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Sanya Juutilainen posted:I think it's a holder, so you can properly j-j-jam it in! I was trying to think of anything else but the yellow leds make it look more like a holosite. An ergonomics specialist would give up on life if they had to witness even half of the crap CIG makes. https://twitter.com/CUTEFUNNYANIMAL/status/1357030619839139842?s=20
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# ? Feb 4, 2021 18:01 |
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# ? May 29, 2024 04:18 |
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Bootcha posted:Boy will they be surprised when they try that and get the AWS bill... I can definitely imagine Citizens like Jorunn (who already puts in full time work hours and a bunch of money into hyping Star Citizen) getting together and launching their own crowdfunding to run servers, try to mod the game into existence, or even try to hire professionals. Even now, if the Crobbler himself came on a livestream and said "we need another $10 million to keep the dream alive this year, so I'm launching an emergency Kickstarter", he would probably get the money.
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# ? Feb 4, 2021 18:47 |
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Zaphod42 posted:George Broussard all over again, but worse. Yeah, that's absolutely correct. I know people on SA have compared CIG to Ion Storm but honestly as bad as John Romeros team got it never even came close to say Broussard or Roberts today. Hell I honestly believe John Romero gets way more poo poo than he deserves. As bad as Daikatana got, its development cycle and scope was it was nowhere near as bad as Duke Nukem forever or Star Citizen. Atleast John Romero had a relatively complete vision for the game that wasn't too out there, just one that was not necessarily all that viable to implement at the time for mostly technological and manpower reasons. Not to mention Romeros ego going into it made some sense given that he was involved in the creation of Doom for goodness sake. Atleast I can understand why he did what he did and narrow it down to something that doesnt involve borderline sociopathic behavior, unlike with CR. As for Broussard, he constantly rebooted development and had no idea what he wanted the game to be from the very start. Chris Roberts is even worse than that, since he has a vision so detached from reality it can never be realized and no one around him to tell him he probably shouldnt sell snake oil. Everyone at CIG is dependant on selling bullshit with a management team that makes even more money from it and can't reign themselves in and set some reasonable development goals. Postorder Trollet89 fucked around with this message at 19:00 on Feb 4, 2021 |
# ? Feb 4, 2021 18:49 |
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Pixelate posted:Wait until you see the Morrow Tour! Important question: is mess hall incorporated into the morrow tour now???? I must know so I can prepare my excitement!
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# ? Feb 4, 2021 18:53 |
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Sanya Juutilainen posted:I think it's a holder, so you can properly j-j-jam it in! Yeah, I'm guessing it's something of a hand guard to keep the medi-pen from flying out of your hand when you jam it into someone REALLY hard.
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# ? Feb 4, 2021 18:59 |
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Is this like some kind of medical rocket launcher or something? Why does everything always have to be a gun?
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# ? Feb 4, 2021 19:04 |
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The 'sight' thing is supposed to be the plunger of the syringe, I think? This isn't obvious because the audience has to imagine non-Euclidean linkages inside the device for the plunger to actually work as pictured. They tried to design a tool that is supposed to be used intuitively / in extremis, and failed in the most grandiose way possible.
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# ? Feb 4, 2021 19:13 |
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Well just how loving big is it supposed to be? Is the medic carrying around the equivalent of a heavy machine gun?
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# ? Feb 4, 2021 19:17 |
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I was thinking the same thing lol
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# ? Feb 4, 2021 19:21 |
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i 100% think that it's a sight it's CIG.
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# ? Feb 4, 2021 19:24 |
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The Titanic posted:Is this like some kind of medical rocket launcher or something? Medical rocket launcher sounds awesome
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# ? Feb 4, 2021 19:44 |
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I am so glad I backed SOTA now !! Thank you cig for making that endeavor worthwhile posted:
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# ? Feb 4, 2021 19:46 |
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Oh my god lmao
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# ? Feb 4, 2021 19:47 |
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Funny they are doubling down on the med-pen that has no fidelity at all. Another sign Chris Roberts doesn't care about this project anymore.
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# ? Feb 4, 2021 20:08 |
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They REALLY hate functional trigger guards huh?
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# ? Feb 4, 2021 20:08 |
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If you told me there is a game that has medical rocket launcher, hand held railguns and crossbows, it sounds like it should be awesome. Instead,
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# ? Feb 4, 2021 20:15 |
I'll admit I backed SotA back in the day, I never backed Star Citizen though. I can't imagine the shame I'd feel if I had backed both and then proudly admitted to it.
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# ? Feb 4, 2021 20:20 |
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DarkDobe posted:They REALLY hate functional trigger guards huh? in the grim darkness of the far future, there is only
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# ? Feb 4, 2021 20:21 |
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DarkDobe posted:They REALLY hate functional trigger guards huh? i dont think you understand game development
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# ? Feb 4, 2021 20:21 |
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Popete posted:I'll admit I backed SotA back in the day, I never backed Star Citizen though. I can't imagine the shame I'd feel if I had backed both and then proudly admitted to it. "[img posted:https://i.imgur.com/DjGy4nHs.png[/img] Crossbow - should be the "Avatar" model"]
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# ? Feb 4, 2021 20:29 |
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Doing my once-every-few-months thing to pop my head in and ask if the game is done and good yet Or have there been any big updates, at least?
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# ? Feb 4, 2021 22:23 |
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the helmet has a comedic effect : slightly-smiling-face:. the top hat and monocle and animal head helmets are hard sci-fi tho. i didn't know there was also vanduul chariot key as a crossover item in the ashes of the creation shroud, or whatever that game was (or wasn't). interesing.
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# ? Feb 4, 2021 22:32 |
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https://i.imgur.com/FQKuF1j.mp4
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# ? Feb 4, 2021 23:22 |
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Its just a wookie bowcaster made of carbon fiber Hardly original
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# ? Feb 4, 2021 23:30 |
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Colostomy Bag posted:Well just how loving big is it supposed to be? This bad boy dispenses 1200 cures a minute, you can fix up and vaccinate a whole crowd in seconds. *$60 dollars real cash only. Healing mechanic a not implemented.
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# ? Feb 5, 2021 00:37 |
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So the big SDF gush came out, and I noticed something... https://www.youtube.com/watch?v=i_gD1QOFiPo&t=458s Remember long ago I said a big issue with SDF would be deformation of assets? I think I see the "neat trick" they're using to get around that. The Jav is broken up into children objects. Like "engine_nacelle_1.obj" and "bridge.obj". Those children objects have their own SDF. So when one of those objects is destroyed, which would deform the shape of the Jav as a whole, it's not an issue because the other children obj's aren't calculating that. So when you're shooting up "engine_nacelle_1.obj", that's the SDF you're affecting, not "Jav_hull_main.obj"'s SDF. Not that some objs aren't tied to the SDF field, noticeably the turrets and guns. Also note there's still a mesh being rendered on top of SDF. So I'm wondering what the information workflow for data looks like for communicating damage-states is. As in: 1) I shoot at Javelin with 20 100dmg events. 2) Javelin mesh intercepts 20 100dmg events. 3) ??? receives data of 100mg 20 times. 4) ??? communicates calculated damage state to ship_health.xml. The video didn't really go over the game coding of damage reporting as it applies to data. It was pretty heavy on VFX, and that wasn't the problem with shield holes. The shield hole problem was specifically that the ship_health.xml, or whatever it is, did not recognize there was a shield at all, despite the bubble activating as if it had shields. And thus directly applied that damage data to the ship heath. Of course, the ships with shield holes don't have SF yet, so we won't know if SDF actually solves shield hole problems or not. But I will say, CIG got SDFs working in CryEngine on moving complex assets. That's neat, and I'll tip my hat to them. It's a nifty VFX accomplishment. Am I reading this right?
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# ? Feb 5, 2021 01:04 |
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Bootcha posted:So the big SDF gush came out, and I noticed something... Depends on what hack they use, you could have an invisible hitbox over the whole thing and calculate the shield / hp values separately, then have the destruction / deformations animation trigger from that. But knowing Crobits, it'd some dumbass anti-progressive solution / thinking,
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# ? Feb 5, 2021 01:45 |
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no_recall posted:Depends on what hack they use, you could have an invisible hitbox over the whole thing and calculate the shield / hp values separately, then have the destruction / deformations animation trigger from that. But knowing Crobits, it'd some dumbass anti-progressive solution / thinking, From what I saw/heard, they still have a mesh in addition to this SDF stuff.
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# ? Feb 5, 2021 02:05 |
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Muscle Tracer posted:in the grim darkness of the far future, there is only Yea but if you are accidentally shot you're actually healed so...
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# ? Feb 5, 2021 02:22 |
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Hey hey hey I see by the links that it's time for another episode of INSIDE STAR CITIZEN The show so uninspiring that I've run out of tag lines for it! In today's episode: * We open with an Idris flyby and gabble about bringing in capital ships, even though it's only their exterior models that are in. But hey claim any win you can, right? P.S. the Idris is starting to look really dated in comparison to other models in the game. It's taken so long to come out that it really looks like a last-gen asset in terms of texture and detail. * They're talking about how much they worked on all these ships to make them big threats- they have turrets that target people, and countermeasures! (We've all seen them getting rammed and bugging out, CIG. It's okay, your combat sucks.) * The video footage is of capital ships fighting each other, the epitome of Star Citizenness- no players required (or allowed)! * They are still going on about capital ships at 4 minutes in. They're so desperate for this to be a thing that reinvigorates the game and community, but if I know my MMO nerds, objectives that need 30 people and give no discernible reward will be done one time for the screenshots and then never touched again. CIG, you promised fleet battles and hundreds of players. After 8 years you've delivered two ships, unflyable, that require a small group to kill, and have arcane rules even to spawn them. Admittedly they are very pretty- now where's the scale? Where's the interaction? * Oh hey Jared is getting his weekly screentime, skip skip skip * The signed distance field technology that should not have taken even a month to do but has somehow been in production for a year is straight up introduced as a "Long awaited, never been done before" tech. Guys I can google SDF right now and find five implementations, this is just sad. * Still, no more shield holes, that'll be nice. Hey remember when you used to say that ships were going to have shields AND armor, and used that to justify why 200 dollar fighters were currently like tissue paper? Haha, oh, we have fun here. * The shields change colors as they get weaker, in maybe the first example of actual good visual effects design I've seen. * They also do SDF effects on re-entry flames, a thing that you never see because everyone warps straight to the surface in QT. Good job! * Oh hey the SDF shields are only for the new capital ships so throw away literally everything positive I said about them because guess what? They will have to refactor every loving ship to use them. Sorry 'bout your shield holes, fuckers! We won't fix them until we're trying to sell your favorite ship again! * We're closing on empty promises about all the amazing tech that SDF's will enable. (Presumably only for the latest space ship though) * Jared again, time to close video. Sarsapariller fucked around with this message at 02:57 on Feb 5, 2021 |
# ? Feb 5, 2021 02:54 |
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tane
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# ? Feb 5, 2021 04:48 |
I they actually anounced the game today with the capital ship battle video and that was going to be the game I would be pretty excited.
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# ? Feb 5, 2021 04:54 |
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Has anyone said Crobbsbow yet?
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# ? Feb 5, 2021 05:48 |
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Postorder Trollet89 posted:Yeah, that's absolutely correct. Sarsapariller posted:* The shields change colors as they get weaker, in maybe the first example of actual good visual effects design I've seen.
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# ? Feb 5, 2021 06:01 |
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Beet Wagon posted:The Crusader Hercules A2 is on the menu. The A2, if you'll recall, is the tactical bomber variant (because sure, okay). Help my space capable bomber space ship with advanced telemetry, weapons systems, guidance, shielding, and warp drive can't calculate speed, weight, and air pressure to give an estimated drop/target point for my bombload 900 years into the future.
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# ? Feb 5, 2021 06:22 |
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Bootcha posted:From what I saw/heard, they still have a mesh in addition to this SDF stuff. Big guess (can be wrong, probably right ). Its a connection to the "physicalized" damage tech they want to show off to ensure every bullet hole is real and not just a change of texture from hp values etc etc. Basically its making the devs start to question reality the moment they do this. SDF can be used in many areas, and its volumetric in nature so imagine a scenario in The Expanse is like when a ship is littered with bullets, SDF can be useful here (with the data they make possible to collect), that can be used to also traverse the internal, physic grids and the said bullet can kill the pilot too.
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# ? Feb 5, 2021 06:55 |
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Concept footage of AWS spinning up another meshed server entirely localized within a player's ship
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# ? Feb 5, 2021 08:51 |
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L. Ron Hoover posted:Concept footage of AWS spinning up another meshed server entirely localized within a player's ship Wow server farms are not what I thought they were but then again I obviously don't understand game warden development so
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# ? Feb 5, 2021 10:40 |
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Hog Jowls posted:I always felt like Romero got the degree of poo poo he did because of the incredibly smug advertising campaign that preceded it. Even by today's standards, a slogan like "suck it down" is still incredibly idiotic. But in the end, all they did is make a bad game, not set up a cultish money laundering grift. Also Frontier: Elite 2 did it in 1993 as well. The shields started glowing white at first when hit, then shifted down the spectrum through yellow, orange and red before collapsing.
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# ? Feb 5, 2021 11:59 |
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# ? May 29, 2024 04:18 |
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https://www.polygon.com/features/2021/2/4/22264605/elite-dangerous-newbies-trapped-forced-labor "Elite Dangerous is a mile wide but an inch dee... wait a minute. How did I just get enslaved and forced to work against my will for pirates?"
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# ? Feb 5, 2021 12:52 |