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Shuttles will automatically transport things to depots if you set the depot to request it, and they should also put excess in storage, I think. If you don't have shuttles yet you have to use transport rovers or daisy chain depots. I wish there was more to do in the lategame, terraforming is nice but it's just a matter of time once you get basic self sufficiency up. OwlFancier fucked around with this message at 19:07 on Jul 20, 2020 |
# ? Jul 20, 2020 19:04 |
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# ? May 31, 2024 11:56 |
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OwlFancier posted:Shuttles will automatically transport things to depots if you set the depot to request it, and they should also put excess in storage, I think. I strongly disagree with your design choices. The mohole should be the heart of the colony!
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# ? Jul 20, 2020 19:12 |
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I didn't have any cold waves on that map so it wasn't really needed. Plus there was a small spot up there that fit it well and I wanted to keep a large area clear for domes. But I ended up basically finishing the game with 3 domes so it was pretty moot in the end. Also you don't need more than that to put every building in. By the time you get to like 200 colonists the game could really do with transitioning over to some kind of organic growth approach where domes fill themselves out. I guess that's a general complaint really, the game is designed around maybe one or two domes which is tiny, and extreme resource scarcity. Once you get past that phase it just becomes a bit tiresome. OwlFancier fucked around with this message at 19:18 on Jul 20, 2020 |
# ? Jul 20, 2020 19:15 |
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OwlFancier posted:By the time you get to like 200 colonists the game could really do with transitioning over to some kind of organic growth approach where domes fill themselves out.
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# ? Jul 20, 2020 21:44 |
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Splicer posted:This is my ideal. Or at least once you can have domeless domes you should be able to just start building stuff wherever, no domes needed. Yeah I felt that one. Especially once you built the capital, as that's a Dome that can never be domed and is always open. Also OwlFancier sorry was meant to be a flippant joke, came out badly.
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# ? Jul 20, 2020 21:48 |
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GotLag posted:I've exhausted the concrete in range of my starting hub. it's a bit micro-y but you can use a drone controller rover to build (and maintain!) a concrete mine and then use a transport rover to pick up the concrete. pick up the necessary components with the transport, drop them off and use the drone rover to do the work, then just swing the drone rover over whenever you notice the concrete mine needs a tune up avoid daisy chaining drone hubs as much as possible. you want drone hubs to overlap a bit so they can pass resources in a slow and inefficient way, but i wouldn't count on this to actually move resources across the map
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# ? Jul 20, 2020 23:44 |
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Cast_No_Shadow posted:Yeah I felt that one. Especially once you built the capital, as that's a Dome that can never be domed and is always open.
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# ? Jul 21, 2020 00:23 |
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Cast_No_Shadow posted:I strongly disagree with your design choices. The mohole should be the heart of the colony! Why, so it can ruin everything when some prankster switches the machines back on and turns it into a volcano?
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# ? Jul 21, 2020 00:44 |
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Wasp drones' ability to fly is very nice but, more importantly, they're fast, very fast. They ship stuff around way better than normal drones. Really if it weren't for Japan's low applicant pool they'd be perfect. I love their automated metal harvester and the fact that specialists do extra well in their specialty. Gonna have to either clone the poo poo out of my next Japan game or else hope I get lucky with Biorobots...
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# ? Jul 21, 2020 04:37 |
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There is one serious flaw though: if you put a depot right next to a dome, wasps will pick things up and then clip through the dome while flying over it.
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# ? Jul 21, 2020 05:31 |
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Whooops. Haha. Never did that but that's funny. I think I'm onto something with my "Ecologist" run as Japan. (I know, I know, Inventor is the best for power-free drone hubs). Unlocks a hanging gardens spire that makes everything reaaaaaly comfortable in that dome. They are having babies like no tomorrow.
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# ? Jul 21, 2020 05:47 |
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GotLag posted:Why, so it can ruin everything when some prankster switches the machines back on and turns it into a volcano? Late game the mohole and excavator are the literal life of the colony. It's a tunnel into the deep crust that provides almost everything the colony needs to sustain itself. In some ways of thinking it is the heart of the colony. Also from a practical point of view my factory domes surround my mohole for ease of transport.
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# ? Jul 21, 2020 07:30 |
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Cast_No_Shadow posted:Late game the mohole and excavator are the literal life of the colony. It's a tunnel into the deep crust that provides almost everything the colony needs to sustain itself. In some ways of thinking it is the heart of the colony.
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# ? Jul 21, 2020 08:56 |
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Cast_No_Shadow posted:Yeah I felt that one. Especially once you built the capital, as that's a Dome that can never be domed and is always open. I mean you are correct, the mohole should be near the production centers so as to facilitate easy transfer of materials without using shuttles. No offence taken. Speedball posted:Wasp drones' ability to fly is very nice but, more importantly, they're fast, very fast. They ship stuff around way better than normal drones. Really if it weren't for Japan's low applicant pool they'd be perfect. I love their automated metal harvester and the fact that specialists do extra well in their specialty. The colony I just posted had last ark turned on so what even are applicants
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# ? Jul 21, 2020 09:10 |
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Yeah my favorite game mode is last ark. My first game was that with the church and oh boy did it get out of hand fast. My last challenge game was last ark, amateurs and maxed out disasters. Kept pre-fab on to help out early but drat if getting a bad cold snap early isn't just a game over anyway.
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# ? Jul 21, 2020 09:39 |
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Instead of daisy-chaining drone hubs, daisy-chain tunnels. Oh wait, concrete shortage. Never mind!
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# ? Jul 22, 2020 02:38 |
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Dareon posted:Instead of daisy-chaining drone hubs, daisy-chain tunnels. Kind of expensive with regards to machine parts too... At least we can build ramps up to plateaus now. Before you had to build a tunnel if you wanted to get at the anomalies up there.
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# ? Jul 22, 2020 09:28 |
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ooof, and before I thought the "Printed Electronics" and "Biorobots" breakthroughs mixed were brokenly good. One game I managed to have Neo-Concrete and Dome Streamlining at the same time and that resulted in domes that required 0 concrete, 50% metal to build (normal amount of polymers though). That was pretty far-out. If I'd been playing as India it would have been even cheaper... Service Bots are probably another one of my top-tier Breakthroughs because, with sufficient electronics, you can make drat sure that everyone else gets the burgers they need or the drinks at the bar without sacrificing precious workers needed in the mines and factories. Investigated more of Silva's mods and one of them has "Modular Apartments" which are pretty good, they take up three little hexes like a normal domicile but can be upgraded three times to stack up on top of each other, less uncomfortable than the normal in-game apartments. He also has an "Arcology Skyline One" spire that gets unlocked with the same tech and that thing is ludicrous--it's a more-expensive Arcology that can have its capacity upgraded, but costs a lot of power. There's also a luxury restaurant spire, which is cool because it reminds me of the Space Needle and fills a gap I think the base game didn't have. All we're really missing is a Panopticon Spire, a prison for Renegades that reforms them. (Though I think Renegades can reform over time if you get their other stats in the green or something, right?) Some other modder was working on that but never finished it. "Inventor" may be the bar-none best background for the commander (Rocket Scientist second-best for early shuttles) but I'm seriously warming up to "Ecologist" because they make people so drat comfy they can't help but have babies, really fast. You want lots of Martianborn, that's the one to go for. (pretty useful for Japan sponsor, or getting Celebrities to cough up dough) Speedball fucked around with this message at 06:20 on Aug 10, 2020 |
# ? Aug 10, 2020 06:13 |
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I think a colonist with the Renegade tag will start acting up when they're unhappy, but if you keep them happy they'll work like any other colonist. Security towers and such just make sure they don't cause trouble when they're unhappy.
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# ? Aug 10, 2020 13:07 |
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Renegades are renegades for the rest of their lives, you can't cure them or reform them in the base game. There are one or two mods that will let you deal with them I think though, although I don't know how up to date they are and how effective they are if they're still around. Renegades also just work with a penalty so even if you have the security station stopping them from stealing from or sabotaging your colony they'll still be an issue. That's why a lot of people murder them by moving them in to a specific dome and shutting off the life support.
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# ? Aug 11, 2020 02:54 |
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The problem with service drones, which sounds super powerful, is population stops becoming a limiting factor before electronics does usually.
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# ? Aug 11, 2020 09:26 |
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I feel the main benefit to service drones is less the extra workforce and more the reliability. It's easy to get a spiral where a dome's already running on low comfort, then an event or accident happens that has the bartender out of commission, and now people are getting MORE upset about not having the service building available, which has more people deciding to quit work and the situation just gets worse. Being able to make sure that the trains keep running on time so to say makes things easier.
Drake_263 fucked around with this message at 10:17 on Aug 11, 2020 |
# ? Aug 11, 2020 10:11 |
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It also depends upon when you get it. If you’re at founders, not having to staff a diner is huge for getting other things running.
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# ? Aug 11, 2020 12:53 |
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The electronics involved are pretty expensive but you're right, if you're in the founders stage you can probably afford a supply drop.
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# ? Aug 11, 2020 16:17 |
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Well, this was unexpected: https://www.youtube.com/watch?v=1ioVvRJAlyw No info yet but new content is coming for Surviving Mars this year. I'm especially glad for this because I tried out Surviving the Aftermath and was kind of underwhelmed, the art style doesn't do it for me and the hero based overworld gameplay just felt tedious and tacked on. I couldn't find a thread for it so I'm assuming I'm not alone in that feeling.
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# ? Mar 15, 2021 02:50 |
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I subscribe to the Reddit and was pleasantly surprised when that popped up in my feed. They must’ve gotten a lot of people to buy dlc from the epic games store give away.
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# ? Mar 15, 2021 03:15 |
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Yeah I'm really glad they're continuing to support this game, hopefully the new dev can maintain the quality. There's a new patch and small dlc coming tomorrow.
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# ? Mar 15, 2021 03:24 |
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I started playing this again this week and was considering bumping the thread. This is good news.GuardianOfAsgaard posted:Yeah I'm really glad they're continuing to support this game, hopefully the new dev can maintain the quality. There's a new patch and small dlc coming tomorrow. Splicer fucked around with this message at 11:08 on Mar 15, 2021 |
# ? Mar 15, 2021 11:02 |
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So excited I quote not edited
Splicer fucked around with this message at 11:09 on Mar 15, 2021 |
# ? Mar 15, 2021 11:03 |
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Will there be trains? I want Martian trains! The new indoors building pack has some convenient looking buildings. I don't know if I would justify putting them in a mini-dlc bundle though as those size different buildings should be a free update, but I think it's cool that Paradox got Silva to work on it for them. Silva has done a lot of fantastic mods for the game. Also I noticed that they don't have Heimamont listed as working on it, with Abstraction's logo being listed.
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# ? Mar 15, 2021 13:08 |
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Genuinely hope the future DLC does something about the way your single colony determines the entire fate of Mars and the others just passively watch as you do what you want to the planet. Or a better space view. Per Aspera, while deeply flawed, does really well at portraying your colony going across the entire planet and into space. Edit: ^^ Per Aspera has a Martian hyperloop, but not a monorail. MONORAIL.
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# ? Mar 15, 2021 13:09 |
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Aethernet posted:Genuinely hope the future DLC does something about the way your single colony determines the entire fate of Mars and the others just passively watch as you do what you want to the planet.
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# ? Mar 15, 2021 14:47 |
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Splicer posted:Secondary colonies would be great, even if they're super abstract like in Frostpunk. And now I want an AresPunk game about surviving ever-increasing dust storms.
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# ? Mar 15, 2021 15:11 |
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I forgot that 90% of my interface is Choggi's ModsAethernet posted:And now I want an AresPunk game about surviving ever-increasing dust storms. Also an actual random map function that lets me have any map combo
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# ? Mar 15, 2021 15:55 |
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Splicer posted:
Surviving Venus Gimme those floating colonies.
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# ? Mar 15, 2021 17:16 |
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Surviving Mercury Gimme dat weird train that stays on the dark side of the planet.
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# ? Mar 15, 2021 21:32 |
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I know it's probably small fries compared to y'alls pipe dreams but I'd just love a Surviving Luna where you build a proper base to help slingshot humanity into the solar system.
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# ? Mar 15, 2021 23:43 |
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They probably could have made some bank just doing various surviving (planets) with different ends goals rather than trying to go for something completely different with surviving the aftermath. Maybe that's the idea? They've farmed out the surviving (planet) to another in house studio to iterate on while the other guys do new stuff? The new patch and DLC are good BTW. The hotel (patch) makes researching smart homes useful and the TV studio (dlc) pushes workshops earlier and helps with funding on poor maps. It's a bit weird we now have a space tour bus but no actual space bus to move between domes before shuttles.
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# ? Mar 16, 2021 00:30 |
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I'm just happy there's Retirement homes now. Make kid/senior homes with just a few untrained workers manning the shops.
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# ? Mar 16, 2021 12:26 |
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# ? May 31, 2024 11:56 |
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Where are my Space Trains?
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# ? Mar 16, 2021 12:40 |