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monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

Sanya Juutilainen posted:

I think it's a holder, so you can properly j-j-jam it in!

I was trying to think of anything else but the yellow leds make it look more like a holosite. An ergonomics specialist would give up on life if they had to witness even half of the crap CIG makes.

https://twitter.com/CUTEFUNNYANIMAL/status/1357030619839139842?s=20

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colonelwest
Jun 30, 2018

Bootcha posted:

Boy will they be surprised when they try that and get the AWS bill...

I can definitely imagine Citizens like Jorunn (who already puts in full time work hours and a bunch of money into hyping Star Citizen) getting together and launching their own crowdfunding to run servers, try to mod the game into existence, or even try to hire professionals.

Even now, if the Crobbler himself came on a livestream and said "we need another $10 million to keep the dream alive this year, so I'm launching an emergency Kickstarter", he would probably get the money.

Postorder Trollet89
Jan 12, 2008
Sweden doesn't do religion. But if they did, it would probably be the best religion in the world.

Zaphod42 posted:

George Broussard all over again, but worse.

Yeah, that's absolutely correct.

I know people on SA have compared CIG to Ion Storm but honestly as bad as John Romeros team got it never even came close to say Broussard or Roberts today.

Hell I honestly believe John Romero gets way more poo poo than he deserves. As bad as Daikatana got, its development cycle and scope was it was nowhere near as bad as Duke Nukem forever or Star Citizen. Atleast John Romero had a relatively complete vision for the game that wasn't too out there, just one that was not necessarily all that viable to implement at the time for mostly technological and manpower reasons. Not to mention Romeros ego going into it made some sense given that he was involved in the creation of Doom for goodness sake. Atleast I can understand why he did what he did and narrow it down to something that doesnt involve borderline sociopathic behavior, unlike with CR.

As for Broussard, he constantly rebooted development and had no idea what he wanted the game to be from the very start.

Chris Roberts is even worse than that, since he has a vision so detached from reality it can never be realized and no one around him to tell him he probably shouldnt sell snake oil. Everyone at CIG is dependant on selling bullshit with a management team that makes even more money from it and can't reign themselves in and set some reasonable development goals.

Postorder Trollet89 fucked around with this message at 19:00 on Feb 4, 2021

The Titanic
Sep 15, 2016

Unsinkable

Pixelate posted:

Wait until you see the Morrow Tour!

Important question: is mess hall incorporated into the morrow tour now????

I must know so I can prepare my excitement!

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer

Sanya Juutilainen posted:

I think it's a holder, so you can properly j-j-jam it in!

Yeah, I'm guessing it's something of a hand guard to keep the medi-pen from flying out of your hand when you jam it into someone REALLY hard.

The Titanic
Sep 15, 2016

Unsinkable

Is this like some kind of medical rocket launcher or something?

Why does everything always have to be a gun?

mkvltra
Nov 1, 2020


The 'sight' thing is supposed to be the plunger of the syringe, I think? This isn't obvious because the audience has to imagine non-Euclidean linkages inside the device for the plunger to actually work as pictured. They tried to design a tool that is supposed to be used intuitively / in extremis, and failed in the most grandiose way possible.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Well just how loving big is it supposed to be?

Is the medic carrying around the equivalent of a heavy machine gun?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

I was thinking the same thing lol

marumaru
May 20, 2013



i 100% think that it's a sight
it's CIG.

commando in tophat
Sep 5, 2019

The Titanic posted:

Is this like some kind of medical rocket launcher or something?

Why does everything always have to be a gun?

Medical rocket launcher sounds awesome

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

I am so glad I backed SOTA now !! Thank you cig for making that endeavor worthwhile posted:



absolutely gorgeous and i cant wait to see it in my hot lil hands

mkvltra
Nov 1, 2020


Oh my god lmao

JugbandDude
Jul 19, 2016

Remember when you were young, you shone like the sun

Shine on you crazy diamond!

Funny they are doubling down on the med-pen that has no fidelity at all.

Another sign Chris Roberts doesn't care about this project anymore.

DarkDobe
Jul 11, 2008

Things are looking up...

They REALLY hate functional trigger guards huh?

commando in tophat
Sep 5, 2019
If you told me there is a game that has medical rocket launcher, hand held railguns and crossbows, it sounds like it should be awesome. Instead, :iiasb:

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

I'll admit I backed SotA back in the day, I never backed Star Citizen though. I can't imagine the shame I'd feel if I had backed both and then proudly admitted to it.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

DarkDobe posted:

They REALLY hate functional trigger guards huh?

in the grim darkness of the far future, there is only war friendly fire

marumaru
May 20, 2013



DarkDobe posted:

They REALLY hate functional trigger guards huh?

i dont think you understand game development

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Popete posted:

I'll admit I backed SotA back in the day, I never backed Star Citizen though. I can't imagine the shame I'd feel if I had backed both and then proudly admitted to it.

"[img posted:

https://i.imgur.com/DjGy4nHs.png[/img] Crossbow - should be the "Avatar" model"]
The crossbow is awesome, and for some of us who backed both SC and Shroud of the Avatar, something we've been waiting for a long time!

Now, even though that was only available to backers of both projects at the time, it would be a shame to waste that art... so I am sure there will be re-colors, ec.

What I would ask is that this original black one be named something like the Utliflex "Avatar" in reference to Shroud of the Avatar.

The Vanduul staff in SotA had a cool SC logo on it, so I think this would be a nice touch!

And it would pay off for those that backed both projects back in the day to get something truly unique and otherwise unavailable.

Helmet added for comedic effect. :slightly_smiling_face:






Joke Miriam
Nov 17, 2019



Doing my once-every-few-months thing to pop my head in and ask if the game is done and good yet

Or have there been any big updates, at least?

IAbsolveMyself
Feb 9, 2020
the helmet has a comedic effect : slightly-smiling-face:.

the top hat and monocle and animal head helmets are hard sci-fi tho.

i didn't know there was also vanduul chariot key as a crossover item in the ashes of the creation shroud, or whatever that game was (or wasn't). interesing.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
https://i.imgur.com/FQKuF1j.mp4

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Its just a wookie bowcaster made of carbon fiber

Hardly original

DigitalPenny
Sep 3, 2018

Colostomy Bag posted:

Well just how loving big is it supposed to be?

Is the medic carrying around the equivalent of a heavy machine gun?

This bad boy dispenses 1200 cures a minute, you can fix up and vaccinate a whole crowd in seconds.

*$60 dollars real cash only. Healing mechanic a not implemented.

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer
So the big SDF gush came out, and I noticed something...

https://www.youtube.com/watch?v=i_gD1QOFiPo&t=458s

Remember long ago I said a big issue with SDF would be deformation of assets? I think I see the "neat trick" they're using to get around that.

The Jav is broken up into children objects. Like "engine_nacelle_1.obj" and "bridge.obj". Those children objects have their own SDF. So when one of those objects is destroyed, which would deform the shape of the Jav as a whole, it's not an issue because the other children obj's aren't calculating that. So when you're shooting up "engine_nacelle_1.obj", that's the SDF you're affecting, not "Jav_hull_main.obj"'s SDF.

Not that some objs aren't tied to the SDF field, noticeably the turrets and guns. Also note there's still a mesh being rendered on top of SDF.

So I'm wondering what the information workflow for data looks like for communicating damage-states is.

As in:
1) I shoot at Javelin with 20 100dmg events.
2) Javelin mesh intercepts 20 100dmg events.
3) ??? receives data of 100mg 20 times.
4) ??? communicates calculated damage state to ship_health.xml.

The video didn't really go over the game coding of damage reporting as it applies to data. It was pretty heavy on VFX, and that wasn't the problem with shield holes. The shield hole problem was specifically that the ship_health.xml, or whatever it is, did not recognize there was a shield at all, despite the bubble activating as if it had shields. And thus directly applied that damage data to the ship heath. Of course, the ships with shield holes don't have SF yet, so we won't know if SDF actually solves shield hole problems or not.

But I will say, CIG got SDFs working in CryEngine on moving complex assets. That's neat, and I'll tip my hat to them. It's a nifty VFX accomplishment.

Am I reading this right?

no_recall
Aug 17, 2015

Lipstick Apathy

Bootcha posted:

So the big SDF gush came out, and I noticed something...

https://www.youtube.com/watch?v=i_gD1QOFiPo&t=458s

Remember long ago I said a big issue with SDF would be deformation of assets? I think I see the "neat trick" they're using to get around that.

As in:
1) I shoot at Javelin with 20 100dmg events.
2) Javelin mesh intercepts 20 100dmg events.
3) ??? receives data of 100mg 20 times.
4) ??? communicates calculated damage state to ship_health.xml.

Am I reading this right?

Depends on what hack they use, you could have an invisible hitbox over the whole thing and calculate the shield / hp values separately, then have the destruction / deformations animation trigger from that. But knowing Crobits, it'd some dumbass anti-progressive solution / thinking,

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer

no_recall posted:

Depends on what hack they use, you could have an invisible hitbox over the whole thing and calculate the shield / hp values separately, then have the destruction / deformations animation trigger from that. But knowing Crobits, it'd some dumbass anti-progressive solution / thinking,

From what I saw/heard, they still have a mesh in addition to this SDF stuff.

The Titanic
Sep 15, 2016

Unsinkable

Muscle Tracer posted:

in the grim darkness of the far future, there is only war friendly fire

Yea but if you are accidentally shot you're actually healed so...

Sarsapariller
Aug 14, 2015

Occasional vampire queen

Hey hey hey I see by the links that it's time for another episode of

:siren:INSIDE STAR CITIZEN:siren:
The show so uninspiring that I've run out of tag lines for it!

In today's episode:
* We open with an Idris flyby and gabble about bringing in capital ships, even though it's only their exterior models that are in. But hey claim any win you can, right? P.S. the Idris is starting to look really dated in comparison to other models in the game. It's taken so long to come out that it really looks like a last-gen asset in terms of texture and detail.

* They're talking about how much they worked on all these ships to make them big threats- they have turrets that target people, and countermeasures! (We've all seen them getting rammed and bugging out, CIG. It's okay, your combat sucks.)

* The video footage is of capital ships fighting each other, the epitome of Star Citizenness- no players required (or allowed)!

* They are still going on about capital ships at 4 minutes in. They're so desperate for this to be a thing that reinvigorates the game and community, but if I know my MMO nerds, objectives that need 30 people and give no discernible reward will be done one time for the screenshots and then never touched again. CIG, you promised fleet battles and hundreds of players. After 8 years you've delivered two ships, unflyable, that require a small group to kill, and have arcane rules even to spawn them. Admittedly they are very pretty- now where's the scale? Where's the interaction?

* Oh hey Jared is getting his weekly screentime, skip skip skip

* The signed distance field technology that should not have taken even a month to do but has somehow been in production for a year is straight up introduced as a "Long awaited, never been done before" tech. Guys I can google SDF right now and find five implementations, this is just sad.

* Still, no more shield holes, that'll be nice. Hey remember when you used to say that ships were going to have shields AND armor, and used that to justify why 200 dollar fighters were currently like tissue paper? Haha, oh, we have fun here.

* The shields change colors as they get weaker, in maybe the first example of actual good visual effects design I've seen.

* They also do SDF effects on re-entry flames, a thing that you never see because everyone warps straight to the surface in QT. Good job!

* Oh hey the SDF shields are only for the new capital ships so throw away literally everything positive I said about them because guess what? They will have to refactor every loving ship to use them. Sorry 'bout your shield holes, fuckers! We won't fix them until we're trying to sell your favorite ship again!

* We're closing on empty promises about all the amazing tech that SDF's will enable. (Presumably only for the latest space ship though)

* Jared again, time to close video.

Sarsapariller fucked around with this message at 02:57 on Feb 5, 2021

Kosumo
Apr 9, 2016

tane

Flannelette
Jan 17, 2010


I they actually anounced the game today with the capital ship battle video and that was going to be the game I would be pretty excited.

Zazz Razzamatazz
Apr 19, 2016

by sebmojo
Has anyone said Crobbsbow yet?

Hog Jowls
Apr 10, 2004

The ditch is nearer.

Postorder Trollet89 posted:

Yeah, that's absolutely correct.

I know people on SA have compared CIG to Ion Storm but honestly as bad as John Romeros team got it never even came close to say Broussard or Roberts today.

Hell I honestly believe John Romero gets way more poo poo than he deserves. As bad as Daikatana got, its development cycle and scope was it was nowhere near as bad as Duke Nukem forever or Star Citizen. Atleast John Romero had a relatively complete vision for the game that wasn't too out there, just one that was not necessarily all that viable to implement at the time for mostly technological and manpower reasons. Not to mention Romeros ego going into it made some sense given that he was involved in the creation of Doom for goodness sake. Atleast I can understand why he did what he did and narrow it down to something that doesnt involve borderline sociopathic behavior, unlike with CR.

As for Broussard, he constantly rebooted development and had no idea what he wanted the game to be from the very start.

Chris Roberts is even worse than that, since he has a vision so detached from reality it can never be realized and no one around him to tell him he probably shouldnt sell snake oil. Everyone at CIG is dependant on selling bullshit with a management team that makes even more money from it and can't reign themselves in and set some reasonable development goals.
I always felt like Romero got the degree of poo poo he did because of the incredibly smug advertising campaign that preceded it. Even by today's standards, a slogan like "suck it down" is still incredibly idiotic. But in the end, all they did is make a bad game, not set up a cultish money laundering grift.

Sarsapariller posted:

* The shields change colors as they get weaker, in maybe the first example of actual good visual effects design I've seen.
And even then, not a remotely novel idea. The shields in The Mote in God's Eye phase shifted as they took damage, and that's from 1974.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Beet Wagon posted:

The Crusader Hercules A2 is on the menu. The A2, if you'll recall, is the tactical bomber variant (because sure, okay).



One interesting fly in the ointment of the bombing variant is that it will absolutely require some kind of dedicated bombing targeting system. See, ships like the Retaliator are torpedo ships, which means they point at whatever they're trying to shoot, and fire a big fuckoff missile at it, essentially (what is a space torpedo if not a big missile). But that's not the fantasy being sold for the A2, oh no. The A2 has been depicted in every instance doing something more like the bombing you'd see from an actual Second World War bomber: level flight, a string of bombs, big explosions. To do that, they'll need a bomb sight, some way to look down through the bottom of the ship at a forward angle and determine when what they are looking at will be under their bombs. That - as far as I know - will be entirely new to Star Citizen.

Now, this is a feature that every other game with bombers in it has managed to implement easily. Very easily! So, knowing that, how do we think CIG is going to make it work with the Crusader Hercules A2?

Help my space capable bomber space ship with advanced telemetry, weapons systems, guidance, shielding, and warp drive can't calculate speed, weight, and air pressure to give an estimated drop/target point for my bombload 900 years into the future.

no_recall
Aug 17, 2015

Lipstick Apathy

Bootcha posted:

From what I saw/heard, they still have a mesh in addition to this SDF stuff.

Big guess (can be wrong, probably right :smuggo:).

Its a connection to the "physicalized" damage tech they want to show off to ensure every bullet hole is real and not just a change of texture from hp values etc etc.

Basically its making the devs start to question reality the moment they do this. SDF can be used in many areas, and its volumetric in nature so imagine a scenario in The Expanse is like when a ship is littered with bullets, SDF can be useful here (with the data they make possible to collect), that can be used to also traverse the internal, physic grids and the said bullet can kill the pilot too.

L. Ron Hoover
Nov 9, 2009

Concept footage of AWS spinning up another meshed server entirely localized within a player's ship

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

L. Ron Hoover posted:

Concept footage of AWS spinning up another meshed server entirely localized within a player's ship

Wow server farms are not what I thought they were but then again I obviously don't understand game warden development so

StarBegotten
Mar 23, 2016

Hog Jowls posted:

I always felt like Romero got the degree of poo poo he did because of the incredibly smug advertising campaign that preceded it. Even by today's standards, a slogan like "suck it down" is still incredibly idiotic. But in the end, all they did is make a bad game, not set up a cultish money laundering grift.

And even then, not a remotely novel idea. The shields in The Mote in God's Eye phase shifted as they took damage, and that's from 1974.

Also Frontier: Elite 2 did it in 1993 as well. The shields started glowing white at first when hit, then shifted down the spectrum through yellow, orange and red before collapsing.

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Mu77ley
Oct 14, 2016

https://www.polygon.com/features/2021/2/4/22264605/elite-dangerous-newbies-trapped-forced-labor

"Elite Dangerous is a mile wide but an inch dee... wait a minute. How did I just get enslaved and forced to work against my will for pirates?"

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