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how does this compare to current Conan Exiles?
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# ? Feb 26, 2021 17:41 |
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# ? May 31, 2024 01:29 |
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mastershakeman posted:I have no idea how to get my honey going, found one queen bee by doing the disassemble trick someone here mentioned , but the hive remains empty. That being said, it's hilarious that entrails from undead are used to make these incredible sausages. These draugr hit HARD vs my troll/wood shield so right now I'm just sniping them from meadows if you built your hive and it's empty, when you try to use it it should say "the bees are happy/sleeping" (will make honey) or "the bees need more space" (will never make honey, disassemble and rebuild it somewhere farther away from walls) here's my layout for an example of how close you can get them to walls/workshop benches: you can maybe space em even closer but it's more than enough, all of them produce honey Tempora Mutantur fucked around with this message at 23:22 on Feb 26, 2021 |
# ? Feb 26, 2021 17:45 |
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Trip report. I woke up naked. I put on a shirt and picked up sticks and rocks until I figured out how to tie a rock to a stick. Then I discovered fire and was warm. I lashed wood together to build a lean-to so my workbench would have cover from the rain. I was killed by a herd of boars. Then I discovered flint and tied a piece of flint to a stick and made a spear. A deer was nearby so I killed it and got it's head as a trophy. I left the meat on the fire too long and ended up with some coal, which I used to make a sign informing the world that this is MY house. Then I chopped down a tree and the tree rolled into my house. End report.
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# ? Feb 26, 2021 17:46 |
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Livin the dream
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# ? Feb 26, 2021 18:14 |
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The main thing keeping me from getting into this is the travel times Super restricted carry capacity, no fast travel, and a massive map means I spend far and away more time walking than doing anything else
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# ? Feb 26, 2021 18:17 |
In this game you make your own fast travel. Its fun to make a sort of portal nexus.
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# ? Feb 26, 2021 18:19 |
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Build portals for fast travel. Get the belt from vendor for more heavy lifting. Other than a massive amount of ore you likely will just fill your inventory with garbage anyway. 3 stacks of food and equipment leaves you with plenty of room for the dumb nonsense. If it’s too much just haul it to a chest next to your portals.
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# ? Feb 26, 2021 18:20 |
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Embrace the outpost design pattern, instead of walking ore back to your base just smelt it and make poo poo on site. I know we all want to have that amazing home base with world class architecture and every possible convenience and upgrade, but everything about this game pushes you towards remaking bases constantly. You CAN ferry stuff somewhat efficiently once you have the longboat but you're gonna spend a lot of your time fighting the winds.
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# ? Feb 26, 2021 18:23 |
It's also nice to throw down a new base and start from scratch now and then. You can only really improve your old ugly base so much without tearing it all down, and why do that when you can just start over in a currently more useful spot. However, I do have a certain temptation to connect all of my bases via a road or weird chutes perhaps. Making land bridges between islands is also fun.
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# ? Feb 26, 2021 18:28 |
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rap music posted:The main thing keeping me from getting into this is the travel times If you have limited time but still want to play and progress, there is a way to exploit your ore back to base by using a second world as an intermediate drop spot to transfer things. You can also enable cheats and use console commands to fly or spawn items if you prefer. I'm sticking to boat travel, but I used cheats to respawn my longboat when it mysteriously disappeared from my dock. If something else glitches out and doesn't return valuable materials, I'll probably spawn the difference back in via the console too. At the end of the day it's your choice if you want to cut corners.
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# ? Feb 26, 2021 18:32 |
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I would kill for a few additional quickbar spaces. I'd like to have club, shield, bow, spear, hammer, axe, pick, and 3 stacks of food all close to hand, but instead I keep the weapons and some food handy and shuffle the other tools depending on what I'm doing, open the inventory to eat honey, etc.. It's pretty goddamn minor though... I'm still sneaking 30 minutes in the game over lunch and such.
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# ? Feb 26, 2021 18:33 |
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Tempora Mutantur posted:you also CANNOT put it on a building (i.e. flooring) no matter how open it is. has to be placed on dirt far enough away from any structure (which is not much space at all). kind of annoying. Unless this was patched in, it's not true. The bees in my old base were on a floating platform about a half-unit from the fence.
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# ? Feb 26, 2021 18:59 |
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Tempora Mutantur posted:you also CANNOT put it on a building (i.e. flooring) no matter how open it is. has to be placed on dirt far enough away from any structure (which is not much space at all). kind of annoying. They can be placed on the sides of buildings and still function. Here's mine: Pham Nuwen posted:I would kill for a few additional quickbar spaces. I'd like to have club, shield, bow, spear, hammer, axe, pick, and 3 stacks of food all close to hand, but instead I keep the weapons and some food handy and shuffle the other tools depending on what I'm doing, open the inventory to eat honey, etc.. It's pretty goddamn minor though... I'm still sneaking 30 minutes in the game over lunch and such. Only problem with that is quickbar spaces are also inventory spaces. The devs would need to decouple those functions like the Factorio devs did.
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# ? Feb 26, 2021 19:07 |
Pham Nuwen posted:I would kill for a few additional quickbar spaces. I'd like to have club, shield, bow, spear, hammer, axe, pick, and 3 stacks of food all close to hand, but instead I keep the weapons and some food handy and shuffle the other tools depending on what I'm doing, open the inventory to eat honey, etc.. It's pretty goddamn minor though... I'm still sneaking 30 minutes in the game over lunch and such. I would at least like 9 and 0 lol. My issue is I want to keep at least one slot open for "Free space" for when I want to have a torch there, or something else I only contextually need on my bar. Food I'd recommend just stuffing in your inventory corner with your armor and stuff. No real reason to have it on hotbar, just pop open menu while running and right click the food and keep going.
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# ? Feb 26, 2021 19:18 |
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Ambaire posted:They can be placed on the sides of buildings and still function. Here's mine: must be stone-specific: e: yep that's what it is, you can't place on stone flooring. stone walls are fine. must be a bug
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# ? Feb 26, 2021 19:23 |
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Xaris posted:Is there some trick to stop enemies from spawning inside your base? I'm trying to do a barley/flax farm outside and i've used the cultivate tool on every single sq ft, i've literred hte entire area inside and a perimeter The workbench radius stops spawning. Make sure the entire inside of the base is covered by them and you wont have any spawns. We usually have a circle of them around the perimeter of our bases with a few inside for complete coverage.
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# ? Feb 26, 2021 19:24 |
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ClassH posted:The workbench radius stops spawning. Make sure the entire inside of the base is covered by them and you wont have any spawns. We usually have a circle of them around the perimeter of our bases with a few inside for complete coverage. I'm sure modding will take care of this if the devs don't, but I'd love it if trophies on item placards had this effect, and/or have wooden carvings that do it. The former is a cool not to be hosed with element warning off baddies, and the wooden totem type carvings would just be cool and useful. Certainly better than a landscape littered with drat benches.
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# ? Feb 26, 2021 19:44 |
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ClassH posted:The workbench radius stops spawning. Make sure the entire inside of the base is covered by them and you wont have any spawns. We usually have a circle of them around the perimeter of our bases with a few inside for complete coverage.
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# ? Feb 26, 2021 19:54 |
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a deathquito spawned inside my small plains workshop and died from smoke inhalation
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# ? Feb 26, 2021 19:55 |
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CRAYON posted:a deathquito spawned inside my small plains workshop and died from smoke inhalation This rules, I never considered smoke might hurt enemies too. Does anyone know if the Trader has a runestone that marks him on the map like bosses? Feels like something that might be an intuitive solution to the random spawning, but I found my solo world trader within like an hour of playing and am only doing the search for the first time on a multiplayer world.
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# ? Feb 26, 2021 20:58 |
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Sab Sabbington posted:This rules, I never considered smoke might hurt enemies too. Yes, and you can see the icon from somewhat far away. You'll see the icon long before you see him.
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# ? Feb 26, 2021 21:03 |
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No, no runestone, but as the above poster said, you can see him from miles away. I bet it's something they will add though, enough people have been requesting it.
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# ? Feb 26, 2021 21:04 |
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Sab Sabbington posted:This rules, I never considered smoke might hurt enemies too. I've seen a death pit build where someone dug a hole and built a structure around one of the bramble greydwarf spawners, then they filled the hole with fires so when they spawn they just slowly die from the smoke and fire. Not sure why you would ever need to farm the tree people like that but it's pretty funny.
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# ? Feb 26, 2021 21:09 |
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CRAYON posted:need to farm the tree people like that Uh. They're not tree people. They're horrifying abominations. Have you not found one of their lore tablets yet? Suffice to say, killing them is Good. Also, lots of free wood, stone and resin.
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# ? Feb 26, 2021 21:15 |
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i guess i havent but i just assumed we were the bad guys
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# ? Feb 26, 2021 21:16 |
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CRAYON posted:i guess i havent but i just assumed we were the bad guys Greydwarfs are pretty bad.
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# ? Feb 26, 2021 21:25 |
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CRAYON posted:i guess i havent but i just assumed we were the bad guys Yeah I got the distinct impression whoever brought us into this afterlife did so to try and gently caress it all up using us as tools.
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# ? Feb 26, 2021 21:35 |
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The steam store page is pretty upfront that you've been placed in viking purgatory by Odin to clean his enemies out of the place. So I guess whether you think we're evil or not depends on your opinion of Odin.
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# ? Feb 26, 2021 21:40 |
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seems like a nice enough feller
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# ? Feb 26, 2021 21:40 |
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Ambaire posted:Greydwarfs are pretty bad. Can we really trust the nameless author (it's Odin) of those giant stone tablets though?
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# ? Feb 26, 2021 21:47 |
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Saxophone posted:I'm sure modding will take care of this if the devs don't, but I'd love it if trophies on item placards had this effect, and/or have wooden carvings that do it. The former is a cool not to be hosed with element warning off baddies, and the wooden totem type carvings would just be cool and useful. Certainly better than a landscape littered with drat benches. Dig hole, build workbench, fill hole. Still functions but workbench is hidden.
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# ? Feb 26, 2021 21:59 |
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pik_d posted:Can we really trust the nameless author (it's Odin) of those giant stone tablets though? Don't be silly. The tablets are all written by Ulf the Brave. The only ones worth reading, at least.
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# ? Feb 26, 2021 22:01 |
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Is it worth keeping evil bone piles in the burial chambers to farm bones or are there enough skeletons around for it not to matter? I ask because I killed some skeletons above ground at some ruins and they didn't seem to respawn
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# ? Feb 26, 2021 22:04 |
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You are not going to run out of skeletons, believe me
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# ? Feb 26, 2021 22:06 |
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boofhead posted:Is it worth keeping evil bone piles in the burial chambers to farm bones or are there enough skeletons around for it not to matter? I ask because I killed some skeletons above ground at some ruins and they didn't seem to respawn I'm absolutely swimming in bones. They're nearly as ubiquitous as resin at this point.
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# ? Feb 26, 2021 22:07 |
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is there any actual sink for bones, cause I feel like once you upgrade trollhide (or decide you no longer want to use any) there's no real use for them
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# ? Feb 26, 2021 22:09 |
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At least resin has a use for torches. Bones are useless after a certain point. I've reached max progression and now I'm just building. Defeating Moder unlocked the last tier of stuff, so I'm not taking on the 5th boss right now, but I'm just happily building away. I WILL make a hall worthy of Reddit to replace my cinderblock progression base.
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# ? Feb 26, 2021 22:09 |
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Ghislaine of YOSPOS posted:how does this compare to current Conan Exiles? I've tried to like Conan so many times, but each time bounced. Valheim is simpler, but that's part of it's charm. Simpler in that it's very chill when you want it to be, but it does gain complexity as you move up the tiers. A lot of the systems, like food, are reward based, not punitive. And you really can play ad-hoc cooperative with friends. It's almost village like.
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# ? Feb 26, 2021 22:27 |
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I really want the ability to create a conical roof. Also a hipped roof cap and with steeper angles.
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# ? Feb 26, 2021 22:49 |
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# ? May 31, 2024 01:29 |
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You can get decent cones if you're okay with the existing pieces overlapping a lot. The bigger issue to me is snapping supports to the edges without stuff clipping through, it can be done but it's even more fussy than getting curves. (which I had not yet done in this screenshot)
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# ? Feb 26, 2021 22:55 |