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Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

SHISHKABOB posted:

Do Keepstars always face the same direction? Or can you anchor them so that they face each other?

You can rotate their yaw as much as you want, but not the pitch (and obviously not the roll.) It's pretty easy to get them to instaundock towards stuff.

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Baron of Bad News
Aug 4, 2009

The only downside to the 1DQ structure grid is that it doesn't recreate Loss.

CrypticFox
Dec 19, 2019

"You are one of the most incompetent of tablet writers"

LiberalExtinction posted:

The only downside to the 1DQ structure grid is that it doesn't recreate Loss.

And the fact that it makes finding anything on the overview while on that grid very difficult.

Klyith
Aug 3, 2007

GBS Pledge Week

NJ Deac posted:

Sounds like you got owned by their cunning plan to wear down our morale until we forget about M2! I bet that boring sandwich of defeat tastes like ashes in your mouth.

My sandwich tasted of nothing at all; loss of taste is a side effect of prozac and I needed handfuls after listening to PGL's speech.


Gwyneth Palpate posted:

The funny thing is that we actually don't outright lie much at all. Any deception employed is usually just tactical omission of stuff. Hostiles don't really seem to realize this -- they view any communication coming out of our neck of the woods as a cognitohazard.

We certainly haven't had a lot to lie / skirt truth about since the Casino War. But I wasn't really meaning Big Lie type things, just hype and over-optimistic projection. Like how after B-R we were gonna twist the knife, and we ended up not twisting any knives (mostly because the knife was halfway across the universe). That's normal leadership poo poo that you say to keep people going when the going gets tough.


There are two speech concepts I can come up with, given the reality that they have no plan for getting out of M2. I think both of these are better than the um-ah-um middle ground PGL went with.
1. Lie: "The M2 breakout on friday might was a minor success, it proves we can get caps out any time we really need to. But it's not worth the losses and we're not gonna put you through multiple 10 hour tidi battles, when we don't have a job for the supercaps right now. Our ihubs have been reset because we spent too much time worrying about M2, so we need to refocus on sov with our subcaps. The longer the goons have to juggle ragepings to defend their camp and defending their space, the weaker they get."
2. Truth: "Face it, after M2 we no longer have a great chance of taking Delve or eradicating the goons from space forever. I was on the FC team that decided to jump in, I accept responsibility. But the war isn't over. We can burn their space, we can drain their wallets, we can gently caress them up every time they crawl out from under their beds. They can't move their supers from M2, so they're just as helpless to remove our keepstars. We're gonna make them grind even harder to remove us than we did to take it."

Zazz Razzamatazz
Apr 19, 2016

by sebmojo
This is beautiful.

squirrelzipper
Nov 2, 2011

This has probably already been posted, or you've seen it - mittens just pinged it - , but wfc it's hilarious. Like who did this? Well done.

https://www.youtube.com/watch?v=O-f2pwKoWOI

Raged
Jul 21, 2003

A revolution of beats
I'm kind of over trying to make isk in this game.

Ratting is a joke isk vs risk
PI to make any real isk requires a bunch of alts and so many people are doing it depresses the prices
Markets and Industry are boring....really boring like having a second job boring
Exploration is fun, cool and profitable, but it is a 50/50 shot if you are going to get past a gate camp
Wormholes aren't bad, but really good sites end up with you being jammed by rats and you are going to get jumped.

Isk was just so much easier to make years ago.

PathAsc
Nov 15, 2011

Hail SS-18 Satan may he cleanse us with nuclear fire

PISS TAPE IS REAL

squirrelzipper posted:

This has probably already been posted, or you've seen it - mittens just pinged it - , but wfc it's hilarious. Like who did this? Well done.

https://www.youtube.com/watch?v=O-f2pwKoWOI

Lol, gently caress yes

redbrouw
Nov 14, 2018

ACAB

squirrelzipper posted:

This has probably already been posted, or you've seen it - mittens just pinged it - , but wfc it's hilarious. Like who did this? Well done.

https://www.youtube.com/watch?v=O-f2pwKoWOI

THIS COULD HAVE BEEN AN EMAIL

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

squirrelzipper posted:

This has probably already been posted, or you've seen it - mittens just pinged it - , but wfc it's hilarious. Like who did this? Well done.

https://www.youtube.com/watch?v=O-f2pwKoWOI

That's Brisc Rubal in his persona "Fountain Frank" from The MetaShow

Dalmuti
Apr 8, 2007
it has been a great day for the imperium in querious: https://fleetcom.space/battlereport/EEsybxcTnxnnkXDYb

ave delta sqad!

MrTargetPractice
Mar 17, 2004

Raged posted:

I'm kind of over trying to make isk in this game.

Ratting is a joke isk vs risk
PI to make any real isk requires a bunch of alts and so many people are doing it depresses the prices
Markets and Industry are boring....really boring like having a second job boring
Exploration is fun, cool and profitable, but it is a 50/50 shot if you are going to get past a gate camp
Wormholes aren't bad, but really good sites end up with you being jammed by rats and you are going to get jumped.

Isk was just so much easier to make years ago.

I'm sort of in the same boat. Exploration is the only thing I've found that makes reasonable money in any sort of time frame but moving the stuff around is super dangerous.

I've done some basic production stuff and people seem to overstate how easy and/or profitable it is. I'm sure it dies make good money if you have a poo poo load of sp and capital in it.

My next thing was going to try doing import/export stuff but that seems a little iffy on the export side of things since I don't want to fund the bad guys.

Fanelien
Nov 23, 2003

squirrelzipper posted:

This has probably already been posted, or you've seen it - mittens just pinged it - , but wfc it's hilarious. Like who did this? Well done.

https://www.youtube.com/watch?v=O-f2pwKoWOI

3 minutes of straight fire from brisc

Searious
Dec 24, 2020

Zazz Razzamatazz posted:

This is beautiful.



Right on the money - looks like his voice sounds.
The tight belt is a nice touch.

Baculus
Oct 25, 2007

I DID A BIG CACA IN MY DRUG STORE DIAPER
if you aren't on that delta sqad poo poo you are loving up


that is all

redbrouw
Nov 14, 2018

ACAB

Searious posted:

Right on the money - looks like his voice sounds.
The tight belt is a nice touch.

Is that an I <3 CCP tramp stamp?

yoloer420
May 19, 2006

Raged posted:


Exploration is fun, cool and profitable, but it is a 50/50 shot if you are going to get past a gate camp


Don't go through gate camps in an exploration ship imo.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

yoloer420 posted:

Don't go through gate camps in an exploration ship imo.

Well, most of the time, you won't :v:

Nowadays, if I notice a gatecamp blocking my way, I just turn around and take another route

MrTargetPractice
Mar 17, 2004

It's not like you can always choose not to run into camps with a half bil of exploration goodies in your hold. It costs money to multibox now so having a scout isn't always possible. The nature of null sec right now makes things had as well. If I'm moving more that 250k I'll dump everything off in a station, go through a gate and check the exit gate before going back for the cargo. I've had a gatecamp happen more that once in the 3 minutes it takes to do that.

What I might do next is just fly around in some dollar store ship to practice running gate camps. Seems like a good skill to have anyway. Though gate camps seem to be laughably easy or impossible to run. I've had camps that don't even try to lock me and I've had ones where I died a second after I declocked with no clear indication of what happened.

Stereotype
Apr 24, 2010

College Slice

MrTargetPractice posted:

I'm sort of in the same boat. Exploration is the only thing I've found that makes reasonable money in any sort of time frame but moving the stuff around is super dangerous.

I've done some basic production stuff and people seem to overstate how easy and/or profitable it is. I'm sure it dies make good money if you have a poo poo load of sp and capital in it.

My next thing was going to try doing import/export stuff but that seems a little iffy on the export side of things since I don't want to fund the bad guys.

I’ve been doing a bunch of different things and all together it’s been working. I finally have an industrial ship hull line going that is making me a pretty consistent 50m a day, plus I’m doing imports which makes about 50m too, plus I’m trying to do buy-low-sell-high stuff in jita, though that one I’m not so good at and I don’t have a ton of capital to lay out.

Doing the ADM mining is good too, since there are still some public ADM moons and you can make like 15-20m an hour in the procurer solo, and almost double if you can find someone with a porpoise to give you boosts.

MrTargetPractice
Mar 17, 2004

I've been meaning to ask this but I keep forgetting. What happened to every gate having corp bookmarked perches to check for camps withoit getting sucked into a bubble? CCP change sonething?

Stereotype
Apr 24, 2010

College Slice

MrTargetPractice posted:

I've been meaning to ask this but I keep forgetting. What happened to every gate having corp bookmarked perches to check for camps withoit getting sucked into a bubble? CCP change sonething?

There is an in game channel for that somewhere that has folders for all of the regions around delve as well as delve itself.

MrTargetPractice
Mar 17, 2004

Stereotype posted:

I’ve been doing a bunch of different things and all together it’s been working. I finally have an industrial ship hull line going that is making me a pretty consistent 50m a day, plus I’m doing imports which makes about 50m too, plus I’m trying to do buy-low-sell-high stuff in jita, though that one I’m not so good at and I don’t have a ton of capital to lay out.

Doing the ADM mining is good too, since there are still some public ADM moons and you can make like 15-20m an hour in the procurer solo, and almost double if you can find someone with a porpoise to give you boosts.

Me and a buddy have been think about doibg some mining stuff. Is there a forum post or something that I can read up on moon mining/ADM?

MrTargetPractice
Mar 17, 2004

Stereotype posted:

There is an in game channel for that somewhere that has folders for all of the regions around delve as well as delve itself.

You have any idea what it's called. I have the goonswarm one but it has very few perches and seems to be mostly infrastructure stuff.

Stereotype
Apr 24, 2010

College Slice

MrTargetPractice posted:

Me and a buddy have been think about doibg some mining stuff. Is there a forum post or something that I can read up on moon mining/ADM?

Not really... but it isn’t too hard

Fly the procurer in here: https://goonfleet.com/index.php/topic/296383-active-unironic-pve-adm-fleet/

You’ll get SRP if you get dropped that, along with insurance, ends up actually being a profit. Make sure you have that exact fit though, including the drones.

Then look at the in game calendar and find a moon in a system that you want to mine. They are all on weekly schedules right now, and they last like 3 days after they get fracked. Go scout it out, see if it is any good (right now anything except cobaltite is fine, but https://ore.cerlestes.de/moon is a great reference) and then just sit there all day mining and dumping it in the Athenor. You won’t be able to get it all. When you feel like you have enough grab a miasmos and fly it to the closest refining station you can and refine it, then sell the goo in 1DQ1. Moon goo prices have been rising for a few weeks across the galaxy including in 1DQ.

It’s solid semi-afk isk, but you will get dropped so be careful when you see neuts or reds enter system.

Raged
Jul 21, 2003

A revolution of beats

Libluini posted:

Well, most of the time, you won't :v:

Nowadays, if I notice a gatecamp blocking my way, I just turn around and take another route

Kind of hard when you jump into it. No one is going to scout for you when you are halfway across the universe. Running an alt as a scout requires a second account and I am not about that,

Raged
Jul 21, 2003

A revolution of beats

MrTargetPractice posted:

It's not like you can always choose not to run into camps with a half bil of exploration goodies in your hold. It costs money to multibox now so having a scout isn't always possible. The nature of null sec right now makes things had as well. If I'm moving more that 250k I'll dump everything off in a station, go through a gate and check the exit gate before going back for the cargo. I've had a gatecamp happen more that once in the 3 minutes it takes to do that.

What I might do next is just fly around in some dollar store ship to practice running gate camps. Seems like a good skill to have anyway. Though gate camps seem to be laughably easy or impossible to run. I've had camps that don't even try to lock me and I've had ones where I died a second after I declocked with no clear indication of what happened.

I have gotten really good at running gate camps. I practiced a lot, but it comes down to luck no matter how good you are. As soon as the bubble goes up. It's a guessing game to see if they noticed what direction you went in. I always change directions after cloaking and 50% of the time I get decloaked because if 5+ ships come where they saw me I'm dead. Hitting C+ Mouseclick is insanely powerful in decloaking ships. My Stratios travel fit is a fast fucker, but just it doesn't matter.

I guess I could try this. I'm just trying to fund my carrier & skill books and I am now a week in with less isk than I started with.

https://www.youtube.com/watch?v=nAoW51Ium6Y

Stereotype
Apr 24, 2010

College Slice

MrTargetPractice posted:

You have any idea what it's called. I have the goonswarm one but it has very few perches and seems to be mostly infrastructure stuff.

yeah sorry, had to log in to check. It is tacts.imperium


Raged posted:

Kind of hard when you jump into it. No one is going to scout for you when you are halfway across the universe. Running an alt as a scout requires a second account and I am not about that,

you should still be able to escape from a bubble camp if you have a covops cloak. if you jump and are surprised to find yourself in a bubble: hold your cloak and make them wait the full cloak timer, find a celestial that is sort of in line from where you are pointing, then hit align, MWD, and cloak quickly in order. The MWD just can't turn on when you are cloaked, but if you turn it on then immediately cloak you'll go the full MWD speed for the entire first cycle. That will probably get you out of the bubble at which point you can warp off and are free~ It works most of the time. The only time you'll get caught is if they have a remote sensor boosted insta-lock interceptor or if you get really unlucky.

Raged
Jul 21, 2003

A revolution of beats

Stereotype posted:

yeah sorry, had to log in to check. It is tacts.imperium


you should still be able to escape from a bubble camp if you have a covops cloak. if you jump and are surprised to find yourself in a bubble: hold your cloak and make them wait the full cloak timer, find a celestial that is sort of in line from where you are pointing, then hit align, MWD, and cloak quickly in order. The MWD just can't turn on when you are cloaked, but if you turn it on then immediately cloak you'll go the full MWD speed for the entire first cycle. That will probably get you out of the bubble at which point you can warp off and are free~ It works most of the time. The only time you'll get caught is if they have a remote sensor boosted insta-lock interceptor or if you get really unlucky.

I know the mwd trick very well it doesn't work all of the time. Bubbles that pop after I start moving seem to bring my ship to a halt. Also playing from Australia seems to be a big disadvantage when it comes to insta locking.

I don't mind losing ships I have lost a gently caress ton in my years in the game I just mind that making isk in any significant quantity is a fuckton harder and much less pleasurable than it has been before. Not because of the war, but because CCP wants most new isk to be generated by plex.

People who have saved up billions upon billion over the years aren't going to notice it right away, but someone who is isk poor in the current eve compared to old eve sure as hell does.

Floppychop
Mar 30, 2012

I enjoyed the halloween/winter themed stuff. It was decently fun and it made good money.

But yeah, I'm fairly isk-poor, I'm noticing the pinch on just having a hangar with relevant doctrine ships.

yoloer420
May 19, 2006

MrTargetPractice posted:

It's not like you can always choose not to run into camps with a half bil of exploration goodies in your hold. It costs money to multibox now so having a scout isn't always possible.

Run your alpha scout in a virtual machine :smuggo:

Lorem ipsum
Sep 25, 2007
IF I REPORT SOMETHING, BAN ME.
An interdiction-nullified tengu is a pretty good platform for exploration

Malefitz
Jun 19, 2018

Raged posted:

Kind of hard when you jump into it. No one is going to scout for you when you are halfway across the universe. Running an alt as a scout requires a second account and I am not about that,

You can use this website to check your route and see if kills have occurred in a system recently.
This won't be 100% safe but it should be able to prevent a few deaths by gate camp at least.

Beach Bum
Jan 13, 2010
On running gate camps:

TL;DR: Align (NOT WARP TO) > CLOAK FIRST and then MWD (heat recommended)

They call it the Cloak-MWD Trick for a reason; because you click your cloak first and then your MWD. You have a short window of 1-2 seconds to activate other modules while your ship is cloaking. If you really want to get fancy, heat your prop as well; you'll only get one cycle off anyhow so burnout is extremely unlikely unless it's already at 95%.

The reason you do not hit your prop first, is that when your microwarpdrive turns on, your signature radius blooms like a mother fucker, granting your enemies a much shorter lock time. It's not much, but it can make a difference. Always hit your cloak first. If for whatever reason you don't get your prop clicked on after cloaking, you still have a (slim) chance of evading the gate camp's decloakers, but if you get locked because you hit your prop first, you're definitely turbo hosed, unless you're reapproaching and they lack webs/scrams, and any gate camping dictor without a scram is a loving idiot who wasn't going to catch you anyway.

Furthermore, when you start moving, you should never ever ever click "Warp". Always click "Align" or double click in space. The reason you are getting stopped when somebody bubbles after you start moving is because of a tactic called "delay bubbling". What happens is that after you click "Warp", your warping ship, upon being informed it is suddenly in a warp disruption field, defaults to a complete cessation of movement, allowing the dictor/tackle the easiest deckoak they can get on any target with more than two brain cells.


Advanced Evasion Tactic

The best way I have found to run a gate camp, i.e. the way that best defeats me, is to first double click in space 90° away from your intended warpout, then cloak/MWD, and about two seconds later change vector to your warpout.

What this does, is while you are still visible and in the process of cloaking, the decloakers will see your ship and its vector line on their tactical overlay. Expert decloakers will not be approaching you, but will instead be double clicking in space to plot an intercept on you for the decloak, using the tracking camera/tactical overlay. Just after you've fully disappeared, you change your vector 90°, negating their predicted intercept, and they don't even come close to de cloaking you because you have a 10-second cycle time on your MWD, which is plenty of time/velocity to clear datum.

Beach Bum fucked around with this message at 14:11 on Jan 25, 2021

Ynglaur
Oct 9, 2013

The Malta Conference, anyone?

Gwyneth Palpate posted:

There's a 1000km exclusion zone between structures, and structure guns only hit out to about 400km? or so.

This is why the QUERNS HARDPOINT in 1DQ1-A is so powerful -- it's a legacy (read: not Legacy Coalition) ihub in an illegal spot that got grandfathered in when they converted the old outposts into faction fortizars.

It's also why we have a dyson swarm surrounding the primary grid in 1DQ1-A -- it radically increases the difficulty of besieging the keepstars there by sending fighters a long distance from an allied structure.

There's definitely something to be said for surrounding Keepstars with Fortizars. If hostiles want to go for the center before clearing the outer ring, fighters run the risk of coming within PDS range of the Fortizars. It also lets the defender do things such as having two carrier fleets on opposite sides. Their fighters are concentrated, but in order for the attacker to get the carriers they risk "rubberbanding" as carrier groups de-aggress and dock up.

I've wondered if it might not be worth populating grids with Astrahuses as stationary, single carriers. They won't do much against a main fleet body, but they could create exclusion zones for hostile tackle. Structure fighters go out 350-400km or so, which is a big sphere in which fast tackle could get swarmed by small packs of fighters.

ASAPI
Apr 20, 2007
I invented the line.

MrTargetPractice posted:

I'm sort of in the same boat. Exploration is the only thing I've found that makes reasonable money in any sort of time frame but moving the stuff around is super dangerous.

I've done some basic production stuff and people seem to overstate how easy and/or profitable it is. I'm sure it dies make good money if you have a poo poo load of sp and capital in it.

My next thing was going to try doing import/export stuff but that seems a little iffy on the export side of things since I don't want to fund the bad guys.

Production:

It really is easy, people are not overstating how easy it is.

Profitable is where it is actually killing people. It seems complicated because people will try to make a profit on T1 items. Very few T1 items are actually profitable if you price minerals "correctly" (ie, not "I mined them therefore they are free").

Supply chain for T2 scares lots of people. If you really think about it, it is the same as T1 production, just gated by time (BP research, skill training, and actual production times) and if you have the ingredient list on hand.

I found industry is best for when you get started to help you supplement your consumables. If you choose to scale up for "profit" great, if not, no sweat.

coelomate
Oct 21, 2020


Raged posted:

I'm kind of over trying to make isk in this game.

No escaping that it's scarcity time on tranquility: CCP has cracked down income, and war at our doorstep hurts the risk/reward ratio for many activities.

There are still some faucets though. The two I'm on now:

(1) AFK Orca mining in hisec. Requires alts/multiboxing and finding a good spot, but it's the steadiest isk I've ever made.

(2) Abyssals. There's something for everyone - T6 cruisers are 300mil++ per hour, but even T4s should be 60mil++ per hour. A frig in a T2 will make your wallet go up. A frig in a T1 or T0 will make newbie wallets go up. Gilas and worms don't even need omega at moderate tiers.

There are good youtube videos (Torvald Uruz) and guides on goonfleet.com. It takes time to learn them, and you do need quiet space to avoid ganks. Hisec on an alt is ideal, but quiet space in Delve will do in a pinch, especially if you're using a cheap ship.

Rhymenoserous
May 23, 2008

Stereotype posted:

you should still be able to escape from a bubble camp if you have a covops cloak. if you jump and are surprised to find yourself in a bubble: hold your cloak and make them wait the full cloak timer, find a celestial that is sort of in line from where you are pointing, then hit align, MWD, and cloak quickly in order. The MWD just can't turn on when you are cloaked, but if you turn it on then immediately cloak you'll go the full MWD speed for the entire first cycle. That will probably get you out of the bubble at which point you can warp off and are free~ It works most of the time. The only time you'll get caught is if they have a remote sensor boosted insta-lock interceptor or if you get really unlucky.

This doesn’t work against a reasonably competent dictor pilot. I’m going to delay bubble, multi bubble and tracking camera you to see the direction of burn so I know exactly where to go to decloak you. If the gatecamp looks even halfway setup right your best bet is to do a cloak mwd burn back to the gate.

Dik Hz
Feb 22, 2004

Fun with Science

I wrote a guide on exploration a couple pages ago, but if you're not using filaments and drifter holes to do exploration, you're doing it wrong. There aren't any gatecamps in 99% of nullsec.

If you are somewhere with gatecamps: Scan the gate before you warp to it. Look up all hostiles in the system on zkillboard and see if they are known gatecampers. If their kill log is all covops and haulers, you know they're gatecamping. Gatecampers cannot resist jumping through their scout and whoring on the killmail. If they were savvy enough to keep their scout's killboard clean, I'd probably lose a lot more CovOps.

Also, gatecamps are almost always set up on constellation/region stargates. They're not by celestials, so lazy people don't scan them before warping to them. They're also natural chokepoints. If a gatecamper is in system, don't warp to the constellation/regional stargate. Go back the other way, find a wormhole to relocate, or pop a needlejack filament.

OK, so you hosed up and you're now in a gatecamp. Here's how to survive. First thing: stop and take a deep breath. You have 30s to figure out what to do. That's an eternity. Take stock of the gatecamp. There's likely a sabre at 0km on the gate waiting to burn at you and drop a second bubble. There's a probably an insta-locking interceptor waiting to point you. There's likely a handful of frigates orbiting the gate at 15km looking to decloak you.

You want to pick a direction that's not inline with anyone trying to tackle you. Don't just burn away from the gate. Pick a trajectory that is at a high angle from anything sitting on the gate. Going up/down out of the plane helps also. You're probably at a regional gate 20+ AU from the star. So all the celestials will be in line with each other and the gate. Don't burn towards them. The sabre is probably burning that line.

Double click in space to start your burn, hotkey your cloak and mwd at the same time. You should scoot out of range under cloak. Then you can freely warp off.

Also, I fit nanofibers on my exploration CovOps for this reason. Speed is your friend when running gatecamps. The faster you're moving, the narrower range decloakers have to guess right.

All that being said, there's no 100% foolproof way to run gatecamps. You will lose ships to lag, insta-lockers, or the lucky/talented decloaker. If you're using drifter holes to do exploration, you should be dropping into highsec frequently to set up shipping contracts so send your loot to your Jita alt.

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School Nickname
Apr 23, 2010

*fffffff-fffaaaaaaarrrtt*
:ussr:

Raged posted:

I'm kind of over trying to make isk in this game.

If you have a few friends and are willing to split the loot, a hyper efficient camp in a popular pipe might actually make you decent isk. Throw the loot in a pos, friendly astra, or even in a secure container in a deep safe and get it out with a blockade runner. Lee Chanka's at it again, killing goons in 3-D now that the Jump Gate network is down. He must have gotten himself a super's worth of loot the last time he camped near goons. In fact the problem with this isk-making method is that it'll only work on goons long term as we never really bother with cloaky camps on that scale. Everyone else big enough to give you consistent kills and thus loot will try and shut you down after a certain amount of dead ships.

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