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In my experience its the height of the ground being above the wave level that matters, an earth wall at the edge of shore hasn't stopped waves for me.
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# ? Mar 12, 2021 16:00 |
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# ? May 29, 2024 02:48 |
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xzzy posted:There's no fluid simulation in the game, it's just a wavy mesh that rises up and down. So if you don't want any water to clip through your base you need to build above the highest point water can reach. Broken Box posted:In my experience its the height of the ground being above the wave level that matters, an earth wall at the edge of shore hasn't stopped waves for me. OK, hope it'll let me build that high, and that I can get the stone. I guess I could maybe just get the fires up there so they don't go out, and live with some occasional swimming. Hmm.
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# ? Mar 12, 2021 16:03 |
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I have only about 12 hours in this game and I read there are tides. How high or low they might be? I noticed waters near my beach base going bit higher or lower, about half a meter maybe, does it ever go higher?
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# ? Mar 12, 2021 16:08 |
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Clitch posted:The worst part about the tombstone inventory thing is that Valheim doesn't auto-stack like items, so if you run over 2 pieces of wood and a greydwarf eye while running back to your corpse, oops, you're over your inventory space limit. Get rekt while you try to toss poo poo and get your armor back. It's another one of those basic QoL things that I don't know why they aren't in before EA release. Even Grounded didn't have paper doll armor slots at release, and that's a AAA studio. They made sure their hunger and thirst mechanics were tuned for tedium, and you only got half your mats on building refunds, though! The one thing I really want is something like the sort inventory button from satisfactory, which both sorts and auto-combines stacks.
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# ? Mar 12, 2021 16:36 |
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Fruits of the sea posted:Our base is like a vortex of bugs, although they mostly occur when 3+ people are online. Mushrooms and wood levitate up into the air. It takes about half a minute for the 20-odd pigs to pop in to my Pig Hole. Invincible greylings are running in place or teleporting through walls. Doors only open for some players so our current method of egress is jumping out of windows. One bonus feature is that we can cram an extra 10 or so ore and coal into the forges before the game updates. Try not to terraform so much in your new base. Terraforming seems to be the biggest lag generator
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# ? Mar 12, 2021 16:43 |
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rarbatrol posted:The one thing I really want is something like the sort inventory button from satisfactory, which both sorts and auto-combines stacks. I'd kill for a single hotkey for weapon/shield combo.
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# ? Mar 12, 2021 16:46 |
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Scruffpuff posted:I'd kill for a single hotkey for weapon/shield combo. This almost exists, with the R button. It will stow whatever your active equipment is and pressing it again will re-equip it. But it's always your last tool, not your weapons. They should make the T button always pull weapons or something.
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# ? Mar 12, 2021 16:50 |
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dogstile posted:Try not to terraform so much in your new base. Terraforming seems to be the biggest lag generator Yeah, I figured that out some days ago but the damage was already done The moat, terraced forest, underground cellar, docks dredging, pig hole, raising/lowering ground to get campfires on the second floor of buildings, miscellaneous flattening for projects... I should probably take some screenshots before we abandon home.
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# ? Mar 12, 2021 16:53 |
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Subjunctive posted:OK, hope it'll let me build that high, and that I can get the stone. I guess I could maybe just get the fires up there so they don't go out, and live with some occasional swimming. Hmm. I had this same issue with my current base. Build your floor just above the water by putting down walls and building the floor on top of them, and then reinforce with beams as needed. If you need more reinforcement, you can build stone pillars under the floor as needed. Then just raise up only the parts of the ground that your hearth etc. need to be on. As a side effect you'll have a nice unfinished basement area you can put all your workbenches that are only there to allow base construction! I don't have a good solution for docks/boathouses though. No matter what I do, they get flooded during high tide and hard to reach the boat during low tide.
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# ? Mar 12, 2021 16:56 |
genericnick posted:Ah, yeah that explains it. Anyway it's troll leather against deathsquito time. Brush up on your roll-reflexes. After a dozen plains corpse runs past deathskitoes, I finally learned a way to not get ganked. for a long time I was bringing old shields until I finally ran out of old shields, then I realized if you just rolled away when they come in for the attack dive you can dodge them indefinitely.
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# ? Mar 12, 2021 16:58 |
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xzzy posted:This almost exists, with the R button. It will stow whatever your active equipment is and pressing it again will re-equip it. But it's always your last tool, not your weapons. Or make a last-equipped button like an fps so its one press to go back and forth from tool to weapons, or melee to bow
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# ? Mar 12, 2021 17:16 |
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ChristsDickWorship posted:Or make a last-equipped button like an fps so its one press to go back and forth from tool to weapons, or melee to bow Exactly. For me it was most prevalent when mining silver. I'd hear the drakes coming, break out the bow, then hear the wolves coming. I'd have to dodge-roll while fumbling for the shield/weapon combo etc. A single key for all 3 setups would be great.
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# ? Mar 12, 2021 17:23 |
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While we're talking simple things we'd like, I'd like a button press to "snap under" and "switch sides" while building. Or some sort of way to do manually the sort of placements the game is willing to do automatically with things overlapping. Or both!
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# ? Mar 12, 2021 17:35 |
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Fruits of the sea posted:One bonus feature is that we can cram an extra 10 or so ore and coal into the forges before the game updates. As much as I love doing this as well, I got bit by a related thing the other day. Had 7 serpent meat, and 3 cooking racks on the hearth. I rapid clicked to throw 6 meats on to cook. 5 meats ended up on the racks and two were deleted from existence.
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# ? Mar 12, 2021 17:35 |
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GlyphGryph posted:While we're talking simple things we'd like, I'd like a button press to "snap under" and "switch sides" while building. Or some sort of way to do manually the sort of placements the game is willing to do automatically with things overlapping. Or both! https://www.nexusmods.com/valheim/mods/299 hopefully a lot of mods get integrated
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# ? Mar 12, 2021 17:40 |
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I've been playing solo and I've gotten to the swamps but now I'm thinking I'll have a more fun experience playing with others...are there any goon servers?
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# ? Mar 12, 2021 17:47 |
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Vanadium posted:Check out https://forums.somethingawful.com/showthread.php?noseen=0&threadid=3959626! VVVV I mean I don't ever think to check there either VVVV Vanadium fucked around with this message at 21:34 on Mar 12, 2021 |
# ? Mar 12, 2021 17:50 |
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Thanks and my bad I forgot that there was a private server subforum.
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# ? Mar 12, 2021 17:53 |
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Dwesa posted:I have only about 12 hours in this game and I read there are tides. How high or low they might be? I noticed waters near my beach base going bit higher or lower, about half a meter maybe, does it ever go higher? There are no tides. Sometimes the water gets choppy from a storm.
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# ? Mar 12, 2021 17:54 |
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One thing I’d wish I’d started doing earlier: Create a pier into deeper water instead of dredging. I’m fairly certain some of my inverted/exploded boats were because the boat spawned on original dangerous terrain and terraforming redraw took too long.
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# ? Mar 12, 2021 18:17 |
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dogstile posted:Try not to terraform so much in your new base. Terraforming seems to be the biggest lag generator There's a mod for that: https://www.nexusmods.com/valheim/mods/235 It'll let you find the areas with tons of terrain edits and undo them. Though this might make some structures die, so you might want to test it on a copy of your world file first if there are some parts you want to keep.
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# ? Mar 12, 2021 18:23 |
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Campbell posted:One thing I’d wish I’d started doing earlier: Create a pier into deeper water instead of dredging. I’m fairly certain some of my inverted/exploded boats were because the boat spawned on original dangerous terrain and terraforming redraw took too long. My main bases has a stone pier that goes straight out and then wooden docks one staircase lower that come out perpendicular to it. The wooden parts occasionally flood over but the stone is about a foot above the highest water line so I can always get in/out from the pier when it's choppy, or from the dock when it's calm.
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# ? Mar 12, 2021 19:45 |
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I guess Serpents can be night spawns too... I dragged one into an enclosure pen only to find it gone the next day.
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# ? Mar 12, 2021 20:46 |
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Some streamers made a Valheim battle royal tournament: https://twitch.tv/videos/944543809 Pvp was turned on around 2 hours in.
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# ? Mar 12, 2021 21:07 |
Are the terraforming costs incurred per-tile, or per-change? Like if I mine one single square 8 times, does it get counted only once (base height -> adjust to new height), or 8 times?
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# ? Mar 12, 2021 21:12 |
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xzzy posted:There's no fluid simulation in the game, it's just a wavy mesh that rises up and down. So if you don't want any water to clip through your base you need to build above the highest point water can reach. yeah i love the waves and sailing on them but its hilarious they have max power a foot from the shoreline that belt issue has gotten me too - was carrying too much, got encumbered when reclaiming everything, by the time i got the belt on i got crushed again by the golem that had previously killed me
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# ? Mar 12, 2021 21:12 |
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SKULL.GIF posted:Are the terraforming costs incurred per-tile, or per-change? Like if I mine one single square 8 times, does it get counted only once (base height -> adjust to new height), or 8 times? The performance cost is proportional to the number of nearby squares that have ever been altered.
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# ? Mar 12, 2021 21:20 |
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SKULL.GIF posted:Are the terraforming costs incurred per-tile, or per-change? Like if I mine one single square 8 times, does it get counted only once (base height -> adjust to new height), or 8 times? According to someone who looked at the code: https://www.reddit.com/r/valheim/comments/lqcr88/reason_behind_low_fps_and_huge_instance_numbers/gog3xoo/ posted:When loading an area, the game goes through all terrain modifications one-by-one and applies them.
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# ? Mar 12, 2021 21:20 |
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I hope they find a way to streamline that because I have PLANS.
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# ? Mar 12, 2021 21:30 |
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Honestly if that's the thing causing issues I have to imagine that'll get fixed in time. "All" it would take is simply updating a new default so it only has to translate the changes once. Obviously that's easier said than done for a team of 5...
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# ? Mar 12, 2021 21:37 |
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I started a new base last night with plans to terraform as little as possible. RIP to my first base that essentially was cut into the side of a mountain. (And RIP to my GPU)
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# ? Mar 12, 2021 22:23 |
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Using the shelf-stacking technique i've gotten pretty good at dropping small useful bases that don't really require a lot of changes to the land
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# ? Mar 12, 2021 22:36 |
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Subjunctive posted:The performance cost is proportional to the number of nearby squares that have ever been altered. Any idea what "nearby" means here, specifically?
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# ? Mar 12, 2021 22:46 |
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bus hustler posted:Using the shelf-stacking technique i've gotten pretty good at dropping small useful bases that don't really require a lot of changes to the land Yeah building shelves has been pretty great for that. I think I've got a pretty decent looking but also practical setup of a fenced mining encampment consisting of a forge/workshop shed with smelter/kiln in the back, a sleeping/cooking hall, and portal building all spaced roughly evenly around a circle, entrances facing in, with the gate being the 4th in the circle. I'm still building variations on that based in environment (I've got my eye on a swamp tree fort) but it's a decent overall look of "inhabited living area carved into wilderness" that is nice.
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# ? Mar 12, 2021 23:21 |
Space Skeleton posted:According to someone who looked at the code: Thankfully it seems like an easy fix.
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# ? Mar 12, 2021 23:22 |
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Azhais posted:https://www.nexusmods.com/valheim/mods/299 I can not for the life of me figure out why I can't get mods to work with my game. It all seems properly configured and everything it just... does nothing. Its been very frustrating and now it is moreso!
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# ? Mar 12, 2021 23:24 |
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Got the dragon. I think I'll leave my dumb grave like this: Here lies Genrk and the stones that killed him.
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# ? Mar 12, 2021 23:30 |
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GlyphGryph posted:I can not for the life of me figure out why I can't get mods to work with my game. It all seems properly configured and everything it just... does nothing. Its been very frustrating and now it is moreso! Have you installed the base BepinEx requirement that pretty much every mod needs? When you start the game it should spawn a terminal first that spits out a bunch of unity loading information - if you don't see that no mods are going to work.
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# ? Mar 12, 2021 23:32 |
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whats the shelf stack technique you're discussing? just jamming 1x1s into the terrain to use as anchor points? also whats the best way to get chain for a black shield? just figure ill come across it when in crypts for more iron? i ran around a swamp all night and couldn't find any wraiths
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# ? Mar 12, 2021 23:39 |
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# ? May 29, 2024 02:48 |
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It's not necessary at all, but the Nexusmods.com Vortex mod manager will also try to install and set up any dependencies you might need (like BepInEx). Kind of a heavyweight option, but it might be worth trying if you are struggling to get mods working (because gently caress having to manually pull wood out of a chest to use it)..
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# ? Mar 12, 2021 23:43 |