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Awesome, I was waiting to hear when this was coming out, and I'm glad it's only 2 weeks away. I'm looking forward to all the new systems, but what's really making me come back is the updates to the UI. Better late than never I suppose.
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# ? Feb 1, 2021 20:12 |
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# ? Jun 3, 2024 22:48 |
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Sorry for the double post, but since the last post was made two weeks ago, I think it should be fine. Paradox just released the patch notes for the upcoming DLC/patch, looks like it's coming out tomorrow.quote:###################
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# ? Feb 15, 2021 15:47 |
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trapped mouse posted:Sorry for the double post, but since the last post was made two weeks ago, I think it should be fine. Paradox just released the patch notes for the upcoming DLC/patch, looks like it's coming out tomorrow. So is this likely to make the game significantly better? I’ve tried it a few times since release...and eh I want to like the game due to the setting, but it feels really impenetrable, especially compared to CK3.
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# ? Feb 15, 2021 20:26 |
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MazelTovCocktail posted:So is this likely to make the game significantly better? I’ve tried it a few times since release...and eh I want to like the game due to the setting, but it feels really impenetrable, especially compared to CK3. So, this is the war patch. I think the most significant changes are going to see warfare becoming less... trivially solvable? Forcelimits and composition are going to be more closely tied to the shape of your society and hammering that into an effective fighting force is going to be more involving and more difficult. I think. It's also going to make the cultural stuff they added last summer more significant: integrating cultures is going to be a major part of increasing your war power. For that to matter, though, the AI needs to be able to expand competently enough to produce real rivals, which is as-yet unevidenced. What it's probably not going to do is do a lot for the gameplay between wars- which is already where the game is weakest. Politics still doesn't grab me, even with all the attention it's received over the last year. There are changes to buildings coming, so economic development is going to look something more like EUIV, which I think I'm positive on? Trade is still going to suck. If you're big on static content (I'm not) there's a lot of stuff for the diadochi coming in the paid DLC, and if the UI was a major complaint of yours it's had a total overhaul both in layout and aesthetic by an honest-to-god UX professional. It looks great! Overall I think it's still going to feel a little hollow, but less so than before? Same as every other patch lol. e: Couple of small-but-potentially-impactful things in the patch notes I don't think were highlighted in the DDs: quote:
That military access thing, boy, it used to be loving impossible to get anywhere without a DoW. KOGAHAZAN!! fucked around with this message at 21:03 on Feb 15, 2021 |
# ? Feb 15, 2021 20:58 |
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My concern is that they only allowed some unknown streamers to show 2.0 today. And video uploads are embargoed till tomorrow when the patch goes live.
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# ? Feb 15, 2021 21:27 |
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I mean em arguing only makes sense as a tactic on a paid product. I doubt people are going to actively buy the game based on a patch unless it’s amazing
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# ? Feb 15, 2021 21:34 |
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I'm hoping that the changes to military traditions and inventions will mean that you'll be able to have meaningful differences between successive playthroughs (which aren't just you choosing to voluntarily gimp yourself). I never had that much of a problem with the core gameplay but the combination of passive AI and lack of distinction between how you built your cities and armies in each playthrough gave the game very limited replayability compared to other Paradox games. The UI was just the cherry on top of the poo poo cake where you try to remember which of the almost identical god icons is which for the 1000th time
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# ? Feb 15, 2021 23:30 |
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I'm cautiously optimistic, but unless they did something to change the fact that all characters everywhere are always one stubbed toe away from throwing the nation into civil war all the time forever, I'll probably bounce off it even though the new building systems and stuff look really good.
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# ? Feb 16, 2021 02:48 |
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I believe that there's a lot of diplo inventions which increase character loyalty but the basic way that the loyalty system works is still the same which means that literally anyone will start a revolt if they get enough powerbase.
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# ? Feb 16, 2021 09:12 |
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CharlestheHammer posted:I mean em arguing only makes sense as a tactic on a paid product. We're talking about a paid product. https://store.steampowered.com/app/1437660/Imperator_Rome__Heirs_of_Alexander_Content_Pack/
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# ? Feb 16, 2021 09:22 |
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ilitarist posted:We're talking about a paid product. Tbf a lot of the additions are free.
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# ? Feb 16, 2021 09:43 |
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Vichan posted:Tbf a lot of the additions are free. I'd go so far as to say that both of the paid DLCs which have come out since release are almost entirely "nice to have" flavour features. Yeah apotheosis and presumably wonders give you some buffs which you can't get otherwise, but there aren't any major game systems which you're locked out of if you just skip getting the DLC. It's all just missions for countries I don't want to play as, and extra unit models and gods.
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# ? Feb 16, 2021 12:18 |
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Is there a way to control what trade requests I get?
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# ? Feb 16, 2021 14:49 |
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First impression: wow did I ever underestimate how much time I'm going to spend thinking about what techs/traditions to pick. These trees are huge and there's a lot of poo poo I want all over. As far as I can tell they've done a lot of clustering by bonus type, so you'll be able to go super hard on one particular area if that's your jam. Baron Porkface posted:Is there a way to control what trade requests I get? Yeah, the trade screen will let you allow/deny requests for types of good and there's a global setting to prevent you trading your capital surplus.
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# ? Feb 16, 2021 15:10 |
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I am really enjoying things so far but one negative I have to point out is that they have done a really bad job of making it transparent to the player how levies are generated. There's an info box for each culture with a % breakdown of what units that culture's levies produce, but based on the earlier dev diaries I'm almost certain that there are also restrictions on what units you get based on the poptype (e.g. you don't get heavy cavalry from freemen even if your culture has a high % of heavy cavalry units). They also don't seem to mention anywhere if slaves produce levies (I assume that they don't because that would be weird) The fact that one of the patch's headline features, where you're supposed to care about what pops you have to change your levy units, is presented as a mostly inscrutable black box, is a pretty bad look even if it works correctly. KOGAHAZAN!! posted:First impression: wow did I ever underestimate how much time I'm going to spend thinking about what techs/traditions to pick. These trees are huge and there's a lot of poo poo I want all over. At first glance I want to go straight for foundries every time but maybe I'll change my mind.
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# ? Feb 16, 2021 16:45 |
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Eh I figure for $9.99 I can give it a shot. I only paid that much for the base game, so it’s not a huge money pit at this point.
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# ? Feb 16, 2021 16:49 |
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RabidWeasel posted:I am really enjoying things so far but one negative I have to point out is that they have done a really bad job of making it transparent to the player how levies are generated. There's an info box for each culture with a % breakdown of what units that culture's levies produce, but based on the earlier dev diaries I'm almost certain that there are also restrictions on what units you get based on the poptype (e.g. you don't get heavy cavalry from freemen even if your culture has a high % of heavy cavalry units). They also don't seem to mention anywhere if slaves produce levies (I assume that they don't because that would be weird) It's not wholly scrutable from the files, either. It looks like pops and units are separated into "basic" and "advanced" levy tiers, basic pops producing basic levies, advanced pops advanced levies. Then it seems units are selected to fill these basic and advanced slots based on the cultural template. There's some ambiguity here- the files seem to be written to imply that the ratios are enforce across the entire levy- which makes no sense and would mean the tier system is meaningless. I'm going to assume the ratios are enforced within tiers instead. Anyway: BASIC: Tribesmen, Freemen Archers, Light Infantry, Light Cavalry, Camelry, Horse Archers ADVANCED: Citizens, Nobles Heavy Infantry, Heavy Cavalry, Chariots, Elephantry- yes, that is a real word Samaritans have the highest ratios for Horse Archers, followed by the Dahae and then the Scythians. e: Gauls actually get significant quantities of HI now, Chariots are mostly a British thing KOGAHAZAN!! fucked around with this message at 17:15 on Feb 16, 2021 |
# ? Feb 16, 2021 17:12 |
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After spending fifteen minutes trying to work out why Lysimachus has no levies, I can confirm: this game desperately needs a way to answer the question "what % of these the pops in this region fall into the critical integrated culture and non-slave intersection??". I suddenly desperately need V2's population screen in my Imperator lmao. At the very least I'd like a detailed breakdown on how the levies are calculated.
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# ? Feb 16, 2021 17:32 |
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KOGAHAZAN!! posted:After spending fifteen minutes trying to work out why Lysimachus has no levies, I can confirm: this game desperately needs a way to answer the question "what % of these the pops in this region fall into the critical integrated culture and non-slave intersection??". I suddenly desperately need V2's population screen in my Imperator lmao. It's extremely strange to me that they didn't put all this info on the levy screen, it could just collapse down if you don't want to see the detail And yeah even looking at the defines etc it's still not entirely clear exactly how levies are calculated except that there's some correlation between citizens / nobles and HI / HC / elephants on top of the culturally defined ratios
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# ? Feb 16, 2021 17:36 |
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Lysimachus has no levies because legions also use pop slots and if your legion is large enough you'll have nothing left for the levy It took me half an hour to work this out and I'd already read the answer in a dev diary
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# ? Feb 16, 2021 17:48 |
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I got the legions use levy slots things quickly, but it took me like 45 minutes to find how to build cities lol
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# ? Feb 16, 2021 17:57 |
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I still had my usual Imperator experience where I start a new game and the first popup is "you have unused trade routes in your capital" and I click it and look at the list of trade goods and my eyes kinda glaze over and I wonder if I care usually that's when I quit but I'm determined to push through it this time Is it just because I'm more familiar with the others or is this the most complex paradox game? With the pops, character, and family stuff it just seems like there's so much going on. Or are the scales gonna fall from my eyes in a few hours?
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# ? Feb 16, 2021 18:35 |
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So trying this again and i have 2 questions: 1. Can i automate trade somehow? I only noticed some hours into my game the other provinces then your capital need manual trade route assignations too which is a bit much considering how often they break 2. How come i sometimes can’t build somewhere? The city of capau has 6/9 building slots and i have money but for some reason i can’t build. I can’t find a tooltip saying why. I thought maybe it was disloyalty but I could build in another disloyal province
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# ? Feb 16, 2021 18:38 |
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You government screen with a list of provinces has a setting for turning on auto trade
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# ? Feb 16, 2021 18:44 |
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Davincie posted:So trying this again and i have 2 questions: Are you trying to build something which is either restricted to a certain number per city or which you haven't unlocked the invention for yet? Foundries, grand temples and grand theaters are all unlocks but the tooltip doesn't say so IIRC.
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# ? Feb 16, 2021 19:18 |
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this UI isn't perfect but it's still much more attractive and unobtrusive
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# ? Feb 16, 2021 19:30 |
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found the automate trade button thanks. Although provinces still seem to say theyre not importing anything, but I assume that is just an ui bug. The buildings I was trying to build weren't restricted, just markets etc. Eventually I was allowed to, no idea what changed.
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# ? Feb 16, 2021 19:38 |
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Who you guys playing as? Looking to jump in and play someone not-Rome and not gigantic (like selucids or something).
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# ? Feb 16, 2021 19:42 |
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Davincie posted:found the automate trade button thanks. Although provinces still seem to say theyre not importing anything, but I assume that is just an ui bug. Unless it's changed in the new patch, importing has to be done manually. Only exports can be automated.
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# ? Feb 16, 2021 19:46 |
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Wafflecopper posted:Unless it's changed in the new patch, importing has to be done manually. Only exports can be automated. The patch added automated imports appropriatemetaphor posted:Who you guys playing as? Looking to jump in and play someone not-Rome and not gigantic (like selucids or something). Depending on your criteria for "not gigantic", Armenia is pretty fun. Or there's always the Bosphoran Kingdom.
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# ? Feb 16, 2021 19:51 |
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Well I can tell you there are some issues with the new UI In case it's not obvious you can open the character sheet through tooltips on the country selection screen and even attempt to befriend the character. It's a good start for a creepypasta!
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# ? Feb 16, 2021 20:44 |
What is fort capacity? Rome starts with 6/5 fort capacity in Latium (so over threshold) but only one fort. What's up with that?
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# ? Feb 16, 2021 21:02 |
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Oh well, the new UI will need a lot of refinement. Like now nowhere on the territory view can you see a Civilization value. You can see maximum civilization value in a tooltip, but then tooltip lies to you about it being province-wide.
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# ? Feb 16, 2021 21:11 |
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appropriatemetaphor posted:Who you guys playing as? Looking to jump in and play someone not-Rome and not gigantic (like selucids or something). Scordiscia I'm doing alright but the army changes are starting to pinch in exactly the right way. Going to have to give rights to those *spits* Eravisci to keep my armies afloat.
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# ? Feb 16, 2021 21:14 |
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ilitarist posted:Oh well, the new UI will need a lot of refinement. Like now nowhere on the territory view can you see a Civilization value. You can see maximum civilization value in a tooltip, but then tooltip lies to you about it being province-wide. If you mouse over the green bar on the territory view above where it says "summary" it tells you the impact of the current civ value of the territory, which you can use to calculate the actual civ value. Yeah they should really also show the actual civ value there too but it's equal to the population output bonus.
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# ? Feb 16, 2021 22:13 |
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How do you get new governorships? I started a game as Rome and took most of the Italian peninsula but the only governors I have are for Latium and Magna Graecia who control all the land between the two of them.
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# ? Feb 17, 2021 02:33 |
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Karanas posted:How do you get new governorships? I started a game as Rome and took most of the Italian peninsula but the only governors I have are for Latium and Magna Graecia who control all the land between the two of them. You conquer more regions. There's only one governor per region: One that note, oh my god this game is so complicated getting back into it. I started as Armenia which seemed easy enough, but even that is seeming overwhelming.
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# ? Feb 17, 2021 02:56 |
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noted, thanks
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# ? Feb 17, 2021 02:58 |
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I dont have a big write up or anything but I will say that I fired up the game today and had a lot more fun with it than I did before. Levies+New Tech System+Redesigned UI is really hitting the spot for me.
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# ? Feb 17, 2021 06:00 |
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# ? Jun 3, 2024 22:48 |
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Agean90 posted:You government screen with a list of provinces has a setting for turning on auto trade ??? I don't see a list of provinces in the government screen.
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# ? Feb 17, 2021 06:44 |