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McFrugal posted:Did you want feathers so you could melt them down into Volatus essentia? That's the situation. I don't need a ton of them, but I think I only get 2 volatus per feather and I'm probably going to need 2-3 jars. So upwards of a stack of feathers. The drop rate just hasn't been too good, but I'll see what the cleaver gives me.
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# ? Mar 5, 2021 00:58 |
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# ? May 29, 2024 13:00 |
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You could set up a few Pam's Harvestcraft ground traps, they give feathers along with various types of meat.
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# ? Mar 5, 2021 14:58 |
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I think my favorite old modpack was probably Regrowth. I played a ton of it some years back, and it's too bad it's still stuck on such an old version of Minecraft because it really was an interesting time. I got super into it. Never really found another quest-based modpack that hit me the same way regrowth did. Actually, I may as well ask for recommendations in that vein. I can't really play minecraft any longer without having some kind of objective beyond vanilla's mechanics or playing in multiplayer. Ideally I'm looking for a modpack that has an in-game quest book with rewards, but also limits progression so that you must actually use the quest book. I'm sure there's a million skyblock quest book modpacks around that fulfill this criteria but that's why I'm asking here. Maybe someone knows a good one.
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# ? Mar 7, 2021 05:13 |
gregtech new horizons
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# ? Mar 7, 2021 05:28 |
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Do you mean particularly that progress is specifically blocked on various quest rewards?
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# ? Mar 7, 2021 05:36 |
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Well, like, Regrowth didn't technically block you through quest rewards, but it was structured in such a way that following the quests also progressed you along the modified tech paths the pack had put together. Basically, I'm looking for something where my progression loosely mirrors a quest book because it just helps me set short and long-term goals and stay focused on them. Agrarian Skies was another example of this from what I remember.
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# ? Mar 7, 2021 05:39 |
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Enigmatica 2 Expert vaguely does that. I recommend the Skyblock version.
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# ? Mar 7, 2021 05:44 |
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Hooplah posted:gregtech new horizons I am still playing this, for some reason. I'm in IV. Got a tier 3 blood orb too.
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# ? Mar 7, 2021 05:50 |
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FPzero posted:Well, like, Regrowth didn't technically block you through quest rewards, but it was structured in such a way that following the quests also progressed you along the modified tech paths the pack had put together. Basically, I'm looking for something where my progression loosely mirrors a quest book because it just helps me set short and long-term goals and stay focused on them. Agrarian Skies was another example of this from what I remember. If you want to punch yourself in the dick in skyblock form then Project Ozone 3 set to 'Kappa' mode will keep you going for a long rear end time with a quest book that keeps you on a decent path.
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# ? Mar 7, 2021 11:36 |
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If you like quest based packs but don't enjoy punching yourself in the dick, I've been having fun playing Compact Claustrophobia recently. It starts you off in the smallest compact machine (3x3) and you have to build your way up from there, mostly by finding different things to hit the walls with for resources. It feels a little bit like the reverse of a skyblock pack - getting resources is fairly easy, but figuring out how to use them in the space you have can be a challenge. Important tip - automate charcoal production as soon as possible (I think you require a 7x7). You'll need an absolute ton of it.
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# ? Mar 7, 2021 11:59 |
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Also, play Blightfall.
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# ? Mar 7, 2021 15:15 |
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FPzero posted:Well, like, Regrowth didn't technically block you through quest rewards, but it was structured in such a way that following the quests also progressed you along the modified tech paths the pack had put together. Basically, I'm looking for something where my progression loosely mirrors a quest book because it just helps me set short and long-term goals and stay focused on them. Agrarian Skies was another example of this from what I remember. Gregtech New Horizons is the best example of this that I've seen. You almost have to follow the quest book or you'll be lost and confused.
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# ? Mar 7, 2021 15:44 |
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It's really funny to see people unironically suggesting a gregtech pack these days because back when technic pack was getting started, it was the butt of jokes here. The million intermediate steps to lengthen IC2's already somewhat complex recipes especially. I can't help but think of those days when I see you all mentioning it, heh. I have a bunch of stories from early minecraft modding days since I was there, helping test the pack in prerelease.
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# ? Mar 7, 2021 16:08 |
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FPzero posted:It's really funny to see people unironically suggesting a gregtech pack these days because back when technic pack was getting started, it was the butt of jokes here. The million intermediate steps to lengthen IC2's already somewhat complex recipes especially.
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# ? Mar 7, 2021 17:24 |
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I remember reading in this thread that he balanced his mod to make sure he was always ahead of everyone else on his server
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# ? Mar 7, 2021 18:15 |
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GTNH uses an unofficial open source clone of the original gregtech, so the weirdo who made the original mod has no say
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# ? Mar 7, 2021 19:38 |
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Wolfsbane posted:Compact Claustrophobia Started this up and really enjoying the meta cube experience.
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# ? Mar 7, 2021 19:51 |
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I feel like GTNH may take over a year to complete, if you know what you're doing. And you leave it running or use a server.
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# ? Mar 8, 2021 08:09 |
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Well, I tried out GTNH yesterday and it seems interesting so far. However, I kept getting huge lag spikes while playing, some so bad they actually crashed minecraft without crashing the game, causing all entities to stop moving and for the game to crash when trying to exit. Today, I tried booting it up and opening my world, and the game just never loads the world, instead just kicking me out to the main menu again. Maybe this pack was just never meant to be for me. Maybe it's the ghosts of technic pack past trying to stop me from playing a gregtech focused pack. Any thoughts?
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# ? Mar 9, 2021 01:08 |
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FPzero posted:Well, I tried out GTNH yesterday and it seems interesting so far. However, I kept getting huge lag spikes while playing, some so bad they actually crashed minecraft without crashing the game, causing all entities to stop moving and for the game to crash when trying to exit. Today, I tried booting it up and opening my world, and the game just never loads the world, instead just kicking me out to the main menu again. Maybe this pack was just never meant to be for me. Maybe it's the ghosts of technic pack past trying to stop me from playing a gregtech focused pack. What version of the pack are you playing? Exploration causes lots of lag, but that's the same with every other minecraft modpack.
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# ? Mar 9, 2021 01:12 |
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"2.1.0.0QF1-1.7.10" The lagspikes don't seem exploration related because they happen the most at my dirt hovel, especially when doing item management. The actual crashes only happened twice yesterday but the large spikes happened a good 5 or 6 times.
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# ? Mar 9, 2021 01:17 |
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is this the version of minecraft where mipmapping has to be turned off lest everything break
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# ? Mar 9, 2021 01:28 |
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I noticed I had way more Minecraft processes in task manager than I should've. I'm thinking some of them were from the crashes yesterday, and that's why the launcher suddenly told me I was still in a previous session just now. So I ended those and restarted the pack once more. Got to the main menu, got the world loading, then as soon as it looked like it would work the game crashed fully and cleanly, and the launcher gave me this error report:code:
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# ? Mar 9, 2021 01:35 |
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FPzero posted:I noticed I had way more Minecraft processes in task manager than I should've. I'm thinking some of them were from the crashes yesterday, and that's why the launcher suddenly told me I was still in a previous session just now. So I ended those and restarted the pack once more. Got to the main menu, got the world loading, then as soon as it looked like it would work the game crashed fully and cleanly, and the launcher gave me this error report: Post a full crash report to pastebin and link it. My guess is you aren't allocating enough memory to Minecraft.
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# ? Mar 9, 2021 01:37 |
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real basic question that you may already have thought of - how much RAM are you giving the pack? e: beaten like an lv steam turbine trying to support a thermal centrifuge
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# ? Mar 9, 2021 01:38 |
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I'll have to find where the error logs are located because I didn't click open full at the time. I have 8GB of RAM dedicated to it out of my 32GB available. It actually loaded the world properly this time so I think I'm going to take advantage of it while I can? But I'll look for the crash log as well.
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# ? Mar 9, 2021 01:45 |
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FPzero posted:Well, I tried out GTNH yesterday and it seems interesting so far. However, I kept getting huge lag spikes while playing, some so bad they actually crashed minecraft without crashing the game, causing all entities to stop moving and for the game to crash when trying to exit. Today, I tried booting it up and opening my world, and the game just never loads the world, instead just kicking me out to the main menu again. Maybe this pack was just never meant to be for me. Maybe it's the ghosts of technic pack past trying to stop me from playing a gregtech focused pack. How much RAM did you give it? 4-6GB is enough, I wouldn't go lower or higher. I'm giving it 5GB.
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# ? Mar 9, 2021 02:53 |
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FPzero posted:I think my favorite old modpack was probably Regrowth. I played a ton of it some years back, and it's too bad it's still stuck on such an old version of Minecraft because it really was an interesting time. I got super into it. Never really found another quest-based modpack that hit me the same way regrowth did. Take a look at Heavens of Sorcery - its another pack by the guy who put together Regrowth. It has an extensive questbook, gated progression, and is a skyblock with one of the more enjoyable resource "grinds" I've come across (gigantic stack size for basic resources, early interesting automation options + novel resource generation.) I got quite a bit of enjoyment out of it. https://www.curseforge.com/minecraft/modpacks/heavens-of-sorcery
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# ? Mar 9, 2021 03:37 |
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Bann posted:Take a look at Heavens of Sorcery - its another pack by the guy who put together Regrowth. It has an extensive questbook, gated progression, and is a skyblock with one of the more enjoyable resource "grinds" I've come across (gigantic stack size for basic resources, early interesting automation options + novel resource generation.) I got quite a bit of enjoyment out of it. Ooh, this sounds pretty neat! If GTNH doesn't stabilize for me, or if I need to take a break from it, I think I'll definitely give this a shot. I never really got into as many magic mods compared to tech mods, so this would be a really interesting time. Thanks!
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# ? Mar 9, 2021 05:28 |
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Every modpack should have that stacksize mod, it's a godsend.
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# ? Mar 9, 2021 07:20 |
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I got little hangups like that too while play GT:NH. Then my system SSD started failing. It's fine after replacing (and reinstalling Windows...).
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# ? Mar 9, 2021 11:46 |
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Black Pants posted:Also, play Blightfall. I have a god drat blightfall server for like a year and I got like 10 people that joined, got bored, then left. I'm currently tempted to just nuke it and put in a different modpack like technic or tekkit or something. There's probably a million more modpacks on more recent versions or whatever with fancier mods I guess. Blightfall is an amazing handmade modpack, but it's probably not one you would want to play by yourself because there is alot of grind and traveling involved. SugarAddict fucked around with this message at 12:01 on Mar 9, 2021 |
# ? Mar 9, 2021 11:49 |
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Iunno about that. A group would make it simpler but it's a pack I preferred to play at my own pace. Also having it on a server has the downside of someone joining at some point after the beginning to see a half clean map and no reason to do anything.
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# ? Mar 9, 2021 15:37 |
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The very end of blightfall where you have to actually cleanse using those movable totems is a grind and also buggy but I was able to solo the rest of it up until then and it was pretty enjoyable. I'm liking that claustrophobia mod; there was something similar years ago but it wasn't done nearly as well.
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# ? Mar 9, 2021 20:42 |
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I popped on a multiplayer goon Blightfall server a few years ago a few days after it started up. Everything had already been finished with a giant mashup of machines and connectors. I feel like if you want to run a Blightfall server that you'll just have to be ready to flatten it regularly.
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# ? Mar 9, 2021 21:18 |
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Or put some players on the blighting team
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# ? Mar 9, 2021 21:24 |
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Eox posted:Or put some players on the blighting team Dynamite is the best blighting tool
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# ? Mar 10, 2021 01:39 |
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Quick update on my end, I turned Mipmap levels to 0 last night and since then I haven't had any problems with my GTNH install. Here's hoping it stays that way as I make my way out of the stone age!
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# ? Mar 10, 2021 07:11 |
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In my head, I have some notion of a team-based block game where the two sides have to blow up the other's MacGuffin or something and there's a mix of offence, defense, resource acquisition, and tech progression ending in a pile of Wile E Coyote machine shenanigans. Unfortunately, I expect it to mostly end in a lot of cheesy behavior.
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# ? Mar 10, 2021 07:12 |
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# ? May 29, 2024 13:00 |
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Rocko Bonaparte posted:In my head, I have some notion of a team-based block game where the two sides have to blow up the other's MacGuffin or something and there's a mix of offence, defense, resource acquisition, and tech progression ending in a pile of Wile E Coyote machine shenanigans. Unfortunately, I expect it to mostly end in a lot of cheesy behavior. This was old goon server KeepCraft and I've always wanted to see something similar with mods. AM2 had some features to that end, and Mana & Artifice has three factions right out of the gate
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# ? Mar 10, 2021 14:37 |