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Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Yeah I just tried it out and it is pretty nerve wracking. I stopped when I hit a wall because some zombies snuck up behind me (make sure you have space 360 degrees around yourself to punch!).

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Leal
Oct 2, 2009

drat Dirty Ape posted:

First time I've noticed this free game on Steam called Propagation VR. Looks like there is a coop mode that is free as well and it is currently at overwhelmingly positive. I guess it's short and without a lot of content but... hey its free.

Oh this looks coo *sees gigantic spider* :gonk:

DelphiAegis
Jun 21, 2010
So I recently got an oculus rift and have been having a great time with beatsaber and boneworks. I run boneworks pretty okay at lower settings but get some bad tearing/stuttering near heavy light areas (the final punch fight was awful, the stained glass murdered my view).

Would I run half life alyx passably? Or should I not even bother?

SCheeseman
Apr 23, 2003

Boneworks isn't very well optimised. What video card and CPU is the PC running?

Haptical Sales Slut
Mar 15, 2010

Age 18 to 49

DelphiAegis posted:

So I recently got an oculus rift and have been having a great time with beatsaber and boneworks. I run boneworks pretty okay at lower settings but get some bad tearing/stuttering near heavy light areas (the final punch fight was awful, the stained glass murdered my view).

Would I run half life alyx passably? Or should I not even bother?

SCheeseman posted:

Boneworks isn't very well optimised. What video card and CPU is the PC running?

On an i7-3770 w/ 2070s Boneworks with more than 5 enemies in the area (only happens a few times) resulted in really choppy framerates, while HL:Alyx never got nearly as bad, although it would also start to get choppy with multiple combine in the area. It's possible SteamVR was a bit more intelligent in dynamically scaling the resolution vs 3rd party games? IDk i'm pulling that out of my rear end. It's probably just optimization.

Turin Turambar
Jun 5, 2011



marumaru posted:

the idea is so cool and obvious, but nobody seems to have done it justice yet. Sword Reverie included. looks very janky.

What's so obvious? making a big open world action/rpg anime game? They are kind of hard and expensive to make...

Mischievous Mink
May 29, 2012

KTS posted:

I finished off the setup tutorial for VR pinball for those that were interested in it

https://www.youtube.com/watch?v=V0BVrNQ_U-U

Also other videos on the build are uploaded there if anyone is interested in seeing the process from start to finish

I tried to get Visual Pinball VR working last year and was messing it up so I gave up, this made it easy. This is gonna scratch my pinball VR itch way better than the other offerings I've found besides Zaccaria, which has been a lot of fun imo. Thanks a ton for the guide!

KTS
Jun 22, 2004

I wax my rocket every day!

Mischievous Mink posted:

I tried to get Visual Pinball VR working last year and was messing it up so I gave up, this made it easy. This is gonna scratch my pinball VR itch way better than the other offerings I've found besides Zaccaria, which has been a lot of fun imo. Thanks a ton for the guide!

Awesome, glad it helped!

I'm on a mission to track down VR versions of the 2 "forbidden" tables, Ghostbusters & The Beatles. I've got them already for regular play but not the converted ones. I may have to teach myself how to convert them to VR if I don't have any luck

DelphiAegis
Jun 21, 2010

SCheeseman posted:

Boneworks isn't very well optimised. What video card and CPU is the PC running?

I've got an i5 4690K 3.5Ghz and a Radeon Rx550. Aside from the pipe area with a lot of mist, the disco dance floor with 10 zombies and the final boss fistfight, boneworks ran moderately smoothly, and Beatsaber runs great, with the occassional odd hitch in a song that I suspect is actually due to my desktop background changing. Whenever I launch into Oculus, it tells me that I'm "below the new minimum specs" but steamVR has run rather well for the vast majority.

I know if it ran poorly I could just refund it, but I don't want to get my hopes up and be all disappointed...

marumaru
May 20, 2013



Turin Turambar posted:

What's so obvious? making a big open world action/rpg anime game? They are kind of hard and expensive to make...

it doesn't have to be big, just well executed. i don't know if any exist, but an action rpg with an anime isekai theme would be a huge hit if it were done properly.
are there any good action rpgs for VR? i'd really like to play one.

SCheeseman
Apr 23, 2003

DelphiAegis posted:

I've got an i5 4690K 3.5Ghz and a Radeon Rx550. Aside from the pipe area with a lot of mist, the disco dance floor with 10 zombies and the final boss fistfight, boneworks ran moderately smoothly, and Beatsaber runs great, with the occassional odd hitch in a song that I suspect is actually due to my desktop background changing. Whenever I launch into Oculus, it tells me that I'm "below the new minimum specs" but steamVR has run rather well for the vast majority.

I know if it ran poorly I could just refund it, but I don't want to get my hopes up and be all disappointed...

Radeon Rx550 won't cut it I'm afraid.

FreelanceSocialist
Nov 19, 2002
Ars ran this article which summarizes some corroboration between that Bloomberg story and a recent report from [url]https://www.theinformation.com/articles/new-apple-mixed-reality-headset-details-swappable-headbands-eye-tracking]The Information[/url] about Apple's foray into VR. Seems to confirm that they are pursuing 8K res (per eye) with some new, post-M1 processor powering it. Also foveated rendering. And AR? For $3,000.

FreelanceSocialist fucked around with this message at 13:48 on Feb 5, 2021

DelphiAegis
Jun 21, 2010

SCheeseman posted:

Radeon Rx550 won't cut it I'm afraid.

Well drat. :( At least I know what to save money towards, so thank you!

marumaru
May 20, 2013



DelphiAegis posted:

Well drat. :( At least I know what to save money towards, so thank you!

for VR particularly i'd strongly recommend going Nvidia - lots of my friends have issues with VR and AMD cards.

DelphiAegis
Jun 21, 2010

marumaru posted:

for VR particularly i'd strongly recommend going Nvidia - lots of my friends have issues with VR and AMD cards.

I've always been agnostic when it comes to amd/Nvidia. I think this was just a minor upgrade/replacement from when my last one died and I didn't have enough to do a full motherboard replacement with it (again). I will keep that in mind though, thank you.

njsykora
Jan 23, 2012

Robots confuse squirrels.



Laughing my rear end off if they're going after the Pimax market. I doubt it will actually be $3k, but can absolutely believe it'll be 4-figures.

Truga
May 4, 2014
Lipstick Apathy

marumaru posted:

for VR particularly i'd strongly recommend going Nvidia - lots of my friends have issues with VR and AMD cards.

what sorts of issues?

marumaru
May 20, 2013



Truga posted:

what sorts of issues?

drivers making GBS threads the bed mostly. lots of random driver crashes.

this is all highly anecdotal but it's enough for me to worry about when it's multiple people complaining about issues with VR

Truga
May 4, 2014
Lipstick Apathy
well i guess i'll be able to c/d it soon, since i got a deal on a 6900xt last week and i'll have time to set poo poo up over the weekend

Turin Turambar
Jun 5, 2011



marumaru posted:

it doesn't have to be big, just well executed. i don't know if any exist, but an action rpg with an anime isekai theme would be a huge hit if it were done properly.
are there any good action rpgs for VR? i'd really like to play one.

Yeah, that was my point, there is no action anime rpg games because the same reason there is also no action non-anime rpg games. Because they are expensive to make.
You say it doesn't have to be big, what does it mean? big = 60 hours game? not big = 25-30 hours game? That still would be noticeable bigger than most VR games.There is a reason most VR games are small, arcade things, or just are adaptions of existing content (like Skyrim).

The only VR game that is like you ask is Asgard's Wrath, and imo it isn't that well executed, in several areas.

GutBomb
Jun 15, 2005

Dude?
If you consider souls-like games to be action RPGs there’s Chronos on the oculus store which is the predecessor to Remnant From the Ashes.

It’s played from a fixed camera 3rd person perspective in VR (the camera changes position as you change rooms, so it’s not like, first person or anything, but it’s really cool to look around and it’s a fun game. You level up, find new gear, etc.

Edit: it’s not animeish.

GutBomb fucked around with this message at 15:04 on Feb 5, 2021

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

Mischievous Mink posted:

I tried to get Visual Pinball VR working last year and was messing it up so I gave up, this made it easy. This is gonna scratch my pinball VR itch way better than the other offerings I've found besides Zaccaria, which has been a lot of fun imo. Thanks a ton for the guide!

KTS posted:

Awesome, glad it helped!

I'm on a mission to track down VR versions of the 2 "forbidden" tables, Ghostbusters & The Beatles. I've got them already for regular play but not the converted ones. I may have to teach myself how to convert them to VR if I don't have any luck

Do you guys get random errors when running it? I followed the guide but still having trouble. I think now most of my problem is is starts me inside the pinball machine, but that should be fixable in the settings I think. I still get random errors popping up though.

Truga posted:

what sorts of issues?

NVidia used to have specific things that helped with VR, so equivalent cards had a performance delta, not huge but there. I don't know if that's still the case anymore.

Beve Stuscemi
Jun 6, 2001




Lmao at a $3000 headset with an iPad stuffed in it. People already complain about the price of the Index.

I get that it will be more powerful than the quest 2, but that’s their main competition and they are two thousand seven hundred whole rear end American dollarydoos above the quest 2

Buuuuuuuuut, also it’s Apple, and I fully expect they have some literal alien technology up their sleeve to justify it

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Jim Silly-Balls posted:

Lmao at a $3000 headset with an iPad stuffed in it. People already complain about the price of the Index.

I get that it will be more powerful than the quest 2, but that’s their main competition and they are two thousand seven hundred whole rear end American dollarydoos above the quest 2

Buuuuuuuuut, also it’s Apple, and I fully expect they have some literal alien technology up their sleeve to justify it

Don't forget the iBrand is gonna move at least some units regardless. At the very least, whatever new tech is inside it should help push new competing HMD's just through ideas from reverse-engineering the thing.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


The apple price makes perfect sense imo. A good chunk of the market are early adopting nerds who will drop a grand for dodgy hardware made to order by gaben.

And apple fans are basically defined by being willing to pay extortionate prices so it's two overlapping Venn diagrams of big spenders.

Everyone else can just buy a quest.

(though I do desperately need someone who isn't Facebook to make it. The oculus user experience is loving terrible)

explosivo
May 23, 2004

Fueled by Satan

Communist Thoughts posted:

(though I do desperately need someone who isn't Facebook to make it. The oculus user experience is loving terrible)

A buddy of mine just got his Quest 2 and didn't realize that you *NEED* an Android/iOS device to set the thing up initially. His phone is apparently old as hell and the oculus app doesn't support that version of android anymore. Fortunately he has an ipad he could do it on but it is pretty ridiculous that there's literally no way to use this unless you set it up on a relatively new android or ios device.

Thom and the Heads
Oct 27, 2010

Farscape is actually pretty cool.

Lockback posted:

Do you guys get random errors when running it? I followed the guide but still having trouble. I think now most of my problem is is starts me inside the pinball machine, but that should be fixable in the settings I think. I still get random errors popping up though.

Yeah - I started setting it up last night before getting frustrated and just going back to Poker Stars. I was getting errors like 1/3rd of the time, couldn't figure out which of the files on the VR tables spreadsheet were required other than the ROM (is a "VR Room" the same thing as a table?) and couldn't figure out how to actually control anything (I assumed that touch controls weren't supported that I needed to use a keyboard but it didn't seem like my keyboard was doing anything). I would launch the VR launcher, it would kick me out of Oculus Link, I would relaunch Link and see the table select menu but couldn't interact with it. Eventually I got loaded into what I suppose is the "bump calibration" table but I was sitting in the middle of it and couldn't figure out how to interact with it.

Tom Guycot
Oct 15, 2008

Chief of Governors


Jim Silly-Balls posted:

Lmao at a $3000 headset with an iPad stuffed in it. People already complain about the price of the Index.

I get that it will be more powerful than the quest 2, but that’s their main competition and they are two thousand seven hundred whole rear end American dollarydoos above the quest 2

Buuuuuuuuut, also it’s Apple, and I fully expect they have some literal alien technology up their sleeve to justify it



Also, its going to be a device exclusively using hand tracking, as that is clean and simple. They even mentioned in the blurbs about it, that the most they're working on is a 'thimble' to wear on your finger to help with tracking. This will not be a device you can port over population one or beatsaber, etc to.

I don't blame them though, the only thing they really care about is AR glasses down the road, for every day wear, and for that you need to do everything with hand tracking.


Still, I remain completely convinced this lab project at apple will never be a released product, but it gives the rumor mill sites more New Apple Product Rumor, clicks, like last year when everyone was telling us the iGlasses are going to launch at the trade show.

explosivo
May 23, 2004

Fueled by Satan

The Propagation VR Co-Op DLC went up, it's $8.50 right now so they're charging for the DLC since the base game is free. Makes sense to me. Also I just found out that this is by the same team who make Ragnarock!

njsykora
Jan 23, 2012

Robots confuse squirrels.


If it is $3,000 they're not launching it as a consumer product, it's an enterprise and professional product to go alongside stuff like the Mac Pro for stuff like video creation and 3D modelling.

KTS
Jun 22, 2004

I wax my rocket every day!

Lockback posted:

Do you guys get random errors when running it? I followed the guide but still having trouble. I think now most of my problem is is starts me inside the pinball machine, but that should be fixable in the settings I think. I still get random errors popping up though.


What sort of errors are you getting? I dont get any at all when playing. The table thing is totally fixable in settings, that's the Table X & Table Y settings. I set one of the buttons on my pinsim to be a view reset button and if it's ever not quite right for me I just hit that

marumaru
May 20, 2013



i honestly can see $1000 being a hit because the apple name will carry it...

...but $3000? for an unproven consumer product? doubt it.

Mischievous Mink
May 29, 2012

Lockback posted:

Do you guys get random errors when running it? I followed the guide but still having trouble. I think now most of my problem is is starts me inside the pinball machine, but that should be fixable in the settings I think. I still get random errors popping up though.


Thom and the Heads posted:

Yeah - I started setting it up last night before getting frustrated and just going back to Poker Stars. I was getting errors like 1/3rd of the time, couldn't figure out which of the files on the VR tables spreadsheet were required other than the ROM (is a "VR Room" the same thing as a table?) and couldn't figure out how to actually control anything (I assumed that touch controls weren't supported that I needed to use a keyboard but it didn't seem like my keyboard was doing anything). I would launch the VR launcher, it would kick me out of Oculus Link, I would relaunch Link and see the table select menu but couldn't interact with it. Eventually I got loaded into what I suppose is the "bump calibration" table but I was sitting in the middle of it and couldn't figure out how to interact with it.

So I've been getting the errors too. It's something to do with SteamVR it seems like, when it errors out resetting SteamVR seems to somehow fix something and it'll let me load in fine for the rest of the vr session. I haven't been able to nail it down, was thinking of trying disabling the SteamVR home and seeing if that helps. It's erroring out because of some VR end issue somewhere, that much is clear. It doesn't feel like it's connecting properly with SteamVR and doesn't have a vr space to put the player in, locking it up. Whatever it is it's definitely annoying and definitely not just you. I'm trying it with an Odyssey+ here.

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

KTS posted:

What sort of errors are you getting? I dont get any at all when playing. The table thing is totally fixable in settings, that's the Table X & Table Y settings. I set one of the buttons on my pinsim to be a view reset button and if it's ever not quite right for me I just hit that

I'll have to check. I appreciate all your help and your video was great! After trying to go down the rabbit hole myself your video made a ton more sense.

Do you start the _GL.exe or something else? What do you use as X and Y coordinates?

I might have a really good way of setting up a bartop interface but if I do that I can't really move around to adjust where I'm standing.

Lord Dudeguy
Sep 17, 2006
[Insert good English here]

explosivo posted:

A buddy of mine just got his Quest 2 and didn't realize that you *NEED* an Android/iOS device to set the thing up initially. His phone is apparently old as hell and the oculus app doesn't support that version of android anymore. Fortunately he has an ipad he could do it on but it is pretty ridiculous that there's literally no way to use this unless you set it up on a relatively new android or ios device.

Would BlueStacks work?

explosivo
May 23, 2004

Fueled by Satan


It might, he was able to get it working with an ipad he had but I did see some people suggesting BlueStacks. My concern about that would be that I don't remember if you had to do bluetooth to set it up or if it was all over Wifi. I saw conflicting reports about whether BlueStacks worked for setup or not.

FreelanceSocialist
Nov 19, 2002

marumaru posted:

i honestly can see $1000 being a hit because the apple name will carry it...

...but $3000? for an unproven consumer product? doubt it.

I would imagine they're not going for retail hit status. It's like Microsoft's recent surface duo - they want to get a device out there to see how it performs and gets used in the real world and what retail customers expectations end up being. Sometimes it's worth bringing something to market just to gain some knowledge that you otherwise would never get even with a closed beta.

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

FreelanceSocialist posted:

I would imagine they're not going for retail hit status. It's like Microsoft's recent surface duo - they want to get a device out there to see how it performs and gets used in the real world and what retail customers expectations end up being. Sometimes it's worth bringing something to market just to gain some knowledge that you otherwise would never get even with a closed beta.

And they'll probably have some B2B partnerships too, especially with the AR. I agree, this doesn't look like a consumer play to me. At least not yet.

Mischievous Mink
May 29, 2012

Lockback posted:

I'll have to check. I appreciate all your help and your video was great! After trying to go down the rabbit hole myself your video made a ton more sense.

Do you start the _GL.exe or something else? What do you use as X and Y coordinates?

I might have a really good way of setting up a bartop interface but if I do that I can't really move around to adjust where I'm standing.

You can use numpad 5 to reset your viewing position and numpad 8 and 2 to adjust the height in-game. At least that's what I've read, uh, my keyboard doesn't have a numpad so I haven't been able to test it yet. It sounds way better than fiddling with the numbers manually.

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OctaviusBeaver
Apr 30, 2009

Say what now?
What do businesses use VR for? The only one I can think of was when KFC made the VR training thing but I haven't seen anything else since.

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