|
|
# ? Feb 27, 2021 08:35 |
|
|
# ? May 29, 2024 02:44 |
|
Oil! posted:Has anyone else had a really bad boss location? The given map location for our 3rd was attached to a very small swamp island, but actually in the water. We had to build up the ground to even have an area to fight without swimming and put a "base" in very hostile territory in range of the boss. Luckily we could kind of drag the boss around our man made island, kill all spawns, and died dozens of times to get a victory. Our Elder was located around halfway between the center of our map and the edge and required a huge trek to get to and set up a portal in a very hostile Black Forest edging a Swamp. On top of that, the entire altar was an island and when we killed him near the water the loot fell into ocean deep enough we had to spend around 10min after the fight attempting to jump and dive to get all the items. Our Bonemass altar is significantly closer for comparison. It can definitely vary wildly.
|
# ? Feb 27, 2021 08:37 |
|
I've only played this game solo so far. It's really slow going, but also just really rewarding. It's been so long since I've played a survival game, and this is a really good one, so I've been having a ton of fun. It's not as cool as a lot of homes, but I spent several play sessions just building a homestead, and circling it with a fence. Not pictured: boar pen, farm, and tiny grotto. I'm already ready to find a mountaintop to start a big castle on.
|
# ? Feb 27, 2021 09:04 |
Oil! posted:Has anyone else had a really bad boss location? The given map location for our 3rd was attached to a very small swamp island, but actually in the water. they all have 3+ summoning altars and the runestones just point to the nearest one. if you get a lovely spawn, just explore further out until you get a better one. Eikthyr has 3 spawn locations. The Elder has 4 spawn locations. Bonemass has 5 spawn locations. Moder has 3 spawn locations. Yagluth has 4 spawn locations.
|
|
# ? Feb 27, 2021 09:19 |
Me and a friend went to find a second server bone mass Swamp and took our best equipment, portal materials and longboat. Died the first time by death of a thousand Then this morning I hopped on for some minor busy work and the server wouldn't let me use half my chest or rename a portal, so the game is honestly pretty fucky with me right now and I don't appreciate it. Overall I will say thst the game is quite an achievement, since release i got 58 hours under my belt and I'm propably the lowest by far on my server. Games addicting yo.
|
|
# ? Feb 27, 2021 09:42 |
|
ughhhh posted:My first boat load of Iron ore got sunk in the middle of the ocean between my home and outpost by a big nasty thing. Have i lost all my ore and inventory items/will the big nasty thing still be there if i have to go back? Seeing the faint outline of land and suddenly having the wind turn and your ship sinking was exciting but drat does it hurt, definitely gonna take a break since that just hurt so much. If you die in water, your tombstone basically floats on the surface. Your boat cargo contents will spawn in floating crates. The only thing you really lost is the skins and nails used to build the boat in this case. The sea serpent is kind of static in the area. If you come back to loot, use your bow/arrow to snipe the serpent.
|
# ? Feb 27, 2021 09:45 |
|
I've built an outpost with stakes surrounded by a dry moat, and I'm thinking of expanding it and making it higher and turning it into my main base. However, it's getting attacked by greydwarfs and wolves and apparently the occasional troll. Most of them can't attack it directly (the greydwarves need to throw stones), but if I leave it to go on a supply run, will they keep throwing stones even when I'm not there? I've seen the thing about burying crafting stations in a sort of protective/warding ring around my perimeter, which seems interesting and I'll try that. But am I getting overly cautious about leaving all my valuable loot in an undefended fort?
|
# ? Feb 27, 2021 09:47 |
|
sinburger posted:Make vertical item holders and decorate your various outposts. Greydwarf shamans make great exit signs for doors because of the glowing eyes. I had no idea you could fight a boss again, that explains my question of what if you lose your antler pickaxes
|
# ? Feb 27, 2021 10:08 |
|
mastershakeman posted:I had no idea you could fight a boss again, that explains my question of what if you lose your antler pickaxes You can even fight multiple copies of the boss at once.
|
# ? Feb 27, 2021 10:13 |
boofhead posted:I've built an outpost with stakes surrounded by a dry moat, and I'm thinking of expanding it and making it higher and turning it into my main base. However, it's getting attacked by greydwarfs and wolves and apparently the occasional troll. It’s not loaded if you’re not there.
|
|
# ? Feb 27, 2021 10:22 |
|
Eat The Rich posted:
Quill posted:The only "Reaper" in Norse mythology would be Hel, but the figure in game is male and doesn't look like her. Most likely it's just the All-father checking your progress. Yea I know who Odin is and what he looks like in the game, I just meant are all the posters in the thread saying they've seen the Grim Reaper just seeing the Odin model and getting confused or did they actually put like a separate skeletal, scythe-havin no poo poo grim reaper in as well. I wasn't really expecting it but y'know, there's all kinds of cool poo poo snuck into this game
|
# ? Feb 27, 2021 10:24 |
|
Radical 90s Wizard posted:Yea I know who Odin is and what he looks like in the game, I just meant are all the posters in the thread saying they've seen the Grim Reaper just seeing the Odin model and getting confused or did they actually put like a separate skeletal, scythe-havin no poo poo grim reaper in as well. I wasn't really expecting it but y'know, there's all kinds of cool poo poo snuck into this game True. You might also see something interesting during a thunderstorm.
|
# ? Feb 27, 2021 10:30 |
|
What's a good ratio for harvesting/replanting carrots?
|
# ? Feb 27, 2021 10:39 |
|
LITERALLY MY FETISH posted:It’s not loaded if you’re not there. Excellent, thank you!
|
# ? Feb 27, 2021 10:43 |
|
anatomi posted:What's a good ratio for harvesting/replanting carrots? Well, since a carrot seed plant gives 3 carrot seeds, I think the best ratio is 1 carrot seed plant to 3 carrots. This will give 2 carrots of profit. So, if you plant 30 carrot seed plants and 90 carrots, you'll get 60 extra carrots after replanting.
|
# ? Feb 27, 2021 11:11 |
|
Jumping into this game with some friends tonight for the first time. I like annoying them with dumb gimmicks in these games. I hear there are boars. Is it feasible to make a boar army? They don’t have to be useful I just want to fill their houses with pigs.
|
# ? Feb 27, 2021 11:57 |
|
Not sure who else has tested, but the seed "Valheim" has a very interesting first boss location EDIT: There's also a tower with the second boss' location marker nearby, too
|
# ? Feb 27, 2021 12:07 |
|
I've been playing mostly solo for an embarrassing number of hours (I'm pushing day 100) and I just smelted my first bar of iron. Was bummed that it didn't unlock the next tier of ship because my Karve doesn't really have enough space to justify hauling the immense amounts of iron you seem to need the distances required on my map. I think I'm going to put the game down for a few months until more content is added (not like I need it at this point, though) and some QoL issues are worked out. I just found mods and really wish I had done so earlier. Pulling items from nearby chests automatically when crafting is a huge improvement as is bumping the amount of bronze gained from smelting slightly. I also like removing the requirement of feeding resin to torches constantly to keep them burning. There are some building improvements, but I'm going to wait to see what the devs do with the system before messing with it. I already like it a lot, just want more pieces and the ability to pitch them to create nonstandard angles. Before I shelve it though, I'd like to see the longboat. Am I close if I'm (reasonably) comfortable in the swamp biome? I haven't explored the mountain biome yet and survived in the plains for about 30 seconds when I unwisely went ashore there. Also, have I done something weird or does a decent archery skill basically trivialize a lot of combat? I can two shot basic draugr and even trolls go down with about 5 arrows. Skeletons, which are supposedly resistant to pierce damage, can be killed with a single good shot. The only things I've found semi challenging are the blobs and higher tier draugrs (and those mosquitos and green dudes in the plains biome, but I'm going to avoid them for a while). I haven't felt much need to invest in melee weapons beyond using a sword as a flyswatter for greydwarf mobs to save arrows. Even among bows, the only difference between the tiers seems to be trajectory and maybe accuracy at distance. If you use bows enough, you can do pretty well with just the starting one. That doesn't seem quite right given how others describe combat and the variety of weapons available to craft. BrianRx fucked around with this message at 12:48 on Feb 27, 2021 |
# ? Feb 27, 2021 12:19 |
|
BrianRx posted:I've been playing mostly solo for an embarrassing number of hours (I'm pushing day 100) and I just smelted my first bar of iron. Was bummed that it didn't unlock the next tier of ship because my Karve doesn't really have enough space to justify hauling the immense amounts of iron you seem to need the distances required on my map. I think I'm going to put the game down for a few months until more content is added (not like I need it at this point, though) and some QoL issues are worked out. I just found mods and really wish I had done so earlier. Pulling items from nearby chests automatically when crafting is a huge improvement as is bumping the amount of bronze gained from smelting slightly. I also like removing the requirement of feeding resin to torches constantly to keep them burning. There are some building improvements, but I'm going to wait to see what the devs do with the system before messing with it. I already like it a lot, just want more pieces and the ability to pitch them to create nonstandard angles. Boats are made with nails.
|
# ? Feb 27, 2021 12:20 |
|
BrianRx posted:Before I shelve it though, I'd like to see the longboat. Am I close if I'm (reasonably) comfortable in the swamp biome? Closer than you think. Try crafting some iron nails. efb, but good addition below, I forgot about the bark.
|
# ? Feb 27, 2021 12:21 |
|
BrianRx posted:I'd like to see the longboat. Am I close if I'm (reasonably) comfortable in the swamp biome? Get ancient wood from the swamp and craft some iron nails and you'll unlock the next ship.
|
# ? Feb 27, 2021 12:21 |
|
Oh, that's awesome! Alright, I'll put a little more time in (who am I kidding, it'll be another dozen hours).
|
# ? Feb 27, 2021 12:50 |
|
Major Isoor posted:Not sure who else has tested, but the seed "Valheim" has a very interesting first boss location Is that not normal? My first boss location is within spitting distance of the starting location too.
|
# ? Feb 27, 2021 13:04 |
|
Argue posted:Is that not normal? My first boss location is within spitting distance of the starting location too. It's random. One seed I tried had first boss altar within 30m of the standing stones. Another had it across an ocean ~5-10% of the map radius away.
|
# ? Feb 27, 2021 13:14 |
|
Argue posted:Is that not normal? My first boss location is within spitting distance of the starting location too. Oh drat, if it is I've been missing out! On my first/main seed it was miles away, several island hops away from me
|
# ? Feb 27, 2021 13:23 |
|
I think Eikthyr is heavily weighted to be very close to the start location. I've personally played in three worlds so far and seen multiple streamers starting the game out, and have never seen the altar be further than like one minute on foot away.
|
# ? Feb 27, 2021 13:39 |
|
My game there were 2 Eik spawns drat near in visual distance of the standing stones, and one more not much further out
|
# ? Feb 27, 2021 13:43 |
|
It is really, really fun to build in this game. Little mining outpost I built in about half a hour.
|
# ? Feb 27, 2021 14:59 |
|
Listen fuckdwarves, I'm just here for stone to build my kickass castle. Your latest rush will end no differently than the previous 69 rushes so kindly gently caress off.
|
# ? Feb 27, 2021 15:14 |
|
So I just started seeing the reaper / dementor looking figure, too. Are you saying that is actually Odin and not a mob?
|
# ? Feb 27, 2021 15:18 |
|
dialhforhero posted:So I just started seeing the reaper / dementor looking figure, too. Are you saying that is actually Odin and not a mob? It certainly seems to be, yeah.
|
# ? Feb 27, 2021 15:30 |
|
dialhforhero posted:So I just started seeing the reaper / dementor looking figure, too. Are you saying that is actually Odin and not a mob? The first time he spawned for me I put an arrow through his forehead, but it just clipped through.
|
# ? Feb 27, 2021 16:33 |
|
LASER BEAM DREAM posted:The first time he spawned for me I put an arrow through his forehead, but it just clipped through. I did the same because my first sighting happened at night in the swamp and I reflexively assumed it was some sort of super-wraith come to gently caress me up
|
# ? Feb 27, 2021 16:35 |
Just put the finishing touches on our main base right on the border of Meadows/Forest, setting out today to set up our Forest/Swamp base across the ocean. Leftmost is a bunkhouse on stilts with workspace and cooking space on ground level. In back is a forge with smelter and hearth feeding into the main forge location. On right is the apiary, cauldron, and fermenter. We made a conscious decision to not wall off the space, which has led to endless Greydwarf shitters scratching up all our stuff, but has made it much more scenic than the blasted brown hellscapes penned in by tall wood stakes.
|
|
# ? Feb 27, 2021 16:52 |
|
SKULL.GIF posted:Just put the finishing touches on our main base right on the border of Meadows/Forest, setting out today to set up our Forest/Swamp base across the ocean. Just be very wary of trolls. Especially look out for events where the ‘ground shakes’.
|
# ? Feb 27, 2021 17:51 |
|
Quill posted:True. You might also see something interesting during a thunderstorm. is there any hint on what to look out for, this sounds interesting
|
# ? Feb 27, 2021 17:54 |
|
Johnny Joestar posted:is there any hint on what to look out for, this sounds interesting Mmmm, during a storm, especially while sailing, look up and keep your eyes peeled.
|
# ? Feb 27, 2021 17:56 |
|
So I learned a thing last night. As far as events and raids go, they are tied to the WORLD'S boss progression, not your character's. I'm not a big fan of a troll showing up and wrecking my poo poo, so I'm going to create a new world to build my base and explore and stuff in, and then use a separate world (probably one of the ones with close bosses) to actually fight the bosses. So yeah if you want to just build in relative peace without constant threat of raids, that's a thing you can do.
|
# ? Feb 27, 2021 18:01 |
|
I'm at the point of world exploration where I need to think up a good design for a portal hub so that the portals don't get messy with multiple transfers to get anywhere.
|
# ? Feb 27, 2021 18:07 |
|
|
# ? May 29, 2024 02:44 |
Has anyone noticed if you do more damage while hitting from certain angles? It's most noticeable with the woodaxe and the pickaxe, sometimes you'll do half damage (no, it's not because of hitting multiple things) if you're chopping/picking from a bad angle. Knife backstab damage also seems to intermittently trigger if the enemy is focused on another player and you hit the enemy in exactly their spine or something like that. Otherwise I've only gotten backstabs to work when the target isn't aware of me.
|
|
# ? Feb 27, 2021 18:08 |