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Oh also, on the "doughnut" island, is there any way to engineer a corridor/trap so that you can knock an agent down the pit/void in the top-right corner of the map? It doesn't seem to let me, build a corridor right up to the edge, but it'd be nice to be able to knock enemies into my own private little mass grave there!
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# ? Apr 1, 2021 05:21 |
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# ? May 30, 2024 11:19 |
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Is there a way to get guards to switch out a weapon type? Because it seems like once they've gotten one they just hold onto it forever and can't switch it out for anything else.
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# ? Apr 1, 2021 05:40 |
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How do you unlock new minion types?
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# ? Apr 1, 2021 05:42 |
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SweetBro posted:How do you unlock new minion types? I think I am going to get a new scientist type from this Roboticist Side Story.
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# ? Apr 1, 2021 05:50 |
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I suck at this game! My first non tutorial attempt ended when the first wave of inspectors killed everyone. I really need to read up on basically all the mechanics. The music rules though!
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# ? Apr 1, 2021 05:51 |
SweetBro posted:How do you unlock new minion types? story progression unlocks more side story stuff stuff to note; a super agent idling in the region means ANY actions in that particular region are dangerous, even stuff for lowering heat with money etc. also stuff to note; ivan gives no fucks
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# ? Apr 1, 2021 05:52 |
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Starting to think the game needs a balance patch, some of these items are extremely niche in use, but cost way too much power overall considering just many generators it takes to power a base. Control rooms too.
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# ? Apr 1, 2021 06:27 |
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Gamerofthegame posted:story progression unlocks more side story stuff one caveat to this - you can upgrade your criminal network while an agent is there and they won't react. you can also use that upgrade to reset your heat once per upgrade so it can be handy to avoid a lockout.
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# ? Apr 1, 2021 07:02 |
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the camera controls in this game feel kinda weird and idk why. it feels unwieldy somehow. im also like 5 hours in and still in the tutorial and i just wanna get to the meat of doing evil. i somehow got locked into doing the IRIS henchman mission even though i wanted jubei
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# ? Apr 1, 2021 07:16 |
Back Hack posted:Starting to think the game needs a balance patch, some of these items are extremely niche in use, but cost way too much power overall considering just many generators it takes to power a base. Control rooms too. There definitely needs to be a balance patch. This base gameplay is great, but some stuff is wonky, useless, or easy to spam. For example, I find it kinda pointless to do any of the money making heists beyond the base 10-15k gold ones. You can spam 10k per region with 3 workers over and over in 3 minutes, and never really feel the need to do the higher level heists. Do things end up so expensive later that you ever have money issues? I'm a ways in, and I have virtually unlimited cash from small heists and passive gold alone.
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# ? Apr 1, 2021 07:20 |
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JosefStalinator posted:For example, I find it kinda pointless to do any of the money making heists beyond the base 10-15k gold ones. You can spam 10k per region with 3 workers over and over in 3 minutes, and never really feel the need to do the higher level heists. higher level heists are more efficient per worker, and less demanding of micro. you can spam the quick heists but then you spend a lot of time looking at the world map and dispatching minions as fast as you can hire them. on the other hand, the slow burn 20k over 30m heists means thats a bunch of minutes gold is flowing in and i dont have to pay attention to whats going on JosefStalinator posted:Do things end up so expensive later that you ever have money issues? I'm a ways in, and I have virtually unlimited cash from small heists and passive gold alone. for sure. as you unlock the ability to drill through harder rock, the cost to do so increases as well. an 8x8 room which might cost $2k in the softest rock might be $20k in the next tier up
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# ? Apr 1, 2021 07:34 |
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JosefStalinator posted:There definitely needs to be a balance patch. This base gameplay is great, but some stuff is wonky, useless, or easy to spam. You haven't gotten very far. The 10-15k gold schemes are absolutely not worth touching at all. When you are actually doing side stories/campaign stuff and also getting attacked by super agents you will absolutely mulch through minions either sending them on schemes for objectives or through churn to agents. Sending tons and tons of minions out for chump change like that is insanely inefficient when you could be getting 305k gold over the course of an hour long scheme from a level two network. Hell in my game SMASH territory had 50k over 30 minutes schemes even at level 1 networks. Enormously more worker efficient. Major Isoor posted:Oh also, on the "doughnut" island, is there any way to engineer a corridor/trap so that you can knock an agent down the pit/void in the top-right corner of the map? It doesn't seem to let me, build a corridor right up to the edge, but it'd be nice to be able to knock enemies into my own private little mass grave there! All islands have that giant multi-level pit and the reason you can't do anything with it is Pretty sure that's where the Doomsday Device goes Captain Oblivious fucked around with this message at 08:08 on Apr 1, 2021 |
# ? Apr 1, 2021 08:06 |
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Captain Oblivious posted:All islands have that giant multi-level pit and the reason you can't do anything with it is I'm pretty sure you're right and this make me sad as without forethought I built my power station right in front of it. Guess I should start moving the powerplants around
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# ? Apr 1, 2021 08:27 |
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Hit my first glitch. Namely all my people were stuck trying to get on the helicoptor and no new workers were coming. Need to see if they fixes itself by reloading.
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# ? Apr 1, 2021 08:51 |
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I'm liking the base building aspects of this, however the world map is just terrible to me. I have the hardest time figuring out what's available/vs what is in progress it just feels like a jumble is there some sort of menu or something I'm missing beyond just zooming in and out of the map?
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# ? Apr 1, 2021 08:56 |
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socialsecurity posted:I'm liking the base building aspects of this, however the world map is just terrible to me. I have the hardest time figuring out what's available/vs what is in progress it just feels like a jumble is there some sort of menu or something I'm missing beyond just zooming in and out of the map? If you zoom out you can check instantly if a region has a scheme running or not.
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# ? Apr 1, 2021 08:58 |
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Captain Oblivious posted:All islands have that giant multi-level pit and the reason you can't do anything with it is Byt what about the train tracks (or minecart tracks, I dunno) out the back of the island, leading to a metal bunker door? I figured that must'vebeen the DD door. Like, a rail SCUD launcher pops out and fires a missile, kinda thing. I dunno, you're probably right though. What I was thinking is probably intended for some other use
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# ? Apr 1, 2021 09:03 |
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Major Isoor posted:Byt what about the train tracks (or minecart tracks, I dunno) out the back of the island, leading to a metal bunker door? I figured that must'vebeen the DD door. Like, a rail SCUD launcher pops out and fires a missile, kinda thing. I dunno, you're probably right though. What I was thinking is probably intended for some other use That doesn’t exist on every island. The pit does.
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# ? Apr 1, 2021 09:04 |
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Captain Oblivious posted:That doesn’t exist on every island. The pit does. Oh! Fair enough then. Must just be for looks in that case, like the random satellite dishes
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# ? Apr 1, 2021 09:10 |
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Ugh, which minion type is required for level 3 networks? They want mercenaries, botanists and ???. I know it isn't socialites or martial artists. The problem is that I don't see any new sidestory unlock at the moment. Omobono fucked around with this message at 09:19 on Apr 1, 2021 |
# ? Apr 1, 2021 09:17 |
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Uhh so do those "super agent intervention missions just like not do anything? Each time Ive completed one they just immediately spawn in my base.
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# ? Apr 1, 2021 09:38 |
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You sure you aren't doing the super agent invitation missions? They're meant to spawn them in your base with weaker backup so you can take them down on your own terms to get rid of them for a short while.
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# ? Apr 1, 2021 09:53 |
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I can't figure out how to make Max sit down in the fancy golden chair I built for him, to make him regain stats. Anyone? Right clicking while having him selected just plays a voiceline.
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# ? Apr 1, 2021 09:54 |
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Deltasquid posted:You sure you aren't doing the super agent invitation missions? They're meant to spawn them in your base with weaker backup so you can take them down on your own terms to get rid of them for a short while. Positive.
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# ? Apr 1, 2021 09:56 |
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Sedisp posted:Uhh so do those "super agent intervention missions just like not do anything? Each time Ive completed one they just immediately spawn in my base. Deltasquid posted:You sure you aren't doing the super agent invitation missions? They're meant to spawn them in your base with weaker backup so you can take them down on your own terms to get rid of them for a short while. When you trigger a super agent and they are getting ready to invade a short lived emergency intervention mission should appear. Presumably completing this mission weakens the super agent strike team before they spawn, but at that point an attack is inevitable. Invitation missions have no penalty if ignored, intervention missions have a really short lifetime and the agent attacks anyways when the timer's over. E: Das Butterbrot posted:I can't figure out how to make Max sit down in the fancy golden chair I built for him, to make him regain stats. Anyone? Right clicking while having him selected just plays a voiceline. Check your main story objectives, there's probably something that wants that chair. The conference table also restores your Genius stats though, (build) and use that in the meanwhile. Omobono fucked around with this message at 10:00 on Apr 1, 2021 |
# ? Apr 1, 2021 09:58 |
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Omobono posted:
nm, reloading the game did it. probably bugged out because I sold one I had built before when i was short on money.
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# ? Apr 1, 2021 10:05 |
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Some useful stuff to know in this handy Reddit tips thread. "When a network is idle on the world map it will flash a red signal. When there is an active scheme, it will softly strobe red." Yeah, that needs to be a lot more obvious. Maybe a big green light on an idle network.
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# ? Apr 1, 2021 10:47 |
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So there was a small patch! But it only had one patch note. "The Side Story "Meteor Not, Here I Come" can no longer be unlocked before completing the Tutorial." ...Pretty please let that be a case of "Because it could render your campaign unwinnable", and not "Dang kids exploiting the tutorial is our #1 priority"
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# ? Apr 1, 2021 10:57 |
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As far as I can square it what causes a super agent to invade is completing a scheme in a region they're present in. which sucks because they're all over the place. Eventually you kinda get a feel for who you can deal with and whats worth getting invaded over.
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# ? Apr 1, 2021 11:00 |
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MonsterEnvy posted:I don't think this is a bug. I think the agents don't want to leave cause their skill is too high. Turns out it might be this: Reddit posted:To add on to your comment about doors, agents hate getting stuck in rooms and turn violent when they are. If you have a small rec room or dining hall attached to the casino for you social minions to use with any kind of door gating it off, even a basic Casino door (which ostensibly has no lock, per the description) with level 1 security, agents will be drawn to investigate and go through the door. Once they get through the door and they stand inside the tiny service room as the door shuts behind them, they will realize they're "trapped" in that small room. Rather than just... open the unlocked door, they will panic and gun down everyone inside, then go on a killing spree through your casino.
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# ? Apr 1, 2021 11:15 |
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Weird, I've had a lot of situations where the agents got trapped between two doors right before the trap area of my entrance, and my valets would escort them out 90% of the time. about 10% of the time they'd resist and start fighting, which is what makes me believe it's working as intended (ie some investigators may resist being escorted out, possibly depending on skill)
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# ? Apr 1, 2021 11:21 |
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Minions use facilities on "first reserved, first served" basis, so spreading out capacity around the base shortens the walking times, which shortens idle time of facilities, which increases output, which fixed epidemic of my minions betraying the cause. I feel bit stupid for not understanding this earlier...
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# ? Apr 1, 2021 11:27 |
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Communist Walrus posted:Turns out it might be this: Yeah well if I thought that I was uncovering the lair of an evil genius but actually just stumbled into a staff break room I might go on a killing spree too
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# ? Apr 1, 2021 11:32 |
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Wyld Karde posted:Some useful stuff to know in this handy Reddit tips thread. Apparently this colour changes depending on who you play. Deltasquid posted:Weird, I've had a lot of situations where the agents got trapped between two doors right before the trap area of my entrance, and my valets would escort them out 90% of the time. about 10% of the time they'd resist and start fighting, which is what makes me believe it's working as intended (ie some investigators may resist being escorted out, possibly depending on skill) That's also a thing, but the too small thing is a legit bug also. If you space the doors out you stop getting the immediate kill squads
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# ? Apr 1, 2021 12:16 |
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it took me so loving long to figure out auto-tagging D: You gotta apply auto-tag zones from the lil menu. its not just a global standing order.
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# ? Apr 1, 2021 12:42 |
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My latest obsessive Ivan restart with tutorial turned off and the initial guard prisoner seems caught in a loop of "He's resisting the interrogation! (at zero resolve)", chumped by a worker back into his cell, repeat. Damnit that chair costs $15,000 you respect that chair mister EDIT: okay so the problem was "Legal access" isn't actually enough room to access? So I had to nudge the prisoner chair away from the prison cell. I miss 1 tile interrogation chairs. Section Z fucked around with this message at 14:04 on Apr 1, 2021 |
# ? Apr 1, 2021 13:22 |
Banemaster posted:Minions use facilities on "first reserved, first served" basis, so spreading out capacity around the base shortens the walking times, which shortens idle time of facilities, which increases output, which fixed epidemic of my minions betraying the cause. also put archive stuff next to your training room, as that drains smarts a lot and is the leading cause of SoMeThiNg Is WrOnG WiTh ThE TraIning RoOm BoSs messages
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# ? Apr 1, 2021 13:22 |
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Gamerofthegame posted:also put archive stuff next to your training room, as that drains smarts a lot and is the leading cause of SoMeThiNg Is WrOnG WiTh ThE TraIning RoOm BoSs messages I'm going to fully redesign my base tonight because right now I'm constantly getting fights outside the training room which cancels all training for everyone to go stand uselessly in the hallway and watch the fight, and the constant warnings are driving me mad
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# ? Apr 1, 2021 14:09 |
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Super Agents were kicking my arse then i gave all my security minions handguns and they die real quick now I really love the feuding with the other henchmen. It was super hectic dealing a super agent and goons in my base and stopping him from screwing my on the world map. Also the trait pairing are sometimes hilarious
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# ? Apr 1, 2021 16:32 |
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# ? May 30, 2024 11:19 |
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I got a prospective henchman to the 'allied but uncontrollable' stage. Can anybody tell me how long they'll stay that way? Is it a matter of some extra sidequest popping up, or unlocking a henchman slot or a timer or what?
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# ? Apr 1, 2021 16:42 |