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I would assume it's because low-tech ranged items rely on the wielder's strength while high-tech stuff relies on the weapon and the wielder's ability to aim.
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# ? Feb 16, 2021 01:23 |
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# ? Jun 5, 2024 00:56 |
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it kind of makes a blighted sort of sense in some of these games since firearms get baked-in systemic advantages that other weapons don't have (ignoring defense, etc.), vs. the weaker combat skill being relatively broad as a counterweight whether that distinction is actually relevant in light of what a PC is capable of doing varies significantly
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# ? Feb 16, 2021 01:26 |
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FirstAidKite posted:I would assume it's because low-tech ranged items rely on the wielder's strength while high-tech stuff relies on the weapon and the wielder's ability to aim. 2e Scion doesn't use linked Attributes, though. The player gets to decide which Attribute they're using for the task, which the GM may say makes something more difficult than another approach.
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# ? Feb 16, 2021 01:26 |
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I'm talking in general how that stuff would apply to real life, idk what scion 2e's rules are since I don't own it yet
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# ? Feb 16, 2021 01:34 |
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Tsilkani posted:2e Scion doesn't use linked Attributes, though. The player gets to decide which Attribute they're using for the task, which the GM may say makes something more difficult than another approach. Origin p.116 posted:When you have selected a valid target, you make an Also Tuxedo Catfish posted:it kind of makes a blighted sort of sense in some of these games since firearms get baked-in systemic advantages that other weapons don't have (ignoring defense, etc.), vs. the weaker combat skill being relatively broad as a counterweight
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# ? Feb 16, 2021 01:34 |
The immense power of your tactically operated 357 Freedom Penis that shoots refined eagle turds that scream out "MERKUH!" is also somewhat reduced by the rules on what your attack roll does. If you succeed, Inflict Damage is free (unless they have relevant 'Soft' type armor, in which case it's 1 or 2successes) and if you want to do a second injury condition/health level, that's 4 additional successes. So I don't think you *can* do more than two injury conditions in one shot even if you roll like twenty successes, although you could do two injury conditions, knock them down, shoot their gun out to the Short range band, and apply your remaining successes to Pin (which will put a complication on their next attack, which if they don't beat, they get a third injury automatically). As for range, it works like: Close - FROT Short - Within 'move and attack' range Medium - Fair bit but still in the same area Far - In what is probably an adjacent area Extreme - next zip code over; stacks for things like shooting the Moon in the balls The attributes for what you attack with are as follows: Close - Might (you are struggling for control of the weapon with your target, but you can still hurt them with it just fine) Short - Might or Dexterity Medium - Dexterity or Cunning Long - Cunning Extreme - Intellect Melee attacks appear to always be Close Combat + Might, so I guess in Scion 2E the power stat is Might (cognate but not identical to Strength) rather than Dexterity, which makes the continued presence of Dexterity a lot easier for me to swallow!
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# ? Feb 16, 2021 01:58 |
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Close combat: hit them Athletics: throw shot at them or archer at them. Firearms: pull a trigger at them.
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# ? Feb 16, 2021 02:14 |
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Nessus posted:The immense power of your tactically operated 357 Freedom Penis that shoots refined eagle turds that scream out "MERKUH!" is also somewhat reduced by the rules on what your attack roll does. If you succeed, Inflict Damage is free (unless they have relevant 'Soft' type armor, in which case it's 1 or 2successes) and if you want to do a second injury condition/health level, that's 4 additional successes. So I don't think you *can* do more than two injury conditions in one shot even if you roll like twenty successes, although you could do two injury conditions, knock them down, shoot their gun out to the Short range band, and apply your remaining successes to Pin (which will put a complication on their next attack, which if they don't beat, they get a third injury automatically). All those Attributes are basically suggestions, the defaults when you don't have any better ideas. The book even has examples of using Cunning for a sword strike. (See the sidebar on Origin pg 62). The basic way the system works is the player picks the Skill, the GM decides what Arena (physical, social, mental) and then the player decides the exact Attribute. Though just both of you settling on an Attribute together works too. That should apply to everything, even combat. I've had a character that mostly used Might and Stamina for attacking, and a different one who relied almost entirely on Dexterity. Also you can inflict more than 2 injuries in a single attack, with Scale. You get to apply the Inflict Damage stunt an extra time per point of Scale you have more than your target's. That's on top of the cap-breaking +2 enhancement. Scale is very powerful.
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# ? Feb 16, 2021 02:18 |
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I noticed that the early parts of the systems chapter is very gung ho about letting you basically roll whatever attribute you want, while the actual combat chapter has much more concrete suggestions. Personally I'm inclined to take those suggestions as hard rules for turn by turn combat and only use the "stamina + close combat to tire them out! cunning plus close combat for a clever feint!" stuff to resolve abstracted one-and-done challenges, because otherwise the winning move is clearly to just max out your Stamina and use it for both attack and defense whenever possible.
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# ? Feb 16, 2021 02:25 |
LimitedReagent posted:All those Attributes are basically suggestions, the defaults when you don't have any better ideas. The book even has examples of using Cunning for a sword strike. (See the sidebar on Origin pg 62). The basic way the system works is the player picks the Skill, the GM decides what Arena (physical, social, mental) and then the player decides the exact Attribute. Though just both of you settling on an Attribute together works too. That should apply to everything, even combat. I've had a character that mostly used Might and Stamina for attacking, and a different one who relied almost entirely on Dexterity.
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# ? Feb 16, 2021 02:45 |
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Oh the Origin book is a loving mess. As much as I like Storypath system generally, the book has leftover rules from prior drafts, confusing explanations for core mechanics (looking at you, invoking Paths and Virtue shifts), and has weird splits in rules, like having most combat movement actions in the front under "Action-Adventure", forty pages away from the combat chapter. The Hero book has its own share of issues. Still, I think Storypath is the best of the Story* systems out there for more action-oriented games.
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# ? Feb 16, 2021 04:18 |
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Looks like the Mummy backer PDF is out. I sure don't get to take a look any time soon. Any encouraging news or changes?
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# ? Feb 17, 2021 16:58 |
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Chris Allen (Acrozatarim) on Discord posted:Stuff like dust beneath feet’s tier 2 no longer having the limitation on the strength increase (it was for non combat rolls previously), upping some numbers like the transformation boost in Blessed is the God King, and adding sideways new uses like Powr of Re’s “burning cultist” thing or its “cultists become stealthy night ninjas” thing, should all help round out the existing utterance set. Apparently there are new utterances and changes to existing ones.
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# ? Feb 17, 2021 20:01 |
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Dark Ages V20 game: Tried to ghoul a werewolf, the werewolf botched its gnosis roll to resist. Looks like someone has the perfect base for the best drat vozhd ever built!
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# ? Feb 18, 2021 02:17 |
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Hello, friends, I could use some help. I'm writing up an article on Earthblood, and see that our buddy Swedracula is still listed as head writer for the game (which shocking to no one is liquid dogshit). While that explains all the weirdness and inconsistency (like above average weirdness AND 90s era racism) present in the game, one thing got brought up that I'm curious about, and that has to do with word of Cahal being one of Ericsson's personal RP characters, but I'm having trouble confirming that part. Anyone with better Google Fu have a lead/citation on this? It'd sure explain a hell of a lot. Old Boot fucked around with this message at 04:56 on Feb 18, 2021 |
# ? Feb 18, 2021 04:52 |
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90's era racism? Do you mean the Red Talons stuff?
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# ? Feb 18, 2021 16:26 |
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Kavak posted:90's era racism? Do you mean the Red Talons stuff? Apparently there's some dialogue options that reveals to you that the old lady is or was homid Uktena so yeah that.
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# ? Feb 18, 2021 16:29 |
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V5 Trip Report: now that my group has had a few sessions to sit with the new errata, I'm a huge fan. Pushing the compulsions up from Bestials to Messy Crits is awesome and has turned every character into an even more impulsive dumpster fire who is barely holding it together, which is perfect. I rolled up a Tzimisce just to try them out and while I'm not really a huge fan of their adaptation into V5, I haven't really had a chance to go all out on some Ghouls or really even flex the limits of horrid form. Probably the biggest letdown to me is that the new clan abilities were designed as amalgams and adaptations of existing disciplines instead of distinct disciplines, the way Lasombra got Oblivion. It's slick from a design perspective but ends up making you want to only dip in and out selectively. But maybe that's just a problem for fleshcrafting as it's a pretty niche ability, all told
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# ? Feb 18, 2021 23:48 |
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Ew, Mage voters.Old Boot posted:I'm writing up an article on Earthblood, and see that our buddy Swedracula is still listed as head writer for the game (which shocking to no one is liquid dogshit). Make him go away please. Yardbomb fucked around with this message at 01:30 on Feb 19, 2021 |
# ? Feb 19, 2021 01:20 |
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I'm not what France's laws are about crediting people in video games, but Earthblood was in development for almost four years and if he had any input they would include him. Remember how John Milius "worked" on Homefront by just giving them a concept or something but he still got touted as the main writer?
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# ? Feb 19, 2021 02:03 |
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Yeah you're also going to see his name on Bloondlines 2 because when that game started production he was still in his position That's just how it works
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# ? Feb 19, 2021 02:10 |
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Blockhouse posted:Yeah you're also going to see his name on Bloondlines 2 because when that game started production he was still in his position Let's not jump to conclusions about Bloodlines 2 being released.
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# ? Feb 19, 2021 02:21 |
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In light of the low quality of Earthblood (going by what's on the Internet, I did not play it), an underdiscussed point is that the the same Paradox company who okayed that for release thought Bloodlines 2 looked so bad they had to pull the brakes. It certainly makes u think.
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# ? Feb 19, 2021 02:28 |
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Kavak posted:I'm not what France's laws are about crediting people in video games, but Earthblood was in development for almost four years and if he had any input they would include him. Remember how John Milius "worked" on Homefront by just giving them a concept or something but he still got touted as the main writer? Normally I'd agree, it's pretty basic practice, but the aforementioned rumors caught my attention and I wanted to check into those. The sense I got was that it remains the original script he helmed, that Cyanide just decided to keep and work on without any significant overhauls, since the material is so juvenile it fits his overall repertoire. The joke is that no one I've spoken to (myself included) can figure out who Earthblood is for except 'whoever wrote it.' It's clearly not for the TTRPG players, the lore is too messed up to make any sense at all, and it's clearly not for newcomers either, because there's too much mangled lore the game automatically assumes you should know. EDIT vv same
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# ? Feb 19, 2021 03:18 |
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Kuiperdolin posted:In light of the low quality of Earthblood (going by what's on the Internet, I did not play it), an underdiscussed point is that the the same Paradox company who okayed that for release thought Bloodlines 2 looked so bad they had to pull the brakes. this gave me a big fuckin oof
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# ? Feb 19, 2021 03:18 |
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Just make a new VTM: Redemption but make it a proper full-on RPG this time instead of pulling a swerve into Diablo-like, I just want some more cool WoD games again. I'd even gladly take a new Hunter beat em up like Reckoning.
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# ? Feb 19, 2021 03:41 |
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I'm gonna stop yelling about wanting a soulslike Wraith: the Great War when it finally happens.
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# ? Feb 19, 2021 03:42 |
MonsieurChoc posted:I'm gonna stop yelling about wanting a soulslike Wraith: the Great War when it finally happens.
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# ? Feb 19, 2021 03:44 |
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Old Boot posted:The joke is that no one I've spoken to (myself included) can figure out who Earthblood is for except 'whoever wrote it.' It's clearly not for the TTRPG players, the lore is too messed up to make any sense at all, and it's clearly not for newcomers either, because there's too much mangled lore the game automatically assumes you should know. Half of V5 is Swedracula's fanfic setting, it's possible he was trying to do the same with Earthblood. Or it could be for newcomers and just be really loving bad. As for Bloodlines, the fact they went so far as to fire the leads makes me think more than the quality was in question. Some kind of malfeasance was involved, probably the guy above Mitsoda lying to them about progress or at least keeping him in the dark about how bad things were.
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# ? Feb 19, 2021 03:44 |
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I finally got/started Vampyr recently and I really like what they did with it. There's clearly a lot of WoD inspiration.
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# ? Feb 19, 2021 04:00 |
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I should try that again with the minimal combat mode, that was the only part I really disliked.
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# ? Feb 19, 2021 04:06 |
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Yardbomb posted:Just make a new VTM: Redemption but make it a proper full-on RPG this time instead of pulling a swerve into Diablo-like, I just want some more cool WoD games again. I'd even gladly take a new Hunter beat em up like Reckoning. I said it before, but Kinfolk oldschool Doom shoot-em-up, DUSK-style. 'Your cousins have the moon's blessing to wage war against the festering blight. But you? You have a shotgun. It's time to get to work.'
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# ? Feb 19, 2021 04:13 |
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Dog Mode in Rise of the Triad turned into an entire game, someone get on it.
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# ? Feb 19, 2021 04:20 |
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Ferrinus posted:I finally got/started Vampyr recently and I really like what they did with it. There's clearly a lot of WoD inspiration. Vampyr's cool, I've been thinking of doing a new playthrough again some time after a pretty thorough hero doctor one when it came out. Even trying to be good, I'll have to exert a lot of effort to not kill the ambulance man and nurse that are trying to hustle paid healthcare though. But hey if I do a max plagued one, then it's not a problem anymore anyway!
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# ? Feb 19, 2021 04:40 |
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I got Vampyr for free on PS+, I should try it.Nessus posted:Wraith would genuinely lend itself to this and you wouldn't even need to bend stuff too much, beyond possibly integrating some sub-system for your inevitable repeated sequence of harrowings. You could make it more of a roguelike, even, one way or another. Souls are already used as currencies, you'd jsut have to find a way to hand-wave Harrowings since you keep dying and coming back. And Great War has a huge Civil War in the realm of the dead with giant WW1-era ghost monstrosities. Imagine a boss fight against the Skeletal Lord!
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# ? Feb 19, 2021 05:03 |
MonsieurChoc posted:I got Vampyr for free on PS+, I should try it.
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# ? Feb 19, 2021 05:24 |
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Yardbomb posted:Vampyr's cool, I've been thinking of doing a new playthrough again some time after a pretty thorough hero doctor one when it came out. I'm carefully cultivating all the different territories so I can do an insane killing spree and devour every last person once my Mesmerize maxes out, but I already missed a couple clues/people due to insufficient study of online guides
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# ? Feb 19, 2021 06:18 |
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I'm having players build characters for a game of Aberrant and right now some have pointed to me that the Maintained duration is much better than Continuous duration for some powers like Boost, and why the Reduced Duration negative power tag not only rewards experience points but improves the power.Trinity Continuum: Aberrant posted:Maintained powers require a modicum of the nova’s focus and concentration. So long as the nova is conscious and capable of action, the power’s effects continue. If the nova is rendered unconscious or incapable of taking any actions, all maintained power effects end. Some maintained powers require additional expenditures of Quantum points to maintain. If the nova chooses not to spend the points, or is incapable of doing so, the power’s effects end. Trinity Continuum: Aberrant posted:Continuous powers remain in effect for a certain amount of time without any further effort from the nova, usually based on the nova’s Quantum and power ratings, whether the nova is conscious and capable of action or not. The default is Quantum + Power rating in rounds, then minutes, hours, and days, and the power’s duration is listed with the base time, such as “Continuous (Rounds)”. Once the time expires, the nova can pay the power’s Quantum point cost as a Reflexive action to continue the power. If the nova chooses not to spend the points, or is incapable of doing so, the power’s effects end.
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# ? Feb 19, 2021 10:56 |
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Old Boot posted:The joke is that no one I've spoken to (myself included) can figure out who Earthblood is for except 'whoever wrote it.' It's clearly not for the TTRPG players, the lore is too messed up to make any sense at all, and it's clearly not for newcomers either, because there's too much mangled lore the game automatically assumes you should know. I feel like with Earthblood they either heard everyone say "A sidescrolling beat-em-up is the only way they can make a good one." and then someone decided they knew better than everyone about what they wanted OR they said "werewolf dark souls" and they ended up with a ps2 x-men game. Saman posted:I may have posited that the Free Council is the DSA and that the Silver Ladder is Justice Democrats in the middle of all this, so... I posted some other thing and got rid of it. Mage is about academic politics and while the DSA and Justice Democrats are sufficiently petty, they're not actually connected enough for Mages to give a poo poo about them in and of themselves? Like, there's also the idea that the DSA and JD would exist in CofD that feels kind of weird. I mean, to get really magechat about it, the Silver Ladder and their political project are not described by the terms of modern political science, but even then, in those narrow terms... no? Also, Chronicles of Darkness REALLY needs to have like, the state of Nova Napoli with it's hotsprings and buried supervolcano in place of Delaware. It really, really needs to do what the oWoD properties repeatedly said, for twenty pages at the start of every book, but with showing instead of telling. I really like Famous Gil, because that strangeness, to me, is the sort of poo poo the Mage should be about. That is an entire fictional obscure financial institution burrowed in deep, a part of the American defense/financial establishment controlled by a single Pylon. That owns. Big Hubris fucked around with this message at 10:32 on Feb 21, 2021 |
# ? Feb 21, 2021 08:08 |
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# ? Jun 5, 2024 00:56 |
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double posted.
Big Hubris fucked around with this message at 10:11 on Feb 21, 2021 |
# ? Feb 21, 2021 09:35 |