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Which House?
Black Eagles
Blue Lions
Golden Deer
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Cattail Prophet
Apr 12, 2014

destitute posted:

My girlfriend has about 800 hours into this and wanted to share her love of this gamenow that we’re able to hang out again. Been having a good time playing through.

Anyhow, we were on one of the earlier prologues- Seteth and Flayn’s I think? I was frustrated with how the game was lining up my units and we were both lamenting the ability to place units, until I noticed that some units were in glowing squares, at which point I swapped Edelgard with Ferdinand. Girlfriend threw a pillow across the room and let out a cry of “....ffffffffffffffffuck!”

Definitely worth the investment of a switch!

*Laughs in Thracia*

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AradoBalanga
Jan 3, 2013

Prurient Squid posted:

So I've started again and this time I've picked Golden Deer in part because I want to assauge my guilt over killing Leonie in my last run.

Anyway if Edelgard was flirty Claude is winking at you and making finger guns.
The fact that Claude has no in-game finger guns animations confounds me to no end.

DC Murderverse
Nov 10, 2016

"Tell that to Zod's snapped neck!"

it's Hilda's birthday. hilda is the best character for fan art. she's the only character who was clearly born too early, because she's meant to be an LA IG Rich Girl

https://twitter.com/biheretic/status/1357124952403681280

https://twitter.com/charlenesketch/status/1356896352656109568

https://twitter.com/pastafrutti/status/1205399721545568257

https://twitter.com/pastafrutti/status/1175904729689288704

https://twitter.com/pastafrutti/status/1240507452249890816

Hilda.

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

Okay, weird question: what does a class do in this game?

My understanding was it either lets you use magic or not, affects your movement, changes your stat growth, and lets you learn particular skills.

I'm playing on normal, which means I have unlimited auxiliary battles (and also means this kind of theory-crafting is pointless, but...) If I were to hypothetically waste an absurd amount of time grinding up skills and mastering the class I actually wanted someone to be, is there any reason not to then put them in a mounted/flying class for an actual important battle? In other words-- what's stopping something that's mounted or flying and can cast from being what everyone is at all times? Like, I dunno, Holy Knight I think I saw it was called on the wiki. If it can cast and ride, and if I have as much time to grind as possible, why not make everyone that and then specialize them base on their skills? So grind up as a squishy mage and then make them a Holy Knight for the mobility. Grind up an archer and then make them a Holy Knight for mobility. Grind up a healer and then make them a Holy Knight for mobility.

I understand that they wouldn't have the same stat growth as if they stayed a mage/archer/healer but again, if you have unlimited time to battle this theoretically shouldn't matter. Am I fundamentally missing something about the class system? Is the game just not designed around being able to run endless auxiliary battles to grind?

Bongo Bill
Jan 17, 2012

A character's class modifies their stats and stat growths, changes the rate at which they develop skills through use, bestows skills (or combat arts) while inhabiting the class, teaches additional permanently retained skills (or combat arts) upon mastery, determines whether they can use magic and how much, determines their movement type, and changes their outfit and combat animations.

Amppelix
Aug 6, 2010

A class is a set of stat and stat growth modifiers, class abilities, and inherent qualities like infantry/armoured/magical/flying.

You're pretty much right in that wyvern lord is by far the best physical-oriented class in the game and having like five of them on your team could be called optimal. The class abilities and stat modifiers matter, though: you won't find magic uses x2 on any class with high mobility, for example.

Metis of the Chat Thread
Aug 1, 2014


Digital Osmosis posted:

Is the game just not designed around being able to run endless auxiliary battles to grind?

Basically, yes. Of course you can do this, it's just a matter of whether or not you find it fun. There's also some added benefits that final classes give to wielding appropriate weapons - gremory gives extra casts of white and black magic, most advanced or master classes give [weapon]faire for their most appropriate weapon (ie lances for peg knights, axes for wyverns) which grants +5 damage. But the class system in this game very free, which means that classes lack identity, and it leads ironically to more restrictiveness when it becomes optimal to funnel all your physical units into wyvern lord.

Bongo Bill posted:

A character's class modifies their stats and stat growths, changes the rate at which they develop skills through use, bestows skills (or combat arts) while inhabiting the class, teaches additional permanently retained skills (or combat arts) upon mastery, determines whether they can use magic and how much, determines their movement type, and changes their outfit and combat animations.

these are the most important parts, and why I still use the lord class despite it being bad

edit: whatever criticisms I have of 3H's class system, it let me make magic bow knight Hanneman and mortal savant Manuela, so I love it anyway

WrightOfWay
Jul 24, 2010


There are also a few classes that have unique combat arts that can't be used on other classes. In particular Sniper and Grappler have unique multi-hit combat arts that can make them more valuable than their Master class counterparts on higher difficulties where doubling is more rare. On Normal, though, perks like that and class abilities are probably a lot less useful than just going for whatever the highest move class a character can get into.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)

Hellioning posted:

Age isn't really the problem here. You don't have authority over the teachers; you do over the students.

Oh nooo Im gonna fail Sylvain for being a piece of poo poo.

Zulily Zoetrope
Jun 1, 2011

Muldoon
If you sort out skill gain by grinding, the defining feature of different classes are their innate skills. Warlock, Bishop and Gremory get twice as many casts per map as the other casting classes, bow classes get increased range and damage to bows, and even the lower-tier paladin gets +5 damage when wielding lances.

Getting both a horse and magic may well outweigh the other class bonuses, but it is a trade-off.

Inu
Apr 26, 2002

Jump! Jump!



Hilda is the best. Always recruit Hilda.

Unless you play that one route, in which case you must mourn your lack of Hilda.

McTimmy
Feb 29, 2008

Inu posted:

Hilda is the best. Always recruit Hilda.

Unless you play that one route, in which case you must mourn your lack of Hilda.

I'll mourn them cutting her for no real reason.

Prurient Squid
Jul 21, 2008

Tiddy cat Buddha improving your day.
I didn't want to say but Hilda is a big reason I picked the Claude route. On my first run it felt like I could barely interact with her even though she seemed like an interesting character. Leonie is the other reason.

Rimusutera
Oct 17, 2014

Digital Osmosis posted:

I understand that they wouldn't have the same stat growth as if they stayed a mage/archer/healer but again, if you have unlimited time to battle this theoretically shouldn't matter. Am I fundamentally missing something about the class system? Is the game just not designed around being able to run endless auxiliary battles to grind?

The game is both designed and not designed around having unlimited aux battles; on something like Hard or Maddening you have limited aux battles, and an opportunity cost weighed on what weekend you do those on if at all, since Monastery stuff is so important. In turn Normal lets you grind unlimitedly because its supposed to be easy and let you do whatever the hell you want.

However just because you can grind everyone infinitely doesn't mean it makes sense to make them all the same thing, unless you're aiming to do a gimmick (someone did an all Gremory run once, it was hilarious), since doing that has little value in and of itself; whats the point of making everyone a mobile healer when you can just not take damage by attacking at the right range, or using the brave effect weapons or other combat arts to delet them before they fight back, laving a vantage+wrath unit to fight on enemy phase and you have other mobility options like the Stride battalions or Warp+Rescue spells on specific characters so on and so forth. You might as well still focus towards grinding people towards the specialist roles you want them to do and be good at combat rather than make them a mobile but weaker attacker and weaker healer still. If you out grind the level curve enough, you wont need to heal much at all most likely anyway.

Holy Knights a particularly poor example because Dark Knight can heal just as good but the point would still stand I think.

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

I guess I'm unclear what would make someone a weaker healer as a Dark Knight than as a priest or whatever. Mechanically, I mean. Wouldn't it just be that the hybrid classes have less magic stat growth? I guess I'm unclear what mechanics classes bring to the table to boost their role beyond stat growth, skills, mobility, and can/can't cast. In other words is there something that would make, say, an Archer do more damage with a bow than a Calvary unit with the same stats and skills?

Harrow
Jun 30, 2012

Digital Osmosis posted:

I guess I'm unclear what would make someone a weaker healer as a Dark Knight than as a priest or whatever. Mechanically, I mean. Wouldn't it just be that the hybrid classes have less magic stat growth? I guess I'm unclear what mechanics classes bring to the table to boost their role beyond stat growth, skills, mobility, and can/can't cast. In other words is there something that would make, say, an Archer do more damage with a bow than a Calvary unit with the same stats and skills?

Bishop gets double the casts of white magic spells per battle and heals 10 more HP per cast, so it's a notably stronger healer than other classes. That said, that level of healing might not be necessary depending on your difficulty level and/or team composition, so trading that for mobility or better offense might be worthwhile.

As for your other question, weapon-specialist classes like Sniper often get "faire" skills that give extra damage with weapons of that type. For example, Sniper has Bowfaire (+5 damage with bows) and Bowrange +1 (even farther range with bows) which makes it a better archer than a different class even using the same bow with the same bow rank. Bow Knights also have Bowfaire and they get Bowrange +2, but they don't get the Sniper's exclusive Hunter's Volley ability, which lets the user automatically shoot twice regardless of their Speed stat. On Maddening difficulty, because enemy Speed can be so high, that makes Snipers really, really good. It's up to you whether the Bow Knight's extra range and mobility is worth losing access to Hunter's Volley, basically.

Harrow fucked around with this message at 19:15 on Feb 4, 2021

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Digital Osmosis posted:

I guess I'm unclear what would make someone a weaker healer as a Dark Knight than as a priest or whatever. Mechanically, I mean. Wouldn't it just be that the hybrid classes have less magic stat growth? I guess I'm unclear what mechanics classes bring to the table to boost their role beyond stat growth, skills, mobility, and can/can't cast. In other words is there something that would make, say, an Archer do more damage with a bow than a Calvary unit with the same stats and skills?

So classes have innate skills on top of the 5 open skill slots every character has.

Advanced classes usually have unique skills to boost their specialties. Snipers for instance have innate Bow Range +1 and Bowfaire which means when using a bow they get an extra tile of range and do 5 more damage with it while Paladins have Lancefaire which gives them +5 damage with lances.

Magic classes work the same way. Dark Knights have Black tomefaire and Dark tomefaire for bonus damage with Reason magic but they don't have the Spell casts x2 innate skill that Warlocks and Bishops have. On the other hand they have 7 move instead of 4.

On top of all of this, if a class is proficient in a weapon you get more weapon EXP when using it.

Rimusutera
Oct 17, 2014

Digital Osmosis posted:

I guess I'm unclear what would make someone a weaker healer as a Dark Knight than as a priest or whatever. Mechanically, I mean. Wouldn't it just be that the hybrid classes have less magic stat growth? I guess I'm unclear what mechanics classes bring to the table to boost their role beyond stat growth, skills, mobility, and can/can't cast. In other words is there something that would make, say, an Archer do more damage with a bow than a Calvary unit with the same stats and skills?

Holy Knight, Dark Knight and the Advanced Magic classes have the exact same Mag growth actually. Otherwise what others have said.

https://serenesforest.net/three-houses/classes/growth-rates/

Someone wouldn't be a "weaker" healer as a Dark Knight actually, which is part of the point of using that class over say Holy Knight which also doesn't have as big an advantage to healing. However Bishops and Gremories do have x2 spell casts for White Magic which might make those classes more important if you want to maintain casting of a particular spell over the course of the map that otherwise has low uses, such as needing to warp twice.

The Advance tier classes and the Master classes are mostly comparable to each other with various small trade offs like different faire skills, amount of spell casts movement or range options etc. Some of the Advanced classes are pretty good and usable with Master Classes not all being strict upgrades.

One of the big things that gets overlooked with the class system and especially if you're gonna grind it out is these things aren't mutually exclusive. You can reclass people between missions freely between unlocked classes and so adapt them to different strategies. You might need Lysithea for example on warp duties to clear a map in a particular way and so put her in Gremory or in another you might want the mobility and offense of Dark Knight to have her kill a boss with Luna or Dark Spikes.

Rimusutera fucked around with this message at 19:35 on Feb 4, 2021

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

Zore posted:

So classes have innate skills on top of the 5 open skill slots every character has.

Advanced classes usually have unique skills to boost their specialties. Snipers for instance have innate Bow Range +1 and Bowfaire which means when using a bow they get an extra tile of range and do 5 more damage with it while Paladins have Lancefaire which gives them +5 damage with lances.

Magic classes work the same way. Dark Knights have Black tomefaire and Dark tomefaire for bonus damage with Reason magic but they don't have the Spell casts x2 innate skill that Warlocks and Bishops have. On the other hand they have 7 move instead of 4.

Okay, thanks! This is what I was missing. I thought all skills classes got were swappable. That explains a lot, appreciate it.

Harrow
Jun 30, 2012

Digital Osmosis posted:

Okay, thanks! This is what I was missing. I thought all skills classes got were swappable. That explains a lot, appreciate it.

Which abilities are permanently-learned and which are class-specific can be a little confusing at first.

Generally-speaking, there are two categories of abilities: the kind you have to equip in one of your ability slots on the Ability menu, and the kind that's inherent to a class. Equippable abilities are learned either by increasing skill ranks (like Swords, Bows, Reason, etc.) or by mastering a class. Any ability that you have to equip can be used no matter what class you're in.

Abilities that are inherent to a class, on the other hand, are class-specific and can't be carried forward. That includes things like the Sniper's Bowfaire or the Bishop's White Magic Uses x2.

To make it a little more confusing, some classes have combat arts that you can learn by mastering the class, and these behave inconsistently. Some of those can be used no matter what class you are, but others are class-specific. For example, mastering Myrmidon gets you the Swap combat art and you can use that in any class, but mastering Sniper gets you the Hunter's Volley combat art which you can only use as a Sniper.

Harrow fucked around with this message at 20:00 on Feb 4, 2021

do u believe in marigolds
Sep 13, 2007
I am halfway done with my Casual/Hard playthrough of Crismon Flower and I have to say this is the difficulty I wanted. The early game I used a lot of my new game+ features to breeze through it but because there isn't endless extra battles and I'm not doing prologues for characters I'm not leveling I'm not overleveled. I think after this I might go through Azure Moon since it was my first play through so it's been the longest time since I've done some of the maps.

I do have a question. After I complete a new playthrough does my Renown keep building up? Say I completed Azure Moon and used that data to complete Crismon Flower and used that data to complete Verdant Wind and used that data to complete Silver Snow to start another Azure Moon game will I get the renown I gained from each separate game?

Prurient Squid
Jul 21, 2008

Tiddy cat Buddha improving your day.
Ah I see, I think I'll be playing Normal Classic forever then!

There needs to be a Simpsons meme along the lines of "There was violence before Edelgard even existed".

Inu
Apr 26, 2002

Jump! Jump!


do u believe in marigolds posted:

I am halfway done with my Casual/Hard playthrough of Crismon Flower and I have to say this is the difficulty I wanted. The early game I used a lot of my new game+ features to breeze through it but because there isn't endless extra battles and I'm not doing prologues for characters I'm not leveling I'm not overleveled. I think after this I might go through Azure Moon since it was my first play through so it's been the longest time since I've done some of the maps.

I do have a question. After I complete a new playthrough does my Renown keep building up? Say I completed Azure Moon and used that data to complete Crismon Flower and used that data to complete Verdant Wind and used that data to complete Silver Snow to start another Azure Moon game will I get the renown I gained from each separate game?

It keeps adding up each time. I don't know off-hand if there's any upper limit, but if you do a couple of New + games that chain off of each other, you can start a game with ridiculous amounts of renown.


Speaking of skills, does anyone know if the faire skills stack? I've never seen the purpose in mastering a weapon to S+ and getting the faire skill since usually that unit is going to be in an end-game class that already has that faire skill, but I guess it could be worth it if you could stack 2 faires and get +10 per hit instead of +5.

Rimusutera
Oct 17, 2014
They do stack yes, the only ones that don't stack are class mastery skills that are also in a class' innate class. So you can't put Fiendish blow in your class slots while classed as a Dark Bishop since you already have it as a Dark Bishop, but the Faire skills are learned from ranks and so ignore this.

Damage is damage so its pretty strong to just stack faires and this can really help with kill thresholds but its not always necessary.

Rimusutera fucked around with this message at 22:56 on Feb 4, 2021

DC Murderverse
Nov 10, 2016

"Tell that to Zod's snapped neck!"

Natural 20 posted:

The Edge of Dawn is Edelgard singing a song about her trials and tribulations.

Of course this song is from the War Opera made by the Mittelfrank Opera Company after Crimson flower and Edelgard's part is being performed by Dorothea.

I saw a thing and was reminded of this post

https://twitter.com/Cancelpocalypse/status/1357168939441086470

Prurient Squid
Jul 21, 2008

Tiddy cat Buddha improving your day.
I'm starting to think that marrying the villain and killing God might not have been the intended primary first run route of the game.

Eimi
Nov 23, 2013

I will never log offshut up.


Prurient Squid posted:

I'm starting to think that marrying the villain and killing God might not have been the intended primary first run route of the game.

It was the morally correct route though. :colbert:

Prurient Squid
Jul 21, 2008

Tiddy cat Buddha improving your day.
Time to dissapoint all three of them.

Last Celebration
Mar 30, 2010

Prurient Squid posted:

I'm starting to think that marrying the villain and killing God might not have been the intended primary first run route of the game.

Psh, the previous game ends with you killing God, that’s just oldschool Fire Emblem.

WrightOfWay
Jul 24, 2010


You kill a god in like, half the games in the series.

Prurient Squid
Jul 21, 2008

Tiddy cat Buddha improving your day.
Well my plan this run was just to rub Hilda and Leonie together and see what happened but apparently they can only go as high as B and I got there pretty fast so I guess I need a new plan. I like the fact that Hilda's a girly girl and Leonie is a boyish girl but apparently they only take that so far.

e: Lorenz seems weaker than he is in my mind. He always seems to lose HP fast, whereas Ignaz, Lysithea and Marienne I almost instinctively keep to the rear. Also this time round I'm more aware of how you carefully block environments and take advantage of obstacles to keep the enemy away from weaker characters. Also I'm more aware of the possibilty of letting the enemy come to me.

Prurient Squid fucked around with this message at 11:08 on Feb 5, 2021

ApplesandOranges
Jun 22, 2012

Thankee kindly.
HildaxMarianne is kinda cute if you wanna see what happens there.

Lorenz is definitely one of the harder characters to use. He's kinda balanced in everything while not having enough Speed to really prosper as an everydayman, so you have to find a way for him to fill the gaps.

Rimusutera
Oct 17, 2014
Lorenz is the bulkiest mage in the game. If he's seeing frontline combat he'll loose HP a lot but he can typically handle it.

Zulily Zoetrope
Jun 1, 2011

Muldoon
Lorenz has a good defense growth and a real solid starting stats and growths for both res and HP. I maintain that he is secretly the best armor unit in the game, but haven't bothered to verify both because armor units are kinda weak and why the gently caress would I use Lorenz when units who aren't Lorenz are an option.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
stop being uglyphobic

Zulily Zoetrope
Jun 1, 2011

Muldoon
You can't be on my squad if you're a sex pest. Those are the rules. :colbert:

Rimusutera
Oct 17, 2014
He's not really a sex pest though. Also the best armor unit in the game is still Edelgard she just like everyone of them has better classes available in the form of Wyvern Lord because Fortress Knights suck.

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

Prurient Squid posted:

I'm starting to think that marrying the villain and killing God might not have been the intended primary first run route of the game.

Madness. It's my first run too but there's like no way that a JRPG's canon plot doesn't involve you killing god. It'd be like if they didn't have an attack command or hit points or something.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Prurient Squid posted:

Well my plan this run was just to rub Hilda and Leonie together and see what happened but apparently they can only go as high as B and I got there pretty fast so I guess I need a new plan. I like the fact that Hilda's a girly girl and Leonie is a boyish girl but apparently they only take that so far.

e: Lorenz seems weaker than he is in my mind. He always seems to lose HP fast, whereas Ignaz, Lysithea and Marienne I almost instinctively keep to the rear. Also this time round I'm more aware of how you carefully block environments and take advantage of obstacles to keep the enemy away from weaker characters. Also I'm more aware of the possibilty of letting the enemy come to me.

Leonie has good supports with Claude, Felix, Shamir and Byleth imo. (As long as you don't do Leonie/Byleth B immediately)

She only really has good paired endings with Claude and Byleth though. The Felix one is hilarious.

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DC Murderverse
Nov 10, 2016

"Tell that to Zod's snapped neck!"

ApplesandOranges posted:

HildaxMarianne is kinda cute if you wanna see what happens there.

I had them together when I recruited them for my BL run, they really bring out the best in each other.

I also like the contrast between Hilda/Claude and the other Lord/Second relationships

Dimitri/Dedue: “Your highness, I would die for you”
Edelgard/Hubert: “Your Highness, I will kill for you”
Claude/Hilda: “that’s so dumb, do it yourself”

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