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4, 2 Getting changed shouldn't take much time at all.
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# ? Jan 21, 2021 15:58 |
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# ? May 28, 2024 15:25 |
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Right, let's have a quick poke around. Actually, before any of that, I'd like to take a couple of minutes to search the room. Evertree posted:You spend a few minutes going over the room and as you open the little drawer in the bedside table you find something that has rolled to the back, an object that must have belonged to a previous guest. You recognise it straight away as a sunstick. These small wooden wands have a glass head at one end which when smashed, emits a light that shines as brightly as a candle for several minutes. You're not sure if it will be useful at all but it would definitely be worth taking. +1 Sunstick I think I'll just get changed. I don't want to waste too much time in my room. Evertree posted:You open up your travel bag and lay out your various clothing options on the bed. You don't own much, but with a little creativity you have a number of combinations you could try. Each of these causes some stat modifications apart from the travelling clothes, which in some sense is the "default" option where you stay the same. I don't want to tell you exactly what these do before you pick (because some of them have non-intuitive effects), but I'll explain afterwards. CottonWolf fucked around with this message at 14:22 on Jan 23, 2021 |
# ? Jan 22, 2021 17:20 |
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Black is the only acceptable colour for a
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# ? Jan 22, 2021 17:38 |
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Be smart.
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# ? Jan 22, 2021 17:39 |
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We're dressed smart because first impressions matter.
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# ? Jan 22, 2021 17:48 |
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The sunstick we found last update would have been more useful if we'd not have been a magic user, but as it is, we can create light with the wave of a hand. Perhaps it will save us some mana at some point though. Anyway, let's dress smartly. Evertree posted:You don't own much of which to be proud but you do have a clean, white shirt with a stylish neckerchief to give you a more sophisticated air. Coupled with black leather breeches, tunic, and boots, you feel as though you could almost be considered quite fancy. ??? +5 ??? +5 ??? +5 ??? +5 ??? +5 ??? +5 So begins Chapter 2 proper. Before I go into that, clothes. As you can see, wearing smart clothes made most people (but not everyone) like us more. We'll also get occasional comments about our clothing when we meet people. Practical clothing gives a small buff to both combat and magic (because the ease of movement it makes the somatic components easier to pull off). All black gives a significant guile boost, but makes literally everyone like you less. Finally, "appealing" (or sexy as it's outright called in the code), gives you a guile penalty and nothing else, but can give you some pretty significant boosts to people's reactions to you later if you make the right choices. As I mentioned earler, travelling clothes have no effect at all. Okay, Chapter 2: So we can go anywhere, in any order. Some locations change as time proceeds or if you've been there before. The more questions you ask a person when you're talking to them, the longer it takes, as you would expect. As it is, we didn't get a peak at the ledger, so we don't know who's in each room. All we know is that Tobin Bushgather, the halfling who took our gold, is in room 2, and that someone called Lamuel took our pony outside. So, with that information, where do we want to go first? Note: I'm not going to put our statblock at the end of every update, I'll probably just do that at the end of chapters, but I will be keeping the statblock in the OP updated. CottonWolf fucked around with this message at 14:26 on Jan 23, 2021 |
# ? Jan 23, 2021 14:22 |
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Let's check out rooms, starting from 6 and going in reverse numerical order to 2. Either to chat with others or to search unoccupied rooms for more information. This intentionally leaves #2 for last, because I suspect that'll be pointless anyways, so better to put that off for last rather than wasting our entire free hour on a fruitless argument.
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# ? Jan 23, 2021 14:36 |
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Yeah, let's check out rooms 6-2 and start getting the lay of the land.
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# ? Jan 23, 2021 17:16 |
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I'd rather check number 2, actually.
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# ? Jan 23, 2021 17:33 |
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Fat Samurai posted:I'd rather check number 2, actually. Same here.
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# ? Jan 23, 2021 18:16 |
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We need a room 2 or room 6 tie-breaker.
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# ? Jan 24, 2021 21:26 |
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We're number 2, we're number 2!
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# ? Jan 24, 2021 21:31 |
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In that case, we come to a door. What do we do with the door?Evertree posted:The door to room 2 looks just like all the other doors on the first floor except for the brass number nailed into the wood. It's also directly opposite the door to your own room. Classic door problems.
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# ? Jan 24, 2021 22:10 |
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Stop, look, listen
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# ? Jan 24, 2021 22:12 |
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Evertree posted:You strain your ears and feel like you can hear something on the other side, but only faintly. There's certainly someone in there, but they're being very quiet. All the other options are still available!
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# ? Jan 25, 2021 15:54 |
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Magic in.
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# ? Jan 25, 2021 15:59 |
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ultrafilter posted:Magic in. Yup
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# ? Jan 25, 2021 16:05 |
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Unless anyone has any problems with it, going forward, if we encounter any locked doors or containers, I'm just going to magic through them. It seems like that's our MO.Evertree posted:It might be a simple spell, but it's one of the most useful. By closing your eyes and making a few fluid hand gestures, you feel a small wave of energy slip into the lock and press against the mechanism. We know that someone's in here somewhere... CottonWolf fucked around with this message at 20:08 on Jan 25, 2021 |
# ? Jan 25, 2021 20:05 |
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Check the closet
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# ? Jan 25, 2021 20:13 |
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OOrochi posted:Check the closet
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# ? Jan 26, 2021 04:02 |
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Window feels like a misdirect, go for the closet
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# ? Jan 26, 2021 11:20 |
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The closet it is.Evertree posted:The closet, like yours, is equipped with a lock to keep the contents safe. It looks similar in design to the locks on the doors to the rooms and requires a key which you do not have. There might be another way to gain access, however. And with a wave of the hand, and an expension of 5 mana: Evertree posted:The spell is straightforward enough, even on a tough lock like this one, and with a magical click, the door opens and you have access to the contents of the closet. Stats posted:Clues So, how law abiding is Glangwen?
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# ? Jan 26, 2021 13:43 |
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1. You do not mess with a witch
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# ? Jan 26, 2021 13:58 |
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Only take what is ours. No need to start a feud with him right now, we've got murders to solve.
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# ? Jan 26, 2021 15:32 |
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one piece for us for max
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# ? Jan 26, 2021 16:42 |
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1. All the money We already broke into his room, broke into his closet, and are taking money from his purse. At this point, he's going to be loving pissed at us if he realizes it was us, regardless of whether we take 1/3/5 GP; might as well make the most money off it.
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# ? Jan 26, 2021 17:30 |
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1
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# ? Jan 26, 2021 17:53 |
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Take 3
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# ? Jan 26, 2021 20:22 |
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Take all of it, we need compensation for our mana expenses!
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# ? Jan 26, 2021 22:30 |
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Shouldn't have messed with us. I'll take all 5 gold pieces! Evertree posted:You pocket the gold and have another quick look around the room, but find nothing else of value. The sound of footsteps moving around outside causes you to freeze, but eventually they go away, and you remain undiscovered. You figure you've probably lingered long enough now and so, content with your findings and with your own coin purse considerably heavier, you sneak back out of room 2. Guile %+2 ??? -10 We get guile here, because, at least in Evertree, guile measures both your willingness and ability to steal. Willingness to steal is combined into a separate statistic in Sordwin, which measures your general disposition. Anyway, where to now? That only took us 3 minutes, so a very profitable diversion. We technically have the option to go back to room 2 again, but the game basically says "I'm not sure that's a good idea!" and throws you back to this menu, so I didn't put it on the list. Here's the text for those interested: Evertree posted:There's nothing else to be done in this room for now. Certainly the halfling staying there won't want to make conversation again. CottonWolf fucked around with this message at 14:45 on Jan 27, 2021 |
# ? Jan 27, 2021 14:25 |
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Let’s check out room 3
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# ? Jan 27, 2021 14:44 |
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What's in Room 4
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# ? Jan 27, 2021 15:55 |
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Slaan posted:What's in Room 4
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# ? Jan 27, 2021 17:00 |
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Is there meant to be anything to give us a clue as to which rooms are important or is it really just trial and error/remember it on your second playthrough? I suppose I'll jump on the bandwagon for 4
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# ? Jan 27, 2021 23:17 |
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There’s the ledger we didn’t look at in Chapter 1. But there are plenty of other ways of finding out who’s in rooms that we could still access, beyond trial and error.
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# ? Jan 27, 2021 23:25 |
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CountryMatters posted:Is there meant to be anything to give us a clue as to which rooms are important or is it really just trial and error/remember it on your second playthrough?
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# ? Jan 27, 2021 23:41 |
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CottonWolf posted:There’s the ledger we didn’t look at in Chapter 1. But there are plenty of other ways of finding out who’s in rooms that we could still access, beyond trial and error. That's pretty cool then. I'm pretty tempted to buy this one myself and play along with the thread
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# ? Jan 28, 2021 11:08 |
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What's behind door... number... 4?!Evetree posted:You walk up to the door to room 4. It is the room adjacent to your own, although the door is located around the corner from yours, opposite the top of the stairs. CottonWolf fucked around with this message at 14:38 on Jan 28, 2021 |
# ? Jan 28, 2021 14:25 |
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Knock.
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# ? Jan 28, 2021 14:28 |
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# ? May 28, 2024 15:25 |
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CountryMatters posted:That's pretty cool then. I'm pretty tempted to buy this one myself and play along with the thread If you're going to play Evertree, I suggest playing Sordwin after you finish. Not only does is improve on basically every aspect of Evertree (though I still think Evertree's great, or I wouldn't be LPing it), it's frankly insane how much carries over. There are entire chapters worth of content that swap out in Sordwin based on your choices in Evertree.
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# ? Jan 28, 2021 16:51 |