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OwlFancier posted:Is "escape" not just a euphemism for emigration? I haven't really been paying much concern to it. It was more than a euphemism for many suddenly Soviet citizens.
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# ? Jan 13, 2021 21:36 |
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# ? May 29, 2024 23:32 |
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Well if you want to "escape" my republic there's something wrong with you it's great.
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# ? Jan 13, 2021 22:15 |
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That’s an absolutely premo town. (But actually though it looks real nice!)
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# ? Jan 13, 2021 22:58 |
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It's the first one I've had an actual decent amount of space to work with and also the first one I laid the rail through. No idea what I'm gonna do with the workers though. The stalinka buildings look real good too. Planning to fill out the whole plateau. I admit I find myself wishing there was a snap to grid option given that I'm mostly following one anyway. E: It's a small thing but I like that you can draw roads over the corners of junctions to basically smooth them out, and the game actually does a decent job of interpolating most of the time to make basically just a really wide junction. Which helps vehicles maintain their speeds. Although the interpolation is not as good as skylines in most cases I think it actually handles this slightly better, as you can't do that in skylines. OwlFancier fucked around with this message at 03:27 on Jan 14, 2021 |
# ? Jan 13, 2021 23:04 |
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Looking for help on this one: I'm almost certain that this is a bug. I'm sure that train entering the rail construction depot is blocking itself, as no other train is even within a signal of it. There's no way that train should already own the purple section to block itself, right? I'm going to try to back the signals up slightly from the intersection and see if that helps.
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# ? Jan 14, 2021 06:13 |
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That does look like that's what's happening yeah, unless perhaps there is another track builder inside the construction yard which is somehow occupying the track? Though as another question, how the hell did you get a track builder that long? I've only been able to get them to be one cart long and it's shite, they build like ten feet of track and then gently caress off home.
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# ? Jan 14, 2021 16:53 |
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OwlFancier posted:That does look like that's what's happening yeah, unless perhaps there is another track builder inside the construction yard which is somehow occupying the track? Though as another question, how the hell did you get a track builder that long? I've only been able to get them to be one cart long and it's shite, they build like ten feet of track and then gently caress off home. It doesn’t functionally work any longer than the normal railway crane, it just looks bigger. It’s a mod that adds new models of rail builders (and other trains) - it’s in the mod pack I have. And no, the other track builders are actually queued up behind it trying to get home also.
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# ? Jan 14, 2021 17:00 |
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Mayveena asked and a few folks had at least a passing interest in watching me stream the game, so I'm going to give it a shot. I won't clutter up this thread with details on if/when I'm streaming since its tied to my LP, but I'll be starting tonight for a little bit, so pop over into that thread if you want to watch. Generally its going to be late evenings EST, if it sticks around. I might decide I hate it.
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# ? Jan 15, 2021 04:28 |
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Finally got the big aggregate plant set up. Also put some of the aluminium industry there cos it's close. Really really wish I could griddify stuff like that to be honest but it works.
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# ? Jan 15, 2021 10:23 |
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Anime Store Adventure posted:Mayveena asked and a few folks had at least a passing interest in watching me stream the game, so I'm going to give it a shot. I won't clutter up this thread with details on if/when I'm streaming since its tied to my LP, but I'll be starting tonight for a little bit, so pop over into that thread if you want to watch. Generally its going to be late evenings EST, if it sticks around. I might decide I hate it. Link to your stream?
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# ? Jan 15, 2021 17:08 |
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Mayveena posted:Link to your stream? https://twitch.tv/animestoreadventure Any scheduled or planned stuff I’ll announce in my LP thread only though. My first impromptu stream was fairly fun for me so I’ll at least try it a few more times and see if folks also enjoy it.
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# ? Jan 15, 2021 17:17 |
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How dangerous is uranium mining? If I want to make some uranium oxide for export am I going to kill my people transporting it too close to populated areas?
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# ? Jan 15, 2021 19:00 |
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As far as I can tell not at all other than the normal pollution generated by the mine and processor, it just goes on a normal truck.
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# ? Jan 15, 2021 22:32 |
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I haven’t gotten to a working nuclear industry yet, but I assume the dangerous part comes from either enriched fuel and/or waste, not uranium ore or oxide. Dunno though!
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# ? Jan 15, 2021 23:26 |
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I don't know how it translates into the game, it should be a fairly simple data mine for someone interested. I think there might even be pollution stats on the buildings otherwise you have the in game monitoring stations to tell. From a realism point of view uranium ore is the most dangerous ore product in the game as a heavy metal. Improperly managed mining exposes the miners to inhalation poisoning by heavy metal and improperly managed tails from ore processing are dangerous as heavy metal sources that can get into the water table. Conversion/purification are high energy processes so there's some occupational danger there but it's all well contained from a pollution point of view. Fuel fab is very mechanical so again occupational hazard but fairly well contained. Because of the danger of it as a heavy metal it is fairly well contained after ore processing so if any part should be dirty it's that. Modeling neglected spent fuel storage is almost secondary to that in my book. I can't over state how many Navajos the US government killed by heavy metal poisoning bootstrapping their nuclear industry by using them in the mines and ore processing, or living downstream of processing tail dumps, and the Soviets were the same by all accounts with forced/penal labor.
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# ? Jan 15, 2021 23:46 |
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Uranium mining and processing is a somewhat dirty industry but the game does not model the fact that I am digging out hundreds of tonnes of uranium rich rocks next to the main river and apparently the majority of that mass is just disappearing in the processing step (which I assume means I am dumping it in the river) and amazingly nobody has keeled over from heavy metal poisoning or started to glow yet, so I think the game just doesn't care about that poo poo.
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# ? Jan 16, 2021 00:02 |
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OwlFancier posted:Uranium mining and processing is a somewhat dirty industry but the game does not model the fact that I am digging out hundreds of tonnes of uranium rich rocks next to the main river and apparently the majority of that mass is just disappearing in the processing step (which I assume means I am dumping it in the river) and amazingly nobody has keeled over from heavy metal poisoning or started to glow yet, so I think the game just doesn't care about that poo poo. At a certain point, it just has to abstract things. Industry causes Pollution which hurts Health, which can only be restored by Hospital. Radiation, a special type of Pollution, can be found via a Clicking Noise. I would certainly appreciate the versimilitude of the idea that maybe you need to do something with the remnants of your mining activity, but at a certain point you just can't make the plates fast enough.
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# ? Jan 16, 2021 00:21 |
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Oh sure I get why and I'm not really complaining, I was just a little surprised that uranium mining isn't even particularly polluting as an industry and does not appear to cause any radioactive contamination. (really though I am also a little surprised that the game doesn't simply make ore refining produce gravel as a side effect and make getting rid of it a mechanic)
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# ? Jan 16, 2021 03:44 |
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OwlFancier posted:Oh sure I get why and I'm not really complaining, I was just a little surprised that uranium mining isn't even particularly polluting as an industry and does not appear to cause any radioactive contamination. That would be a great way to generate gravel, or at least crushed stone. So am I understanding you all right that the little Geiger counter on pollution stations either doesn’t seem to do anything or is extremely limited? I’m not sure if I’m reading that wrong. This map is super duper pretty, though I’m not sure I’d ever use it for various reasons. It also uses a ton of mods, and despite having a lot of mods myself, I was still missing a lot of content that I can’t find a way to identify what I’m missing (at least without poking into the files.) Still if you like something pretty to start with and a lot of old towns: https://steamcommunity.com/sharedfiles/filedetails/?id=2358797161 It’s clear the guy spent a decent amount of time dressing up a random map and it starts with a port and a ship as a little jumpstart, as well as some other vehicles.
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# ? Jan 16, 2021 04:29 |
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It is possible that only actual nuclear power or late state refining has the potential to generate radioactivity, but I have not noticed any from the uranium ore extraction and oxide production, but neither of those products are listed as requiring shielded containment either so that may be why. The uranium hexafluoride and the nuclear fuel and waste I think are listed as being "heavy rad protection" cargo type and I assume require special transport.
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# ? Jan 16, 2021 04:48 |
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Who ever said tourism was free money wasn't kidding. I built two mountain hotels with a restaurant, a carousel, and a pool and I'm netting 100k a month without expending any resources. I have no idea how they're going to balance this.
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# ? Jan 16, 2021 23:38 |
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How do I get tourists to the hotel?
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# ? Jan 19, 2021 18:54 |
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Krataar posted:How do I get tourists to the hotel? Bus/Train them in from the Border Posts (or build an Airport and fly them in).
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# ? Jan 19, 2021 19:55 |
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biglads posted:Bus/Train them in from the Border Posts (or build an Airport and fly them in). Worth noting, tourists will sit on trains/busses significantly longer than workers, so driving them across the country in a bus is actually feasible.
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# ? Jan 20, 2021 01:31 |
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They're apparently adding fields that conform around terrain and buildings soon, so that's nice. Not... quite how I would like, mind, but definitely better than currently. https://www.sovietrepublic.net/post/report-for-the-community-10
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# ? Jan 20, 2021 06:42 |
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greetings comrades, how do you do so I picked it up, time to delve into the links that the op have with people playing better than me to figure out how to win the GOSPLAN Worker of the Year Award (any absolutely must-have mods even for a beginner?)
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# ? Jan 24, 2021 17:57 |
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dead gay comedy forums posted:greetings comrades, how do you do Get the workshop items for splitters, the base game only has one that splits one input to three outputs, but the workshop gives you one that splits three inputs to one output. The pipe-over-road ones are nice, but note that they'll count as nodes for the heating pipes and effectively cool it so you should avoid where possible. I have a few odds and ends, like rural farms, bakeries, schools, etc so that you don't have the choice between "build expensive infrastructure for a place 1/10th the size to need it", "just move everyone into a city" and "gently caress that village entirely." The rural clinic in particular is a life saver, because building a full hospital for a village of 100 is obscene. There's tiny power plant mods, like diesel generators or RTG generators so that you don't have to wire everything up immediately, but you may view that as cheating.
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# ? Jan 24, 2021 18:08 |
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Seconding to grab at least one of the mods for conveyors. There’s also one in the mod pack for dry bulk (cement/aluminum) but that’s not as necessary. Rob074’s collection has a tiny fire station that doesn’t require heat. This becomes an absolute necessity if you’re playing with fires on, imo. His entire collection is vanilla-like gameplay wise but imo looks nicer and is more consistent stylistically/visually, yet not jarringly different from vanilla that it’s night and day differences. Most everything else is convenience or personal flavor. There’s lots of mods that add smaller versions of things which as mentioned can be very nice.
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# ? Jan 24, 2021 18:29 |
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So this doesn't work and I'm stupid. The vanilla pump (not the mod over-the-road oil pumps) has priorities, making this pointless. Just use a vanilla pump with priorities.
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# ? Jan 26, 2021 03:37 |
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dead gay comedy forums posted:greetings comrades, how do you do Out of Anime Store Adventure's steam collection here: https://steamcommunity.com/sharedfiles/filedetails/?id=2329453474 My personal essentials would be the top two conveyor mods - conveyor towers and conveyor road and rail crossings. Without these it's a gigantic pain in the rear end making sane industrial layouts because it's incredibly difficult with vanilla buildings to run conveyors over roads. After that I'd recommend updated construction offices, because the default construction offices are way too small and you need at least two of them to get any serious construction done in a timely manner, so just get a mod that lets you plop several vanilla construction offices' of vehicles into one. I like the modded gas stations too if you play with fuelling on, the smaller gas stations are handy because they can easily be tucked into all kinds of places and you very rarely need the capacity of vanilla stations to service 4 vehicles at once.
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# ? Jan 26, 2021 04:35 |
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This came up in my YouTube recommendations https://www.youtube.com/watch?v=JGVBv7svKLo Similar building blocks is a feature, not a bug.
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# ? Jan 28, 2021 17:48 |
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Letmebefrank posted:This came up in my YouTube recommendations Someone had shared this with me before my LP and while I've been dutifully ignoring trying to make more standard microdistricts because I'm too scatterbrained, its a very good video. I just went through and made sure my mod collection was up to date - there's some new airport parts and a few other nice decorative bits I found. Robs074 also has started putting out factories and I really love that all of his things fit together, so don't miss those updates. https://steamcommunity.com/sharedfiles/filedetails/?id=2329453474 Also: https://www.sovietrepublic.net/post/report-for-the-community-13 Renewables! There were some other very nice minor QOL things mentioned in the last few community reports too: Better UI for your economic/population panels (choosing dates from a dropdown instead of left/right arrows), favorites for buildings, and new scaffolding (seems mostly visual, but still nice.)
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# ? Feb 9, 2021 04:21 |
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Double post BUT: https://www.sovietrepublic.net/post/report-for-the-community-14 I love everything about this update.
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# ? Feb 12, 2021 23:02 |
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Yes! I was also quite pleased about the wind farms and the parallel building. Frankly I think the turbines would be good as early power generation and also, perhaps, more reliable than the coal plants if they don't need workers.
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# ? Feb 12, 2021 23:37 |
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quote:Another fix we made relates to double rail stations and chain signals. Often when two trains arrived at chain signals next to the station at the same time, the signals sent them to the same rail and caused them to deadlock each other. Aha! AHA! It was a bug after all, not a flaw in the design!!
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# ? Feb 12, 2021 23:52 |
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Volmarias posted:Aha! AHA! It was a bug after all, not a flaw in the design!! I had this issue at every station, bridge, and fueling station to the point that I stopped using signals and just gave every train their own track. Thank Christ it's fixed.
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# ? Feb 13, 2021 00:17 |
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Arven posted:I had this issue at every station, bridge, and fueling station to the point that I stopped using signals and just gave every train their own track. Thank Christ it's fixed. I think this is unfortunately for the next patch, but maybe it’s on the experimental branch? Volmarias posted:Aha! AHA! It was a bug after all, not a flaw in the design!! I cannot say enough how much this was my exact response. I was worried I was the dumbo for so long.
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# ? Feb 13, 2021 19:43 |
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Anime Store Adventure posted:Double post BUT: Hell yes. I've been building tons of highways in my current save and having them be inconsistently distanced is so annoying. The bundled pipes also look really good. Being able to set train loads on a per-wagon basis is going to be awesome too.
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# ? Feb 13, 2021 20:10 |
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This game is really great, and the next update seems very nice . I showed the game to my normally FIFA playing roomie and hes played a 100ish hours since january now. Who knew building soviet towns could be so addictive.
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# ? Feb 24, 2021 00:28 |
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# ? May 29, 2024 23:32 |
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https://www.sovietrepublic.net/post/report-for-the-community-16 my god its beautiful.......
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# ? Feb 26, 2021 19:10 |