|
That was good but did Civvie's voice sound off to anyone else?
|
# ? Jan 20, 2021 04:53 |
|
|
# ? Jun 4, 2024 18:41 |
|
No but I’m sure making such a long video puts a strain on his voice sometimes.
|
# ? Jan 20, 2021 04:55 |
|
Im glad Civvie highlighted the sick fact that there is more Xen after the gonad monster and its even loving worse
|
# ? Jan 20, 2021 04:56 |
|
drrockso20 posted:That was good but did Civvie's voice sound off to anyone else?
|
# ? Jan 20, 2021 05:13 |
Sobatchja Morda posted:
To go off on a tangent I really really like this in Jedi Knight 1 (and 2) just GIANT bare stone and metal structures (because we don't have the polygon budget to have something so big be complex). drrockso20 posted:That was good but did Civvie's voice sound off to anyone else? He is just turning into a proper boomer. Tim Thomas posted:pretty much all of hl is bullshit There are huge endless underground tunnel and huge multi story underground room places in real life though. Flannelette fucked around with this message at 06:40 on Jan 20, 2021 |
|
# ? Jan 20, 2021 06:38 |
|
Tim Thomas posted:pretty much all of hl is bullshit Please don’t tell me there isn’t even a single massive underground science facility where crazy stuff happens.
|
# ? Jan 20, 2021 07:32 |
|
Marshal Radisic posted:Well, he is being possessed by a demon that wants to turn him into a sleazy influencer. I want a Killing Time episode of Game Dungeon now.
|
# ? Jan 20, 2021 07:41 |
|
eternalvictory posted:Please don’t tell me there isn’t even a single massive underground science facility where crazy stuff happens. Good news, the LHC is underground.
|
# ? Jan 20, 2021 08:45 |
|
https://www.youtube.com/watch?v=PJNmJNu9BZE
|
# ? Jan 20, 2021 17:53 |
|
Turin Turambar posted:Good news, the LHC is underground. LIGO is underground, too. It's also not too far from where I live.
|
# ? Jan 20, 2021 18:15 |
|
Turin Turambar posted:Good news, the LHC is underground. And CERN had that guy who looks exactly like Gordon. People managed to send him a crowbar. Just in case.
|
# ? Jan 20, 2021 18:44 |
|
https://www.youtube.com/watch?v=c_TA503YbRY
|
# ? Jan 20, 2021 21:29 |
|
You are killing me with those imps.
|
# ? Jan 20, 2021 21:33 |
|
Turin Turambar posted:You are killing me with those imps. It's hard to tell whether the imps are the worst or if everything is.
|
# ? Jan 20, 2021 22:01 |
|
https://twitter.com/Civvie11/status/1352002562816401408?s=20
|
# ? Jan 20, 2021 22:27 |
|
Looking forward to dota3 and csgo2
|
# ? Jan 20, 2021 23:05 |
|
Christ, I haven't seen those jDoom models since like, 2005.
|
# ? Jan 20, 2021 23:15 |
|
Tippis posted:It's hard to tell whether the imps are the worst or if everything is. No, the worst is very definitely the revenants holy loving poo poo
|
# ? Jan 20, 2021 23:35 |
|
site posted:Looking forward to dota3 and csgo2 No no no no no, it's gonna be Ricochet 2 as told to us by the prophet Vinny https://www.youtube.com/watch?v=c8t210reH0A
|
# ? Jan 20, 2021 23:45 |
|
Tim Thomas posted:pretty much all of hl is bullshit Ah... Yeah, that's kind of to be expected. Still wondering how much of the architecture is based on real life vs being made up wholesale or taken from comics/films. Having just finished the game, I have to talk about Xen. I know it's not exactly everybody's favorite segment, but...I loving love it. I loved it as a kid, being suddenly stuck in this weird nightmare of a world, not knowing what was going to happen next. "Interloper" might well be one of the first time I explicitly noticed environmental storytelling, and it still gets me. This massive factory, the way new Grunts are processed, the loving creepy soundscape, this gloomy atmosphere and the fact that the Vortigaunts often won't attack me is so well executed. Just by being there you understand that the Vortigaunts are very low on the food chain, that these alien soldiers really do only have one purpose, that the place is scaling up for a full scale invasion and that these aliens have a strict hierarchy with the Overminds on top. And then something starts taking to you, placing words in your head that you just can't understand because it is an alien thing trying to communicate with a different species. But there's English in there and the thing is throwing these words straight into your mind... As a kid, it opened up a while new genre of horror to me besides werewolf and vampires. It was the experience of Xen that made me want more of this weird otherworldly stuff, which led me to seek out Quake. Quake brought me to Doom, but also to Lovecraft and a whole bunch of new things. All because of that last bit in Half-Life. Everytime I replay that game, I'm afraid the internet will be right and it won't hold up. But it still gets me, every time. Knowing the genre and Half-Life's place in it's history, it's really cool to see what Valve did here. The majority of the game is basically a remake of Doom in it's structure, turned up to eleven. A research facility, a teleportation experiment come wrong, another monstrous world invading and you thrown in the middle, trekking through one part of the facility to get to the part where the really weird stuff was taking place, before invading the monsters' world to close the portal from their side by killing the massive brain thing holding it open. It's just that in that last chapter, the game pulls Quake into the mix as well. You are an intruder here, an interloper in a vast realm of cosmic horror. And Valve pulled it off in a way that will always impress me. I won't deny that HL2 is a brilliant game as well, but part of me wishes they had gone another route than, well, Hell on Earth. Imaging a sequel where we zoom in on that one line in the epilog: "The borderworld is under our control now." I want to see the G-man and Gordon to weird worlds, emphasizing on the alien, seeing what places humanity will now send scouting parties to. The weirdest thing is that someone did make a game like that, called Remnant: From the Ashes. It is absolutely not a classic FPS, but if there's anyone here that loves this type of atmosphere I highly recommend it.
|
# ? Jan 21, 2021 01:22 |
|
excellent opening
|
# ? Jan 21, 2021 01:31 |
|
https://twitter.com/KinoFabino/status/1352018806642716672
|
# ? Jan 21, 2021 02:16 |
|
site posted:Looking forward to dota3 and csgo2 Personally, I'm looking forward to Artifact 2
|
# ? Jan 21, 2021 04:13 |
|
https://twitter.com/BuildEnginePics/status/1352017200505376769
|
# ? Jan 21, 2021 11:18 |
|
Shouldn't every monster be a hitscanner if it's a build TC?
|
# ? Jan 21, 2021 11:23 |
|
That's Build??!
|
# ? Jan 21, 2021 11:33 |
|
If I wanted to rush through HL2 again but with some tuning to the guns even if giving more ammo to the magnum would make it OP (after something like 8 playthroughs I don't care), what's the recommended one?
|
# ? Jan 21, 2021 13:47 |
|
Guillermus posted:If I wanted to rush through HL2 again
|
# ? Jan 21, 2021 14:16 |
|
Yeah after some googling MMOD looked like the right choice. I enabled bullet physics and all the bells and whistles (cept blur!). There's a "zoom-in" that gives some more accuracy so that may be good enough gameplay wise.
|
# ? Jan 21, 2021 15:34 |
|
https://twitter.com/DaveOshry/status/1352263507006263298?s=20
|
# ? Jan 21, 2021 15:38 |
|
https://twitter.com/danielwienerson/status/1352104224939671553?s=21
|
# ? Jan 21, 2021 16:11 |
|
Is this that stickbug meme? Is that still a thing? Meanwhile, a tactical military EDuke32 TC that's sat abandoned for 15 years has been exhumed and will be seeing the light of day in April. https://www.youtube.com/watch?v=qyL78q62B4s Also: Blue Monday is a mapset for the old Quoth mod for Quake 1, bringing you 15 new and exciting ways to sear your eyeballs. The Kins fucked around with this message at 17:37 on Jan 21, 2021 |
# ? Jan 21, 2021 17:34 |
|
Joh Romeh bbcisdabomb fucked around with this message at 23:50 on Jan 21, 2021 |
# ? Jan 21, 2021 17:41 |
|
eternalvictory posted:Please don’t tell me there isn’t even a single massive underground science facility where crazy stuff happens. plenty of those. i used to work at the old MIT particle accelerator lab and there's a pretty decent sized vault a few stories underground, probably 100m x 100m by 50m high. as it turns out, it's way cheaper to use earth and concrete as radiation shielding to avoid radiation and skyshine than it is to build above ground and shield the walls and ceiling.
|
# ? Jan 21, 2021 21:44 |
|
Guillermus posted:Yeah after some googling MMOD looked like the right choice. I enabled bullet physics and all the bells and whistles (cept blur!). There's a "zoom-in" that gives some more accuracy so that may be good enough gameplay wise. Is that the same as SMOD? I loving loved SMOD
|
# ? Jan 21, 2021 22:22 |
|
Zeether posted:Is that the same as SMOD? I loving loved SMOD Nah. While SMod is a big, messy content expansion that makes HL2 play more like FEAR, MMod is an overall graphics and gameplay upgrade to the game's fundamental core.
|
# ? Jan 22, 2021 00:12 |
|
The Kins posted:Is this that stickbug meme? Is that still a thing?
|
# ? Jan 22, 2021 05:10 |
|
Tim Thomas posted:plenty of those. i used to work at the old MIT particle accelerator lab and there's a pretty decent sized vault a few stories underground, probably 100m x 100m by 50m high. as it turns out, it's way cheaper to use earth and concrete as radiation shielding to avoid radiation and skyshine than it is to build above ground and shield the walls and ceiling. Right into my veins please. I’d kill to experience such odd places firsthand.
|
# ? Jan 22, 2021 07:19 |
|
I think at one point Shadow Warrior was intended to have voxel enemies. I remember extracting the contents of the grp file for the demo and finding voxels for some enemies.
|
# ? Jan 22, 2021 07:38 |
|
|
# ? Jun 4, 2024 18:41 |
|
I found the version 1.0 Shadow Warrior demo, it actually got patched twice which seems kind of surprising considering how much harder it would be for someone with the demo to even know it had even been patched back then. I extracted the voxel files and it looks like they must have been made during one of the beta versions, the voxel enemies/player have the old designs and the voxel files have a slightly different format, they're missing 2 of the mip-map levels all the voxels for the finished game have. Enemy Enemy Player The rest of the voxels appear to be the same as the retail game but I didn't look too closely.
|
# ? Jan 22, 2021 10:05 |