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CandyCrazy
Oct 20, 2012

Speaking of noticing stuff about weapons, most of the starting weapons' descriptions say they "manifested from an awakened power". The exceptions? Morgana, Sophie, and Haru, which I choose to interpret as her just carrying an axe around in the real world, even independent of her being a Phantom Thief.

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Hunt11
Jul 24, 2013

Grimey Drawer

CandyCrazy posted:

Speaking of noticing stuff about weapons, most of the starting weapons' descriptions say they "manifested from an awakened power". The exceptions? Morgana, Sophie, and Haru, which I choose to interpret as her just carrying an axe around in the real world, even independent of her being a Phantom Thief.

Haru is easily the most terrifying of the phantom thieves going by her various mementos conversations.

ImpAtom
May 24, 2007

CandyCrazy posted:

Speaking of noticing stuff about weapons, most of the starting weapons' descriptions say they "manifested from an awakened power". The exceptions? Morgana, Sophie, and Haru, which I choose to interpret as her just carrying an axe around in the real world, even independent of her being a Phantom Thief.

There will be a rash of police murders where they are beheaded by an axe and nobody can figure out who did it.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Combat seems so fast, I feel I need to turn on gun/spell aim just to see what's even going on.

Hunt11
Jul 24, 2013

Grimey Drawer

ImpAtom posted:

There will be a rash of police murders where they are beheaded by an axe and nobody can figure out who did it.

There will be plenty of disappearances but no one will ever find any evidence besides a well cared for garden.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Goddamn do Yusuke and Ryuji's VA's have some really great line delivery moments in this game

Good God!

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...

ImpAtom posted:

So the trick here is not to approach combat like you would a Musou game. Treat it exactly like a persona game. Throw on buffs and spam the gently caress out of spells the enemy is weak to or occasionally use gimmicks in the environment. For physical stuff use Charge and your best critical attacks. Your regular attacks can be okay in certain situations but they're not for regular use. Instead you need to figure out which ones are really good for the specific mechanics. Some characters have attacks that auto-give buffs or have special effects and those are most useful for saving SP. That said some, like Haru's Psy-Tornado, are still very very good to use in regular situations. For Joker you need to experiment because every Persona he gets has different gimmicks and some of those gimmicks can even evolve if they learn higher-tier skills. There's at least one Persona (Black Frost IIRC) who gives Concentrate from a regular combo which is a hilarious combo with anything.

So what do you do about limited SP? Cook. You will want to grab as many ingedients as you can at any time because you'll quickly get recipes that give you tremendous amounts of SP back in combat. Rather than conserving items it's best to come in with a team that hopefully can give the enemy's weaknesses or do crits and then spam them fuckin' spells. 'Swap between characters, use up every SP you can because giving 80 SP back to your party with a single item use goes a long way.

Once you start playing this way bosses start to melt. When I was doing late-game boss refights it was rare for them to take more than a minute or so if I went in prepared. You really have to approach combat like Persona, not Warriors, and not doing so lead to a lot of my early game frustration


Fights get larger and there are some pretty huge fights later on but by and large the game is more like Tales of (x) then Musou.

this is an insanely boring way to play so I'm just gonna stick to easy and have a chill time

Ytlaya
Nov 13, 2005

One upside to this game not accounting for Royal is that it means we get a remix of Last Surprise instead of the new Royal "ambushed an enemy" theme.

Ibram Gaunt
Jul 22, 2009

Mechafunkzilla posted:

this is an insanely boring way to play so I'm just gonna stick to easy and have a chill time

Engaging with a games systems is boring?

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...

Ibram Gaunt posted:

Engaging with a games systems is boring?

Going back and forth between a menu and spells is boring, yes. It doesn't provide challenge in a meaningful way.

Ibram Gaunt
Jul 22, 2009

Using moves is like a basic part of the gameplay wtf

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...

Ibram Gaunt posted:

Using moves is like a basic part of the gameplay wtf

There actually is a pretty robust system in using the charge attacks to get free spells of different types, and setting up personas to synergize with that. It's just that playing the game efficiently incentivizes you to ignore those systems, which to me is not great design.

Mr. Trampoline
May 16, 2010

Mechafunkzilla posted:

There actually is a pretty robust system in using the charge attacks to get free spells of different types, and setting up personas to synergize with that. It's just that playing the game efficiently incentivizes you to ignore those systems, which to me is not great design.

The game incentivizes you to use both. The trade off for spells used through combo attacks is the time it takes you to combo into them, and the possibility that you may have to stop your combo or be hit out of it before you use the spell you want. (Spells cast through combos also seem to do very little shield damage.) Casting spells through the menu costs HP/SP but you use it immediately. If you only use spells through combos there's a wide variety of spells you just won't ever cast, like status effects and a lot of buffs/debuffs (status effects are very good in this game). Also things can go south so quickly in combat if you get frozen or knocked down that you should be ready to hit the Item button anyway.

As someone who figured out the way to play is like Ibram Gaunt said, this game has an extremely fun battle system when you actually engage with all its systems. It's the best battle system Omega Force has ever made imo. Though, I disagree that regular attacks are not for regular use - your regular attacks can do tons of damage, and many get Master Arts that let them do special things with combos that don't end in free spells. I don't go so ham with my SP that I'm draining through SP items, but if you use up most of your SP on a boss fight it'll go pretty quick.

shrike82
Jun 11, 2005

is it worth getting the DD edition for the legacy BGM DLC?

MorningMoon
Dec 29, 2013

He's been tapping into Aunt May's bank account!
Didn't I kill him with a HELICOPTER?
I thought i was ready for the first boss lol. Reworking my dudes and lamenting tthat i brought in haru for most of the dungeon when the boss is immune to her element.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Ytlaya posted:

One upside to this game not accounting for Royal is that it means we get a remix of Last Surprise instead of the new Royal "ambushed an enemy" theme.

Honestly having played through both tracks enough times as I shuffled randomly through everything, I actually prefer Take Over even to the remix. Last Surprise is really good but Take Over flows better with the frenetic style of this game.

Item Getter
Dec 14, 2015

shrike82 posted:

is it worth getting the DD edition for the legacy BGM DLC?

It's only Digital Deluxe in the English version? That sucks it was a free download for the Japanese version if I recall.
It's cool if you are a long time fan of the series (it even has a remix of the original PS1 Persona battle theme), and gives you a variety of battle tracks so that the battle music never gets old or repetitive.

Harrow
Jun 30, 2012

This game has a pretty incredible soundtrack. The big climax boss theme (I won't link it because music spoilers but it's titled "Counter Strike") is now one of my favorite boss themes ever

(I also spoilered the title in case someone listened to it on the soundtrack already and doesn't want to know when it plays)

Morpheus
Apr 18, 2008

My favourite little monsters
I'm really enjoying the game (through the first three dungeons so far) but there's something about it that's...exhausting? Something like that. I think it's due to having the Persona 5 conceit without the down time between fights and dungeons and such (I mean, there are dialogue scenes but there's no significant gameplay where you get to just walk around town and, I dunno, drink juice or whatever). Just means I find myself taking breaks from it every so often to play other games. Really enjoy the fast-paced combat, though finding it tough to remember various combos and when there are follow ups and whatnot.

Oh, don't know if this was mentioned by there are some missable elements - while you can return to any jail, you can't return to any cities, so any quests you get from people in the cities can't be started/completed when you leave. Also, recipes can be lost for good if you don't get them before leaving.

Infinity Gaia
Feb 27, 2011

a storm is coming...

Morpheus posted:

I'm really enjoying the game (through the first three dungeons so far) but there's something about it that's...exhausting? Something like that. I think it's due to having the Persona 5 conceit without the down time between fights and dungeons and such (I mean, there are dialogue scenes but there's no significant gameplay where you get to just walk around town and, I dunno, drink juice or whatever). Just means I find myself taking breaks from it every so often to play other games. Really enjoy the fast-paced combat, though finding it tough to remember various combos and when there are follow ups and whatnot.

Oh, don't know if this was mentioned by there are some missable elements - while you can return to any jail, you can't return to any cities, so any quests you get from people in the cities can't be started/completed when you leave. Also, recipes can be lost for good if you don't get them before leaving.

The tutorial for recipes said you can buy ones you miss from Sophie's shop later, so I think the only stuff you can miss is the city exclusive side quests.

Morpheus
Apr 18, 2008

My favourite little monsters

Infinity Gaia posted:

The tutorial for recipes said you can buy ones you miss from Sophie's shop later, so I think the only stuff you can miss is the city exclusive side quests.

Oh yeah but they're like 10x more expensive, completely forgot about that.

Honestly this should be the case for any missable stuff in games.

History Comes Inside!
Nov 20, 2004




I think the pacing suffers from the loss of days where you wander around town doing s-link and stat stuff to break up chunks of story.

It’s kind of balanced by the fact you can do as much as you want of everything else now without a deadline other than “finish any side stuff you want to do before you go and beat the boss”, but outside of that it kind of feels like every story segment goes on forever and ever.

Hunt11
Jul 24, 2013

Grimey Drawer
Much like with P5 I am a big fan of how much character they have managed to put into the menu screens.

Morpheus
Apr 18, 2008

My favourite little monsters

Hunt11 posted:

Much like with P5 I am a big fan of how much character they have managed to put into the menu screens.

I enjoy the 'boop' from Futaba that she sometimes says in the config screen.

mateo360
Mar 20, 2012

TOO MANY PEOPLE MERLOCK!
ONLY ONE DIJON!
yeah I'm just not really getting into this one. Mostly from my disappointment of not being a full Musou. I would have almost just preferred a full RPG sequel

Mirello
Jan 29, 2006

by Fluffdaddy
I agree with it being "tiring" due to being all gameplay with little downtime. I also feel that the fights kind of suffer, either they're super easy or super hard with very little middle, I guess thats all of SMT though lol. I was kind of meh on it, but now I've started the road trip part and I think it's super cool. The only thing is I constantly wish it was P4's cast rather than P5. I just didnt really connect with the cast in P5 that much, or the central conceit of the world (metaverse, stealing hearts, phantom thieves). So far, I am liking yusuke and haru a lot more than p5. Maybe as the game goes on I'll get more connected to them.

I'll also agree with the guy above me. I wish it was just a standard turn based rpg or a musou. I feel like the half and half nature doesn't really help it.

ASenileAnimal
Dec 21, 2017

on the 3rd jail and im not having too much trouble except when i try to straight up melee stuff. its tough to get more than a 2 hit combo before you have to dodge a big aoe spell or other attack. i usually just spam the hell out of whatever weakness and all out everything

PsychoInternetHawk
Apr 4, 2011

Perhaps, if one wishes to remain an individual in the midst of the teeming multitudes, one must make oneself grotesque.
Grimey Drawer
Hard mode is....very hard. I think it's manageable by grinding a little and playing very, very safely, but it makes bosses into an absolute slog and I have finite time on this earth so I guess it's down to easy for me!

Also I appreciate Haru's pure and just hatred for cops.

Morpheus
Apr 18, 2008

My favourite little monsters

PsychoInternetHawk posted:

Hard mode is....very hard. I think it's manageable by grinding a little and playing very, very safely, but it makes bosses into an absolute slog and I have finite time on this earth so I guess it's down to easy for me!

Also I appreciate Haru's pure and just hatred for cops.

Haru: :) :) ACAB :) :)

But yeah I started in hard mode but dropped it after the first dungeon - I feel like enemies take the same amount of damage (not sure about that, probably just don't notice the diff in the first dungeon) but the amount of SP I go through and amount of times I need to return to heal took up way too much time, dropped it down to Normal.

ultrachrist
Sep 27, 2008
I'm glad I read this thread to adjust my expectations for the game. I had assumed it was going to play like a regular musou game with persona affectations.

Harrow
Jun 30, 2012

ultrachrist posted:

I'm glad I read this thread to adjust my expectations for the game. I had assumed it was going to play like a regular musou game with persona affectations.

Yeah, it's basically the polar opposite: a Persona action-RPG with musou affectations.

Xad
Jul 2, 2009

"Either Sonic is God, or could kill God, and I do not care if there is a difference!"

College Slice
at first I was disappointed that the fights seemed to be instantly over even on hard mode if you get an ambush + all-out-attack, but then I realized that that's basically how P5 worked too, and the bigger enemies/bosses are where you actually have to try more to win. It occasionally lets you do musou-y things against huge waves of enemies but it's definitely not the norm, at least up to the first boss.

And there's no fort defending or anything either, it's mostly just a Persona 5 sequel but the gameplay isn't turn-based, which is also cool! Getting counters with Yusuke is really fun, and because it's an action-RPG things like Ann's gun are actually useful because you can aim it. Switching characters gives a temporary bonus to Showtime gauge, so it's almost like the FFVII Remake in how it encourages constant swapping for Maximum Efficiency and how you can pause the fight to aim abilities and use items

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...

PsychoInternetHawk posted:

Hard mode is....very hard. I think it's manageable by grinding a little and playing very, very safely, but it makes bosses into an absolute slog and I have finite time on this earth so I guess it's down to easy for me!

Also I appreciate Haru's pure and just hatred for cops.

Yeah, I think normal is the right difficulty most of the time but there are some fights that straight up aren't tuned very well, in part because of too much HP/damage but also because the enemies attack so frequently that you can't do even the most basic combos. The Dark Sun miniboss in the third dungeon was my breaking point.

psychoJ
Feb 24, 2011

Smart and cool, handsome, wealthy and so sexy
I've found hard is the best difficulty for me, but i've been fighting a lot of guys because i like the combat so drat much and also doing every request as they come in so i'm probably pretty overleveled

YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

So far I only have one minor gripe of sorts and it's the pacing of the dungeons. It's good that there's a lot of dungeon to go through in each area, they are legit real big and stuff. But the way the game paces you through them just feels bad. Because it does this very video gamey thing like: "Oh the front door is heavily guarded we should find a side route. Oh this side door is blocked by security we should find a way to disable it. Oh the gate to this security area is locked we need a key. Oh this key is guarded too." And so on and so on.

It's just the game directing you all over the dungeon and stuff but it feels intensely annoying at times when I'm just trying to progress and every single thing I run into is "oh we need to find another way".

Especially bad in the 2nd dungeon so far.

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...

YoshiOfYellow posted:

So far I only have one minor gripe of sorts and it's the pacing of the dungeons. It's good that there's a lot of dungeon to go through in each area, they are legit real big and stuff. But the way the game paces you through them just feels bad. Because it does this very video gamey thing like: "Oh the front door is heavily guarded we should find a side route. Oh this side door is blocked by security we should find a way to disable it. Oh the gate to this security area is locked we need a key. Oh this key is guarded too." And so on and so on.

It's just the game directing you all over the dungeon and stuff but it feels intensely annoying at times when I'm just trying to progress and every single thing I run into is "oh we need to find another way".

Especially bad in the 2nd dungeon so far.

The 2nd dungeon is definitely the worst with that stuff, they get less annoying after that.

Aphrodite
Jun 27, 2006

Cooking only unlocks at a certain point I assume?

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Is the mastery based on use, cause I already have like 4 of Joker's and just unlocked Ryuji's second one despite playing the same time.

Also, Joker's mastery of his guns not using ammo is whew.

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...

Tae posted:

Is the mastery based on use, cause I already have like 4 of Joker's and just unlocked Ryuji's second one despite playing the same time.

Also, Joker's mastery of his guns not using ammo is whew.

You have to actually play as the characters to unlock their masteries.

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Morpheus
Apr 18, 2008

My favourite little monsters

YoshiOfYellow posted:

So far I only have one minor gripe of sorts and it's the pacing of the dungeons. It's good that there's a lot of dungeon to go through in each area, they are legit real big and stuff. But the way the game paces you through them just feels bad. Because it does this very video gamey thing like: "Oh the front door is heavily guarded we should find a side route. Oh this side door is blocked by security we should find a way to disable it. Oh the gate to this security area is locked we need a key. Oh this key is guarded too." And so on and so on.

It's just the game directing you all over the dungeon and stuff but it feels intensely annoying at times when I'm just trying to progress and every single thing I run into is "oh we need to find another way".

Especially bad in the 2nd dungeon so far.

My biggest complaint with the dungeons is that they are very formulaic. There are three things to collect to get to the final door, every single time (I mean, maybe this changes but I'm through three dungeons and this has been the case). P5 had some real variety to the nature of the palaces and what you had to do to progress, so that part has been kind of disappointing.

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