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first impressions are: don't buy the switch version, the textures are MUDDY and the game has very bad depth of field settings. It looks even worse docked. All this will be forgiven if the performance is good enough for hundreds of bugs (and I can't complain about portable EDF). I'm getting so many new chars I'm not being able to test all of them. Combat feels good, though. The bugs feel a bit dumb and not really aggressive, but it might be starter missions. We'll see. Yeah, the difficulty will start spiking super early on hard which is good. I'm on mission 5 and I'm already getting big robots and godzillas. Let's see how it goes nerdz fucked around with this message at 18:25 on Dec 23, 2020 |
# ? Dec 23, 2020 18:10 |
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# ? May 27, 2024 16:03 |
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There's really a lot of different chars, though the char selection is padded with alpha, beta ,etc variations. The characters are not locked to weapons so apparently if you level them enough (by rescuing the same char multiple times) the character unlocks different weapon types. I don't know how far this can go but it might be possible to end up with a wing diver that uses fencer weapons. So far melee chars feel a bit overpowered since they have great mobility and strong attacks. This spartan char just wrecks everything. The pirate is really good too. Some chars are pretty cool and unique like the astronaut, who has a low G jump and a rocket boost thats super fast but you can't turn. The team swapping mechanic feels great. You can do several things like getting into melee range or escaping with divers, moving to higher ground for better positioning for artillery chars etc. I feel like one of the challenges of EDF was having a loadout that could handle all the enemy types at once so you'll pretty much have all the tools all the time here, but so far it doesnt feel too easy. The enemy diversity is super high so even with 4 chars I'm stretched thin sometimes. All the characters never, ever shut up. They have voice lines for shooting, jumping, taking damage, using skills, rolling etc..
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# ? Dec 23, 2020 21:09 |
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It kinda sound like Edf mixed with a lego game what with the collectable characters with specific abilities.
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# ? Dec 23, 2020 23:00 |
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Good news: the game does not give a gently caress that certain setpieces bring the fps down to low single digits. They do not skimp on the bugs. The extra flexibility of having 4 team members who can equip weapons from other classes to a certain extent gives you so much flexibility that they really need to push the challenge so things are not too easy. The funny thing about it is that the absurdly hard setpieces from previous games feel fair and challenging to a reasonable degree here. There's a lot of variation even within the classes themselves. I'm running with the EDF:IA wing diver who is sort of a heavy wing diver, with double the regular diver HP, slower flight but faster recharge, and can use heavy weapons like that one seeking missile that one shots robots. I can just fly around clearing robots with it. Then there's the EDF3 pale wing that has super fast flight but it's slow to recharge, and uses mostly classic diver weapons. All the options are really really cool. One obvious negative point here: You have to grind HP for each char, which is as absurd as it sounds, with over 100. You have to figure out your core chars and stick to them as much as possible to progress smoothly. You reliably gain around 50 hp per char per mission so at least grinding each char is waaaaay faster than regular edf and it's just a mission reward, you dont need to pick them up or anything. Chars seem to gain HP relative to their base HP too, so lower HP chars gain slower. I'm currently on mission 40 and still seeing new enemies so it feels like this will keep going for a while, hopefully it doesnt have the curse of EDF spinoffs that end too abruptly. This is quite certainly the best EDF spinoff they've ever done (maybe competes with the wii one) but it 100% feels like sandlot edfs while feeling really really fresh. I'm sure it'll be a hit and I'll buy it again when it's out for PC.
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# ? Dec 24, 2020 20:37 |
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Ok, I just hit the credits on hard. 60 missions with a ton of variety and that unlocked hardest. Probably inferno will unlock after that. The progression felt great and the missions are very good. I unlocked a ton of chars but there's a lot more to unlock. This is probably one of my favorite EDF games. It wouldn't surprise me if online multiplayer is much, much harder since you only get one char and lose the almost cheating flexibility of having 1-2 mobility focused chars who can carry your low mobility/high damage chars around. Interesting tidbit: The credits are already in english and show english VAs, localization teams etc. I wouldn't be surprised if the game comes out real soon in the US if it's like this.
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# ? Dec 25, 2020 20:14 |
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I am impatient and have spare money so I imported the game. How english friendly is it? Can I basically guess my way through menus?
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# ? Dec 25, 2020 20:16 |
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tensai posted:I am impatient and have spare money so I imported the game. How english friendly is it? Can I basically guess my way through menus? Yeah EDF is super import friendly. If you have experience with EDF games you can guess 100% of the menu stuff. Weapons have damage numbers so you pretty much have all the info you need. You can figure out the characters and what they do just by using them. There's an accessory slot that gives out certain modifiers, those are a bit trickier but google translate works really well on them. Once you figure out which ones are good you can stick to them until you gather a lot more.
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# ? Dec 25, 2020 20:26 |
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here's an example of an accessory translated by Google translate:
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# ? Dec 25, 2020 20:28 |
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Awesome. I have been playing these games since the ps2 times, so I'm well versed. Now I'm excited. Thanks for the info
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# ? Dec 25, 2020 20:41 |
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Okay the credits having localization teams already is valulable intel for sure. Thank you for your service. I thought Yukes had an interesting first stab at an edf game, lots of changes to the formula that I loved but held back by some I didn't (not to mention some of the same flaws as in IE). What I've read here is pretty encouraging!
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# ? Dec 25, 2020 20:54 |
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It's pretty great, really. All the spinoffs had interesting trooper types but always what sucked was the encounter design and lack of scale. Unsurprisingly, the characters for IA and IR are some of the best alongside the original chars. It's pretty fun playing them in a game with regular EDF combat.
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# ? Dec 25, 2020 20:57 |
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A few more comments as I work towards unlocking inferno: multiplayer works surprisingly well, even playing with japanese players. I hope multiplayer is not region locked so I can play with non jp people without buying the game again. It just makes the game very very trivial since you actually get 4 players each with their 4 man team. It's still fun. Each new difficulty level introduces new weapons for all characters, sometimes they're straight up upgrades but sometimes you get weapon variations. this game is indeed easier than the average edf but a lot of it is because so much bs is removed. no picking armor upgrades, you get weapons and characters faster than you can test them and armor gets upgraded at quite a decent pace. You get a set number of characters to collect in each mission and they're marked on the map. most characters start with sizable health pools, up to 5k to begin with on heavy characters. I wouldn't mind if the mainline game adopted these mechanics. I'm still finding new characters, there really is a ton of them. apparently inferno introduces health caps so we'll see how hard it gets. in conclusion, the game is easier but in a good way, the character swapping feels great and you feel quite powerful. There's a few issues with character balance because each character gets one ability with the left trigger. air raiders get bombing plans that hit for a lot of damage, some characters get turrets or powerful mines, additional melee or ranged attacks etc. rangers only get the dodge roll which is nothing in comparison, considering wing divers can fly and equip the same weapons as rangers after enough unlocks. their ults aren't really that powerful to make up for this. pretty much any character that has a non flying mobility ability feels subpar as any team will have 1 or 2 flying characters who will handle all the mobility. Some characters have ults or abilities that fall off completely on harder difficulties as they don't deal enough damage to kill. there are accessories that boost that type of damage so that's probably how they'll scale.
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# ? Dec 27, 2020 00:40 |
But the important question. Are there friendly soldiers besides the four standbys in each mission? Can they sing? This is important to me.
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# ? Dec 28, 2020 16:32 |
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Drakenel posted:But the important question. Are there friendly soldiers besides the four standbys in each mission? Can they sing? This is important to me. your 4 man team is always around and they'll sing along with you when prompted. There's also extra characters alongside you in some missions, like the Canadian edf representative, who's a honey addict wearing a bear suit. Every country representative is the biggest and most ridiculous stereotype ever and I love it. well, maybe except for the german one
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# ? Dec 28, 2020 17:13 |
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Some closing thoughts here as I got real close to 100%ing the content (they'll release new DLC chars on jan, feb and march, with extra missions by march). The first time through the missions on hard felt the most balanced. You have a limited char selection and have to make do with whatever chars you get and you haven't rescued enough of them to unlock extra weapon categories yet. Armor gets added at a rather modest pace of 5-20 per mission, so the base health pools of each char (and their variants) matters a lot more. Basically chars have the most individuality at this point. Once you beat the game and unlock hardest and inferno after that, the dynamic of the game changes a lot. Each difficulty adds more chars to rescue per mission, armor gets added at a much faster pace (100+ per mission on hardest and all the way to 500 on inferno), all chars get a new weapon that's either a straight up upgrade or a stronger weapon variant and any char will level up 2 or 3 times when you rescue a char you already have (each level up means a different weapon category unlock). It becomes a game of figuring out the most broken combos you can make to break the game over your knee. Some chars that were good at the beginning because they had high base armor or good initial weapons fall off completely in favor of characters that have strong abilities/ultimates. I beat all the missions on inferno on my first try because at that point you have so, so many options and there's no setpiece you can't handle when you have most of the characters, weapons and accessories and your main team can equip all weapons and therefore cheese any map in 10 different ways. The armor gain greatly outpaces enemy damage if you stick to a main team. Even if inferno has cheap one shots it doesnt matter because you have 4 characters who can revive each other. The maps would be plenty hard in a standard EDF game, it's more about the mechanics here. Even then, it doesnt make the game any less fun, though it might kill a bit of the longevity (read artificial padding) of mainline games by removing a ton of the grind. This game is more of an EDF power fantasy than a fight against insurmountable odds. Think of it as fun in a chill, Disgaea or Warframe way. It still gets quite challenging at the last missions. I still havent got all character variants to drop, and missing at least 5. This is definitely my favorite EDF spin off by far, not even close. It might even beat some of the older EDFs, really. It's quite polished and has a lot of charm and ideas that I hope get implemented in the main series, especially not having to grab armor and random weapons mid mission. When the game comes out in the US I'd recommend setting yourself some self imposed challenges after beating inferno. You can limit yourself to one char to get a mostly classic EDF experience, and you only get whatever extra random characters you can rescue during the mission, or not even those, just go it alone. I'd love to do MP with goons where we can only use one character each, since regular multiplayer might be pretty much impossible to lose. Extra point: This game has probably my favorite maps of all EDF games. They really feel different from each other, have a ton of character and the fact they're set up like arenas with edges you can fall off from makes it a lot more arcadey. They do have a ton of different maps and barely use some of them. I could see mission packs making better use of some underused ones. Mission packs could also add a ton of difficulty once they get some player data. I'd 100% buy mission packs with harder missions. nerdz fucked around with this message at 04:45 on Dec 31, 2020 |
# ? Dec 31, 2020 04:36 |
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Any missions where you need super long range weapons or underground maps?
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# ? Dec 31, 2020 05:03 |
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yes to both, but you don't really need long range in most cases besides for safety reasons when you can fly around and generally move quite fast. There's the usual advancing bots on the beach encounter and circle of transport ships that are made easier with long range weapons. The cave map is used quite sparingly compared to the other maps, maybe it'll see more use in the dlc mission packs but the lack of underground missions is a plus in my opinion.
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# ? Dec 31, 2020 15:34 |
Just broke 45% completion for online, more than halfway to 70% now. I have a huge appreciation for fencer now, especially spine drivers, mortars, and hand cannons. Once you get about mid-way on hardest and you can grab the 3-3 exoskeleton upgrades and a muzzle stabilizers the hand cannons really start popping off.
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# ? Feb 24, 2021 11:39 |
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Hand Cannons are fun as hell when you can lay down fire in a straight line. Hard is hard because the drops don't really keep up with the enemies. Hardest won't give you the three clears, but the GOOD stuff starts dropping. Particularly your super fighting robots gaining speed and turn rate.
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# ? Feb 24, 2021 13:32 |
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Something I learned about Hand/Heavy cannons way too late despite maining Fencer is that if you dual wield them they get a hidden ROF boost. You actually get about 3x the fire rate out of a pair of NC290s or whatever rather than the 2x you would expect. It's very, very good.
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# ? Feb 24, 2021 15:01 |
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also, alternating with them neutralizes a lot of the recoil. they kind of suck otherwise.
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# ? Feb 24, 2021 15:57 |
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Jackhammers > Spine Drivers all day
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# ? Feb 24, 2021 17:16 |
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Hwurmp posted:Jackhammers > Spine Drivers all day Agreed. The jackhammer + shotgun combo is nuts for damage and mobility.
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# ? Feb 24, 2021 17:51 |
Hwurmp posted:Jackhammers > Spine Drivers all day DeNofa posted:Agreed. yeah jackhammers are cool but the spinedriver has double the range and can oneshot drones
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# ? Feb 24, 2021 21:33 |
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whole series is on sale atm on steam which means a lot of people are playing it right now if you want to get into some online games
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# ? Mar 14, 2021 23:47 |
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so they really forgot about the US release of world brothers uh? too bad, it's a great game. Hopefully the multiplayer is not region locked so I don't need to buy another copy to play with people here
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# ? Mar 15, 2021 03:54 |
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english website still says 2021
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# ? Mar 15, 2021 04:28 |
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nerdz posted:so they really forgot about the US release of world brothers uh? too bad, it's a great game. Hopefully the multiplayer is not region locked so I don't need to buy another copy to play with people here https://twitter.com/EDF_OFFICIAL_EN/status/1368396168175247362
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# ? Mar 15, 2021 08:04 |
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They just released a mission pack DLC with 11 extra levels. What's surprising about it is that unlike EDF5 mission packs, this one features a significant amount of extra enemies, including EDF2017's quadruped fortress and that huge centipede from other EDF games. It might be released alongside the US version with everything included.
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# ? Mar 24, 2021 22:46 |
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It does draw from all the EDF games, so it is easy to add so many enemies. Still glad they remembered centipede.
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# ? Mar 25, 2021 02:17 |
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Scalding Coffee posted:It does draw from all the EDF games, so it is easy to add so many enemies. Still glad they remembered centipede. Oh yeah, my point here was that they usually just shuffle enemies around for DLC packs, and yet this one features extra enemies. Hopefully the extra missions also add much needed difficulty since the game can get quite easy once you have enough tools at your disposal.
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# ? Mar 25, 2021 16:46 |
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So Iron Rain is 17 bucks for the next couple of days Worth it at that price or nah?
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# ? Mar 25, 2021 20:26 |
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Psycho Landlord posted:So Iron Rain is 17 bucks for the next couple of days
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# ? Mar 25, 2021 23:15 |
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whenever someone brings up iron rain here i go looking to see if anyone found a way to disable the stunlocking. no one has because no one really cares that much about iron rain.
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# ? Mar 25, 2021 23:38 |
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Scalding Coffee posted:Iron Rain is an inferior experience and has a serious case of stunlocking. You won't get to fight armies of enemies and your grind is various currency to buy upgrades. I would say Insect Armageddon is better if you want something closer to EDF. I guess you can try it out after doing the other EDF games. Jesus calling it worse than IA is loving damning, and also not what other folks have been saying in response to this question The prevailing theme is "only play solo if you get it it's miserable online" which is pretty lol for an EDF
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# ? Mar 25, 2021 23:55 |
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Unlike most EDF games, you can't join a lobby with a game in progress in Iron Rain. In the rare event you do see a lobby in the list, it undoubtedly will lag like crazy (you can clear all the enemies out and your teammates will still have some left on their screen, so you wait until all players are clear) or, more likely, they have put a password on the room. The game has several other issues like only running at 80% of 1920x1080 resolution with a 60 FPS cap unless you use third-party mods or the Unreal Engine console injector.
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# ? Mar 26, 2021 01:39 |
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Scalding Coffee posted:Iron Rain is an inferior experience and has a serious case of stunlocking. You won't get to fight armies of enemies and your grind is various currency to buy upgrades. I would say Insect Armageddon is better if you want something closer to EDF. I guess you can try it out after doing the other EDF games. Because even being in the general zip code of an explosion or a big walking robot would cause you to flinch, not just direct hits. A real bastard with so many cool weapons being charge up or spin up. Also there was some really obvious enemy AI reading your intent. Most notable in that it made melee a lot easier to manage because some big enemies would rush you if you tried to use a charged weapon or lock on missile, but then U turn to run away when I started power up a charged sword. I beat one of the harder by using their absolute dedication to kiting me to reach optimal "Punish the melee attacks" distance to make them stop attacking me on demand So I'd just be gleefully ziplining after aliens trying to reposition to their Optimal Distance when I got tired of them bumrushing to crowd me for using cool railguns or miniguns. Plus if I remember right, charging up a sword gave you some measure of anti-flinch? I remember discovering how great melee was in some intended to be an easy breather cave mission stunlocking me into submission otherwise. Section Z fucked around with this message at 02:14 on Mar 26, 2021 |
# ? Mar 26, 2021 02:09 |
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Don't forget that that the currency system is a grind to incentivise you to buy energy gems with Real Cash Money. God, what a shitshow.
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# ? Mar 26, 2021 02:59 |
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My group of friends played through Iron Rain and had fun? Game is definitely flawed though, useless gimmick weapons that sucked up hard to get money, combat entirely focused on having everybody packing the revive items, touch of death combat where you're basically going to die if you get into a bad spot. The storyline is camp as all hell and it's still pretty fun.
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# ? Mar 26, 2021 03:14 |
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# ? May 27, 2024 16:03 |
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Glad to hear you have fun. Just to nitpick game design: You can game over by being outside the small map for too long. Possible to get knocked outside and stunned with some bad luck. It is an American game. They have limits on how much health you have, which you have to buy, in tiers. You can P2W to a point, but you get about 10000 health or so. No clowning hordes of enemies by nuking yourself repeatedly. About the only real "improvement" is playing with 5 other people, which seems like overkill against the smaller horde size. Scalding Coffee fucked around with this message at 03:23 on Mar 26, 2021 |
# ? Mar 26, 2021 03:21 |