Das Panzer posted:I've never played Kaiserredux personally (it's on my to-do list but I've been busy with dev stuff) but I'm pretty sure it's just considered Sophomoric because on the main, KR's fan base (and this is true for any large game mod's fan base, and why I don't venture out of EAW's dev channels anymore) thinks anything that is different from the main mod and it's choices is inherently bad. I mean, it could also have something to do with The Rape Event. To elaborate: In Kaiserredux, the country of Georgia is returned to its old version, so instead of a moderate democracy/monarchy, it's a Totalist dictatorship that is soon run by one Ioseb B. Jughashvili. Totalist Georgia has two paths, and they diverge in one event: A hunting trip made by Jughashvili. In the turn of that hunting trip, his security detail mysteriously goes missing, and he is then attacked by a bear. The split is whether he survives or not. If he does not survive, the vacuum of power leads to Lavrentiy Beria taking power (and it's very heavily implied if not outright stated that Beria orchestrated the whole thing with the security detail going missing). And so, Beria has his own focus tree. One of the focuses is called "Satisfy the Premier's Desires". And, well, no points for guessing what that entails. Beria's Wikipedia article literally has a section called "sexual predation". It's not exactly rocket science. I've read the text of the event, and I've got to be honest, as somebody that has played both Hüttig's Africa and both Taboritsky's and Vagner's Russia in TNO, it's practically tame. Still, it's the only thing I can think of right now that is objectionable in regards to Kaiserredux that isn't just it being loving bonkers. And it's not like you even want to play Beria's path. If Jughashvili survives the attack, his portrait goes from this: To this: And that's just a loving 10/10 portrait. Absolutely amazing.
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# ? Feb 10, 2021 12:49 |
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# ? Jun 5, 2024 03:53 |
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Yeah that's kinda ick, but not the worst thing I've seen. It does make the outrage understandable but if that's the worst of it then I would definitely point them TNO's way. There's a reason I heavily dislike that mod and it's not just because it's a horribly broken and unfinished mess that's been in dev longer than EAW and OWB that plays more like a visual novel than a war game.
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# ? Feb 10, 2021 13:24 |
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I personally quite like TNO, mostly because it is a glorified VN lol. Shame it's an absolutely terrible choice for a VLP, I would have liked to show it off to goons.
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# ? Feb 10, 2021 14:55 |
TNO is an experience. That's about all I can definitively say. There's very much a part of me that wants to show it off in some way for the thread. I'm still brainstorming ideas on that.
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# ? Feb 10, 2021 15:39 |
I've been mucking around with Red Flood recently, and while it's still pretty rough around the edges and lacking in overall depth, the art deco aesthetic is fantastic and some of the country paths are downright hilarious. AnPrim France and Anarchist USA are two that come to mind.
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# ? Feb 11, 2021 02:49 |
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TheMcD posted:TNO is an experience. That's about all I can definitively say. Is TNO the HoI4 mod "The New Order"?
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# ? Feb 11, 2021 08:39 |
sb hermit posted:Is TNO the HoI4 mod "The New Order"? Yeah. The mod that asks "What if Germany won World War 2?" and then answers that with "The world goes to poo poo.". Bloody Pom posted:I've been mucking around with Red Flood recently, and while it's still pretty rough around the edges and lacking in overall depth, the art deco aesthetic is fantastic and some of the country paths are downright hilarious. AnPrim France and Anarchist USA are two that come to mind. I have to try a couple games of Red Flood some time. It looks fascinating, though I'm not 100% sure what I make of some of the focus trees looking like I'm in for a repeat of Hüttig's Afrika (that is, to say, a no-win scenario).
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# ? Feb 11, 2021 10:23 |
New video! It's another "setting up before we unpause" video, but this time, we actually unpause in the first video because I don't have to explain everything!
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# ? Feb 12, 2021 20:37 |
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I had to look up some of these government organizations I never heard of before.
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# ? Feb 13, 2021 01:36 |
Scalding Coffee posted:I had to look up some of these government organizations I never heard of before. Yeah, playing a lot of HoI4 mods will lead you to learning a lot about random political personalities, political groups and military leaders.
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# ? Feb 13, 2021 18:23 |
New video! It's time for a bunch of congressional action. Kaiserreich sure loves its events.
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# ? Feb 20, 2021 09:46 |
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I am rooting for MacArthur to lose everything.
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# ? Feb 20, 2021 18:33 |
Scalding Coffee posted:I am rooting for MacArthur to lose everything. Well, you're in luck, because the Federals have, in my experience, the worst chance of winning. Usually it's the Syndicalists, rarely the Pacific States (I think they have a higher chance of teaming up with the Entente and getting big support that way?), and I basically never see the Union or the Federals win.
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# ? Feb 20, 2021 23:59 |
New video! While we don't have any tank divisions to send into volunteer situations, we can still send units, so let's do that to pass some time.
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# ? Feb 26, 2021 16:29 |
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At least the Pacific States got something out of the war.
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# ? Feb 27, 2021 04:08 |
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Scalding Coffee posted:At least the Pacific States got something out of the war. Getting custody of the fly-over states isnt really a good thing.
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# ? Feb 27, 2021 07:32 |
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Good enough to make you President.
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# ? Feb 27, 2021 17:40 |
New video! With our Argentinian adventure ending in total failure, we look to other arenas while we wait for the French to get going.
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# ? Mar 5, 2021 18:02 |
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What lets you send more than 3 volunteer units to places?
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# ? Mar 5, 2021 20:07 |
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Scalding Coffee posted:What lets you send more than 3 volunteer units to places? Your army size, your nation size, their nation size.
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# ? Mar 6, 2021 07:27 |
New video! Alas, the French have to ruin our volunteer fun by demanding Alsace-Lorraine. So with that, The Big One officially pops off.
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# ? Mar 12, 2021 12:34 |
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All that time spent gathering your fuel and it only lasts two months with any effort. Do you need fighters to help with your ground campaign?
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# ? Mar 12, 2021 18:52 |
Scalding Coffee posted:Do you need fighters to help with your ground campaign? You need fighters, but we don't need to build fighters, if that makes sense. The calculus I made when I decided to build strat bombers was "whatever small air force we build won't move the air war in a specific direction, so instead, we'll just rely on France and Britain, then build specific planes (in this case strat bombers)". And for instance, you can see at 41:55, Ibble changes to the air map mode, and you can see that air zone "Italy" is green for us. That means the fighters the AI has positioned there for us are sufficient to gain air superiority. However, it seems like our strats might not be numerous enough to have the effects I experienced in a France game where I focused on strats and just shredded German forts.
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# ? Mar 13, 2021 17:26 |
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so for some context I've actually been playing a two sicilies run after seeing this game and mcd is totally right; I put a lot of industry into fighters which got me air superiority...right up until the socialist republic brought in the french and british and it has been nothing but red air since.
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# ? Mar 13, 2021 22:00 |
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TL note: keikaku means plan
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# ? Mar 15, 2021 03:42 |
New video! We get some support on the northern front. Let's see if we can make something of it.
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# ? Mar 19, 2021 09:16 |
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I have never seen serbia beat austria so bad they make it to italy. this is a very strange game
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# ? Mar 19, 2021 09:29 |
TheFlyingLlama posted:I have never seen serbia beat austria so bad they make it to italy. this is a very strange game Yeah, got to be honest, I did not see that coming. It was very appreciated though. Though it might be because Serbia and Romania are in the Russian faction. I'm not sure, though. I know they were in the faction at the end of the game, but I legit don't remember when they joined.
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# ? Mar 19, 2021 13:25 |
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You have plenty of spare soldiers to recruit and more factories to work with. Another recruiting drive and you can prevent another naval invasion from swarming your country when you unite Italy.
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# ? Mar 19, 2021 18:13 |
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TheMcD posted:Though it might be because Serbia and Romania are in the Russian faction. I'm not sure, though. I know they were in the faction at the end of the game, but I legit don't remember when they joined. yeah serbia joined the russian faction this video, they just did it after they curbstomped most of austria. As far as I can tell you guys just had one hell of a "serbia stronk" game this time.
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# ? Mar 19, 2021 19:39 |
New video! The war has progressed to such a point that we can make some big moves, especially with one front now freed up.
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# ? Mar 26, 2021 13:03 |
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You finally have the resources to finish making that one boat.
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# ? Mar 26, 2021 18:35 |
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I see you guys monitoring the States but I get the feeling that no country (beyond the americans) is willing to dip a toe in that morass. In addition, the factions of the former US seem to be rightly keeping their attention on just themselves. Is my view correct? Has Canada made any overt military actions regarding world affairs? I don't mean treaties, but the muscle behind the treaties - sending troops or other kinds of force. Lastly, does HoI3 allow for nuclear weapon strikes? And what are the after effects on geography (read: land productivity and habitability) in regards to nuke use and effects on international relations?
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# ? Mar 29, 2021 06:46 |
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Both Hoi3 and Hoi4 (which is what I assume you meant to ask) have nukes, and they work mostly the same way in both games. They do a massive amount of damage to units and buildings, and also makes the target lose national unity/war support. Curiously, it doesn't do any damage to the civilian population in vanilla. The game's timescale isn't really long enough for any radiation-related issues to come up. It doesn't have much of an impact on relations either, though Japan does have a decision to surrender after getting nuked twice which the AI is scripted to do.
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# ? Mar 29, 2021 11:32 |
sb hermit posted:I see you guys monitoring the States but I get the feeling that no country (beyond the americans) is willing to dip a toe in that morass. In addition, the factions of the former US seem to be rightly keeping their attention on just themselves. Intervention in the American Civil War is limited by and large to sending equipment and manpower through decisions (which I think we did at some point) and volunteers through the diplomacy menu (like we did in Patagonia, Spain and Greece). There is no outright intervention from any of the major powers mostly because from a mod flow design standpoint, the ACW is designed to give the USA a chance to change ideology while also keeping them from joining the big war, though in the current version they might have overdone it (there is basically no way the States get involved in the big war in any way because the civil war usually runs forever and they have an entire reconstruction focus tree to go through after the war before they go anywhere). There is one exception: Canada. Canada (and with it the Entente) can directly intervene, meaning they will declare war on everybody but their chosen successor (either the USA, the PSA or whoever is running New England) and get involved. This can be quite annoying if it happens at a time when the Entente isn't at war otherwise, meaning that for instance the French can just naval invade you a whole bunch and be super loving annoying. As for what the Entente does in general, it differs. The Entente is very fluid. In this game, they kinda got shafted - they lost in India and Australasia left them. Their main moves are probably limited to failed naval invasions from Algeria and Canada. If the Commune of France loses on the mainland and a lot of British troops die in the process, they are in position to capitalize and take Britain back, but that's not even remotely what's happening here. They can, however, win in India, keep Australasia on their side, even get powers like Two Sicilies and Japan on their side. In such a case, the Entente would be landing directly in Italy and probably making some actual attacks that have to be taken seriously. Nuclear weapons are a thing. You research nuclear reactors, which you build as buildings. Then you research nukes, and your reactors start producing nukes. When you have a nuke, you need 75% air superiority in a region, plus have some strategic bombers assigned to it, and then you can select a single province and drop a nuke on it. This will result in province level buildings (like forts and air bases) being "destroyed" (not literally destroyed, just damaged to the absolute maximum so you need to repair everything) and buildings in the rest of the state take a random amount of damage as well. Furthermore, the divisions in the province apparently take between 10% and 90% of their current strength and organization as damage. Nuke use on high importance targets (like capital cities) lowers war support, which can lead to quicker capitulations. There are no long-term effects to nuke usage, as Paradox is very timid when it comes to potentially showing civilian casualties, so the only thing that is really hurt are soldiers and buildings. Some mods add fallout effects that give large amounts of attrition and that sort of thing.
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# ? Mar 29, 2021 11:53 |
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NeverHelm posted:Both Hoi3 and Hoi4 (which is what I assume you meant to ask) have nukes, and they work mostly the same way in both games. They do a massive amount of damage to units and buildings, and also makes the target lose national unity/war support. Curiously, it doesn't do any damage to the civilian population in vanilla. The game's timescale isn't really long enough for any radiation-related issues to come up. The nuke thing is part of PDX's wider policy of generally ignoring anything related to civilian casualties in WW2, since once you open that box you inevitably get people asking about including the various horrific atrocities that the axis committed in the game, and that's something that PDX really doesn't want to do.
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# ? Mar 29, 2021 15:02 |
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I can't really fault the developer for being a bit cautious with it. It's certainly a touchy subject, and I think this sounds like an implementation that is good enough. Anyways, thank you everyone for the incredibly in-depth explanations.
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# ? Mar 29, 2021 15:52 |
New video! We interrupt our regular video schedule to bring you an important announcement about the future of this LP!
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# ? Apr 1, 2021 07:42 |
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I'm glad that we finally got to play a more realistic mod for once.
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# ? Apr 1, 2021 08:08 |
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# ? Jun 5, 2024 03:53 |
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Ibblebibble posted:I'm glad that we finally got to play a more realistic mod for once.
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# ? Apr 1, 2021 08:14 |