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exquisite tea posted:It's all a bit manipulative how much the game wants you to to be loving Liara through all 3 Mass Effects. I still did it but that doesn't mean I can't complain!! She’s in the second game for about 20 minutes (before the DLC) and still has the best and most detailed character model in the whole game...
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# ? Feb 3, 2021 17:11 |
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# ? May 31, 2024 11:03 |
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Toxic Fart Syndrome posted:She’s in the second game for about 20 minutes (before the DLC) and still has the best and most detailed character model in the whole game... and they upgrade the model for the DLC!
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# ? Feb 3, 2021 17:20 |
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Two upgrades, in fact.
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# ? Feb 3, 2021 18:13 |
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Only Asari with eyebrows and its very distracting. I actually like her ME1 look better, not big on dark lipstick.
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# ? Feb 3, 2021 18:24 |
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I just want confirmation that they’ll fix Conrad’s event flags.
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# ? Feb 3, 2021 18:57 |
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TheCenturion posted:I just want confirmation that they won’t fix Conrad’s event flags.
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# ? Feb 3, 2021 19:36 |
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Are they keeping in the Khaleed Al-Jahni punches? Punching a reporter especially a female one is like pure crystallized gamergate/alt-right poo poo nowadays.
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# ? Feb 3, 2021 19:45 |
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Maybe she shouldnt be a jerk to space jesus on the spectre floor
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# ? Feb 3, 2021 19:48 |
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I wonder if they'll put in Saren's pre-huskin' model or not Also tbh I kind of don't want them to fix ME1's character creator because my first run through I made some sort of ghostly pale mutant who squinted everywhere and any time the character was actually supposed to narrow his eyes they spasmed out instead lmao RBA Starblade fucked around with this message at 19:57 on Feb 3, 2021 |
# ? Feb 3, 2021 19:54 |
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pentyne posted:Are they keeping in the Khaleed Al-Jahni punches? My guess is there will be next to zero content changes, just refinement. So we can punch her as much as we please! RBA Starblade posted:I wonder if they'll put in Saren's pre-huskin' model or not Presumably Saren started the indoctrination process before the events of ME1, and after the book Revelation. I think there's a good few years inbetween the book and first game where Saren has been riding shotgun in his reaper-boat getting slowly indoctrinated. So, from that point of view, his looks make a kind of sense.
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# ? Feb 3, 2021 20:54 |
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Sombrerotron posted:That being said: People say the Mako controls better than the Nomad because the main mission Mako sections are generally better designed than Andromeda worlds, as long as you don't hit anything.
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# ? Feb 3, 2021 21:22 |
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Make it so she throws an undodgeable punch if you try to hit her for all 3 games and then take 2 weeks off after it's released.
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# ? Feb 3, 2021 21:22 |
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Neither the Mako or Nomad were ever hard to control and I’ve never understood that complaint. Unless the Mako was poo poo on the Xbox? I only played on PC and it was fine.
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# ? Feb 3, 2021 21:35 |
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The mako is a little wonky but its the awful map design for mako levels that kills it.
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# ? Feb 3, 2021 21:35 |
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A huge part of it was the awful empty planet with procedural generated hills and a car that can’t climb a five percent incline
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# ? Feb 3, 2021 21:37 |
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You're wrong, those hills were handcrafted to be that bad.
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# ? Feb 3, 2021 21:38 |
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exquisite tea posted:You're wrong, those hills were handcrafted to be that bad. Well someone did have to roll their presumably broken hands across a keyboard to come up with landscape geography that esoteric.
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# ? Feb 3, 2021 21:41 |
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You're thinking of the Nomad that can't climb a five percent incline. The Mako will climb anything short of a sheer vertical cliff, and even then I'm pretty sure you could get the engine to do it if you goosed it just the right way.
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# ? Feb 3, 2021 21:41 |
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Makowns Nomad sucks
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# ? Feb 3, 2021 21:43 |
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Moola posted:Makowns It is known
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# ? Feb 3, 2021 21:44 |
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Cythereal posted:You're thinking of the Nomad that can't climb a five percent incline. Yea, this. The Mako would scale almost vertical cliffs a good distance if it had a bit of a head start. I also loved the uncharted worlds sky boxes because, unlike Andromeda, it really felt like no one else had stepped foot on these planets. There was one that was a super dark brownish color and the nearby planet was so huge in the sky it seemed like you could almost touch it. I loved that aspect of ME1.
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# ? Feb 3, 2021 21:45 |
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The Mako was actually cool as gently caress, bombing over huge mountains nearly effortlessly was fun. The Nomad was a pale imitation and why the gently caress doesn't the Nomad have guns?
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# ? Feb 3, 2021 21:47 |
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we are space explorers! Who carry guns except on our apc
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# ? Feb 3, 2021 21:55 |
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it makes sense, because you would definitely need a gun on your vehicle when exploring a mostly already explored galaxy; but in a brand new galaxy where you have no idea what each system might contain you would want zero guns.... wait...
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# ? Feb 3, 2021 22:00 |
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The Mako was cool and good and imagining your squaddies belted in, hanging on and praying to whatever gods they believe in while Shep cackles manically bouncing around like a ping pong ball still brings a smile to my face.
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# ? Feb 3, 2021 22:07 |
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Why would we want to America up our new galaxy by bringing guns We travelled millions of light years to get away from America
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# ? Feb 3, 2021 22:18 |
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chaosapiant posted:Neither the Mako or Nomad were ever hard to control and I’ve never understood that complaint. Unless the Mako was poo poo on the Xbox? I only played on PC and it was fine. chaosapiant posted:I also loved the uncharted worlds sky boxes because, unlike Andromeda, it really felt like no one else had stepped foot on these planets. There was one that was a super dark brownish color and the nearby planet was so huge in the sky it seemed like you could almost touch it. I loved that aspect of ME1.
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# ? Feb 3, 2021 22:25 |
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what if the Nomad was lovely because it was a cheaper alternative to the Mako? Like the team actually asked for Makos, but the Illusive Man was like "...those things ain't cheap! Give them the lovely jeeps that cant go up hills, I have a 25% off coupon for an order of 100 or more"
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# ? Feb 3, 2021 22:36 |
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Moola posted:it makes sense, because you would definitely need a gun on your vehicle when exploring a mostly already explored galaxy; but in a brand new galaxy where you have no idea what each system might contain you would want zero guns.... And it's not like in the Milky Way a single exploratory ship ran into some crazy insects that reverse engineered their FLT and unleashed 3 centuries of galactic warfare.
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# ? Feb 3, 2021 23:48 |
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Admiral Ray posted:the most hilarious part of that is that Ashley was right. without Space Jesus everything would have been hosed because every species was like "lol, gently caress u, glad u got attacked first so we can 'defend' ourselves." Cythereal posted:She's not even racist, she's just cynical about politics. She's not a space racist. chaosapiant posted:Neither the Mako or Nomad were ever hard to control and I’ve never understood that complaint. Unless the Mako was poo poo on the Xbox? I only played on PC and it was fine. It was fine. You could get it to do some funky things, but it was actually fine.
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# ? Feb 4, 2021 01:11 |
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I hated the Tempest. I hated that it was just a smaller Normandy, and it's emblematic of a design philosophy that sacrificed anything new or different for entirely recognizable retreads with diminishing returns. Mass Effect should be a big enough universe that you can change the shape of the hero ship, for god's sake.
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# ? Feb 4, 2021 01:37 |
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I hope Jennifer Hale, Seth Greene, and Martin Sheen are getting paid twice for this
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# ? Feb 4, 2021 01:42 |
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The Mako had some odd physics, it behaved like a rubber ball if you hit any protrusion on the ground, which was inevitable in a lot of places (and certainly when going down a mountain ). But the main problem was the map design because the Mako maps usually had gentle enough slopes leading to points of interest that were easy to drive, except they were often hidden on the opposite side of the mountain you wanted to climb when you came from any other PoI or the map's starting location. Or the intended paths simply didn't stand out enough, because while the skyboxes were great, the ground textures were usually bland and featureless. On the story maps you got easy to follow roads or marked paths so that was much better. And on consoles the Mako controlled like the Warthog in Halo, ie. vehicle movement was relative to where your camera and turret were pointing, so that could be annoying to some people (eg. if the Mako got turned around 180° while going down a mountain, so would the camera and now you were trying to go uphill again until you turned the camera around). On PC, moving the vehicle and the camera/turret are independent, I don't even know if you can set up the console controls. The XP penalty on Mako kills was dumb. It's easy enough to edit out on PC (I fear the remaster will lose most of the customizability ME1 and even 2 had from using Unreal INIs - even ME3 could be altered that way, but more things were locked down or simply cut like the holstering animations, because of console memory limitations) - but this shouldn't have been a problem in the first place and hopping out to deliver killing blows every few meters on some maps was annoying. I wonder if they're fixing that. But in general, OG Mako good! E: They better not get rid of upgradevehicle 6 vehthrusterforcebooster orcane fucked around with this message at 12:45 on Feb 4, 2021 |
# ? Feb 4, 2021 12:32 |
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Sombrerotron posted:This is true, as featureless as those heightmap planets themselves might've been, they more often than not had fantastic skyboxes. There's a few where you look up and there's just this gigantic sun filling your view, which is great. And then there's Klendagon (which maybe you were talking about), with its gigantic scar. Do you think they will fix Mass Effect 2's galaxy map so Klendagon has its giant scar again?
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# ? Feb 4, 2021 16:13 |
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Arcsquad12 posted:Do you think they will fix Mass Effect 2's galaxy map so Klendagon has its giant scar again? Maybe they’ll fix Earth in ME1 so it’s the right way around.
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# ? Feb 4, 2021 16:35 |
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Don't know about any of that, but I will be upset if they do fix Garrus' textures bug in the PC version of ME1. That just wouldn't be right.
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# ? Feb 4, 2021 19:40 |
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Sombrerotron posted:Don't know about any of that, but I will be upset if they do fix Garrus' textures bug in the PC version of ME1. That just wouldn't be right. Garrus' Unreal Texture Pop-in is as much a fundamental part of his character as calibration is.
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# ? Feb 4, 2021 19:50 |
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Maybe the new version wont kinkshame you for trying to scan Uranus.
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# ? Feb 4, 2021 20:33 |
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Its almost as much a part of ME1 Garrus as how you can repeatedly tell him to gently caress off and then praise him after you finish his quest because the dialogue triggers were busted and kept recycling.
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# ? Feb 4, 2021 21:17 |
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# ? May 31, 2024 11:03 |
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OgNar posted:Maybe the new version wont kinkshame you for trying to scan Uranus.
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# ? Feb 4, 2021 21:21 |