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yea the main reason eu5 needs to finally happen is to give it the ck3 map
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# ? Mar 11, 2021 13:45 |
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# ? May 20, 2024 21:03 |
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Groke posted:Animist Aztec reform tips Thanks for this, I had no idea you could do something like that, seems like a really creative way to work around waiting for Euros to show up. I think I might restart and try that, since it took until 1620 for me to reform on this run (off of the reformed Creek, no less). I actually got desperate enough to try to dev institutions, too, only to find out that pre-reform "primitives" can't do that, which sucks.
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# ? Mar 11, 2021 18:53 |
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oddium posted:yea the main reason eu5 needs to finally happen is to give it the
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# ? Mar 11, 2021 19:20 |
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puppets freak me out posted:Thanks for this, I had no idea you could do something like that, seems like a really creative way to work around waiting for Euros to show up. I think I might restart and try that, since it took until 1620 for me to reform on this run (off of the reformed Creek, no less). You could also no-CB declare on one of the OPM minor tribes in South America near the Caribbean coast like Carib in order to give you a little better chance of a colony forming next to you.
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# ? Mar 11, 2021 19:36 |
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puppets freak me out posted:Thanks for this, I had no idea you could do something like that, seems like a really creative way to work around waiting for Euros to show up. I think I might restart and try that, since it took until 1620 for me to reform on this run (off of the reformed Creek, no less). Not my idea originally, mind you. IIRC in 1.30 you can't use one of the original animist tribes as your reform buddy, because they have a stupid government form that prevents institutions. But you can use one of the nearby Mayan tags -- vassalize, convert them to animist, share knowledge/dev-push for them.
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# ? Mar 11, 2021 20:29 |
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Wafflecopper posted:yea the main reason eu5 needs to finally happen is to give it the imperator map That's what I was talking about. CK3 looks too stylized and abstract to me. It's drained of color. Imperator has the best map I've seen in a strategy game.
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# ? Mar 11, 2021 20:54 |
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ilitarist posted:That's what I was talking about. CK3 looks too stylized and abstract to me. It's drained of color. Imperator has the best map I've seen in a strategy game.
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# ? Mar 11, 2021 21:58 |
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I really want to see north america in a ck3/imperator style map
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# ? Mar 12, 2021 00:05 |
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We need an EU5 so bad at this point lol. I generally like the state of the game but I hate having to click in 10,000 different sub-menus because everything was bolted on after market. Like god, switching edicts and checking your institution spread in a province is such a pain in the rear end. Paradox please. You don't even have to do anything new just make a new, unified UI for the game and I'll give Johan a big sloppy kiss on the lips. Don't even get me started on how states and territories only got half-replaced by governing capacity, and how state maintenance and state governing cost and state maintenance reduction all being different stats that stack differently.
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# ? Mar 12, 2021 11:36 |
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Give me UI rework a la I:R (but not bad), give me fancy map a la I:R and I don't need EU5.
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# ? Mar 12, 2021 13:13 |
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a new fancy map means a new game, period
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# ? Mar 12, 2021 13:20 |
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Have you heard of Europa Universalis III: Heir to the Throne? Edit: I meant Divine Wind. The one that redraw the map. ilitarist fucked around with this message at 13:30 on Mar 12, 2021 |
# ? Mar 12, 2021 13:24 |
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ilitarist posted:Have you heard of Europa Universalis III: Heir to the Throne? no ilitarist posted:Give me UI rework a la I:R (but not bad), give me fancy map a la I:R and I don't need EU5. yes
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# ? Mar 12, 2021 13:28 |
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I imagine that the decision on whether to start EU5 development or continue pumping out DLC for EU4 rests with Paradox (the publisher) rather than johan and the tinto team. The DLCs often containing new buttons which give marginal bonuses/penalities is a bit of a shame, but as the team is mostly new employees and they're working with a 7+ year old codebase there's only so much they can do, on the dev diary forum posts the team gets a lot of flak for not releasing more comphrensive reworks which doesn't seem fair as it's not likely their call at the end of the day. I imagine johan would prefer it to work on Eu5 instead of iterating on Eu4. But yeah Paradox should greenlight both EU5 and Vicky 3.
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# ? Mar 12, 2021 14:53 |
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Here we are, Uncommonwealth accomplished. Much later than it could be done. After integrating Poland few years before I spent time on Krakow University mission which required me to build a university in Krakow. Wasn't sure it's Commonwealth mission too. And it looks like it's Lithuania-only. Muscovy is under PU, Finland is a vassal. I freed Bulgaria from Ottomans and it doesn't want to be a vassal "because of my economic base". Austria is my good old ally and they're the only available rival apart from Ottomans. Not sure what to do now apart from general domineering, beating Ottomans, creating Trade Companies everywhere once Imperialism kicks in.
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# ? Mar 12, 2021 20:00 |
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EU5 feature #1 with a bullet has gotta be a way to have more limited wars. Having to conquer France to get one French island is just the worst manifestation of this.ilitarist posted:Have you heard of Europa Universalis III: Heir to the Throne? Bring 👏 back 👏 map 👏 creases
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# ? Mar 12, 2021 20:18 |
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Just cap the island and wait a few years
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# ? Mar 12, 2021 20:24 |
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Vivian Darkbloom posted:EU5 feature #1 with a bullet has gotta be a way to have more limited wars. Having to conquer France to get one French island is just the worst manifestation of this. There are times when I wish I could offer to buy a province from a country just like I can offer to sell a province.
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# ? Mar 12, 2021 20:26 |
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I'm not sure how to do that without making AI exposed and exploitable. But then again, it's EU4 strength to tell me that those guys would agree to an alliance if only I'd have 1 more point of etherial substance known as Diplomatic Reputation. So I guess a peace deal might be affected by "I don't even care about the stuff you're asking for" modifier to simulate limited wars. But then you need to make a price of declaring war higher so that player wouldn't just snatch the land other nations don't care for from everyone, and therefore you need to rebalance total war considerations... So yeah, not an easy thing to add.
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# ? Mar 12, 2021 20:28 |
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I really want pops instead of development. It would certainly make modeling stuff like the transatlantic slave trade and colonialism in general a lot more interesting.
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# ? Mar 12, 2021 20:35 |
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TMMadman posted:There are times when I wish I could offer to buy a province from a country just like I can offer to sell a province. Why buy when you can threaten
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# ? Mar 12, 2021 21:41 |
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ilitarist posted:"because of my economic base". They should just make it so there's a -1000 modifier to accepting vassalization for anyone who's not an OPM so I stop thinking it's a possibility I can use
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# ? Mar 12, 2021 23:37 |
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AnEdgelord posted:I really want pops instead of development. It would certainly make modeling stuff like the transatlantic slave trade and colonialism in general a lot more interesting. My friend, let me introduce you to MEIOU & Taxes.
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# ? Mar 12, 2021 23:43 |
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ilitarist posted:I'm not sure how to do that without making AI exposed and exploitable. But then again, it's EU4 strength to tell me that those guys would agree to an alliance if only I'd have 1 more point of etherial substance known as Diplomatic Reputation. So I guess a peace deal might be affected by "I don't even care about the stuff you're asking for" modifier to simulate limited wars. But then you need to make a price of declaring war higher so that player wouldn't just snatch the land other nations don't care for from everyone, and therefore you need to rebalance total war considerations... So yeah, not an easy thing to add. Agreed, I like the idea of limited wars but the big challenge is that any limitations on the AI's ability to fully commit to a war have to apply to the player too, or the AI will become even more of a pushover than it already is. And I have a hard time imagining EU4 players embracing a system that forces them to accept defeat in wars where they're losing but could possibly still win by fully committing.
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# ? Mar 13, 2021 00:35 |
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Honestly Imperator has the first map that surpasses the 2D ones to me. The modded ones anyway. Specifically I'm thinking of DH and the two big EU2 map mods. The base games before, like Vicky 2 (which I think actually yoinked an in-progress Ricky map mod), used bizarrely odd layouts. Like, there was no tech reason to make 2D Hungary just a circle with a bizarre cat boner shape jutting out for Croatia. IIRC base EU2 was straight up using the board game map (which also had no reason to look so janky, it was literally printed on cardboard.
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# ? Mar 13, 2021 03:00 |
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I forgot how gorgeous the EU2 map mods were.
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# ? Mar 13, 2021 03:52 |
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Immersion is something the older Paradox games really excelled at (I guess they had to since they were so mechanics-sparse?), and I don't think Paradox has completely recaptured yet.
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# ? Mar 13, 2021 03:54 |
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Beamed posted:I forgot how gorgeous the EU2 map mods were. wow naples is going OFF in france !!
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# ? Mar 13, 2021 04:13 |
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Beamed posted:I forgot how gorgeous the EU2 map mods were. Johan hates this because Poland has stolen Prussia's colour
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# ? Mar 13, 2021 04:23 |
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Beamed posted:I forgot how gorgeous the EU2 map mods were. i don't get it, is this a joke post? edit: i mean i guess this doesn't look bad but the UI is kind of a mess (including the icons vomited across the map) and i find modern paradox games way more immersive than the 2D ones. Dr. Video Games 0031 fucked around with this message at 06:33 on Mar 13, 2021 |
# ? Mar 13, 2021 06:28 |
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Edgar Allen Ho posted:Johan hates this because Poland has stolen Prussia's colour
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# ? Mar 13, 2021 06:39 |
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Dr. Video Games 0031 posted:i don't get it, is this a joke post? yeah people on this page are crazy
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# ? Mar 13, 2021 06:48 |
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Beamed posted:Immersion is something the older Paradox games really excelled at (I guess they had to since they were so mechanics-sparse?), and I don't think Paradox has completely recaptured yet. I just can't immerse myself into the shoes of Renessaince prince without Falalalan playing in the background. On a more serious note, EU2 and games around it could have a more pronounced style because of their simplicity. They sold you a European imperialist experience, and so the music and the art supported all that. Non-European countries didn't have much content. Same for CK2 in some ways, it was a game about French/English/German Feudals. In both of those games even playing as Eastern Europeans feels weird. CK3 has lots of great art but it's so diverse it still doesn't feel flavorful enough. But they certainly get better at that. New I:R UI is more eclectic than the original one and it feels right. The map has style and feels appropriate. But maybe it's because I'm used to think about this period as Rome, Greece and some other dudes who wished they were as cool as Rome and Greece. I'm OK with ancient Britain looking similar to ancient India. I don't really like how in CK3 it all looks too stylized, but at the same time CK3 has superb immersive sound. Those subtle melodies and instruments are way to go.
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# ? Mar 13, 2021 08:20 |
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Dr. Video Games 0031 posted:i don't get it, is this a joke post? I certainly only like the actual map. The UIs in the 2D games were, uh, well, not great
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# ? Mar 13, 2021 08:59 |
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Victoria 1 & 2 2d POP icons are a thing of the past. Obviously in Victoria 3 they have to generate the appearance of every person in the world based on ethnicity, nationality and social standing. Let's not forget how cumbersome 2D maps are. IIRC Moscow has remained in a wrong place for all of EU2 lifetime. And with the magic of 3D provinces can be quickly modified in patches and mods.
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# ? Mar 13, 2021 10:04 |
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Nova69 posted:The DLCs often containing new buttons which give marginal bonuses/penalities is a bit of a shame, but as the team is mostly new employees and they're working with a 7+ year old codebase there's only so much they can do, on the dev diary forum posts the team gets a lot of flak for not releasing more comphrensive reworks which doesn't seem fair as it's not likely their call at the end of the day. Eu4 was built upon eu3, and i coded the core stuff for that game in 2005. So thats basically a 16 year old architecture, that also includes code from original eu1/eu2 at places.. The code itself is not really the main problem, but the sheer amount of features from a design perspective.
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# ? Mar 13, 2021 11:51 |
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Groke posted:Although it's not useful for your run since you have to do it at the start, here's a recipe for bypassing the quite frankly kinda racist requirement to have a "non-primitive" neighbour for reforming off of, confirmed to work in 1.30: You don't actually have to convert your own nation to do this, by the way. The way 'reforming your government' works for new world nations is tied to government type for the totemist and animist nations, and tied to religion for the Nahuatl/Mayan/Inti nations. All you need to do is annex an animist tribe, then release them as a vassal, which replaces their new world tribe government with a regular monarchy. This removes the new world reforming mechanics from your vassal. Then you can just dev push in their province (because they are a vassal) and then once they embrace the institution, you can reform off them and annex them. You can even give them one of your provinces that are already your religion and dev push that, rather than doing it in an animist province, so when you annex them you don't need to spend money converting a 30+ dev animist province. This strat obviously waits until you've passed all the reforms though, so you're having to do that without the benefit of a big war chest and you're spending more money on tech, whereas Groke's strat is for the start of the game. I'm not sure which one is more 'optimal' - I normally play as the Mayans because I like the formable tag, and for them you don't have any gold provinces to benefit from the spawn-institution-first method. It's not even really required for the Inti, because with those guys there's usually plenty of time to snake your way toward a colony and reform before the Europeans start harassing you. Please don't fix this in the next patch btw Johan! It's nice to have a second option for the religious reforms and it's even balanced, if you reform this way you don't get any free tech. Red Bones fucked around with this message at 12:02 on Mar 13, 2021 |
# ? Mar 13, 2021 11:57 |
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Edgar Allen Ho posted:I certainly only like the actual map. The UIs in the 2D games were, uh, well, I don’t even like the map. It’s to bright. It looks like a kids coloring book
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# ? Mar 13, 2021 13:16 |
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Red Bones posted:You don't actually have to convert your own nation to do this, by the way.
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# ? Mar 13, 2021 13:48 |
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# ? May 20, 2024 21:03 |
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Red Bones posted:Please don't fix this in the next patch btw Johan! It's nice to have a second option for the religious reforms and it's even balanced, if you reform this way you don't get any free tech. Why the hell did you tell Johan about this. Soon America will again become a land without ships.
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# ? Mar 13, 2021 14:27 |