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toasterwarrior posted:Not much, like 1k with a 4-gun battery at the north pole on my starter planet. I mean like, the guns will stop firing at an orbit because I think it's already saturated with sails and there's no more free spot to shoot at? And so you'll have to set another orbit that they can shoot at to create another loop. Are you sure the gun has LOS to your sail orbit? mine stopped working after 200 sails, but it was because the gas giant obscured the sun
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# ? Jan 24, 2021 10:44 |
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# ? Jun 2, 2024 12:15 |
This game is literally crack. I will never get any work done because I'll be too busy trying to improving and optimise my world factory. Argh!
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# ? Jan 24, 2021 11:03 |
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grate deceiver posted:Are you sure the gun has LOS to your sail orbit? mine stopped working after 200 sails, but it was because the gas giant obscured the sun Nah, I suspected that too but I eyeballed the thing and they had a clean shot at the orbit.
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# ? Jan 24, 2021 11:48 |
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Hihohe posted:If you put solar panels on the Poles will they always have sunlight? depends on the inclination. on my first planet i put panels on both sides since polar night/day cycle, but my lava planet next to the sun only has 14 minutes of axial tilt, so the panel batch on the north pole is at like 97-99% efficiency the entire time
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# ? Jan 24, 2021 12:52 |
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With my dyson swarm stable at about 5K solar sails I probably should move onto working on the dyson sphere components, rockets and getting warp stuff up and running. Also I find it interesting that the game feels balanced around creating a lot of smaller, specialized factories where convenient resources appear connected by drone networks compared to Factorio's mega-bases (drone or belt based) fed by massive ore deposits.. Of course I'm note very far so...we'll see how things go when the deposits dry up on my home bases.
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# ? Jan 24, 2021 13:10 |
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I don't think it was a very good idea to make turning in space cost energy, because now I am stuck flying out of the solar system and I can't steer.
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# ? Jan 24, 2021 14:14 |
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OwlFancier posted:I don't think it was a very good idea to make turning in space cost energy, because now I am stuck flying out of the solar system and I can't steer. Should have brought more fuel. Or...not just accelerated up to max speed? Even with full Deuterium tanks I tend not to go past half of max speed. Alternatively...save before you take off just for that reason. Anyways, I found the DSP version of the Nazca Lines. Just a little silicon stick man out in the desert!
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# ? Jan 24, 2021 14:23 |
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toasterwarrior posted:I hosed up by trying to build a interstellar transport chain without sufficient power, and man, you need a LOT of fuckin power Playing with a buddy, apparently the massive power draw isn't permanant. He built a hub and it put him in a brownout for five minutes as it fills to capacity, but once full normal operation of drones wasn't pulling that max amount. Maybe down the road when you have a thousand drones it gets worse but he was able to run fine without extra power sources once the initial charge was finished.
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# ? Jan 24, 2021 14:27 |
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the drone ports have a slider on the bottom that lets you set max power drain. i find setting it to minimum (30MW for interstellar one) makes the power drain managable (as in, doesn't cut out all the power). and as in the previous post, once it's full, the idle power drain is super minor and whatever drones use is easily absorbed by the grid you'll have at that point.
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# ? Jan 24, 2021 15:27 |
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Is there some kind of map marker?
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# ? Jan 24, 2021 15:47 |
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I don't have this yet but DSP seems ridiculously polished for an early access game.
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# ? Jan 24, 2021 16:43 |
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I definitely wish I would have taken my time and checked out each thing as I unlocked it instead of rushing all of this research. A little overwhelmed with how much more I can suddenly do, but I'm definitely enjoying this game so far.
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# ? Jan 24, 2021 16:51 |
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After watching Colonel Failure's play of NIMBY, I'll be passing. Looks like they took A-Train and cut it down, and since I already have the better game (it's expensive at $60 because of licensing) I'll stick with that. There's no signalling in the game either, and I frankly don't see much replayability since you're stuck with the same map. I guess if it was $10 I'd buy it but no more than that.
Mayveena fucked around with this message at 17:14 on Jan 24, 2021 |
# ? Jan 24, 2021 17:05 |
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I finally got into DSP. I think my problem was that after making a highly efficient mega factory in Factorio everything needed to be perfect from the start. As soon as I gave up on that for now I settled right in. Dyson Sphere Program: How I Learned to Stop Worrying and Love the Spaghetti. I can imagine paving the entire starting planet and making it my research planet. This is gonna be good.
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# ? Jan 24, 2021 17:07 |
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Truga posted:the drone ports have a slider on the bottom that lets you set max power drain. i find setting it to minimum (30MW for interstellar one) makes the power drain managable (as in, doesn't cut out all the power). and as in the previous post, once it's full, the idle power drain is super minor and whatever drones use is easily absorbed by the grid you'll have at that point. Batteries will also help even out the load, here and elsewhere.
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# ? Jan 24, 2021 17:08 |
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I'm so glad Nilaus started a DSP let's play because I'm only in ep. 1 but I'm already learning stuff I completely missed in my own game, and I'm already up to purple science in that. I want to scrap and start over now...
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# ? Jan 24, 2021 17:24 |
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Can you "harvest" soil that you need for paving from other planets? Or does it only count soil gained on that planet?
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# ? Jan 24, 2021 17:52 |
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Fhqwhgads posted:I'm so glad Nilaus started a DSP let's play because I'm only in ep. 1 but I'm already learning stuff I completely missed in my own game, and I'm already up to purple science in that. I want to scrap and start over now... Just fly to another star and start fresh there, and turn off the lights before you go so you don't waste too much when you return.
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# ? Jan 24, 2021 17:54 |
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Just go to another planet! You'll be fine.
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# ? Jan 24, 2021 17:56 |
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Jumped on the DSP hype train. I feel like I'm missing something about furnaces though. It seems like you need an absolute poo poo load to do any sort of mall. Looking at a basic iron and copper mall, doing things like belts, smelters, assemblers etc, and if I mathed it out correctly, I will need about 30ish iron plates per second. So I need 30 smelters? That seems a little bonkers. Also does it bug anyone else that you need to make all your buildings offset so they can pull from both sides of conveyers?
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# ? Jan 24, 2021 18:40 |
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Demon_Corsair posted:Jumped on the DSP hype train. I feel like I'm missing something about furnaces though. It seems like you need an absolute poo poo load to do any sort of mall. Less at the start, the mk 1 assemblers have a 75% speed penelty. But yeah smelters are the first production building I automated production of.
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# ? Jan 24, 2021 19:05 |
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I have maybe ten smelters total for blue and red science so I don't think you need that many. I like that the game encourages you to build in circles, another neat difference from factorio.
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# ? Jan 24, 2021 19:20 |
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One of the things that I figured with the conveyer management is instead of pulling through two or three belts with different materials I can merge two 1x belts into 2x speed belt that will run along the row of factories and put the finished product back on that belt so on the other end you get the finished materials.
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# ? Jan 24, 2021 19:38 |
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i will try to get some screenshots up later but my base is insane spaghetti with lots of inserter jumpers and multi-level belts, it looks completely scuffed but it actually works really well!
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# ? Jan 24, 2021 20:52 |
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tima posted:One of the things that I figured with the conveyer management is instead of pulling through two or three belts with different materials I can merge two 1x belts into 2x speed belt that will run along the row of factories and put the finished product back on that belt so on the other end you get the finished materials. Will the splitter-merger-thingy pull from both inputs evenly doing this?
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# ? Jan 24, 2021 21:04 |
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Ciaphas posted:Will the splitter-merger-thingy pull from both inputs evenly doing this? I'm still balancing my inputs but something like this will merge them https://steamuserimages-a.akamaihd.net/ugc/1761439029953468248/841823B24D0AACBDAB7644B7D5BAFFC87F23B45A/
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# ? Jan 24, 2021 21:15 |
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Is there a way in DSP to make items go up a stacked splitter?
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# ? Jan 24, 2021 21:47 |
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They just patched DSP and it looks like I now have a light around my mech. I can see
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# ? Jan 24, 2021 21:48 |
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kitten emergency posted:Is there a way in DSP to make items go up a stacked splitter? While laying belts press Up on the keyboard.
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# ? Jan 24, 2021 21:49 |
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Edit: this is from today's patch notes for Dyson Sphere Program lol those patch notes quote:Thank you for all of your support! I feel personally attacked Anthony Chuzzlewit fucked around with this message at 22:28 on Jan 24, 2021 |
# ? Jan 24, 2021 22:14 |
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Am I supposed to be feeding Deuterium back into the Fractionators? Or do they just produce a tiny bit of Deuterium as you feed Hydrogen through it?
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# ? Jan 24, 2021 22:41 |
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The actual mechanics seem to be "Hydrogen passing through has a 1% chance to be converted into Deuterium" so you can just loop it around over and over with a feeder belt to replace the losses.
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# ? Jan 24, 2021 22:48 |
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Bhodi posted:The actual mechanics seem to be "Hydrogen passing through has a 1% chance to be converted into Deuterium" so you can just loop it around over and over with a feeder belt to replace the losses. Okay I am doing exactly this, it's just very slow so I wanted to make sure I wasn't missing anything. It's easy enough to set up a chain of them with a belt running from one to the next so it's easily repeatable, I guess you just need to put down a fuckton of em.
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# ? Jan 24, 2021 22:52 |
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this game is that good and is just out on early access? this and workers&resources is going to be a problem
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# ? Jan 24, 2021 22:57 |
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dead gay comedy forums posted:this game is that good and is just out on early access? Yeah when I backed it on kickstarter I was all "this sounds neat but I bet it'll only be a Factorio-lite that'll just make some people happy" instead no holy poo poo it's entering the hall of fame from the get go
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# ? Jan 24, 2021 23:07 |
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i made a dsp thread https://forums.somethingawful.com/showthread.php?threadid=3956868
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# ? Jan 24, 2021 23:16 |
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Am I missing something? The third matrix resource is Titanium based, not silicon. Which means after making red, it was probably a better idea to go find another planet? I mean, I have piles of silicon for later now I guess. But I need to get off this rock asap if I want to advance to tech 4. Edit: This game is amazingly awesome tho. I'm able to fly back n forth between 2 planets now getting all my mining going into a huge array of storage containers. Philthy fucked around with this message at 01:29 on Jan 25, 2021 |
# ? Jan 25, 2021 00:26 |
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Peekaboo! My logistics production network now spanning half of the starter planet. Just finished off my last yellow research, time to start expanding the incoming resources to get purple production up and running! Game is awesome, sitting around 42 hours played so far! Edit: moving to the main thread now that one is up! Shartweek fucked around with this message at 01:51 on Jan 25, 2021 |
# ? Jan 25, 2021 01:47 |
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StrixNebulosa posted:Yeah when I backed it on kickstarter I was all "this sounds neat but I bet it'll only be a Factorio-lite that'll just make some people happy" I saw it earlier and just figured it was going to be a cheap clone and not Actual loving Cocaine But For Nerds awesmoe posted:i made a dsp thread https://forums.somethingawful.com/showthread.php?threadid=3956868 Thank you
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# ? Jan 25, 2021 01:49 |
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# ? Jun 2, 2024 12:15 |
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I'm putting off DSP in the meantime since I want to see when they'll add new save-breaking systems, so instead I'm playing Endzone. And man, Endzone is loving tough. I wish could suss out proper ratios for resources/labor per resource because having to balance labor in the form of population aging out, along with having to micro housing in order to free space for younger adults to Make Bebe is a massive pain. I love the chill vibes and aesthetic tho, which is funny because it's set in the goddamn post-apocalypse.
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# ? Jan 25, 2021 07:26 |