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Has anyone ever simultaneously met Rich Burlew and George RR Martin? Have they ever been photographed together??
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# ? Jan 21, 2021 14:12 |
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# ? Jun 9, 2024 03:21 |
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oobey posted:Has anyone ever simultaneously met Rich Burlew and George RR Martin? Have they ever been photographed together?? I was at a convention with both of them and now that you mention it, there were moments when Martin would say, "Rich Burlew? He's in this room! Let me go get him!" and then he'd head in and we'd hear Rich from behind a closed door.
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# ? Jan 21, 2021 14:15 |
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I've met Rich but have not met GRRM so inconclusive
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# ? Jan 21, 2021 14:20 |
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Rich status: OK
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# ? Jan 22, 2021 15:39 |
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Blackwing continues to be the best character.
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# ? Jan 22, 2021 15:43 |
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Thread status: Getting better now. Blackwing's the best.
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# ? Jan 22, 2021 15:44 |
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Ooh, there's a scorch mark on the destination of the trap as well. I thought that there was only going to be half a scorch mark from Team Evil's view, and that would tip them off.
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# ? Jan 22, 2021 15:56 |
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Gwyneth Palpate posted:Ooh, there's a scorch mark on the destination of the trap as well. I thought that there was only going to be half a scorch mark from Team Evil's view, and that would tip them off. There is only half a scorch mark - see Blackwing's POV on the 2nd page, 3rd panel.
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# ? Jan 22, 2021 16:13 |
Blackwing owns so very much.
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# ? Jan 22, 2021 16:13 |
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I bet Oona notices the half scorch mark on the way out.
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# ? Jan 22, 2021 16:21 |
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mmkay posted:There is only half a scorch mark - see Blackwing's POV on the 2nd page, 3rd panel. Looks like there's an art mistake somewhere, then, because in a panel lower down, there's a scorch mark on Blackwing's side. Compare: and
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# ? Jan 22, 2021 16:54 |
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Gwyneth Palpate posted:Looks like there's an art mistake somewhere, then, because in a panel lower down, there's a scorch mark on Blackwing's side. Nope that's consistent with the teleportation mechanics. Roy is staring into a dead-end hallway, where no poof happened, thus no scorch mark. Blackwing entered from the original entrance where the poof happened. Blackwing and Roy are in the original physical hallway (where poof is that left marks); while the areas Xykon is (and where BW entered) has no mark.
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# ? Jan 22, 2021 16:59 |
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Raenir Salazar posted:Nope that's consistent with the teleportation mechanics. Roy is staring into a dead-end hallway, where no poof happened, thus no scorch mark. Blackwing entered from the original entrance where the poof happened. Blackwing and Roy are in the original physical hallway (where poof is that left marks); while the areas Xykon is (and where BW entered) has no mark. I think in the second picture there should be no mark at all - since we see Blackwing, his half should be clear.
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# ? Jan 22, 2021 17:06 |
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No wonder Rich took so long, this poo poo is complicated
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# ? Jan 22, 2021 17:17 |
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Well maybe Rich will clarify.
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# ? Jan 22, 2021 17:25 |
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Thank Christ, this thread was getting dire
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# ? Jan 22, 2021 18:40 |
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Who What Now posted:Thank Christ, this thread was getting dire I dire thread is 2 size categories larger and has 6 more HD than a regular thread. It gains the improved derail feat and is immune to all forms of attack besides a new comic
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# ? Jan 22, 2021 19:03 |
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The Something Awful Forums > The Finer Arts > BSS: Batman's Scrappy Sidekick > The Order of the Stick: Thank Christ, this thread was getting dire
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# ? Jan 22, 2021 19:05 |
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ikanreed posted:I dire thread is 2 size categories larger and has 6 more HD than a regular thread. It gains the improved derail feat and is immune to all forms of attack besides a new comic
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# ? Jan 22, 2021 19:10 |
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Yeah, this thread was starting to look less like D&D and more like D&D
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# ? Jan 22, 2021 19:14 |
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shirts and skins posted:Yeah, this thread was starting to look less like D&D and more like D&D
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# ? Jan 22, 2021 19:19 |
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Huh, neat. So anyways, in my personal favorite Star Wars EU story, The Red One,
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# ? Jan 22, 2021 19:26 |
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Zulily Zoetrope posted:So anyways, in my personal favorite Order of the Stick EU story, The Red Right-Eye,
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# ? Jan 22, 2021 19:30 |
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It's good to see the party getting right down to exploring the mechanics of all the questions we were asking after the last page. I guess these portals aren't just doing door-swapping shenanigans, but that there's a whole second layer of dungeons after the initial teleport trap. That, or the Order happened to stumble upon the correct dungeon. If that were the case, though, it seems kind of insecure to put it on the bottom floor.
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# ? Jan 22, 2021 19:42 |
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Man, what if they start exploring the dungeon? Are we going to get dungeon crawling shenanigans once more? Probably not. But it would be fun.
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# ? Jan 22, 2021 19:46 |
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Zulily Zoetrope posted:Huh, neat.
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# ? Jan 22, 2021 20:13 |
Epic-tier rogue trick. If you go to the tomb of a mighty warrior, expecting mighty fights, you'll find them... but not the gate you are looking for.
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# ? Jan 22, 2021 21:07 |
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Tenebrais posted:That, or the Order happened to stumble upon the correct dungeon. If that were the case, though, it seems kind of insecure to put it on the bottom floor. I'd guess all the doors are "the correct dungeon" if you get past the trap.
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# ? Jan 22, 2021 21:26 |
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sfwarlock posted:I'd guess all the doors are "the correct dungeon" if you get past the trap. It could be... but if getting past ANY trap gets you to the gate, that would seem to be pretty risky. Especially because it's not clear how difficult it is to spot. Haley spotted the trap. She's high level, but isn't Epic-level, and may not have her Search skill maxed out.
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# ? Jan 22, 2021 21:36 |
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sfwarlock posted:I'd guess all the doors are "the correct dungeon" if you get past the trap. If you disable the trap, every dungeon has to be a different one too, no? Because you're in "the actual physical tunnel that's connected to that door", as Roy says. And that obviously has to be different for every door (unless there's some space bullshit). Maybe they all consolidate into one, but that seems to easy. My first instinct was that there's a separate dungeon for every trapped and non-trapped door, i.e. two for every door. (all the trapped ones have to be different ones too, else you'd notice if you walk into one you've already cleared out)
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# ? Jan 22, 2021 21:39 |
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The fact that V was able to scry out what the trap did makes me wonder if Xykon figured this out ages ago and is just stringing things along for some free xp. Or is that something you would only be able to do if the trap is detected first? MechanicalTomPetty fucked around with this message at 21:47 on Jan 22, 2021 |
# ? Jan 22, 2021 21:45 |
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Xykon's not really a guy who would think to check for traps or poo poo, and even then he's more "There's a magic thing here, who cares which kind of magic it is. I'll just throw a random (hob)goblin into it to see if something bad happens."
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# ? Jan 22, 2021 21:53 |
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I think mechanically, it would be impossible for Xykon or any of his entourage to find a high level trap since none of them are rogues, and in 3.5e being able to search for traps is a rogue class feature. You could cast Detect Traps but you'd need a tonne of cross-class skill ranks to have a chance of finding a complex trap even then. So it's not just "hasn't spotted it", they mechanically can't spot it, and as such have no idea there's anything there to Detect Magic on.
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# ? Jan 22, 2021 21:55 |
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Ocean of Milk posted:If you disable the trap, every dungeon has to be a different one too, no? Because you're in "the actual physical tunnel that's connected to that door", as Roy says. And that obviously has to be different for every door (unless there's some space bullshit). Maybe they all consolidate into one, but that seems to easy. My first instinct was that there's a separate dungeon for every trapped and non-trapped door, i.e. two for every door. (all the trapped ones have to be different ones too, else you'd notice if you walk into one you've already cleared out) The physical proximity of the doors makes different dungeons unlikely(I'll allow 1 dimensional hallway dungeons)
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# ? Jan 22, 2021 22:06 |
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Blackwing is the best.
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# ? Jan 22, 2021 22:26 |
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Android Blues posted:I think mechanically, it would be impossible for Xykon or any of his entourage to find a high level trap since none of them are rogues, and in 3.5e being able to search for traps is a rogue class feature. You could cast Detect Traps but you'd need a tonne of cross-class skill ranks to have a chance of finding a complex trap even then. So it's not just "hasn't spotted it", they mechanically can't spot it, and as such have no idea there's anything there to Detect Magic on. Good think he isn't a wizard or cared enough to acquire wizard scrolls, since IIRC casting Permanency -> Detect Magic / Arcane Sight was super cheap and a very effective use of XP in 3.5.
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# ? Jan 22, 2021 22:30 |
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The Detect Traps spell and search ranks wouldn't help in this scenario, only a rogue can detect magical traps, and I'm fairly confident in saying this is one.
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# ? Jan 22, 2021 22:47 |
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Also this is fun because even seeing the trap doesn't help you, only actually disarming it somehow would get you past. They might have been able to find a rogue eventually, I assume, but that would be its own issue.
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# ? Jan 22, 2021 22:53 |
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I'm not sure Xykon even has Detect Magic. Does he?
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# ? Jan 22, 2021 23:03 |
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# ? Jun 9, 2024 03:21 |
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I'd assume that there'd be multiple levels of protection further down, but getting past the trap is definitely step 1. Girad had a number of defenses even after the whole clan died and couldn't keep sustaining their spells. I don't know what kind of trap you'd follow up the first one with though. There's probably gonna be some more "normal" dungeoncrawling, but I don't know what other kind of trap you'd follow that up with.
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# ? Jan 22, 2021 23:22 |