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Dr. Clockwork posted:Chop the base out of a spire in Plains. Stone for days. I tried this once and mined out all the dirt below the big stone, but it didn't fall. Do I have to mine a "layer" out of the bottom or something? E: A terrible page snipe.
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# ? Mar 24, 2021 00:33 |
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# ? Jun 5, 2024 03:41 |
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Dr. Clockwork posted:Chop the base out of a spire in Plains. Stone for days. One of those doesn't even fill a chest. Stone deposits are harder to collapse but technically produce more stone.
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# ? Mar 24, 2021 00:35 |
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DelphiAegis posted:I tried this once and mined out all the dirt below the big stone, but it didn't fall. Do I have to mine a "layer" out of the bottom or something? You have two mine all the stone that's touching the ground. Mining out the dirt leaves it hovering
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# ? Mar 24, 2021 00:37 |
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Last night and today ailed to 3 ends of the earth, left portals at some of them, broke my ship, brought it home. The dagger works wonders in the biome that has enemies, you can just sprint up and slash them Of course I got over confident and managed to die twice to fulings at night when fuckinf around on the plains. I wasnt packing health potions like usual and would get annoyed waiting for regen and bam, here comes 50 damage through my padded armor. Sheesh Also if anyone is bored on their server send me a PM and come play on mine, we're definitely losing some interest late game so can always use new blood, especially new players (since raids are minimal threat level it's good for newbies and vets alike) mastershakeman fucked around with this message at 00:41 on Mar 24, 2021 |
# ? Mar 24, 2021 00:38 |
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Dr. Clockwork posted:Chop the base out of a spire in Plains. Stone for days. I needed a bunch of stone and tried this last night. I got 3/4 of the way through the bottom and the whole spire just disappeared. Not collapsed, just there one frame and gone the next. Everyone has been going with black metal for background tunes which is highly appropriate but I tried Tangerine Dream while exploring and that was pretty dope The Legend soundtrack and Tangrams works pretty well. Don't know how much of it I'd listen to normally but as background music in a picturesque landscape viking simulator its a good fit.
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# ? Mar 24, 2021 00:47 |
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One of my favorite things about this game is how many bosses you can summon to fight simultaneously. Give me that challenge.
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# ? Mar 24, 2021 00:52 |
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SubponticatePoster posted:Once you've discovered a vein it stops pinging to avoid making you go bugfuck. So make sure to mark discovered veins on the map unless you remember exactly where they are. I think it's been mentioned before, but it bears repeating: When you discover a silver vein, it's a good idea to dig out and expose the entire perimeter, before you mine it. The way picking stone raises the ground underneath you makes it easy to lose parts of the vein under the earth as you're mining it.
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# ? Mar 24, 2021 01:42 |
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I have dug out a massive conglomeration of three copper vein and two rocks and its just, uh... floating there. This stuff is all supposed to collapse, right? Only silver is too hard to magically float?
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# ? Mar 24, 2021 03:09 |
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Whatever logic the game uses to determine some ore is hovering is pretty glitchy, it might be visually disconnected but the game still thinks it's attached. Just keep whacking at the bottom of the hover ore and eventually it falls apart.
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# ? Mar 24, 2021 03:13 |
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Theres nothing left. From underneath I cant reach it with my pick, from the sides its all at least a cart length away. My son says I should give up and just build a floating castle on so I guess I will do that instead.
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# ? Mar 24, 2021 03:18 |
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Maybe copper doesn't collapse then. I know silver doesn't, but I never tried to make hover copper so have no actual experience!
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# ? Mar 24, 2021 03:23 |
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It does, there's videos of it collapsing. Some of them have to pickaxe out the lowest part of the deposit (even if its not touching the ground) to make it happen. Maybe build some stairs and give it a go?
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# ? Mar 24, 2021 03:35 |
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GlyphGryph posted:Theres nothing left. From underneath I cant reach it with my pick, from the sides its all at least a cart length away. Whack the vein itself in a few places, it sometimes needs something to trigger an update for it to realize it's not connected to the ground.
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# ? Mar 24, 2021 03:51 |
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Taffer posted:Whack the vein itself in a few places, it sometimes needs something to trigger an update for it to realize it's not connected to the ground. It's really odd; I THINK it's based on how it originally spawns. That is, you have to break every piece that was ever originally in contact with the ground when the seed generated it. This becomes really complicated and hard to figure out because of the very bizarre mechanic where swinging your pick over an "empty" cell will actually generate new ground material that can very easily cover up one of those "original" pieces. While busting a whole vein all at once is almost orgasmically satisfying, it's probably just easier and quicker to dig it out from the top like normal.
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# ? Mar 24, 2021 06:03 |
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Ah, if it's "any piece of the vein" then this isn't coming down - several chunks of one of the copper deposits extends beyond the maximum dig depth. Except a few edge pieces did fall down while I was digging it out, I'm pretty sure, it's just the main bulk of it thats still there...
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# ? Mar 24, 2021 06:10 |
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Getting sick of corpse runs. You'd think by now survival games would've stopped using this mechanic because it doesn't add anything to the game and just makes more busywork.
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# ? Mar 24, 2021 08:46 |
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Spent the time building a massive treehouse in the swamp that spans between two trees. It's like a big ol' great hall and then above that there is a workshop. Absolutely covered it in normal and green torches. Looks good. One thing I did realize is that there is no point putting a windmill in the swamp. No wind.
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# ? Mar 24, 2021 09:01 |
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pik_d posted:It does, there's videos of it collapsing. Some of them have to pickaxe out the lowest part of the deposit (even if its not touching the ground) to make it happen.
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# ? Mar 24, 2021 09:41 |
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super sweet best pal posted:Getting sick of corpse runs. You'd think by now survival games would've stopped using this mechanic because it doesn't add anything to the game and just makes more busywork. Doing it any other way leads to suicide teleporting which is fun and interesting but not exactly stylistically consistent. We modded in keep items on death on our Conan server after falling through the map once or twice and it took us about two seconds to punctuate resource runs with a swan dive off a cliff.
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# ? Mar 24, 2021 10:23 |
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Losing 15% of your skills because you're too lazy to haul metal to a boat is a fine trade-off And there's a mod called gravekeeper that ends corpse runs if you don't want to deal with it
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# ? Mar 24, 2021 10:28 |
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waiting for friends to catch up so I claimed the north
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# ? Mar 24, 2021 10:41 |
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super sweet best pal posted:Getting sick of corpse runs. You'd think by now survival games would've stopped using this mechanic because it doesn't add anything to the game and just makes more busywork. Don't die, hth
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# ? Mar 24, 2021 11:30 |
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Johnny Truant posted:Don't die, hth
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# ? Mar 24, 2021 11:36 |
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Untrustable posted:Spent the time building a massive treehouse in the swamp that spans between two trees. It's like a big ol' great hall and then above that there is a workshop. Absolutely covered it in normal and green torches. Looks good. One thing I did realize is that there is no point putting a windmill in the swamp. No wind. Did you use stone floors for fires/kilns/smelters or will wood hold them?
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# ? Mar 24, 2021 12:05 |
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Ravenfood posted:Did you use stone floors for fires/kilns/smelters or will wood hold them? Wood doesn't hold them, but you can build stone floors out of the tree (which technically counts as a solid object like the ground) will. Here's a pic from an early treehouse I built that never really got finished because the swamp I built it in as a base to take down Bonemass, despite being enormous, had absolutely zero crypts in it. From the bottom: Edit: I'll probably finish it at some point, but right now it's just a glamor project. Well, everything probably is now that I've beaten everything...
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# ? Mar 24, 2021 12:16 |
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super sweet best pal posted:Getting sick of corpse runs. You'd think by now survival games would've stopped using this mechanic because it doesn't add anything to the game and just makes more busywork. I enjoy corpse runs. I've never found them particularly busy-worky? You're probably never going to be more than 20 minutes from wherever you died, and if you can demonstrate even the slightest bit of caution it will be a good deal less, and obviously that only applies to the first attempt to rescue your corpse since later attempts will be much quicker unless you're a crazy person who just YOLOs back into the same situation that killed you ten minutes earlier but with no equipment. They're especially fun with multiple players
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# ? Mar 24, 2021 14:20 |
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It gives the player a reason to be prepared before venturing into the unknown and not just suicide rush every new biome to get a feel for it. You shouldn't be dying that much if you prepare with food, rest, daylight and equipment and have a nearby basecamp with a portal before exploring your first dangerous biome.
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# ? Mar 24, 2021 14:31 |
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complaining about corpse runs is telling on yourself that you're an unprepared, weakass viking who certainly has no spot in Valhalla
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# ? Mar 24, 2021 14:34 |
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Johnny Truant posted:complaining about corpse runs is telling on yourself that you're an unprepared, weakass viking who certainly has no spot in Valhalla
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# ? Mar 24, 2021 14:44 |
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Johnny Truant posted:complaining about corpse runs is telling on yourself that you're an unprepared, weakass viking who certainly has no spot in Valhalla It's a poo poo game mechanic in a very grindy, sometimes tedious game. It should be a toggle
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# ? Mar 24, 2021 14:44 |
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i think the game would be worse if there were no consequences for death. if you want a creative mode that's fine, but complaining about being mildly punished for dying in this game seems kinda lame and not very vikinglike.
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# ? Mar 24, 2021 14:46 |
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Jack-Off Lantern posted:It's a poo poo game mechanic in a very grindy, sometimes tedious game. It should be a toggle oh no, the consequences of my actions of being a pathetic rear end viking it's funny cause the game mechanic fits perfectly with the theme of this game, but because you're minorly inconvenienced(due to literally, 100% completely your own fault) it's garbage and wahhhhhhh
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# ? Mar 24, 2021 14:47 |
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Jack-Off Lantern posted:It's a poo poo game mechanic in a very grindy, sometimes tedious game. It should be a toggle Install Gravekeeper?
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# ? Mar 24, 2021 14:47 |
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I think corpse runs + the huge skill loss together is a bit too much of a double penalty. One or the other would be fine. I use the gravekeeper mod and keep the skill loss.
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# ? Mar 24, 2021 14:48 |
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punishedkissinger posted:i think the game would be worse if there were no consequences for death. If only there were any other games that had ever experimented with what can happen when you die in a videogame so that we could have ideas about how else we might implement it. If only I were a human being capable of making my own decisions about how I like to spend my time and not an infant who must merely be spoon fed and enjoy everything a developer decides I should enjoy.
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# ? Mar 24, 2021 14:51 |
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Azhais posted:Losing 15% of your skills because you're too lazy to haul metal to a boat is a fine trade-off i missed this but i thought it was only 5%? i probably just misread
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# ? Mar 24, 2021 14:52 |
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Johnny Truant posted:oh no, the consequences of my actions of being a pathetic rear end viking Ah yes, let's be condescending rear end about it. Truly, dying in a video game is my fault. How dare I live with this shame. I'm committing sudoku now. I had my fun with this game, but if those tedious loops is what the community, like this arsehole above want...
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# ? Mar 24, 2021 14:54 |
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if there were no penalties for death it would make exploration completely boring in this game. the most exciting moments are landing on a far-off biome and getting a portal/beachhead established again, it's fine if you personally don't want to deal with it, but it completely makes sense for this game to penalize dying the way it does
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# ? Mar 24, 2021 14:56 |
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Jack-Off Lantern posted:Ah yes, let's be condescending rear end about it. I'm not going to call you a weak-rear end viking but if you're dying often enough that it's a gameplay loop you'll probably want both grave keeper and whatever mod that was that lets you chug greydwarf heads to get your skills back.
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# ? Mar 24, 2021 14:57 |
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# ? Jun 5, 2024 03:41 |
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There is already an exploration focused game that handles dying in a better way and it is called subnautica. You lose whatever you gathered between your last foray from base, but not any of the equipment progress you made or anything you had already successfully returned to the base beforehand. The penalty for dying is that you do not achieve the objective you set out to do when you left the base and you must reattempt it. This, conceptually, is how the overwhelming majority of video games have worked since they stopped being designed to drain your money at an arcade and the reason for that is because I think it keeps the focus of the game on the area you are at within the larger progression of the game, and eliminates the need to redo things you have already done.
OwlFancier fucked around with this message at 15:03 on Mar 24, 2021 |
# ? Mar 24, 2021 15:00 |