community has a burning passion. Insert that quote here.
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# ? Jan 20, 2021 21:13 |
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Re-recording the original script with new voice actors is no less a copyright problem but good luck to them anyway Raygereio posted:It's both technically feasible and legal to have an automated tool that takes your local F:NV install. Grabs the audio files from it. And repackages them so FO4 can use them. There are tools on the nexus (combined with Bethesda's own toolsets) that do the separate parts of that process. Yeah this would probably be a lot less risky. Flesh Forge fucked around with this message at 21:52 on Jan 20, 2021 |
# ? Jan 20, 2021 21:49 |
Flesh Forge posted:Re-recording the original script with new voice actors is no less a copyright problem but good luck to them anyway Honestly I bet Matthew Perry would have no issue doing it for him, hell he'd ad-lib more Benny stuff if he could.
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# ? Jan 20, 2021 21:52 |
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# ? May 22, 2024 05:53 |
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https://twitter.com/WendySnowRadish/status/1351986469771096064
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# ? Jan 20, 2021 22:46 |