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I think the solution is to learn more from the spirit of Factorio's player logistics system than the specific implementation via logistics drones. If I were proposing a solution, it would be to allow the player to mark inventory slots as "reserved" for certain materials. For instance, a player could specify that they want four slots (400 units) of metal plates. This would be available from the very beginning of the game, and would be immediately useful without any other changes, as you'd never reach a build site only to find out you forgot to refill some essential material. Then I'd add a "dispenser" checkbox to crates, boxes, storage containers, stations, and logistics vehicles. If checked, this would automatically top off the player's reserved slots whenever they walk within a certain distance. The final stage could be some kind of quantum station that streams items into the player's inventory (with the rate limited by distance to the nearest station). The intent would be to transition the player as early as possible from a mindset of "I need to babysit my inventory" to "If I manufacture and ship large quantities of materials, I won't need to babysit my inventory"
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# ? Mar 14, 2021 05:13 |
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# ? Jun 3, 2024 09:59 |
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iiiiiiits patch day! Stream starting on their twitch channel at 9am EST, I think
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# ? Mar 16, 2021 13:41 |
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Is it worth switching over to experimental? Can you switch back without losing an entire save? (I guess they are easy to backup, silly question)
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# ? Mar 16, 2021 16:03 |
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priznat posted:Is it worth switching over to experimental? Can you switch back without losing an entire save? (I guess they are easy to backup, silly question) I'm pretty sure you cannot switch back since experimental has stuff that current version doesn't. You might be fine if your plan is to "switch back" once Update 4 comes out for good, but they advise backing up saves for using experimental regardless of your plans, IIRC. e: It's worth switching over if you want to play with new (high end) stuff ASAP.
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# ? Mar 16, 2021 16:08 |
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Oxyclean posted:e: It's worth switching over if you want to play with new (high end) stuff ASAP. Also, past updates have sometimes messed with map geometry, so the earlier you switch to the new update the sooner you'll know if half your base is now inside a mountain.
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# ? Mar 16, 2021 16:15 |
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fezball posted:Also, past updates have sometimes messed with map geometry, so the earlier you switch to the new update the sooner you'll know if half your base is now inside a mountain. I think they've said on stream that this update didn't change the world at all, because changing the world resets all the cut trees, so it will turn your factory into a jungle
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# ? Mar 16, 2021 16:17 |
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priznat posted:Is it worth switching over to experimental? Can you switch back without losing an entire save? (I guess they are easy to backup, silly question) I switched during the last update, it's entirely stable and pleasant. I honestly barely even understand why they even have the split.
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# ? Mar 16, 2021 16:26 |
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A Moose posted:I think they've said on stream that this update didn't change the world at all, because changing the world resets all the cut trees, so it will turn your factory into a jungle Depends on what you mean by changing the map, maybe? I assumed they were adding nitrogen gas wells with this update.
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# ? Mar 16, 2021 16:29 |
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Oxyclean posted:You might be fine if your plan is to "switch back" once Update 4 comes out for good This should be fine. When they roll out the major update to the main branch, they briefly have experimental and main delivering identical versions. So at that point you can hop back to main branch. Oxyclean posted:but they advise backing up saves for using experimental regardless of your plans, IIRC. AFAIK in the past, switching branches or updates haven't done anything to existing saves. So like, standard disclaimer. But if you make a new save called "last 3.5 save" before changing to experimental, that should be unchanged if you switch back later. You'd lose any progress from saves made in the 4.0 version, but if your goal is just to jump into experimental for a day to check out the new stuff and then go back, it's no problem. Nukelear v.2 posted:I switched during the last update, it's entirely stable and pleasant. I honestly barely even understand why they even have the split.
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# ? Mar 16, 2021 16:36 |
Yeah just starting up the experimental version won't destroy any savegames by itself. But if you load an old save in experimental, and play it, then that save gets converted to the new version, and it won't load properly in the old version any longer.
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# ? Mar 16, 2021 16:39 |
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So is this just the engine update? I haven't really done much with the game to create any lag, so I don't think I'd notice any improvements.
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# ? Mar 16, 2021 16:41 |
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Nukelear v.2 posted:I switched during the last update, it's entirely stable and pleasant. I honestly barely even understand why they even have the split. Because Factorio does that
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# ? Mar 16, 2021 16:41 |
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I’m sure I’m in the minority but Epic makes this easy as the main branch and experimental are separate “games” in the library. They both point at the same location for saves, so as long as you name saves appropriately to remind yourself what version a save was created with, you’re gold
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# ? Mar 16, 2021 16:43 |
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Do you folks think mods will be updated for the experimental version? I need the passive mod to play as I suck vs the baddies.
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# ? Mar 16, 2021 16:53 |
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HOLY poo poo on their stream they just revealed the secret thing: LIGHTS! EDIT: ALSO DRONES for fast logistics transport!!!!!!!!! EDIT EDIT: AND A HOVERPACK (which uses power from the grid) (also I called it: plutonium waste is not able to be reprocessed, but it's produced in much smaller amounts) Tombot posted:So is this just the engine update? I haven't really done much with the game to create any lag, so I don't think I'd notice any improvements. No, it's also tier 8 plus a major rework to tier 7. Klyith fucked around with this message at 18:12 on Mar 16, 2021 |
# ? Mar 16, 2021 18:07 |
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PARTICLE ACCELERATORS Sure they were datamined like a year ago but it will be cool to actually use them e: Full patch notes here Besides the major stuff, there are a few smaller but significant changes: quote:- Upped stack sizes for several commonly used items Should help cut down on having to go back and forth between resource storage and a build site. quote:Implemented proper snapping functionality for Water Extractors Been wanting this for a while, setting up water has always been a pain because the buildings didn't snap. quote:Added ability to copy and paste settings in buildings (such as selected recipes, overclocking, etc.) Huge change, having to manually set every recipe was maybe the worst part of any large project. Wasn't expecting any physical changes to the world but looks like some of them made it in around the dunes. Looking forward to checking all this out when I'm done with work today. NoEyedSquareGuy fucked around with this message at 18:32 on Mar 16, 2021 |
# ? Mar 16, 2021 18:11 |
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Drones have me intrigued....
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# ? Mar 16, 2021 18:34 |
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They pick up speed with distance traveled, very cool addition
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# ? Mar 16, 2021 18:36 |
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I was not expecting all that in this release. Can't wait to try this out
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# ? Mar 16, 2021 18:38 |
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NoEyedSquareGuy posted:
The one that caught my eye: quote:Decreased Fuel burn rate in Fuel Generator from 15 per minute to 12 per minute If it's the former that kinda sucks because it means you have to build even more generators. If it's the latter it's interesting, but also makes turbofuel much less attractive -- in particular the heavy turbo fuel recipe. (But maybe turbofuel is also better?)
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# ? Mar 16, 2021 18:50 |
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Wow Drones were what I was hoping for, that rules!
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# ? Mar 16, 2021 18:56 |
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Klyith posted:The one that caught my eye: Supposedly it's the latter. Helps to make fuel a more significant leap from coal in terms of how much power you can produce from a single node and I think turbofuel will still be an appealing option since it's something like 3x as efficient. I got my new save to tier 7 in anticipation of the update, my first projects are going to be a basic aluminum facility for Mk.5 belts and then a facility making as much turbofuel as I can from a single pure oil node so I'll have plenty of power going forward.
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# ? Mar 16, 2021 19:12 |
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They made a video with all of the stuff in it: https://www.youtube.com/watch?v=Dp77ih_XmkY
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# ? Mar 16, 2021 19:17 |
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Lol “enjoy your drones and poo poo!”
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# ? Mar 16, 2021 19:36 |
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Tombot posted:They made a video with all of the stuff in it: oh. its wacky.
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# ? Mar 16, 2021 19:36 |
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The doggo
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# ? Mar 16, 2021 19:38 |
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can we ride on the drones?
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# ? Mar 16, 2021 19:44 |
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I guess drones are just point to point instead of flying to the player and being able to seek out resources so it’s just a small capacity truck that you don’t have to gently caress around with recording a path. Still pretty neat though.
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# ? Mar 16, 2021 19:46 |
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Twibbit posted:The doggo It's very tempting to switch the branch and download the update but I think I'm going to wait for early access. I'm happy they finally fixed that train no-power bug in multiplayer.
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# ? Mar 16, 2021 19:47 |
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Gonna light up my factories like a disco
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# ? Mar 16, 2021 19:49 |
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Did they buy those new offices with Valheim's money?
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# ? Mar 16, 2021 19:49 |
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NoEyedSquareGuy posted:I think turbofuel will still be an appealing option since it's something like 3x as efficient. Turbofuel produced from regular fuel is still an appealing upgrade. Turbofuel using the "Turbo Heavy Fuel" alt is relatively worse, because now diluted fuel is competitive with it straight up, no turbo required. And it's not a vast difference in machinery either. code:
Which isn't to say that I think the packager was a bad addition -- needing a million refineries was a dumb downside. But it was a buff to a thing that was already well ahead of the pack. If they're not gonna tone down Diluted (people would be mad), IMO the non-Diluted Fuel pathways need a boost. In particular I'd improve the Polymer Resin alt + make the 2 Residual recipes run faster, which would at least make that setup into a strong output-per-refinery winner despite being much less productive per input. And now the Heavy Turbofuel alt also needs a buff to be even mildly useful. e: Peachfart posted:oh. its wacky. Satisfactory is made by very serious people. Klyith fucked around with this message at 20:49 on Mar 16, 2021 |
# ? Mar 16, 2021 20:31 |
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Is there a way to hide the experimental banner in the top left?
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# ? Mar 16, 2021 21:38 |
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Only by not playing Experimental, as far as I know. I think it's to make it obvious in screenshot bug reports which version you're playing. So, it looks like the simplification made to aluminium production is simply replacing the petroleum coke requirement with coal - essentially switching the main and alt recipes for aluminium scrap around. I was expecting something more extensive, but this seems about the right level of complexity. Basic nuclear power hasn't changed much either; just changing the uranium -> pellets -> cells in refinery and assembler into uranium -> cells in a blender. So it's pretty straightforward to update your existing factories to new recipes, at least at the basic resource production end.
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# ? Mar 16, 2021 21:59 |
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Final space elevator unlock is a golden coffee cup. Funnily enough the last unlock is also bugged, you don't actually need any materials for it. After that the elevator just says "Unavailable in early access".
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# ? Mar 16, 2021 22:03 |
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Open up a power pole and then click on the diagnostics a lot. You'll be amused.
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# ? Mar 16, 2021 22:06 |
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I'm loving hyped for drones. Question is, will they be more or less likely to get caught up on everything.
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# ? Mar 16, 2021 22:10 |
Leal posted:I'm loving hyped for drones. Question is, will they be more or less likely to get caught up on everything. Edit: I wonder if it would be faster than riding a train or using a normal hypertube. Ardlen fucked around with this message at 22:16 on Mar 16, 2021 |
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# ? Mar 16, 2021 22:11 |
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Leal posted:I'm loving hyped for drones. Question is, will they be more or less likely to get caught up on everything. I bet they just clip thru anything built in the way.
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# ? Mar 16, 2021 22:12 |
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# ? Jun 3, 2024 09:59 |
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Klyith posted:Turbofuel produced from regular fuel is still an appealing upgrade. Calculator has an update for experimental: https://u4.satisfactorytools.com/production There is a new alt for Turbofuel -> Turbo Blend Fuel which comes from 2 fuel, 4 heavy oil residue, 3 sulfur and 3 coal Using that, the calc suggests 400/m output from a 300/m source. Not sure how much the additional production buildings will increase the power draw.
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# ? Mar 16, 2021 22:23 |