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Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

TeaJay posted:

The story mode in TLD is fine as long as it's actually following the story but the amount of stupid collecting busywork to make it seem longer is just mind boggling. Can you believe it was even worse before they completely revamped the story mode?

After not playing TLD for a while and playing other survival games, I completely forgot you can't start a fire with sticks or something you can collect by yourself easily, you always have to have something to start it with. Tried the new map and promptly froze to death pretty fast after not finding any semblance of habitation anywhere.

That said I do agree that TLD has an immersion not many other games have. It might be far fetched to call it realistic but hey at least you're not fighting zombies in this game (yet anyway).

yeah matches are a little weird cause they are in abundance until they arent, and then when you're out of them the game is over. you should probably be able to fashion renewable items into some form of match even if its just a placeholder for "starting a fire with sticks"

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lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!
The Long Dark is like 70% of my ideal game.

I wish there was some objective or even more than one to work towards. Wolfes are annoying/gamey to the point that I wonder what are the their goals with this game. And playing it I found is either boring, where I have inventory full of stuff and food for weeks, or completely insurmountable where I can't even survive a few days.

Then we have obviously game-related limitations. An example : if it's completely dark, I can't even find a bed or navigate through a house. I could easily find a bed with just touching things around me in real life but this is in no way reflected in the game.

Trivia
Feb 8, 2006

I'm an obtuse man,
so I'll try to be oblique.
I think you could, but the effort to utility wouldn't be worth it.

I'd have it so whatever you bump into or touch would be outlined in a sort of wireframe, but limited. If you knew the area it'd be a great clue, but if not you'd struggle to get the whole picture.

S w a y z e
Mar 19, 2007

f l a p

Pretty sure my ideal survival game would be Unreal World in The Long Dark's engine

TorakFade
Oct 3, 2006

I strongly disapprove


S w a y z e posted:

Pretty sure my ideal survival game would be Unreal World in The Long Dark's engine

after having played a bit of The Long Dark, :same:

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!

Trivia posted:

I think you could, but the effort to utility wouldn't be worth it.

I'd have it so whatever you bump into or touch would be outlined in a sort of wireframe, but limited. If you knew the area it'd be a great clue, but if not you'd struggle to get the whole picture.

I'd take that!

S w a y z e posted:

Pretty sure my ideal survival game would be Unreal World in The Long Dark's engine

Yes!

Arven
Sep 23, 2007
The TLD devs have been fighting against the emergent gameplay of their own game forever, and don't want to ever allow mods, so it'll probably always only be the way it is now.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Nyaa posted:

If it helps, some zombie survival game have options/mods to turn off zombie. For example, 7 Days to Die, and CDDA.
CDDA without zombies always struck me as a really interesting possibility for a game but I have no idea how you'd balance it to still have some kind of a challenge or hook. I really love the idea of being like, the last survivor of a sudden apocalypse, walking down an empty street and looting empty houses and making primitive shelters in a modern car garage or whatever. But I can't think of how it would balance out. CDDA really strikes me as a game that could do some really fun "alternate" modes of play, because despite its complications and overly demanding UI I think there's a good baseline there for rehauled experiences. The problem is just, again, I can't really figure out enough of the details to make it work in practice.

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

Vib Rib posted:

CDDA without zombies always struck me as a really interesting possibility for a game but I have no idea how you'd balance it to still have some kind of a challenge or hook.

Crank down the item spawns, crank up the NPC spawns. :getin:

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:

Vib Rib posted:

CDDA without zombies always struck me as a really interesting possibility for a game but I have no idea how you'd balance it to still have some kind of a challenge or hook.
I wish CDDA have a stronger NPC/factor presence and focus. It's what it would keep the game going for much longer. You can move from personal growth to external development.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Yeah but I don't want bandits or traders either.
Last man on earth, baby. :colbert:

HelloSailorSign
Jan 27, 2011

Vib Rib posted:

Yeah but I don't want bandits or traders either.
Last man on earth, baby. :colbert:

That's basically Project Zomboid with zombies off.

You'd probably need some of the mods that add long term survival stuff, and perhaps something that allows the growing of cotton or similar to replace the mountain of ripped sheets you can yank from zombies to do various things with (particularly in those long term survival mods).

Deketh
Feb 26, 2006
That's a nice fucking fish
Speaking of Unreal World, any tips for starting off? The UI and complexity is pretty intimidating

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Deketh posted:

Speaking of Unreal World, any tips for starting off? The UI and complexity is pretty intimidating

Get used to hitting shift+?, it brings up a whole screen of the controls for you to reference.

You can do some things with the mouse, but you'll be surprised how quick you'll get used to the keyboard once your head wraps around it.

Probably the "best" way to start with an intention to learn is to go with the failed hunting trip start, as it gives you a load of equipment, and doing the basic wilderness survival course the game offers, which gives you even more useful stuff.

Deketh
Feb 26, 2006
That's a nice fucking fish

ShootaBoy posted:

Get used to hitting shift+?, it brings up a whole screen of the controls for you to reference.

You can do some things with the mouse, but you'll be surprised how quick you'll get used to the keyboard once your head wraps around it.

Probably the "best" way to start with an intention to learn is to go with the failed hunting trip start, as it gives you a load of equipment, and doing the basic wilderness survival course the game offers, which gives you even more useful stuff.

Alright cool, I'll give that start a go. Thanks man

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


If you can afford one, a dog is incredible for hunting and will easily pay for itself (and its food cost). When you spot a deer/elk/etc just unleash it and order it to attack and it'll chase it around. Try to keep up the best you can but otherwise just follow the barking and eventually you'll find your dog harassing an exhausted animal you can take down pretty easily.

Not without risk though, once or twice I've had a dog badly injured by a lucky kick when the animal decided to fight back, I've also more than once spent hours searching a forest trying to find my dog (and sadly not always to success).

Basic javelins are easy to make and are a decent early ranged hunting weapon. Also consider keeping a few stones on hand for throwing at small prey you chance upon (its fun to chase squirrels to isolated trees and just pelt them to death while they're stuck in the branches).

Arrows make a good lightweight "Currency" when you've got excess trade value to get rid of.

Tar_Squid
Feb 13, 2012

Arven posted:

The TLD devs have been fighting against the emergent gameplay of their own game forever, and don't want to ever allow mods, so it'll probably always only be the way it is now.

Yeah I'd say nothing proves that more than the addition of the Timberwolves on top of the regular wolves- let's add in more aggressive wolves that specifically attack you in a group and require you to break their morale to cause them to leave you alone, also only special flares work to break their morale so if you're out of those you'll have to kill them all to survive. In a game where slowly dwindling resources and a few tiny mistakes are all that stand between you and death, what we really needed to add in was even more hostile wildlife.

Thankfully they're gated to only a single region in the survival mode but of course its the one that allows you to create more gun ammunition. The newest region doesn't have them but does have the far more effective death mechanic of having a LOT of questionable navigation on high areas. The rope bridge is nerve wracking but honestly just trying to take in the view has a very good chance of at best your being forced to mountain goat your way down the side of a very steep cliff ( and lose like a half hours worth of navigation ) or just plain game over.

goatsestretchgoals
Jun 4, 2011

Deketh posted:

Speaking of Unreal World, any tips for starting off? The UI and complexity is pretty intimidating

Nets are a great way to get food in a minimum of time, leaving time to build/hunt/trap/whatever. I've got 6 nets with 66% fishing skill and I catch upward of 200lbs of fish/week. Get a smokehouse up and running and prepare to have more food than you know what to do with.

Qubee
May 31, 2013




Has URW changed much in the past 2-3 years? Or has it been minimal changes? I used to play a lot, I never got a fully completed log cabin, but I reached a point where I was entirely self sufficient and the survival aspect became meaningless as I never had any issues with food or water. So I'd just go out hunting for those bad tribes people and eventually die to badly planned combat.

Deketh
Feb 26, 2006
That's a nice fucking fish



Thanks for the tips! Had a quick go last night to get familiar and it was pretty cool, will have a proper try today.

TorakFade
Oct 3, 2006

I strongly disapprove


Qubee posted:

Has URW changed much in the past 2-3 years? Or has it been minimal changes? I used to play a lot, I never got a fully completed log cabin, but I reached a point where I was entirely self sufficient and the survival aspect became meaningless as I never had any issues with food or water. So I'd just go out hunting for those bad tribes people and eventually die to badly planned combat.

Relatively minimal changes if you were still playing when the final spell overhaul happened. But some addictions are pretty cool like more interactivity with companions, crafting and small realism touches and finally, proper fire mechanics and a smoking system where you can't slap the meat in a heated room and forget about it which should make my usual strategy of "kill 2 reindeer, put them all to smoke and merrily prance around hunting more until I have a huge surplus" not really viable (well yes but I have to stay near camp now and remember to go light the fire every day)

Qubee
May 31, 2013




Magic was added, or do you mean they refined the weird ancestral worshipping thing? I never much understood that part of the game, as the god boons didn't seem to do much.

TorakFade
Oct 3, 2006

I strongly disapprove


Qubee posted:

Magic was added, or do you mean they refined the weird ancestral worshipping thing? I never much understood that part of the game, as the god boons didn't seem to do much.

yeah the weird magic rituals like oath of iron, fisherman's request for a catch or summon a fox or whatever that you selected from a list don't exist anymore, now all "magic" happens by doing specific things in the world (e.g. light a fire on the last tracks of an animal you want to find to summon it close to your position, or swim in a river at night for 15 minutes to talk to the river guardian, and so on) and you have to find out exactly what to do via quests, sages etc

e:

while I'm at it,

Galaga Galaxian posted:

Also consider keeping a few stones on hand for throwing at small prey you chance upon (its fun to chase squirrels to isolated trees and just pelt them to death while they're stuck in the branches).

Deketh posted:

Thanks for the tips! Had a quick go last night to get familiar and it was pretty cool, will have a proper try today.

make sure to pick up rocks and not stones to attack small animals though! :v: stones are the big ones, probably head-sized judging by the weight, while rocks are fist-sized and a surprisingly decent hunting tool vs. squirrels and birds, a direct hit could wound them enough that they won't be able to escape easily

(just found the typo funny :) )

TorakFade fucked around with this message at 14:28 on Jan 17, 2021

goatsestretchgoals
Jun 4, 2011

Are those magic changes in 3.63? I'm still on 3.62 and I've got a mix between old and new style spells. My current character has General Sacrifice which is manually triggered. I also have Bear Skull Rite, Loop Snare Preparations, and Setting Snares for Hares which are the "new" style magic.

TorakFade
Oct 3, 2006

I strongly disapprove


I think they were in 3.50 or so? Maybe you have a legacy character carried over from older patches? I could also be wrong, haven't played much in a while honestly

goatsestretchgoals
Jun 4, 2011

Not legacy, I reinstalled ~3 weeks ago (because of this thread!) and picked 3.62 because it was the free one.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."
Is anyone still playing Don't Starve Together?

TeaJay
Oct 9, 2012


Valheim came out yesterday and a few of my friends tried it, although I wasn't able to catch the stream. So far it seems like a combination of a viking survival game and Dark Souls combat. If anyone tries it, give a short review.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
i cant really figure out what its trying to be, or what it offers. does it want to be viking rust with.. dark souls?

Warrior Princess
Sep 29, 2014

What?

Verviticus posted:

i cant really figure out what its trying to be, or what it offers. does it want to be viking rust with.. dark souls?

It’s 3D Viking terraria. It’s very good.

The Lone Badger
Sep 24, 2007

Warrior Princess posted:

It’s 3D Viking terraria.

Isn't that Conan Exiles?

Warrior Princess
Sep 29, 2014

What?

The Lone Badger posted:

Isn't that Conan Exiles?

How is conan exiles in any way like terraria?

Valheim - terraria mechanics

Pve/coop focus
worlds/character mechanics the same, persistent character that brings its stuff to whatever world you join
Boss based progression
Seed based world generation
Killing bosses alters the world / creatures
Invasions

Azhais
Feb 5, 2007
Switchblade Switcharoo

TeaJay posted:

Valheim came out yesterday and a few of my friends tried it, although I wasn't able to catch the stream. So far it seems like a combination of a viking survival game and Dark Souls combat. If anyone tries it, give a short review.

The youtube videos I watched make it look like any other survival game in the genre with a viking skin applied. sounds like the progression is a little different, but the "dark souls combat" is a negative for me so I doubt I'll ever give it a try personally.

Still has all the stuff that annoys me in these games, axes that last for 4 trees, hummingbird metabolism, etc

TeaJay
Oct 9, 2012


I've been playing Valheim with some friends and it's been a lot of fun for a few days at least. It has a kind of a "homely" atmosphere and a sense of adventuring/exploring.

We tried our luck crossing the ocean for the first time and, well



we ended up marooned on a small swamp island with endless spawns of draugrs and blobs and spent some time making a satellite base to a nearby island with a portal to get our stuff back more easily. Needless to say it seems like our viking adventure will need to continue later on with more respect for the ocean

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
My #1 problem with Valheim is that progression is bottlenecked too many times. There's a lot of speedbumps along the way and there's very little else to do while you're working on getting x amount of the one single item you need. Early on it's deer hides, then soon after it's surtling cores, then later ore. A lot of the early game is just hoping you run into a given animal. Later, I had a hell of a time with the cores, since you need 5 minimum (ideally 10) to move on, but the only way to get more is to just run around and hope you find a dungeon and then hope it has cores in it. The first one I found had 2, the next had 0, and finally the third one which took forever to find had 12. Then ore isn't too difficult, but it sure feels tedious.
Progression needs to be smoothed out a bit, for sure.

My other complaint is that the distances in the game get really huge really fast and repeatedly sprinting, walking until your stamina is back, and sprinting again for several minutes straight just to get somewhere got old a long time ago. Portals are fun but pricy and take some time to unlock, and just having a normal way to travel more quickly would be a nice touch. Like if you haven't been in combat for 20 seconds you get a speed or stamina boost or something.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Can you hire NPCs to man all those big towns and castles I see in the Valheim trailers? One thing I dislike the most in this genre of games is building a big structure just for it to be empty and lifeless so I always make tiny utilitarian shacks.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

NoNotTheMindProbe posted:

Can you hire NPCs to man all those big towns and castles I see in the Valheim trailers? One thing I dislike the most in this genre of games is building a big structure just for it to be empty and lifeless so I always make tiny utilitarian shacks.
It's just you and anyone you're playing with. That said, crafting stations can be large, and upgrading them means building other structures in the vicinity (e.g. an anvil near a smith, a leatherworking area near a workbench), so you actually will need quite a bit of space to work with. Also chests are frustratingly low in capacity so you'll need somewhere to build a lot of those, too.

dogstile
May 1, 2012

fucking clocks
how do they work?
Seems like the world gets actively more hostile as you clear it too. Second world boss and now trolls attack my town on occasion

Admiral Joeslop
Jul 8, 2010




Valheim is scratching the itch left behind by Wurm Unlimited/Online*. Similar gameplay but unfortunately much less granularity which honestly was part of the appeal of Wurm for me.

It's also much easier if you hop into a friend's server when they've got an established foothold!

*Unlimited is dead and was never supported in any capacity anyway, and Online isn't much better.

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FreeWifi!!
Oct 11, 2013

Okay, that's true. Good point, Marquess. Point for you. But you get a point taken away for being a dick. So, back to zero.
Ive been playing valheim since i picked it up two days ago.
For some reason its clicking with me.

Theres quite a few "Problems" with it like:

Chop a large tree down and it collides with another tree and that tree hit another trees and so on. And sometimes theses tree's smash into a house. And it's hilarious.
You can build on everyone else's property and DESTROY their property as well. Drop a work bench on your neighbors plot. Equip your hammmer, target his house and start slapping that middle mouse button. It destroys everthing and you even get wood back for doing it.(i might be wrong on the button.)

Those chests that are expose to guard your stuff are not locked in anyway. Go up to it and hit e to open it and take what you need from your angry neighbor. Theres nothing he/she can do about it.

Craft a hoe? Not sure if i got the name right, and make sure its on leveling(right click) and you can make dirt paths where there were none. Just aim yourself in the direction you want the path in, and start clicking. Also with this tool you can dig holes that players can not get out of. I built a dirt bridge from land out onto a island. Pretty sure your not expose to do that.

I paid 15 for it off steam and i cant tell you how funny it is to chop a huge tree down and watch it fall onto a house and crush it.

I'm sure they'll fix these things..at one point.

FreeWifi!! fucked around with this message at 06:04 on Feb 8, 2021

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