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SynthesisAlpha posted:The swamp is full of little disconnected paths and islands with shallow water (filled with leeches) everywhere. Using the hoe to smooth the terrain and raise bridges across the water makes cart travel possible, which makes getting iron in useful quantities possible. It is absolutely worth your time to build those roads and set up shelters to recover the rested buff (I build them up in the big trees and plop a fire underneath them). I've been doing this even in the meadows/dark forest as soon as I unlocked the cart. The moment I got copper sources connected by road to a base with a smelter/kiln I was on easy street with bronze.
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# ? Mar 4, 2021 15:19 |
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# ? Jun 4, 2024 07:02 |
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Lima posted:I feel like my seed is pretty awesome, at least for the first three bosses, so here it is: 9a6xEFJmfb That's a lot of crypts. So far I've found one on my personal map. On our multiplayer map it looked more like yours.
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# ? Mar 4, 2021 15:20 |
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Echophonic posted:Does unarmed ever get to be worth a drat? I've been enjoying bringing fight night to the greydwarves. I was loving around early on and I consoled in Unarmed to 100, and unfortunately, no. Completely worthless. Bows however? You're loving Legolas at 90+. (I reset all the skills afterwards) Zesty posted:What do you mean to "terraform the swamp"? I just got to the Swamp in my progression. I have built my new main base a little bit outside of it in a pleasant meadow. Come play on my private server! Hit me up on Steam tonight and I'll send deets.
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# ? Mar 4, 2021 15:27 |
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TeaJay posted:That's a lot of crypts. So far I've found one on my personal map. On our multiplayer map it looked more like yours. Some seeds the game shits crypts all over the place. Other seeds there's nothing. Maybe a bug in world generation? In this swamp it's impossible to use the glowing green for navigation because it feels like there's always 2 or 3 crypts visible. We drop fire pits down to help mark the main road, even when unlit it's enough to get by.
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# ? Mar 4, 2021 15:29 |
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So far I would put it under "random". Also I haven't found a huge swamp island like that yet.
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# ? Mar 4, 2021 15:36 |
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A solid 80 hours put in this game. Done with all the current content. What a pleasant buy this was that lined up perfectly with a lull in work.
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# ? Mar 4, 2021 15:39 |
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Otacon posted:I was loving around early on and I consoled in Unarmed to 100, and unfortunately, no. Completely worthless. Bows however? You're loving Legolas at 90+. Even at bows 50, with the iron bow, I'm a god of death. Trolls get stunlocked and die without doing much of anything.
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# ? Mar 4, 2021 15:39 |
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One of the best seeds is HHcLC5acQt The first four bosses and merchant are on the first island. Fifth boss is close as well. I restarted on this one and having a large black forest so close is divine. The last one I played on it was far, far away. You do spawn very close to a troll cave and the first enemy that spotted me was a 1-star Greydwarf. Gotta book it right away but it's worth it. Inzombiac fucked around with this message at 15:45 on Mar 4, 2021 |
# ? Mar 4, 2021 15:41 |
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TeaJay posted:So far I would put it under "random". Also I haven't found a huge swamp island like that yet. Finding a big swamp does seem to be the key. Especially thin strips of swamp seem to never have crypts.
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# ? Mar 4, 2021 16:12 |
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Will be interesting to see where they take the game in a year with new biomes/random landmarks/new enemies and resources and if there will be anything new to do in the world once you've beaten every boss. Though in the meantime I imagine they will be too busy dealing with their new giant piles of money from 5 million copies sold.
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# ? Mar 4, 2021 16:17 |
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Yeah, 100 million smackaroos goes a long, long way when you team is something like 3-5 people, right? I hope they slide in to the same lifestyle as the guy who made Terraria. He made a boatload of money, retired extremely early and pumps out large, free updates because he finds it fun.
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# ? Mar 4, 2021 16:19 |
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Inzombiac posted:Yeah, 100 million smackaroos goes a long, long way when you team is something like 3-5 people, right? I am guessing these devs will be similar, since you can tell that they really paid attention to detail and seemingly wanted to ship an already-functional Early Access product, which isn't always the norm. I'm also curious about if you'll be able to "fresh start" a world once some of these updates are released. I wouldn't mind having to do that, but also hope they find some graceful ways to do that.
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# ? Mar 4, 2021 16:41 |
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Space Skeleton posted:The spear can attack two or three times before most enemies can get one swing off, which often let's you push things into their stagger animation. Then they don't get an attack and take double damage from the next hit. I think of the spear as a skirmisher weapon. If I'm doing a lightly armored, high stamina configuration, I'll whip out the spear and one of the smaller shields and just dance in and out of melee range for basic enemies. It's also great if you have your ranged parries timed pretty well.
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# ? Mar 4, 2021 16:49 |
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bagmonkey posted:I am guessing these devs will be similar, since you can tell that they really paid attention to detail and seemingly wanted to ship an already-functional Early Access product, which isn't always the norm. The unfinished biomes are already in the game, just not populated.
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# ? Mar 4, 2021 16:49 |
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This game needs a Wind Waker flute of some sort. I'm pretty sure I spent 80% of sailing last night directly into the wind going rowing speed.
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# ? Mar 4, 2021 16:50 |
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PittTheElder posted:Especially thin strips of swamp seem to never have crypts. Really looking forward to future updates opening up terrain generation customization like "large biomes" or "solid landmass" or "tiny islands" etc. CitizenKain posted:This game needs a Wind Waker flute of some sort. I'm pretty sure I spent 80% of sailing last night directly into the wind going rowing speed. There is also a mod that lets you burn cores to sail and ignore the wind. If you tweak the numbers down to "normal sailing" speeds, it's a viable alternative.
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# ? Mar 4, 2021 16:54 |
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Ugh, I thought I had identified a great spot for a main base on my starting island - nice big meadow, big flat area for building, and even a semi-sheltered harbour. Built a ship to explore, and it turns out that this water is actually completely enclosed - big enough that there's even some Ocean biome in the middle, but no exit to the rest of the world.
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# ? Mar 4, 2021 16:54 |
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Learn to tack. It'll make you feel like a real sailor!
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# ? Mar 4, 2021 16:55 |
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sushibandit posted:This is likely a similar generation thing as copper nodes in the Forest biome - they only spawn beyond a certain distance from the shore from what I've seen. I have straight up seen a copper node literally on the water so that can't be the case.
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# ? Mar 4, 2021 16:55 |
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Been playing this a lot, possibly too much. This is server I host for my brother and another friend, our Plains base after he decided to land and build our outpost between 2 camps... (we haven't even killed Bonemass yet but he's nearby!) Kind of went crazy here while waiting for our free time to align The Harbor The Great Hall Next is a forward base in the swamp on the other side of this island with a portal for the inevitable corpse runs
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# ? Mar 4, 2021 17:11 |
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Those piers are fantastic looking, gonna steal that wood trim idea in a hurry.
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# ? Mar 4, 2021 17:12 |
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Seconded, amazing build. Gonna have to step up my game with stone building.
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# ? Mar 4, 2021 17:16 |
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xzzy posted:Learn to tack. The area I was in was pretty narrow, didn't have room to tack there.
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# ? Mar 4, 2021 17:16 |
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I think a quirk of the worldgen may be that stuff ends up underwater. At least in my seed, a lot of the uselessly small patches of black forest are near the coast. Everywhere I sail on that coast id's itself as black forest, but the mainland is practically all meadow. There's a small island a little farther than you can see from the mainland that is all black forest. If you consider the whole area it would be a nice sized biome, but it yields practically zero black forest resources because it only pops out of the water in a few places. I wonder if something like that confounds whatever rules the game tries to use for the starting area. Like it tries to give you access to cores and beehives or whatever else, but they end up underwater.
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# ? Mar 4, 2021 17:25 |
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What's the best way to get blueberries and to a lesser extent raspberries? Do they always spawn in the same places, so I could mark them and return? Wandering around I manage to get a reasonable amount of raspberries since there's normally 5 or more per cluster, but blueberries seem to only be 1 or 2.
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# ? Mar 4, 2021 17:26 |
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I mark wherever I find a good amount of raspberries and head back over there when I need restocks.
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# ? Mar 4, 2021 17:27 |
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Broken Cog posted:Seconded, amazing build. i came here to get advice on how to judge the depth on simple stone pillars when trying to make a span of one whole arch on each side so i can get across a creek in a nice visual way, and see poo poo like this. lol also realized that trollspawn from last night broke both the karve and longship. i dont see materials in the water - did they just disappear? i'm up for diving for them but might just respawn them at this point since my friend's gaming session apparently consisted of letting draugr and trolls destroy so much and i finally, FINALLY realized berries and thistles respawn and should have marked them long ago
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# ? Mar 4, 2021 17:30 |
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The Body Recovery Squad https://www.eurogamer.net/articles/2021-03-04-valheims-body-recovery-squad-will-help-you-get-your-items-back-and-all-for-free Lucas then started to notice that this brutal experience was actually rather common in the Valheim community, with players confessing to rage quitting after losing their items, or grinding their way back to their tombstone... only to be slapped down again. "That singular moment, losing everything, can be so detrimental to players and has caused some to quit playing the game entirely," Lucas told me. "I thought to myself, what if it didn't have to be that way? What if there was a lifeline out there that helped players keep going?"
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# ? Mar 4, 2021 17:33 |
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Also, regarding stones, I wish they'd let us use the stonecutter to turn stones into "stone blocks" or something that you could use to build stone structures anywhere, it's annoying having to move the stonecutter around. The workshop isn't that big of a deal, since it's fairly cheap so you can just plop it down wherever.
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# ? Mar 4, 2021 17:34 |
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ChristsDickWorship posted:I think a quirk of the worldgen may be that stuff ends up underwater. At least in my seed, a lot of the uselessly small patches of black forest are near the coast. Everywhere I sail on that coast id's itself as black forest, but the mainland is practically all meadow. There's a small island a little farther than you can see from the mainland that is all black forest. If you consider the whole area it would be a nice sized biome, but it yields practically zero black forest resources because it only pops out of the water in a few places. I wonder if something like that confounds whatever rules the game tries to use for the starting area. Like it tries to give you access to cores and beehives or whatever else, but they end up underwater. The game appears to not do any post processing to account for water. If you load up your map in valmap.dev it'll show islands connected that are definitely not connected in game. So the world gen builds a hex grid of biomes, does its heightmap magic, then slaps down the water at a set elevation. If some feature were to generate in a spot that is now underwater, it just doesn't get added to the game.
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# ? Mar 4, 2021 17:36 |
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It's been a long time since I was young and just walked through a forest with friends, finding abandoned deerblinds or wide open meadows that seem untouched, even a decently built up suburbs. This might be the first time in video games that has reminded me of that feeling. The forest generation is impeccable, and the high quality lighting really helps with that immersion. And then a big blue troll suddenly swings a tree at you and smashes you in one hit. Fantastic game.
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# ? Mar 4, 2021 17:37 |
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I decided to just eat the iron cost and buried workshops and stonecutters under my floors across my whole base. I might dig them up and add a forge to each location too since some of the furniture needs it. I don't know why they made building so irritating
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# ? Mar 4, 2021 17:38 |
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Azhais posted:I decided to just eat the iron cost and buried workshops and stonecutters under my floors across my whole base. I might dig them up and add a forge to each location too since some of the furniture needs it. Maybe they could implement that upgraded work benches (and forges etc.) also upgrades the radius (and a large amount, not just a bit), so you could have a nice upgraded workshop hut that could extend to cover a whole base.
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# ? Mar 4, 2021 17:45 |
We tried to conquer the fourth boss or mountain last night, couldn't find the boss, and the first mountain we climbed had literally nothing on it but deer. We even hung around at night, hoping for a wolf or something that terrorized us so long ago. Total bummer baby mountain. Then we went to a slightly bigger mountain north of it, got to a peak and found a little building... which had a rock golem, along with a blue ice dragon attacking us the same time. Both ended up dying, and dying again on the recovery trip. We probably could've survived our initial foray if we had the meads for it, but they were taking too long to ferment so we just set out too soon to our doom. Buddy logged off and I built a mountain camp and portal to save us the trek. I recovered both of our stuffs, but only because it was complete chaos up there. This little hidey holy we carved by a rock for a campfire to avoid freezing and also hide from golem was totally wrecked. The golem was fighting the dragon, the dragon and golem were fighting wolves, some fuckin greylings got involved. The landscape was torn up and there were loose corpse parts strewn about, I unlocked a few recipes without ever killing anything, haha. We'll go back tonight to clear the place out, but this mountain is also already starting to look pretty small too, we got one more potential range to explore on our megaisland and then I guess we gotta set sail? Are there mountain biomes ever immediately obvious from shore, or they just generate anywhere the terrain is sufficiently high?
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# ? Mar 4, 2021 17:58 |
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Khanstant posted:Are there mountain biomes ever immediately obvious from shore, or they just generate anywhere the terrain is sufficiently high? If you're looking at them from a distance at sea, you can see a mountain outline.
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# ? Mar 4, 2021 18:07 |
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Broken Cog posted:You get 6 meads per base you make, it's really not that much of a grind. Where am I going to find 20 whole raspberries for 12 extra lives?! Do you want me to mark two clusters of berry bushes on my map or something?
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# ? Mar 4, 2021 18:32 |
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If I just got the game should I try to start a game with a "good" seed or just roll with what I have for now and see how it goes? Also how does the game handle asynchronous progression? I work mostly night shift and play during most people's workdays usually. If I set up a dedicated server (because I think it'd be cool to work on stuff with friends even if not totally contemporaneously with them) and one of them kills a boss or whatever is it dead for the server and I wouldn't be able to kill it later?
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# ? Mar 4, 2021 18:34 |
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Just roll the dice in my opinion, more exciting that way. You would be able to kill the boss again later for its loot, but the things that change in the world after killing a boss would already be activated because of your friends. Basically if your friends intend to rush the content without you then things might get a little unpleasant but it's doable if they don't go too far without you.
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# ? Mar 4, 2021 18:36 |
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30.5 Days posted:Where am I going to find 20 whole raspberries for 12 extra lives?! Do you want me to mark two clusters of berry bushes on my map or something? Ugh, what a grind! As if I'll ever walk past those bushes again, or see other berries while out wandering!
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# ? Mar 4, 2021 18:37 |
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# ? Jun 4, 2024 07:02 |
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Ravenfood posted:If I just got the game should I try to start a game with a "good" seed or just roll with what I have for now and see how it goes? You have to actively summon bosses and they can be summoned multiple times (in fact, you can summon more than one at once if so inclined) BUT if they get SUPER far ahead they might get it so your base is attacked by stuff you can't handle so as a matter of politeness people probably shouldn't get TOO far ahead of the rest of the server.
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# ? Mar 4, 2021 18:37 |