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Conversely, I send all the kids over on those quests and they come back having actually been useful for once!
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# ? Jan 23, 2021 17:16 |
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# ? May 25, 2024 18:55 |
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Moon Slayer posted:That is indeed a fine looking base, especially for a first run, but it's absolutely crying out for the Deep Storage mod: Yes my experience with this has convinced me that a better storage mod will probably be one of the first I get.
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# ? Jan 23, 2021 18:34 |
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Getting into rimatomics. Building nuclear warheads like there's no tomorrow. And at this rate there won't be
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# ? Jan 24, 2021 16:00 |
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I had a quest to take out an encampment, and everyone got mad when I hit it with a nuke like its MY fault they didnt specify "without kicking off a world ending arms race"
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# ? Jan 24, 2021 16:09 |
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Danaru posted:I had a quest to take out an encampment, and everyone got mad when I hit it with a nuke like its MY fault they didnt specify "without kicking off a world ending arms race" That sounds like a problem that can be solved with more nukes. A faction can't get mad at you if there is no faction to be mad at you!
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# ? Jan 24, 2021 16:16 |
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Using nukes against settlements is kind of unsatisfying because it just gets deleted off the world map. I'd rather see what happens with the option to explore. Does nature ever recover from tactical nukes? Thinking about using them to clean up my map of mountains etc to make fighting off raids easier but I'd like the trees to return.
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# ? Jan 24, 2021 16:45 |
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Boo! I thought I could transfer my pawns brain into an android but turns out I can only make her remote control it.
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# ? Jan 24, 2021 17:49 |
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Katt posted:Boo! I thought I could transfer my pawns brain into an android but turns out I can only make her remote control it. You definitely can, I dont remember how specifically though
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# ? Jan 24, 2021 17:51 |
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Katt posted:Boo! I thought I could transfer my pawns brain into an android but turns out I can only make her remote control it. Your meatbrain needs a VX2 or VX3 chip to do that.
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# ? Jan 24, 2021 17:51 |
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silentsnack posted:Your meatbrain needs a VX2 or VX3 chip to do that. And the host body also needs to be set up to accept a transfer - you can't do it to a surrogate body if I remember correctly (as the surrogate body doesn't have a brain). The easiest way to do it is to upload the colonist into the skynet, and then download the consciousness into a body that way (you can also clone their mind, increase skills, etc.).
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# ? Jan 24, 2021 17:54 |
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Oh right You can also transfer Android personalities between bodies without needing a chip, which is a lot of fun when you rescue a T5 android and can just upload your T3 dude into it. Just remember to take the upgrades off the old body before transferring I've lost so many high powered arms E: also if you go the Skycloud route, theres an option in the settings that turns the uploadee's body into a surrogate, rather than killing them With Questionable Ethics, you can keep a few surrogate clones on ice in case the current one dies, it's pretty great Danaru fucked around with this message at 18:01 on Jan 24, 2021 |
# ? Jan 24, 2021 17:56 |
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I can't believe disabled structures till break down and need repairs with components
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# ? Jan 24, 2021 21:09 |
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Meanwhile I still can't find a way to move a pawns conciousness into an android. Pawn to Pawn and Android to Android I can find but pawns only seem to be able to remote control androids from the skymind?
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# ? Jan 25, 2021 00:26 |
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Katt posted:I can't believe disabled structures till break down and need repairs with components is this real? i thought they did not, but i suppose it's possible that it works like that and i've just been lucky enough not to see it.
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# ? Jan 25, 2021 01:32 |
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it hppens in vanilla yes
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# ? Jan 25, 2021 01:39 |
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Yeah, I keep my ground-penetrating scanner on disabled and it breaks down often. I have it disabled as opposed to powered down because you unfortunately still need to have it powered in order to see the resources/scanned patches. I know you can also just chart them out with the plan tool and then turn off the scanner, but I like having that information just at the ready and at a readable form.
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# ? Jan 25, 2021 01:44 |
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Katt posted:Meanwhile I still can't find a way to move a pawns conciousness into an android. Pawn to Pawn and Android to Android I can find but pawns only seem to be able to remote control androids from the skymind? edit: splitting this up a bit so it's clearer Simple route:
Keep a Backup Copy route:
Note that you can't permanently download a mind into a surrogate android or pawn with VX0, those can only be remotely controlled. If you upload the mind of a colonist with VX3 then the uploaded mind can control multiple surrogates, but the chip costs more. If you want to duplicate the mind and have one (or more) copy in the core to pilot surrogates and want them to use multiple bodies (such as an M7 squad) then VX3 is necessary. silentsnack fucked around with this message at 02:32 on Jan 25, 2021 |
# ? Jan 25, 2021 01:48 |
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bob dobbs is dead posted:it hppens in vanilla yes this displeases me i want it out of my dominion
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# ? Jan 25, 2021 02:09 |
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Wait, so pawns replace components in forbidden structures? I would expect them to break down, but I'd expect pawns to not do anything about it if it's literally forbidden
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# ? Jan 25, 2021 02:12 |
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Coolguye posted:this displeases me https://steamcommunity.com/sharedfiles/filedetails/?id=726244033
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# ? Jan 25, 2021 02:24 |
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Once you've got a decent buffer is there any reason not to grow 100% corn instead of rice/potato?
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# ? Jan 25, 2021 06:31 |
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MikeJF posted:Once you've got a decent buffer is there any reason not to grow 100% corn instead of rice/potato? No, with the exception that potatoes are better in soil that has less fertility than normal. In normal and fertile soil, corn is better. Although I guess it depends on how you define better; potatoes will be producing more nutrition/day in poor fertility soil than corn, but if you just want to minimize harvesting labor then corn would still be preferred And don't forget some haygrass, if you keep animals around I also like to grow some berries. They're not particularly efficient, but they don't incur a mood penalty when eaten so they're often just a low-effort alternative to pemmican. You can still rarely get food poisoning from them but at least people won't get mad on a long journey with raw berries, as opposed to raw corn
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# ? Jan 25, 2021 06:52 |
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How do I force a prisoner to wear things? I’m in a very, very cold place and it seems rude to keep the prisoners naked, even though it’s a balmy 70 degrees in a normally -50 environment. Also I redesigned my normal compound style of being basically a village and instead put a roof over everything except for a fancy unroofed “park” with green carpet to simulate grass. It’s a nice lil place where everyone can sit in the sun at subzero temperatures to play chess, horseshoes, and launch artillery shells across the map. I made it to where they HAVE to walk through the park in order to get out of their apartments which makes sure I never have to deal with them not seeing the sun. The worst thing is how long it takes to get rid of water. I got a big rear end marsh next to my base full of poop and dead bodies and it’s taking forever to pump dry.
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# ? Jan 25, 2021 07:00 |
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You can't force a prisoner to wear clothes, but you can put clothes in their room and they'll pick them up and wear them if they're naked. Just create a Critical stockpile in their room and move some clothes into it
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# ? Jan 25, 2021 07:08 |
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QuarkJets posted:You can't force a prisoner to wear clothes, but you can put clothes in their room and they'll pick them up and wear them if they're naked. Just create a Critical stockpile in their room and move some clothes into it I just have someone pick up what I want, walk them over there and drop it.
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# ? Jan 25, 2021 07:52 |
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i feel like my feelings on mods are well known at this point but thank you for finding thisMikeJF posted:Once you've got a decent buffer is there any reason not to grow 100% corn instead of rice/potato?
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# ? Jan 25, 2021 08:32 |
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Okay I was planning to finish out the first colony without gameplay-changing mods but this is silly, what's the best simple well-maintained compatible 'mend yo gear' mod.
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# ? Jan 25, 2021 10:57 |
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You want the mod named MendAndRecycle I think mending is very powerful, and recycling is insanely good, so I don't use the mod anymore; I just continuously make more stuff
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# ? Jan 25, 2021 11:43 |
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Vanilla furniture expanded: spacer has a storage bench that repairs things left on it. Takes a bit of time and power but still kind of broken in the long run, mostly mention it since the furniture stuff in that series is pretty nice overall.
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# ? Jan 25, 2021 12:43 |
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How concerned should I be about the fact that I've just discovered a 250gb player.log file in the game directory? I guess my plugins are constantly throwing errors but not major enough ones to pop up on screen in game.
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# ? Jan 25, 2021 15:13 |
Generally logs truncate after a certain size so they are usable. In that regard very worried.
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# ? Jan 25, 2021 15:16 |
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I had an arctic base where I couldn't grow corn because there was no realistic way to insulate the growing areas to the point where the plants survived a solar flare and so corn would often not survive a full harvest.
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# ? Jan 25, 2021 18:14 |
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Harvey Baldman posted:How concerned should I be about the fact that I've just discovered a 250gb player.log file in the game directory? I guess my plugins are constantly throwing errors but not major enough ones to pop up on screen in game. I ran into the same issue. Delete the log, replace it with a blank file of the same name, then set that file to read only.
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# ? Jan 25, 2021 18:16 |
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Katt posted:I had an arctic base where I couldn't grow corn because there was no realistic way to insulate the growing areas to the point where the plants survived a solar flare and so corn would often not survive a full harvest. Grow stuff that don't take so long to grow. Also get the solar flare shield mod.
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# ? Jan 25, 2021 18:25 |
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SugarAddict posted:Grow stuff that don't take so long to grow. Also get the solar flare shield mod. Yes that's what I was responding to. Why people might grow potatoes and rice instead of corn.
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# ? Jan 25, 2021 18:33 |
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Katt posted:I had an arctic base where I couldn't grow corn because there was no realistic way to insulate the growing areas to the point where the plants survived a solar flare and so corn would often not survive a full harvest. Campfires put out a lot of heat. If you can’t get wood, you can have some in storage you bought from a trade ship or something. Alternatively, have a person use an incinerator on a pile of clothes/corpses surrounded by stone blocks with some vents.
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# ? Jan 25, 2021 19:05 |
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jokes posted:Campfires put out a lot of heat. If you can’t get wood, you can have some in storage you bought from a trade ship or something. Alternatively, have a person use an incinerator on a pile of clothes/corpses surrounded by stone blocks with some vents. I think rice is just plain less effort than a fire heated hydroponics section
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# ? Jan 25, 2021 19:08 |
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yeah if i'm in actual factual permafrost-level tundra i'm probably gonna look pretty hard at potato and rice, too. campfires are cool to talk about but fueling them takes a lot of time in and of itself, it's one of the reasons why you want to get electric heaters going. the entire point of corn is to make the ground do a greater proportion of work. if the climate makes it so that's no longer true, corn loses most of its value proposition. that said, if the idea is to keep the fires going only in case of a solar flare or cold snap, that's another matter. you can make a campfire with a critical wood pile right next to it, and turn off automatic refueling. then when there's a crisis you can order them fueled and lit immediately. that's ended up being part of the design in my current map, which is high enough latitude that it's like a fair bit of canada. yeah, this place is temperate, sort of, i guess, but also there's snow on the ground 6 months out of the year and go gently caress yourself if you think you're stepping outside without a shell layer and a good hat.
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# ? Jan 25, 2021 19:20 |
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mrking posted:I have two mods that together let you destroy whatever you want. 'Smelt Everything' lets any item be run through the electric smelter if you want, it will give a bit of cloth or wood or whatever back, and combo'd with 'RandomThings - SmeltDesignation' you can set up a forever bill in the smelter for pawns and then just select the item and click Smelt. It lets you do Smelt Orders too if you want to click and drag over a pile a trash. SmeltDesignation is exactly the type of mod I was looking for, an ability to directly designate a specific item as being trash, but unfortunately it's not updated for 1.2.
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# ? Jan 25, 2021 19:29 |
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# ? May 25, 2024 18:55 |
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I’m trying out Fertile Fields and holy poo poo are Plant Scraps annoying. My map is full of them and the only way to process them to fertilizer is to have some poor cook spend their entire life working with them on the Butchering Table.
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# ? Jan 25, 2021 19:40 |