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I have forgot to build the bigscreen. Maybe that will help with my Heat Issues.
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# ? Mar 31, 2021 22:51 |
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# ? May 28, 2024 00:53 |
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jimmydalad posted:Holy poo poo, be careful with dealing with the roboticist. One of her objectives requires you to turn off power in your base. I had to consecutively deal with Symmetry, killer robots, Agent X, killer robots and then the Lucha Saboteur with more killer robots afterwards. Eventually, I had to just turn off power while dealing with the crazy robots and just brute force minions. I really don't have a chance to breathe, but it's fun. So the game gave me the objective to capture a robot after I had dealt with the first wave of robots exploding and setting fire to the base. Do I just have to wait for another one to spawn?
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# ? Mar 31, 2021 23:01 |
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So far I'm wondering if the right play isn't to just put criminal networks everywhere, keep them at level 1, and deal with the lockouts/heat as it comes. Five fully locked out regions is like, 250 heat? The game doesn't even seem to consider that a lot.
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# ? Mar 31, 2021 23:04 |
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Apparently minions can specialize? I only noticed because their hat is different (worker minion on the right side of the screen shot). That buff isn't something that's filterable or displayable on the minion overview screen so keep an eye out for strange hats, I guess. No clue what it does but I made the control room the priority for them. Going off of what others have said, I hope that keeps them from going on missions or training to be something else.
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# ? Mar 31, 2021 23:06 |
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batteries! posted:Anyone have any good layouts for the middle island with the two peaks? The right side further away from the casino front is large enough but it takes forever to get to the helipad. And the left side is too small for a starting base + defenses. On my first no tutorial game I started with building exclusively on the right side - the first few investigations I tagged around where the body disposal is and they were huge bloodbaths but with your genius carrying and a bunch of minions sacrificing themselves you can get through them. After unlocking Valets I built up some dorms, a cafeteria and all the training on the left island none of which generates suspicion and put a bunch of traps in the initial entrance and down that hallway to soften up and discourage anything that makes it through the cover operation. It got very tight on the right hand side but I beelined for the stairs tech and currently moving the power plant, vault, and other sensitive locations deeper into the base. The run to the helipad is a huge pain and the worst part about the map but it is very defensible with just a few guard posts so far.
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# ? Mar 31, 2021 23:11 |
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Alongside that, minion traits impact who goes for advanced training I’m pretty sure. But those are I think meant to be buffs to working capabilities, if you execute someone you can see the execution witness buff show up there.
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# ? Mar 31, 2021 23:12 |
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Roboticist spoilers I captured her and she’s currently working WITH me but not for me and patrols my base as a non controllable special character
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# ? Mar 31, 2021 23:33 |
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kiss me Pikachu posted:
Thanks for the ideas, gonna rework some things already. You noticed how there's a door next to that dish right of the helipad? Is that accessible from any of the floors, or just decoration? It's even consuming power.
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# ? Mar 31, 2021 23:37 |
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batteries! posted:Thanks for the ideas, gonna rework some things already. You noticed how there's a door next to that dish right of the helipad? Is that accessible from any of the floors, or just decoration? It's even consuming power. It's a door enemy agents can come in from, I think the cave on the ocean level below it is where agents go in to come through that door. Boy was I surprised when No Fun Allowed Olga came storming over that bridge for the first time
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# ? Mar 31, 2021 23:39 |
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Seems like there's a point where two super agents show up and just waste your entire base. Nothing at all I can do about these guys.
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# ? Mar 31, 2021 23:45 |
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Gato posted:So the game gave me the objective to capture a robot after I had dealt with the first wave of robots exploding and setting fire to the base. Do I just have to wait for another one to spawn? Yep, but don't worry. You don't have to wait too long.
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# ? Mar 31, 2021 23:46 |
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Lol Symmetry's squad is just sitting at my stairs surrounded by 100 corpses while all my minions come up single file then get terrified and stuck there until they revolt. Game over I guess.
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# ? Mar 31, 2021 23:47 |
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Grand Fromage posted:Seems like there's a point where two super agents show up and just waste your entire base. Nothing at all I can do about these guys. You don't have enough guards or guns. Also you aren't Ivan because Ivan can personally demolish Super Agents if you get the drop on them with a good line of sight. Rocket launcher babyyyyy. But yeah failure cascades were a thing in the old game too.
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# ? Mar 31, 2021 23:47 |
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you can get by with distractions and non-lethal traps until the game escalates, at which point you need to already have guns, guards and lethal traps ready. even then, the non-lethal front defense serves to make money and reduce the frequency of real attacks so it isn't like you need to swap it out.
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# ? Mar 31, 2021 23:53 |
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My casino front has reached a point that it’s swarming with valets and socialites and I completely forget about investigators arriving because they sort it all out without me interfering. Researching Genius and Henchmen stat upgrades is good if you’re having base defense troubles because doing so can let them tank ungodly amounts of damage and can either let all your guards and minions wail on intruders or just outright defeat them. On the subject of research, tier 3 is becoming ridiculously long to reach. I’ve already researched everything I can and I still can’t research any tier 3 techs.
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# ? Apr 1, 2021 00:03 |
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I had 90 guards/mercenaries, all armed, but they chose to come at the enemies one or two at a time. What I need is a second henchman, but the first one I tried to get just like... wanders around my base doing nothing instead of henching. Would also be nice if guards actually stayed at their guard posts, but even the advanced one that theoretically works when not on alert does not. Fortunately I had schemes going and the sudden decrease in pay meant I was able to hire 200 fresh minions rapidly, so game not over.
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# ? Apr 1, 2021 00:04 |
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I recruited the er, old samurai and I just use his teleport when I need assistance in a place. He one shots a lot of enemies.
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# ? Apr 1, 2021 00:17 |
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dogstile posted:I recruited the er, old samurai and I just use his teleport when I need assistance in a place. He one shots a lot of enemies. Glad to see Jubei is still going as an "I dont want to deal with this" button
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# ? Apr 1, 2021 00:25 |
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Did someone say there was a third treasure item you can get for the game depending on where you pre-ordered?
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# ? Apr 1, 2021 00:27 |
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Deltasquid posted:This is from pages ago but my first thought was "sounds like standard P.A.T.R.I.O.T. procedure to me" Honestly, I wouldn't even be mad, if this happened to me. Sounds more like a feature than a bug! Typical fuckin'
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# ? Apr 1, 2021 00:27 |
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Nam Taf posted:One of my loot got stolen If it's anything like the first game, that item's gone permanently. Was a bastard then, is a bastard now, I guess.
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# ? Apr 1, 2021 00:57 |
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I've had essentially zero issues with agents playing on Normal ever since I realized that they were planting listening devices all over my base and removed them all. Also don't launch global ops in a region they're currently in. No investigator ever makes it past my distract order at the casino and agents don't show up unless I'm active in their current region Grand Fromage posted:Would also be nice if guards actually stayed at their guard posts, but even the advanced one that theoretically works when not on alert does not. I've had the opposite problem, guards will stand at their post even as an escaped prisoner sneaks by or whatever.
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# ? Apr 1, 2021 01:00 |
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By the way, does anyone have some key pointers to establishing a base on the "doughnut" island? So far I've got my "innocent" facilities through the right door of the casino (i.e. dorm, cafeteria, future staff room, training room) then a dog-leg/S-bend* before looping around to the rear of of the island, which houses my vault, prison, generator room etc. I'll eventually also have a doorway leading out of the casino to the left, which'll just be a circle filled with dead-ends and random traps, as a way to dispatch enemies dumb enough to turn left instead of right. I remember that working well for me in the original, so we'll see how that goes. *This is where I'll put a bunch of traps. Planning on having a fan with a shark tank opposite and maybe a couple of small wall traps before+after, then if they still make it through, poison darts. Not sure if this is optimal though, or if I'm better off using other traps. I figure I might as well let agents access the evidence-free part of my base without being poisoned etc, since that way it'll give me a chance to KO mooks before they enter my death trap, so that I can then interrogate them. I might put freeze-rays at the main entrance though, I guess.
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# ? Apr 1, 2021 01:12 |
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sean10mm posted:Is there an easy way to see the overall status of minions? Alternately is there a rule of thumb for number of beds/TVs/eating places/etc per minion to shoot for? In the infograph, there dedicated minion section shows the average overall stats of your minions.
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# ? Apr 1, 2021 01:13 |
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the downside of a large elaborate trap maze that leads nowhere is that it's a huge pain to get corpses out of them. also, agents are still going to go the other route sometimes, which is likely less well defended because you used all your room/electricity/technicians on the maze. on the other hand, killing tons of agents with traps is fun.
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# ? Apr 1, 2021 01:25 |
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dogstile posted:I recruited the er, old samurai and I just use his teleport when I need assistance in a place. He one shots a lot of enemies. Yeah, I got the old crew back together too. He still got his rear end kicked by Symmetry's goons. How many side quests do you have to do to get a second henchman? The first set with any of them seems to yield nothing, I'm on the second for Eli. Also anyone gotten far enough for tier 3 to unlock?
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# ? Apr 1, 2021 01:32 |
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There’s an annoying bug where if you cancel a room after laying it out because it would bankrupt you, the rooms’ cost never comes off the books. So your AI will constantly scream that you don’t have enough gold.Pylons posted:So far I'm wondering if the right play isn't to just put criminal networks everywhere, keep them at level 1, and deal with the lockouts/heat as it comes. Five fully locked out regions is like, 250 heat? The game doesn't even seem to consider that a lot. Bad idea. Your biggest bottleneck quickly becomes how fast you get new workers in, so sending lots of workers out for piddling returns isn’t going to help you. Plus, the jump in value from a level 2 criminal network is nuts. There are missions that can give you 300k gold per hour. Vengarr fucked around with this message at 01:49 on Apr 1, 2021 |
# ? Apr 1, 2021 01:43 |
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Vengarr posted:There’s an annoying bug where if you cancel a room after laying it out because it would bankrupt you, the rooms’ cost never comes off the books. So your AI will constantly scream that you don’t have enough gold. Setting the network up is a one time cost though.
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# ? Apr 1, 2021 02:12 |
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Banemaster posted:Yeah. Various stat replenishing rooms are the worst offender so far. 5 step tutorial for "To replenish [Brains / Morale / Health / Hunger / didgeridoo] build [far too large room] with 1 [item]" is annoying. I wonder if playtesters demonstrated that tutorials need to be this handholdy. Consider how many streamers sat there staring at the broken casino parts for hours.
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# ? Apr 1, 2021 02:39 |
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Hammerstein posted:He's so happy... Me: playing this 20 year old game
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# ? Apr 1, 2021 02:43 |
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I’ve found that going wide is actually not super worthwhile. Focusing one one or two continents with two level 2 networks both generates more money, consumes less workers, and draws less super agents
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# ? Apr 1, 2021 03:34 |
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Captain Oblivious posted:I’ve found that going wide is actually not super worthwhile. Focusing one one or two continents with two level 2 networks both generates more money, consumes less workers, and draws less super agents going wide isn't bad if you can keep your heat down because then you get different groups of low level agents and keep your faction heat more evenly spread out for longer, which keeps super agents from showing up as often. ALSO, you usually get offered a mission about a minute before a super agent shows up that allows you to cancel their visit. Noticed this with the thief woman today, cost me like 3 valets and 20k but easily worth not having her show up. EDIT but yeah, the lockout plan is a bad idea. Lockouts last way too long and generate extra heat with the faction who controls the locked out territory, which means more super agent visits.
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# ? Apr 1, 2021 03:37 |
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Speaking of all the complaints/troubles with super agents, how hard is it to eliminate/imprison them when they rock up the first time? (I haven't played much yet, so I haven't actually had any hostiles show up yet, so I honestly don't know.) Since I recall reading that someone mentioned receiving missions to invite specific super agent(s) to their lair - could you do that during a quiet period at home, then just gank 'em when they arrive? And if you do that, will that effectively neuter that faction's attacks, super agent-wise? Or will they magically get a new clone of the super agent you just killed?
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# ? Apr 1, 2021 03:52 |
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If it's like the first game, Super Agents will always escape, and you will have to research a way to execute them in a spectacular fashion to finish them for good.
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# ? Apr 1, 2021 03:57 |
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toasterwarrior posted:If it's like the first game, Super Agents will always escape, and you will have to research a way to execute them in a spectacular fashion to finish them for good. Yeah, it's this. Although the fake James Bond is different, in a funny way: You can actually kill him because it's a title, not an individual, so some other guy will show up next time
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# ? Apr 1, 2021 04:06 |
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Major Isoor posted:Speaking of all the complaints/troubles with super agents, how hard is it to eliminate/imprison them when they rock up the first time? (I haven't played much yet, so I haven't actually had any hostiles show up yet, so I honestly don't know.) Since I recall reading that someone mentioned receiving missions to invite specific super agent(s) to their lair - could you do that during a quiet period at home, then just gank 'em when they arrive? I've played about 8 hours on easy. The normal agents where no issue to distract them, occasionally one slipped through but I just killed that one. While I did keep my heat down in the territories, the symetry super agent still popped up on the world map. I used the invite scheme and while I was able to eventually get rid of her, she doesn't come alone and I very very narrowly avoided a game over because of that Seems it could still use some balancing in my opinion. I don't mind a bit of a challenge, though I do play on easy to have it manageable.
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# ? Apr 1, 2021 04:22 |
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They really hewed too close to remaking the original because this is fun but incredibly buggy. I've had to pick up and put back down the interrogator chair to get agents to sit in it without escaping, the mouse drifts off items you're trying to place if you spin the camera around too much and Excalibur keeps setting my base on fire even after I completed the quest line. I've also had some bad graphical hitches on Vulkan but that might just be because my computer is an ancient pile.
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# ? Apr 1, 2021 04:35 |
Am I doing something wrong with my traps? The investigators just come in and disable like 15 of them in a row, and they don't do anything.
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# ? Apr 1, 2021 04:38 |
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i wish i could unrestrict my camera angle cause i wan t to be able to look at my base from foot level
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# ? Apr 1, 2021 05:10 |
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# ? May 28, 2024 00:53 |
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JosefStalinator posted:Am I doing something wrong with my traps? The investigators just come in and disable like 15 of them in a row, and they don't do anything. If an agents skill is too high they will notice and disable them.
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# ? Apr 1, 2021 05:12 |